Tags: Cibercultura, Ciências da Comunicação, communication, Comunicação, Comunicação Social, Consumo, Consumption Culture, Consumption Studies, cyberculture, Cyberculture Studies, Cybercultures, digital culture, digital games, Digital Image Processing, digital media, game studies, game theory, Gamers, games, Georg Simmel, Guy Debord, Image Processing, IMAGEM, Jogos digitais, League of Legends, Medical Image Processing, New Media Studies, Society of the Spectacle, spectacle, video games
Tags: audience commodity, China, patriotic leisure, spectacle
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