European Esports: a Peek into National Scenes
description: Siutila, M. (2018). European Esports: a Peek into National Scenes. Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues, University of Jyväskylä, Finland.
creator: Siutila, M.
publisher: Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues
date: 2018
language: English
type: Conference Paper

“A Pure Meritocracy Blind to Identity”: Exploring the Online Responses to All-Female Teams in Reddit
description: Siutila, M. & Havaste, E. (2018). “A Pure Meritocracy Blind to Identity”: Exploring the Online Responses to All-Female Teams in Reddit, in Proceedings of the 2018 DIGRA International Conference.
creator: Siutila, M. & Havaste, E.
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type: Conference Paper

Why do People Watch Others Play Video Games? An Empirical Study on the Motivations of Twitch Users
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creator: Sjöblom, M., & Hamari, J.
publisher: Computers in Human Behavior
date: 2016
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Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?
description: Sjöblom, M., Hassan, L., Macey, J., Törhönen, M., & Hamari, J. (2018). Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events? In Proceedings of the International Conference on Social Media & Society, Copenhagen, Denmark (SMSociety).
creator: Sjöblom, M., Hassan, L., Macey, J., Törhönen, M., & Hamari, J.
publisher: International Conference on Social Media & Society
date: 2018
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type: Conference Paper

Good Game, Well Played: A Ethnographic Study of Collegiate Esport in Southern California
description: Skoglund, P.-I. (2018). Good Game, Well Played: A Ethnographic Study of Collegiate Esport in Southern California. Master’s Thesis. University of Bergen, Bergen.
creator: Skoglund, P.-I.
publisher: University of Bergen
date: 2018
language: English
type: Dissertation

Psychological Affect of e-Sports in e-Marketing via Computational Methods
description: Skouroliakos, L., Halkiopoulos, C., Gkintoni, E., & Antonopoulo, H. (2017). Psychological Affect of e-Sports in e-Marketing via Computational Methods. In 5 th International Conference on Contemporary Marketing Issues ICCMI June 21-23, 2017 Thessaloniki, Greece (p. 327).
creator: Skouroliakos, L., Halkiopoulos, C., Gkintoni, E., & Antonopoulo, H.
publisher: International Conference on Contemporary Marketing Issues
date: 2017
language: English
type: Conference Paper

Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity
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creator: Skubida, D.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2016
language: English
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Inside the Mind of the Machine: an Exploratory Study of Street Fighter IV Players
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creator: Slacek Brlek, A. S.
publisher: Teorija in Praksa
date: 2014
language: English
type: Journal Paper

eSports Pro-Players Behavior During the Game Events: Statistical Analysis of Data Obtained Using the Smart Chair
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creator: Smerdov, A., Burnaev, E., & Somov, A.
publisher: ArXiv
date: 2019
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type: Working Paper

Why Intel Is Betting on eSports and Virtual Reality
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creator: Smith, A.
publisher: PC Magazine
date: 2018
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Identifying Stressors and Coping Strategies of Elite eSports Competitors
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creator: Smith, M. J., Birch, P. D. J., & Bright, D.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2019
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type: Journal Paper

Life After Esports: A Grand Field Challenge
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creator: Smithies, T. D., Toth, A. J., Conroy, E., Ramsbottom, N., Kowal, M., & Campbell, M. J.
publisher: Frontiers in Psychology
date: 2020
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type: Journal Paper

History and Analysis of eSport Systems
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creator: Snavely, T. L.
publisher: University of Texas
language: English
type: Dissertation

Feature Development for eSports Broadcasts With a Focus on the Intermission Between Matches
description: Söderin, J. (2017). Feature Development for eSports Broadcasts With a Focus on the Intermission Between Matches. KTH, Stockholm.
creator: Söderin, J.
publisher: KTH
date: 2017
language: English
type: Book

Real-Time Video Highlights for Yahoo Esports
description: Song, Y. (2016). Real-Time Video Highlights for Yahoo Esports. 1st NIPS Workshop on Large Scale Computer Vision Systems (LSCVS 2016), Barcelona, Spain.
creator: Song, Y.
publisher: Workshop on Large Scale Computer Vision Systems
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type: Conference Paper

