Scholz, T. M. (2010). eSports in the Working World. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 57–58). Norderstedt: Books on Demand GmbH.
Esports Industry, Video Game Industry and Economic Growth: An Empirical Research in China
Bai, D., Chen, L., Wang, Y., & Guan, G. (2022). Esports Industry, Video Game Industry and Economic Growth: An Empirical Research in China. Video Game Industry and Economic Growth: An Empirical Research in China (April 3, 2022).
https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4074000
Hayday, E., Collison-Randall, H., & Kelly, S. (2022). Esports Insights. Routledge.
Hayday, E., Collison-Randall, H., & Kelly, S.
https://books.google.de/books?hl=de&lr=&id=uuFeEAAAQBAJ&oi=fnd&pg=PT6&dq=esport&ots=xmsN0BN8N9&sig=RKoYFbSsDZoJxbTaLG1r8gpJ7KQ#v=onepage&q=esport&f=false
eSports is a Sport, But One-Sided Training Overshadows Its Benefits for Body, Mind and Society
Hiltscher, J. (2019). eSports is a Sport, But One-Sided Training Overshadows Its Benefits for Body, Mind and Society. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 44–48). Norderstedt: Books on Demand GmbH.
eSports is Business. Management in the World of Competitive Gaming
Scholz, T. M. (2019). eSports is Business. Management in the World of Competitive Gaming. Cham: Palgrave Macmillan.
Stevens, P. (2018). Esports is Expanding. TVB Europe, November/ December, 54-57.
Christophers, J. (2010). eSports Jobs. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 17–22). Norderstedt: Books on Demand GmbH.
eSports Leitfaden 2020: Grundlagenwissen für jedermann
Schöber, T., & Junge, J. (2020). eSports Leitfaden 2020: Grundlagenwissen für jedermann. Institut für Ludologie. Flying Kiwi Media.
Esports Matrix: Structuring the Esports Research Agenda
Cranmer, E. E., Danny Han, D.-I., van Gisbergen, M., & Jung, T. (2021). Esports Matrix: Structuring the Esports Research Agenda. Computers in Human Behavior, 117(April 2021), 106671.
Cranmer, E. E., Danny Han, D.-I., van Gisbergen, M., & Jung, T.
Esports meets human-computer interaction
Kriglstein, S., Martin-Niedecken, A. L., Spjut, J., Damen, N. B., Türkay, S., & Drachen, A. (2022). Esports meets human-computer interaction. Interactions, 29(3), 42-47.
Kriglstein, S., Martin-Niedecken, A. L., Spjut, J., Damen, N. B., Türkay, S., & Drachen, A.
eSports Mosaik: Einführung in die vielfältigen Aspekte des eSports
Schöber, T., & Junge, J. (2020). eSports Mosaik: Einführung in die vielfältigen Aspekte des eSports. Institut für Ludologie. Flying Kiwi Media.
Esports Penetration in the Global Market-Insertion in education sector
Sousa, B. A. M. (2022). Esports Penetration in the Global Market-Insertion in education sector.
eSports Perception and Analysis of Differences among Deaf
Choi, K. H. (2022). eSports Perception and Analysis of Differences among Deaf. The Journal of the Convergence on Culture Technology, 8(1), 245-252.
The Journal of the Convergence on Culture Technology
Esports Players Are Less Extroverted and Conscientious than Athletes
Behnke, M., Stefanczyk, M. M., Żurek, G., & Sorokowski, P. (2022). Esports Players Are Less Extroverted and Conscientious than Athletes. Cyberpsychology, Behavior, and Social Networking.
Behnke, M., Stefanczyk, M. M., Żurek, G., & Sorokowski, P.
Cyberpsychology, Behavior, and Social Networking
eSports Players Professional Level and Tiredness Prediction using EEG and Machine Learning
Melentev, N., Somov, A., Burnaev, E., Strelnikova, I., Strelnikova, G., Melenteva, E., & Menshchikov, A. (2020). eSports Players Professional Level and Tiredness Prediction using EEG and Machine Learning. 2020 IEEE Sensors, 1-4.
Melentev, N., Somov, A., Burnaev, E., Strelnikova, I., Strelnikova, G., Melenteva, E., & Menshchikov, A.
Esports Players, Got Muscle? Competitive Video Game Players’ Physical Activity, Body Fat, Bone Mineral Content, and Muscle Mass in Comparison to Matched Controls
DiFrancisco-Donoghue, J., Werner, W. G., Douris, P., & Zwibel, H. (2020). Esports Players, Got Muscle? Competitive Video Game Players’ Physical Activity, Body Fat, Bone Mineral Content, and Muscle Mass in Comparison to Matched Controls. Journal of Sport Health and Science, 1-6.
