Browse Items (3 total)

Cox, L. P., & Ao, L. (2020). LevelUp: A thin-cloud approach to game livestreaming. In 2020 IEEE/ACM Symposium on Edge Computing (SEC) (pp. 246-256). IEEE.

Bilal, K., Erbad, A., & Hefeeda, M. (2018). QoE-aware distributed cloud-based live streaming of multisourced multiview videos. Journal of Network and Computer Applications, 120, 130-144.

He, Q., Zhang, C., & Liu, J. (2016). Utilizing massive viewers for video transcoding in crowdsourced live streaming. In 2016 IEEE 9th International Conference on Cloud Computing (CLOUD) (pp. 116-123). IEEE.
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