The Rising World of e-Sports: The Revelation of the Unknown World of e-Sports and its Influences on the Western Society
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creator: Soumokil, G.
publisher: Facta Universitas. Series: Physical Education and Sport
date: 2018
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E-Sport – Lobbyismus versus Gemeinnützigkeit und Gesundheit
description: Spitzer, M. (2019). E-Sport – Lobbyismus versus Gemeinnützigkeit und Gesundheit. Nervenheilkunde, 38(04), 157-168.
creator: Spitzer, M.
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date: 2019
language: German
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The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences
description: Stahlke, S., Robb, J., & Mirza-Babei, P. (2018). The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences. International Journal of Gaming and Computer-Mediated Simulations, 10(1), 42-62.
creator: Stahlke, S., Robb, J., & Mirza-Babei, P.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2018
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Meeting in the Combat Zone: Online Multi-player Computer Games as Spaces for Social and Cultural Encounters
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Indie Sports Games: Performance and Performativity
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Who are Sports Gamers? A Large Scale Study of Sports Video Game Players
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publisher: Convergence
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The Intercultural Challenge of Building the European eSports League
description: Stein, V., & Scholz, T. M. (2016). The Intercultural Challenge of Building the European eSports League. In C. Barmeyer & P. Franklin (Eds.), Case Studies in Intercultural Management: Achieving Synergy from Diversity (pp. 80-94). London: Palgrave.
creator: Stein, V., & Scholz, T. M.
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date: 2016
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Sky is the Limit. Esports as Entrepreneurial Innovator for Media Management
description: Stein, V., & Scholz, T. M. (2016). Sky is the Limit. Esports as Entrepreneurial Innovator for Media Management. Interdisciplinarity in Social and Human Sciences, 5, 622-631.
creator: Stein, V., & Scholz, T. M.
publisher: Interdisciplinarity in Social and Human Sciences
date: 2016
language: English
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Esports Research: Critical, Empirical, and Historical Studies of Competitive Videogame Play
description: Steinkuehler, C. (2020). Esports Research: Critical, Empirical, and Historical Studies of Competitive Videogame Play. Games and Culture, 15(1), 3-8.
creator: Steinkuehler, C.
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Do Others Understand Us? Fighting Game Community Member Perceptions of Others’ Views of the FGC
description: Steltenpohl, C. N., Reed, J., & Keys, C. B. (2018). Do Others Understand Us? Fighting Game Community Member Perceptions of Others’ Views of the FGC. Global Journal of Community Psychology Practice, 9(1), 1- 21.
creator: Steltenpohl, C. N., Reed, J., & Keys, C. B.
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Sensors and Game Synchronization for Data Analysis in eSports
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creator: Stepanov, A., Lange, A., Khromov, N., Korotin, A., Burnaev, E., & Somov, A.
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Esports is Expanding
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“Killerspiele” oder E-Sport
description: Stoll, A. (2009). “Killerspiele” oder E-Sport. vwh Verlag.
creator: Stoll, A.
publisher: vwh Verlag
date: 2009
language: German
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Killerspiele als Sportgerät? Zur Funktionalisierung von Gewalt im eSport
description: Stoll, A. (2010). Killerspiele als Sportgerät? Zur Funktionalisierung von Gewalt im eSport. AugenBlick. Marburger Hefte zur Medienwissenschaft, (46), 36-53.
creator: Stoll, A.
publisher: AugenBlick. Marburger Hefte zur Medienwissenschaft
date: 2010
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Female Teams im eSport: Re-Konstruktion der Kategorie Geschlecht
description: Streubel, A. (2010). Female Teams im eSport: Re-Konstruktion der Kategorie Geschlecht.
creator: Streubel, A.
date: 2010
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The Korean Online Game Wave – Development Within the Experience Economy
description: Ström, P., & Ernkvist, M. (2018). The Korean Online Game Wave – Development Within the Experience Economy. In A. Scupola & L. Fuglsang (Eds.), Services, Experiences and Innovation – Integrating and Extending Research (pp. 316-334). Cheltenham: Edward Elgar Publishing Limited.
creator: Ström, P., & Ernkvist, M.
publisher: Edward Elgar Publishing
date: 2018
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The Development of Sports. A Comparative Analysis of the Early Institutionalisation of Traditional Sports and E-sports
description: Summerley, R. (2020). The Development of Sports. A Comparative Analysis of the Early Institutionalisation of Traditional Sports and E-sports. Games and Culture, 15(1), 51-72.
creator: Summerley, R.
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date: 2020
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Network Analysis of Player Transfers in Esports: The Case of Dota 2
description: Suschevskiy, V., & Marchenko, E. (2018). Network Analysis of Player Transfers in Esports: The Case of Dota 2. DGTS 2018: Digital Transformation and Global Society, 468–473.
creator: Suschevskiy, V., & Marchenko, E.
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date: 2018
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eSport Building Design Role In Introducing Its Activities
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Mediatization of a Card Game: Magic: The Gathering, eSports, and Streaming
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LAN Gaming Groups: Snapshots from an Australasian Case Study, 1999-2008
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creator: Swalwell, M. L.
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Esports Gambling: Market Structure and Biases
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creator: Sweeney, K., Tuttle, M. H., & Berg, M. D.
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From Addicts to Athletes: Participation in the Discursive Construction of Digital Games in Urban China
description: Szablewicz, M. (2011). From Addicts to Athletes: Participation in the Discursive Construction of Digital Games in Urban China. In Selected Papers of Internet Research, IR 12.0 conference.
creator: Szablewicz, M.
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A Realm of Mere Representation? ‘Live’ e-Sports Spectacles and the Crafting of China’s Digital Gaming Image
description: Szablewicz, M. (2016). A Realm of Mere Representation? ‘Live’ e-Sports Spectacles and the Crafting of China’s Digital Gaming Image. Games and Culture, 11(3), 256-274.
