Browse Items (7 total)

Ripetta, S., & Silvestri, A. (2024). Exploring the Embodied Experience of Disabilities in eSports: A Study on First Person Shooters. PuntOorg International Journal, 9(1), 80–103. https://doi.org/10.19245/25.05.pij.9.1.6

Ekdahl, D. (2022). Both Physical and Virtual: On Immediacy in Esports. Frontiers in Sports and Active Living, 4.

Ekdahl, D., & Ravn, S. (2022). Social bodies in virtual worlds: Intercorporeality in Esports. Phenomenology and the Cognitive Sciences, 21(2), 293-316.

Egliston, B. (2020). ‘Seeing isn’t doing’: Examining tensions between bodies, videogames and technologies ‘beyond’the game. New Media & Society, 22(6), 984-1003.

Löffler, D., Giron, L., & Hurtienne, J. (2017). Night mode, dark thoughts: Background color influences the perceived sentiment of chat messages. In IFIP Conference on Human-Computer Interaction (pp. 184-201). Springer, Cham.

Van Hilvoorde, I., & Pot, N. (2016). Embodiment and Fundamental Motor Skills in eSports. Sports, Ethics and Philosophy, 10(1), 14-27.

Ekdahl, D., & Ravn, S. (2018). Embodied Involvement in Virtual Worlds: the Case of eSports Practitioners. Sport, Ethics, and Philosophy, 13(2), 132-144.
Output Formats

atom, csv, dcmes-xml, json, omeka-xml, rss2