DiFrancisco-Donoghue, J., Werner, W. G., Douris, P., & Zwibel, H.
DiFrancisco-Donoghue, J., Werner, W. G., Douris, P. C., & Zwibel, H. (2020). Esports Players, Got Muscle? Competitive Video Game Players’ Physical Activity, Body Fat, Bone Mineral Content, and Muscle Mass in Comparison to Matched Controls. Journal of Sport and Health Science, published online before print.
DiFrancisco-Donoghue, J., Werner, W. G., Douris, P. C., & Zwibel, H.
eSports Players: Gender-A Balance Between Community and Competition.
Law, Y.-Y. (2021). eSports Players: Gender-A Balance Between Community and Competition. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
eSports Pro-Players Behavior During the Game Events: Statistical Analysis of Data Obtained Using the Smart Chair
Smerdov, A., Burnaev, E., & Somov, A. (2019). eSports Pro-Players Behavior During the Game Events: Statistical Analysis of Data Obtained Using the Smart Chair. ArXiv.
eSports Productions upon their Game with Dedicated ‘Player Cams’
Root, J. (2019). eSports Productions upon their Game with Dedicated ‘Player Cams’. TVB Europe, September 2019, 58-59.
Reitman, J. G., Anderson-Coto, M. J., Wu, M., Lee, J. S., & Steinkuehler, C. (2020). Esports Research: A Literature Review. Games and Culture,
Reitman, J. G., Anderson-Coto, M. J., Wu, M., Lee, J. S., & Steinkuehler, C.
Esports Research: Critical, Empirical, and Historical Studies of Competitive Videogame Play
Steinkuehler, C. (2020). Esports Research: Critical, Empirical, and Historical Studies of Competitive Videogame Play. Games and Culture, 15(1), 3-8.
eSports Revolution: How Professional Gamers and Passionate Fans Set the Stage for a New Billion-Dollar Industry
Banks, C. (2016). eSports Revolution: How Professional Gamers and Passionate Fans Set the Stage for a New Billion-Dollar Industry. Kindle Edition.
Esports scholarship review: Synthesis, contributions, and future research
Pizzo, A. D., Su, Y., Scholz, T., Baker, B. J., Hamari, J., & Ndanga, L. (2022). Esports scholarship review: Synthesis, contributions, and future research. Journal of Sport Management, 1(aop), 1-12.
Pizzo, A. D., Su, Y., Scholz, T., Baker, B. J., Hamari, J., & Ndanga, L.
Nielsen, R. K. L., & Hanghøj, T. (2019). Esports Skills are People Skills. In L. Elbæk, G. Majgaard, A. Valente, & S. Khalid (Eds.), Proceedings of the 13th European Conference on Games-Based Learning (ECGBL-2019) (pp. 535-542). Academic Conferences and Publishing International.
European Conference on Games-Based Learning
Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types
Ma, S.-C., Byon, K. K., Jang, W., Ma, S.-M., & Huang, T.-N. (2021). Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types. Sustainability, 13, 4164.
Ma, S.-C., Byon, K. K., Jang, W., Ma, S.-M., & Huang, T.-N.
Esports Sponsorship: An Empirical Examination of Esports Consumers’ Perceptions of Non-Endemic Sponsors
Huettermann, M., Trail, G. T., Pizzo, A. D., & Stallone, V. (2020). Esports Sponsorship: An Empirical Examination of Esports Consumers’ Perceptions of Non-Endemic Sponsors. Journal of Global Sport Management, 1-26.
Huettermann, M., Trail, G. T., Pizzo, A. D., & Stallone, V.
Esports Sponsorship: Practitioners’ Perspectives on Emerging Trends
Finch, D. J., Abeza, G., O’Reilly, N., & Mikkelson, A. (2020). Esports Sponsorship: Practitioners’ Perspectives on Emerging Trends. Journal of Brand Strategy, 9(1), 59-74.
Finch, D. J., Abeza, G., O’Reilly, N., & Mikkelson, A.
Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience
Freitas, B. D. A., Contreras-Espinosa, R. S., & Correia, P. Á. P. (2022, January). Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience. In Videogame Sciences and Arts: 12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers (pp. 1-14). Cham: Springer International Publishing.