creator: Szablewicz, M.
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Now You're Playing with Audience Power: The Work of Watching Games
description: Taylor, N. T. (2015). Now You're Playing with Audience Power: The Work of Watching Games. Critical Studies in Media Communication, 33(4), 293-307
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Influences on Livestreaming Usage in China: Contents, Motivations, and Engagements
description: Yang, Y. (2020). Influences on Livestreaming Usage in China: Contents, Motivations, and Engagements.
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The Association Between Personality Traits and eSports Performance
description: Matuszewski, P., Dobrowolski, P., & Zawadzki, B. (2020). The Association Between Personality Traits and eSports Performance. Frontiers in Psychology, 11, 1-5.
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date: 2020
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Kickstart My Market: Exploring an Alternative Method of Raising Capital in a New Media Sector
description: Hayduk, T. M. (2020). Kickstart My Market: Exploring an Alternative Method of Raising Capital in a New Media Sector. Journal of Media Business Studies, 1-24.
creator: Hayduk, T. M.
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Psychological and Physiological Stress in Non-Competitive and Competitive Esports Settings: A Systematic Review
description: Leis, O., & Lautenbach, F. (2020). Psychological and Physiological Stress in Non-Competitive and Competitive Esports Settings: A Systematic Review. Psychology of Sport & Exercise, 51, 1-14.
creator: Leis, O., & Lautenbach, F.
publisher: Psychology of Sport & Exercise
date: 2020
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Career as a Professional Gamer: Gaming Motives as Predictors of Career Plans to Become a Professional Esport Player
description: Bányai, F., Zsila, Á., Griffiths, M. D., Demetrovics, Z., & Király, O. (2020). Career as a Professional Gamer: Gaming Motives as Predictors of Career Plans to Become a Professional Esport Player. Frontiers in Psychology, 11, 1-9.
creator: Bányai, F., Zsila, Á., Griffiths, M. D., Demetrovics, Z., & Király, O.
publisher: Frontiers in Psychology
date: 2020
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Impact of HEXACO Personality Factors on Consumer Video Game Engagement: A Study on eSports
description: Abbasi, A. Z., Nisar, S., Rehman, U., & Ting, D. H. (2020). Impact of HEXACO Personality Factors on Consumer Video Game Engagement: A Study on eSports. Frontiers in Psychology, 11, 1-15.
creator: Abbasi, A. Z., Nisar, S., Rehman, U., & Ting, D. H.
publisher: Frontiers in Psychology
date: 2020
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A Motivational Model Explaining Performance in Video Games
description: Hulaj, R., Nyström, M. B. T., Sörman, D. E., Backlund, C. Röhlcke, S., & Jonsson, B. (2020). A Motivational Model Explaining Performance in Video Games, Frontiers in Psychology, 11, 1-12.
creator: Hulaj, R., Nyström, M. B. T., Sörman, D. E., Backlund, C. Röhlcke, S., & Jonsson, B.
publisher: Frontiers in Psychology
date: 2020
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Social Atmospherics, Affective Response, and Behavioral Intention Associated With Esports Events
description: Jang, W. W., Kim, K. A., & Byon, K. K. (2020). Social Atmospherics, Affective Response, and Behavioral Intention Associated With Esports Events, Frontiers in Psychology, 11, 1-11.
creator: Jang, W. W., Kim, K. A., & Byon, K. K.
publisher: Frontiers in Psychology
date: 2020
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Physiological and Cognitive Functions Following a Discrete Session of Competitive Esports Gaming
description: Sousa, A., Ahmad, S. L., Hassan, T., Yuen, K., Douris, P., Zwibel, H., & DiFrancisco-Donoghue, J. (2020). Physiological and Cognitive Functions Following a Discrete Session of Competitive Esports Gaming, Frontiers in Psychology, 11, 1-6.
creator: Sousa, A., Ahmad, S. L., Hassan, T., Yuen, K., Douris, P., Zwibel, H., & DiFrancisco-Donoghue, J.
publisher: Frontiers in Psychology
date: 2020
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Does Esports Spectating Influence Game Consumption?
description: Macey, J., Tyrväinen, V., Pirkkalainen, H., & Hamari. J. (2020). Does Esports Spectating Influence Game Consumption? Behaviour & Information Technology, 1-17.
creator: Macey, J., Tyrväinen, V., Pirkkalainen, H., & Hamari. J.
publisher: Behaviour & Information Technology
date: 2020
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Non-Invasive Brain Stimulation: Augmenting the Training and Performance Potential in Esports Players
description: Zhuang, W., Yin, K., Zi, Y., & Liu, Y. (2020). Non-Invasive Brain Stimulation: Augmenting the Training and Performance Potential in Esports Players, brain sciences, 10(7), 454-467.
creator: Zhuang, W., Yin, K., Zi, Y., & Liu, Y.
publisher: brain sciences
date: 2020
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eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship
description: Rodrigues, E., & Filgueiras, E. (2020). eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship, International Conference on Human-Computer Interaction.
creator: Rodrigues, E., & Filgueiras, E.
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date: 2020
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Global Pandemic Compels Sport to Move to Esports: Understanding from Brand Extension Perspective
description: Ke, X., & Wagner, C. (2020). Global Pandemic Compels Sport to Move to Esports: Understanding from Brand Extension Perspective, Managing Sport and Leisure, 1-6.
creator: Ke, X., & Wagner, C.
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Bit by (Twitch) Bit: “Platform Capture” and the Evolution of Digital Platforms
description: Partin, W. C. (2020). Bit by (Twitch) Bit: “Platform Capture” and the Evolution of Digital Platforms. Social Media + Society, 6(3). 1-12
creator: Partin, W. C.
publisher: Socia Media + Society
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Self-Enterprising eSports: Meritocracy, Precarity, and Disposability of eSports Players in China
description: Lin, Z., & Zhao, Y. (2020). Self-Enterprising eSports: Meritocracy, Precarity, and Disposability of eSports Players in China. International Journal of Cultural Studies, 23(4), 582-599.
creator: Lin, Z., & Zhao, Y.
publisher: International Journal of Cultural Studies
date: 2020
language: English
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Motivational Differences Among Viewers of Traditional Sports, Esports, and NBA 2K League
description: Rogers, R., Farquhar, L., & Mummert, J. (2020). Motivational Differences Among Viewers of Traditional Sports, Esports, and NBA 2K League. Communication & Sport, 1-20.
creator: Rogers, R., Farquhar, L., & Mummert, J.
publisher: Communication & Sport
date: 2020
language: English
type: Journal Paper

Fulfilling the Basic Psychological Needs of Esports Fans: A Self-Determination Theory Approach
description: Qian, T. Y., Wang, J. J., Zhang, J. J., & Hulland, J. (2020). Fulfilling the Basic Psychological Needs of Esports Fans: A Self-Determination Theory Approach. Communication & Sport, 1-25.
creator: Qian, T. Y., Wang, J. J., Zhang, J. J., & Hulland, J.
publisher: Communication & Sport
date: 2020
language: English
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Active Within Structures: Predictors of Esports Gameplay and Spectatorship
description: Tang, T., Kucek, J., & Toepfer, S. (2020). Active Within Structures: Predictors of Esports Gameplay and Spectatorship. Communication & Sport, 1-21.
creator: Tang, T., Kucek, J., & Toepfer, S.
publisher: Communication & Sport
date: 2020
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type: Journal Paper

Umbrella Platform of Tencent eSports Industry in China
description: Zhao, Y., & Lin, Z. (2020). Umbrella Platform of Tencent eSports Industry in China. Journal of Cultural Economy, 1-17.
creator: Zhao, Y., & Lin, Z.
publisher: Journal of Cultural Economy
date: 2020
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Esports Players, Got Muscle? Competitive Video Game Players’ Physical Activity, Body Fat, Bone Mineral Content, and Muscle Mass in Comparison to Matched Controls
description: DiFrancisco-Donoghue, J., Werner, W. G., Douris, P., & Zwibel, H. (2020). Esports Players, Got Muscle? Competitive Video Game Players’ Physical Activity, Body Fat, Bone Mineral Content, and Muscle Mass in Comparison to Matched Controls. Journal of Sport Health and Science, 1-6.
creator: DiFrancisco-Donoghue, J., Werner, W. G., Douris, P., & Zwibel, H.
publisher: Journal of Sport and Health Science
date: 2020
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Balancing Intransitive Relationships in MOBA Games Using Deep Reinforcement Learning
description: Stephens, C., & Exton, C. (2020). Balancing Intransitive Relationships in MOBA Games Using Deep Reinforcement Learning. International Conferences Interfaces and Human Computer Interaction.
creator: Stephens, C., & Exton, C.
publisher: International Conferences on Interfaces and Human Computer Interaction
date: 2020
language: English
type: Conference Paper