Freitas, B. D. A., Contreras-Espinosa, R. S., & Correia, P. Á. P
Videogame Sciences and Arts: 12th International Conference
Esports Training, Periodization, and Software—A Scoping Review
Białecki, A. & Michalak, B, & Gajewski, J. (2024). Esports Training, Periodization, and Software—A Scoping Review. Applied Sciences. 14. 10.3390/app142210354.
Białecki, A. & Michalak, B, & Gajewski, J.
Esports Transmediality: The Case Overwatch.
Koskimaa, R., Välisalo, T., Ruotsalainen, M., & Karhulahti, V.-M. (2021). Esports Transmediality: The Case Overwatch. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
Koskimaa, R., Välisalo, T., Ruotsalainen, M., & Karhulahti, V.-M.
Jenny, S. E., Keiper, M. C., Taylor, B. J., Williams, D. P., Gawrysiak, J., Manning, R. D., & Tutka, P. M. (2018). eSports Venues. Journal of Applied Sport Management, 10(1), 34-49.
Jenny, S. E., Keiper, M. C., Taylor, B. J., Williams, D. P., Gawrysiak, J., Manning, R. D., & Tutka, P. M.
eSports Venues: A New Sport Business Opportunity
Jenny, S. E., Keiper, M. C., ^Taylor, B. J., Williams, D. P., Gawrysiak, J., Manning, R. D., & Tutka, P. M. (2018). eSports Venues: A New Sport Business Opportunity. Journal of Applied Sport Management.
Jenny, S. E., Keiper, M. C., ^Taylor, B. J., Williams, D. P., Gawrysiak, J., Manning, R. D., & Tutka, P. M.
Esports y ciencia: sintonizando con el fenómeno de los deportes electrónicos
Bascón-Seda, A., Rodríguez-Sánchez, A. R. (2020). Esports y ciencia: sintonizando con el fenómeno de los deportes electrónicos. Cultura, Ciencia y Deporte, 15(45), 341-352.
Bascón-Seda, A., Rodríguez-Sánchez, A. R.
Christophers, J., & Scholz, T. M. (2010). eSports Yearbook 2009. Norderstedt: Books on Demand GmbH.
http://www.esportsyearbook.com
Christophers, J., & Scholz, T. M. (2011). eSports Yearbook 2010. Norderstedt: Books on Demand GmbH.
Christophers, J., & Scholz, T. M. (2012). eSports Yearbook 2011/12. Norderstedt: Books on Demand GmbH.
Christophers, J., & Scholz, T. M. (2015). eSports Yearbook 2013/14. Norderstedt: Books on Demand GmbH.
Hiltscher, J., & Scholz, T. M. (2017). eSports Yearbook 2015/16. Norderstedt: Books on Demand GmbH.
Hiltscher, J., & Scholz, T. M. (2019). eSports Yearbook 2017/18. Norderstedt: Books on Demand GmbH.
Hiltscher, J., & Scholz, T. M. (2021). eSports Yearbook 2019/20. Norderstedt: Books on Demand GmbH.
Esports, espectáculo e materialidades: reflexoes sobre a prática profissional durante a pandemia de covid-19 (Esports, Spectacle and Materiality thoughts about the professional activity during the covid-19 pandemic)
Macedo, T., & Fragoso, S. (2021). Esports, espectáculo e materialidades: reflexoes sobre a prática profissional durante a pandemia de covid-19 (Esports, Spectacle and Materiality thoughts about the professional activity during the covid-19 pandemic).
Esports, Higher Ed. and Young People with Disabilities
Jonasson, K., Nelson, A., & Svensson, M. (2022). Esports, Higher Ed. and Young People with Disabilities. In ERNC22, Esport Research Network Conference, Jönköping, Sweden, November 21-23, 2022.
Jonasson, K., Nelson, A., & Svensson, M.
Esports, Player Positions, and the Benefits of Unionization
Patel, R. (2020). Esports, Player Positions, and the Benefits of Unionization. Duke Law & Technology Review, 18(1), 232-248.
eSports, Skins and Loot Boxes: Participants, Practices and Problematic Behaviour Associated with Emergent Forms of Gambling
Macey, J., & Hamari, J. (2019). eSports, Skins and Loot Boxes: Participants, Practices and Problematic Behaviour Associated with Emergent Forms of Gambling. New Media & Society, 21(1), 20–41.
Esports, Spectacle and Materiality thoughts about the professional activity during the covid-19 pandemic
Esports, espetáculo e materialidades: reflexões sobre a prática profissional durante a pandemia de covid-19 (Esports, Spectacle and Materiality thoughts about the professional activity during the covid-19 pandemic) (2021) Macedo, M., Fragoso, S. Compós (proceedings), portuguese, esport, materiality, spectacle, covid-19.