Beyond Loot Boxes: A Variety of Gambling-Like Practices in Video Games are Linked to Both Problem Gambling and Disordered Gaming
description: Zendle, D. (2020). Beyond Loot Boxes: A Variety of Gambling-Like Practices in Video Games are Linked to Both Problem Gambling and Disordered Gaming. PeerJ, 8. 1-26.
creator: Zendle, D.
publisher: PeerJ
date: 2020
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Local eSports Media Analyzed Through the Circuit of Culture Framework: Onet-RAS Case Study
description: Felczak, M. (2020). Local eSports Media Analyzed Through the Circuit of Culture Framework: Onet-RAS Case Study. Proceedings of the 4th International GamiFIN Conference 2020, 177-187.
creator: Felczak, M.
publisher: GamiFIN Conference
date: 2020
language: English
type: Conference Paper

Why am I Watching? Capturing the Interplay of Social and Technological Aspects of Online Live Streaming
description: Kordyaka, B., Kruse, B., Jahn, K., & Niehaves, B. (2020). Why am I Watching? Capturing the Interplay of Social and Technological Aspects of Online Live Streaming. Proceedings of the 4th International GamiFIN Conference 2020, 199-209.
creator: Kordyaka, B., Kruse, B., Jahn, K., & Niehaves, B.
publisher: GamiFIN Conference
date: 2020
language: English
type: Conference Paper

Understanding Brand Loyalty – The Case of the eSports Consumer from a Relationship Quality Perspective
description: Kordyaka, B., Hribersek, S., Kruse, B., & Niehaves, B. (2020). Understanding Brand Loyalty – The Case of the eSports Consumer from a Relationship Quality Perspective. Proceedings of the 4th International GamiFIN Conference 2020, 188-198.
creator: Kordyaka, B., Hribersek, S., Kruse, B., & Niehaves, B.
publisher: GamiFIN Conference
date: 2020
language: English
type: Conference Paper

Understanding the What and How of Successful Social Live Streaming
description: Giertz, J., Weiger, W. H., Törhönen, M., & Hamari, J. (2020). Understanding the What and How of Successful Social Live Streaming. Proceedings of the 4th International GamiFIN Conference 2020, 167-176.
creator: Giertz, J., Weiger, W. H., Törhönen, M., & Hamari, J.
publisher: GamiFIN Conference
date: 2020
language: English
type: Conference Paper

Gemeinnützige Förderung der Allgemeinheit durch e-Sport?
description: Fischer, P. (2019). Gemeinnützige Förderung der Allgemeinheit durch e-Sport? Recht der Jugend und des Bildungswesens, 67(4), 365-376
creator: Fischer, P.
publisher: Recht der Jugend und des Bildungswesens
date: 2019
language: German
type: Journal Paper

Integration of eSports in the Structure of Ifs: Disruption or Continuity?
description: Aghey, C. (2020). Integration of eSports in the Structure of Ifs: Disruption or Continuity? The International Sports Law Journal, 20, 120-125.
creator: Aghey, C.
publisher: The International Sports Law Journal
date: 2020
language: English
type: Journal Paper

Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
description: Hayday, E. J., & Collison, H. (2020). Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces. Social Inclusion, 8(3), 197-208.
creator: Hayday, E. J., & Collison, H.
publisher: Social Inclusion
date: 2020
language: English
type: Journal Paper

Esports Skills are People Skills
description: Nielsen, R. K. L., & Hanghøj, T. (2019). Esports Skills are People Skills. In L. Elbæk, G. Majgaard, A. Valente, & S. Khalid (Eds.), Proceedings of the 13th European Conference on Games-Based Learning (ECGBL-2019) (pp. 535-542). Academic Conferences and Publishing International.
creator: Nielsen, R. K. L., & Hanghøj, T.
publisher: European Conference on Games-Based Learning
date: 2019
language: English
type: Conference Paper

Besonderheiten bei der Gestaltung des eSport-Sponsoringvertrags
description: Schlotthauer, P. (2020). Besonderheiten bei der Gestaltung des eSport-Sponsoringvertrags. Nomos. (The Specifics of Drafting an Esports Sponsorship Agreement).
creator: Schlotthauer, P.
publisher: Nomos
date: 2020
language: German
type: Book Chapter

Landscapes of Tension, Tribalism and Toxicity: Configuring a Spatial Politics of Esport Communities
description: Hayday E. J., Collison, H., & Kohe, G. Z. (2020). Landscapes of Tension, Tribalism and Toxicity: Configuring a Spatial Politics of Esport Communities, Leisure Studies, published online before print.
creator: Hayday E. J., Collison, H., & Kohe, G. Z.
publisher: Leisure Studies
date: 2020
language: English
type: Journal Paper

Mediating Effect of Esports Content Live Streaming in the Relationship Between Esports Recreational Gameplay and Esports Event Broadcast
description: Jang, W. W., Byon, K. K., Baker, T. A., & Tsuji, Y. (2020). Mediating Effect of Esports Content Live Streaming in the Relationship Between Esports Recreational Gameplay and Esports Event Broadcast, Sport, Business and Management, published online before print.
creator: Jang, W. W., Byon, K. K., Baker, T. A., & Tsuji, Y.
publisher: Sport, Business and Management
date: 2020
language: English
type: Journal Paper

Gaming Sexism: Gender and Identity in the Era of Casual Video Games
description: Cote, A. C. (2020). Gaming Sexism: Gender and Identity in the Era of Casual Video Games. New York: NYU Press.
creator: Cote, A. C.
publisher: NYU Press
date: 2020
language: English
type: Book

The Play of Champions: Toward a Theory of Skill in eSport
description: Larsen, L. J. (2020). The Play of Champions: Toward a Theory of Skill in eSport. Sport, Ethics and Philosophy, published online before print.
creator: Larsen, L. J.
publisher: Sport, Ethics and Philosophy
date: 2020
language: English
type: Journal Paper

Gaming Gone Viral: An Analysis of the Emerging Esports Narrative Economy
description: Newman, J. I., Xue, H., Watanabe, N. M., Yan, G., & McLeod, C. M. (2020). Gaming Gone Viral: An Analysis of the Emerging Esports Narrative Economy. Communication & Sport, published online before print
creator: Newman, J. I., Xue, H., Watanabe, N. M., Yan, G., & McLeod, C. M.
publisher: Communication & Sport
date: 2020
language: English
type: Journal Paper

Smart Kills and Worthless Deaths: eSports Analytics for League of Legends
description: Maymin, P. Z. (2020). Smart Kills and Worthless Deaths: eSports Analytics for League of Legends. Journal of Quantitative Analysis in Sports, published online before print
creator: Maymin, P. Z.
publisher: Journal of Quantitative Analysis in Sports
date: 2020
language: English
type: Journal Paper

Esports and its Reinforcement of Gender Divides
description: Kruthika, N. S. (2020). Esports and its Reinforcement of Gender Divides. Marquette Sports Law Review, 30(2), 347-369.
creator: Kruthika, N. S.
publisher: Marquette Sports Law Review
date: 2020
language: English
type: Journal Paper

Rebooting Content: Broadcasting Sport and Esports to Homes During COVID-19
description: Goldman, M. M., & Hedlund, D. P. (2020). Rebooting Content: Broadcasting Sport and Esports to Homes During COVID-19. International Journal of Sport Communication, 13(3), 370-380.
creator: Goldman, M. M., & Hedlund, D. P.
publisher: International Journal of Sport Communication
date: 2020
language: English
type: Journal Paper

Play as Work: On the Sportification of Computer Games
description: Pargman, D., & Svensson, D. (2019). Play as Work: On the Sportification of Computer Games. Digital Culture & Society, 5(2), 15-40.
creator: Pargman, D., & Svensson, D.
publisher: Digital Culture & Society
date: 2020
language: English
type: Journal Paper

A CA Perspective on Kills and Deaths in Counter-Strike: Global Offensive Video Game Play
description: Rusk, F., & Ståhl, M., (2020). A CA Perspective on Kills and Deaths in Counter-Strike: Global Offensive Video Game Play. Social Interaction, 3(2).
creator: Rusk, F., & Ståhl, M.
publisher: Social Interaction
date: 2020
language: English
type: Journal Paper

The Principles of Esports Engagement: A Universal Code of Conduct
description: Tseng, Y.-S. (2020). The Principles of Esports Engagement: A Universal Code of Conduct. Journal of Intellectual Property Law, 27(2), 209-250.
creator: Tseng, Y.-S.
publisher: Journal of Intellectual Property Law
date: 2020
language: English
type: Journal Paper

Governing Esports: Public Policy, Regulation and the Law
description: Windolz, E. (2020). Governing Esports: Public Policy, Regulation and the Law. Sports Law eJournal, 1(1).
creator: Windolz, E.
publisher: Sports Law eJournal
date: 2020
language: English
type: Journal Paper

The Rise of E-Sports and Potential for Post-COVID Continued Growth
description: Kim, Y. H., Nauright, J., & Suveatwatanakul, C. (2020). The Rise of E-Sports and Potential for Post-COVID Continued Growth. Sport in Society, published online before print.
creator: Kim, Y. H., Nauright, J., & Suveatwatanakul, C.
publisher: Sport in Society
date: 2020
language: English
type: Journal Paper

Does Video Games’ Popularity Affect Unemployment Rate? Evidence from Macro-Level Analysis
description: Parshakov, P., Paklina, S., Coates, D., & Chadov, A. (2020). Does Video Games’ Popularity Affect Unemployment Rate? Evidence from Macro-Level Analysis. Journal of Economic Studies, published online before print.
creator: Parshakov, P., Paklina, S., Coates, D., & Chadov, A.
publisher: Journal of Economic Studies
date: 2020
language: English
type: Journal Paper

Spillover Effect in Promotion: Evidence from Video Game Publishers and eSports Tournaments
description: Parshakov, P., Naidenova, I., & Barajas, A. (2020). Spillover Effect in Promotion: Evidence from Video Game Publishers and eSports Tournaments. Journal of Business Research, 118, 262-270.
creator: Parshakov, P., Naidenova, I., & Barajas, A.
publisher: Journal of Business Research
date: 2020
language: English
type: Journal Paper

Audience Response to Endemic and Non-Endemic Sponsors of Esports Events
description: Rogers, R., Farquhar, L., & Mummert, J. (2020). Audience Response to Endemic and Non-Endemic Sponsors of Esports Events. International Journal of Sports Marketing and Sponsorship, 21(3), 561-576.
creator: Rogers, R., Farquhar, L., & Mummert, J.
publisher: International Journal of Sports Marketing and Sponsorship
date: 2020
language: English
type: Journal Paper

The Structure of Performance and Training in Esports
description: Nagorsky, E., & Wiemeyer, J. (2020). The Structure of Performance and Training in Esports. PLOS ONE, 15(8).
creator: Nagorsky, E., & Wiemeyer, J.
publisher: PLOS ONE
date: 2020
language: English
type: Journal Paper

Gender and the Two-Tiered System of Collegiate Esports
description: Taylor, N., & Stout, B. (2020). Gender and the Two-Tiered System of Collegiate Esports. Critical Studies in Media Communication, published online before print.
creator: Taylor, N., & Stout, B.
publisher: Critical Studies in Media Communication
date: 2020
language: English
type: Journal Paper

Inclusion of Electronic Sports in the Olympic Games for the Right (or Wrong) Reasons
description: Pack, S. M., & Hedlund, D. P. (2020). Inclusion of Electronic Sports in the Olympic Games for the Right (or Wrong) Reasons. International Journal of Sport Policy and Politics, published online before print.
creator: Pack, S. M., & Hedlund, D. P.
publisher: International Journal of Sport Policy and Politics
date: 2020
language: English
type: Journal Paper

The Ethical and Political Contours of Institutional Promotion in Esports: From Precariat Models to Sustainable Practices
description: Chee, F. M., & Karhulahti, V.-M. (2020). The Ethical and Political Contours of Institutional Promotion in Esports: From Precariat Models to Sustainable Practices. Human Technology, 16(2), 200-226.
creator: Chee, F. M., & Karhulahti, V.-M.
publisher: Human Technology
date: 2020
language: English
type: Journal Paper

Addressing the Preservation of Gameplaying: Archiving Actional Modalities (Execution, Resolution, and Strategy)
description: Dor, S., & Perron, B. (2014). Addressing the Preservation of Gameplaying: Archiving Actional Modalities (Execution, Resolution, and Strategy). In F. Giordano & B. Perron (eds.), The Archives​: Post-Cinema And Video Game Between Memory And The Image Of The Present (p. 177‐200). Mimesis Edizioni.
creator: Dor, S., & Perron, B.
publisher: Mimesis Edizioni
date: 2014
language: English
type: Book Chapter

Identité(s) du joueur et du personnage. Au-delà de l’analyse mimétique des jeux vidéo
description: Dor, S. (2015). Identité(s) du joueur et du personnage. Au-delà de l’analyse mimétique des jeux vidéo. In C. Perraton & M. Bonenfant (eds.), Identité et multiplicité en ligne (p. 67-86). Presses de l’Université du Québec.
creator: Dor, S.
publisher: Presses de l’Université du Québec
date: 2015
language: French
type: Book Chapter

The Heuristic Circle of Real-Time Strategy Process: A StarCraft: Brood War Case Study
description: Dor, S. (2014). The Heuristic Circle of Real-Time Strategy Process: A StarCraft: Brood War Case Study. Game Studies, 14(1).
creator: Dor, S.
publisher: Game Studies
date: 2014
language: English
type: Journal Paper

A History of Real-Time Strategy Gameplay From Decryption to Prediction: Introducing the Actional Statement
description: Dor, S. (2014). A History of Real-Time Strategy Gameplay From Decryption to Prediction: Introducing the Actional Statement. Kinephanos, 58-73.
creator: Dor, S.
publisher: Kinephanos
date: 2014
language: English
type: Journal Paper

De la stratégie et de la tactique. La ruse dans les jeux de stratégie en temps réel
description: Dor, S. (2011). De la stratégie et de la tactique. La ruse dans les jeux de stratégie en temps réel. In C. Perraton & M. Bonenfant (Éds.), La ruse. Entre la règle et la triche (p. 113-130). Presses de l’Université du Québec.
creator: Dor, S.
publisher: Presses de l’Université du Québec.
date: 2011
language: French
type: Book Chapter

La stratégie comme processus cognitif dans le jeu vidéo StarCraft
description: Dor, S. (2010). La stratégie comme processus cognitif dans le jeu vidéo StarCraft. Master Thesis. Université de Montréal.
creator: Dor, S.
publisher: Université de Montréal
date: 2010
language: French
type: Dissertation

Esport: Fortnite Acutely Increases Heart Rate of Young Men
description: Valladao, S. P., Middleton, J., & Andre, T. L. (2020). Esport: Fortnite Acutely Increases Heart Rate of Young Men. International Journal of Exercise Science, 13(6), 1217-1227.
creator: Valladao, S. P., Middleton, J., & Andre, T. L.
publisher: International Journal of Exercise Science
date: 2020
language: English
type: Journal Paper

Physiological and Perceptual Response to a Live Collegiate Esports Tournament
description: Andre, T. L., Walsh, S. M., Valladao, S., & Cox, D. (2020). Physiological and Perceptual Response to a Live Collegiate Esports Tournament. International Journal of Exercise Science, 13(6), 1418-1429.
creator: Andre, T. L., Walsh, S. M., Vallado, S., & Cox, D.
publisher: International Journal of Exercise Science
date: 2020
language: English
type: Journal Paper

“What's Next? Calling Beer-Drinking a Sport?!”: Virtual Resistance to Considering eSport as Sport
description: Tjønndal, A. (2020). “What's Next? Calling Beer-Drinking a Sport?!”: Virtual Resistance to Considering eSport as Sport. Sport, Business and Management, published online before print.
creator: Tjønndal, A.
publisher: Sport, Business and Management
date: 2020
language: English
type: Journal Paper