Ellenport, C. (2019). Esports: A Billion Eyeballs and Growing. Broomall, PA: National Highlights Inc.
Ismangil, M., & Fung, A. (2021). eSports: A Chinese sport? In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
Esports: A Competitive Electronic Sports
Malik, P. (2019). Esports: A Competitive Electronic Sports. International Journal of Yogic, Human Movement and Sports Science, 4(1), 87-90.
International Journal of Yogic, Human Movement and Sports Science
Grubic, D., Smith-Ditizio, A. A., & Smith, A. D. (2017). ESports: A New Era of Spectator Games. Working Paper
Grubic, D., Smith-Ditizio, A. A., & Smith, A. D.
Esports: A New Frontier for Inclusion Through Competitive Game Engagement
Camilleri, P. (2022). Esports: A New Frontier for Inclusion Through Competitive Game Engagement. In Inclusive Digital Education (pp. 293-309). Cham: Springer International Publishing.
Block, S., & Haack, F. (2021). eSports: A New Industry. SHS Web of Conferences, 92.
Esports: A New Window on Neurocognitive Expertise?
Campbell, M., Toth, A., Moran, A., Kowal, M., & Exton, C. (2018). Esports: A New Window on Neurocognitive Expertise? Progress in Brain Research, 240, 161–174.
Campbell, M., Toth, A., Moran, A., Kowal, M., & Exton, C.
ESports: a Review of Foreign and Russian Media Resources
Chernyavskaya, A. G. (2021). ESports: a Review of Foreign and Russian Media Resources. RUDN Journal of Studies in Literature and Journalism, 26(2), 325-330.
RUDN Journal of Studies in Literature and Journalism
Esports: an exploration of the advancing esports landscape, actors and interorganisational relationships
Wong, D., & Meng-Lewis, Y. (2022). Esports: an exploration of the advancing esports landscape, actors and interorganisational relationships. Sport in Society, 1-27.
Geiler, A. (2016) eSports: Auf dem Weg zum Massenphänomen. Zeitschrift für Herz-, Thorax-, und Gefäßchirurgie, 30(3), 213-216.
Zeitschrift für Herz-, Thorax-, und Gefäßchirurgie
Esports: Children, Stimulants, and Video Gaming-induced Inactivity
Holden, J. T., Kaburakis, A., & Rodenberg, R. M. (2018). Esports: Children, Stimulants, and Video Gaming-induced Inactivity. Journal of Paediatrics and Child Health, 54(8), 830–831.
Holden, J. T., Kaburakis, A., & Rodenberg, R. M.
Esports: Explaining Willingness to Pay for Streaming Services
Meier, M., Maier, C., Mattke, J., & Weitzel, T. (2022). Esports: Explaining Willingness to Pay for Streaming Services. Communications of the Association for Information Systems, 50(1), 11.
Meier, M., Maier, C., Mattke, J., & Weitzel, T.
Communications of the Association for Information Systems
eSports: from a competition to a billion-dollar industry: Tencent Ltd case study
Le Luan, N. T., & Nguyen Ba Long, K. (2022). eSports: from a competition to a billion-dollar industry: Tencent Ltd case study.
eSports: Historical Review, Current Stte, and Future Challenges
Bousquet, J., & Ertz, M. (2021). eSports: Historical Review, Current Stte, and Future Challenges. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunitites Into the Business of Esports (pp. 1-14). IGI Global.
eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship
Rodrigues, E., & Filgueiras, E. (2020). eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship, International Conference on Human-Computer Interaction.
International Conference on Human-Computer Interaction
eSports: Mass Sport and Its Role in Germany
Schöber, T. (2021). eSports: Mass Sport and Its Role in Germany. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/29 (pp. 38-41). Norderstedt: Books on Demand.
Esports: Opportunities for Future Ergonomic Studies
Lipovaya, V. (2019). Esports: Opportunities for Future Ergonomic Studies. Advances in Intelligent Systems and Computing, 824, 1937–1948.
Advances in Intelligent Systems and Computing
eSports: Profile of Participants, Complementarity with Sports and its Perception as Sport. Evidence from Sports Video Games.
Villar, J. G., & Murillo, C. (2018). eSports: Profile of Participants, Complementarity with Sports and its Perception as Sport. Evidence from Sports Video Games. Barcelona GSE Working Paper: 1059
eSports: Rechtsfragen eines komplexen Ökosystems im Überblick
Frey, D. (2018). eSports: Rechtsfragen eines komplexen Ökosystems im Überblick. SpuRT: Zeitschrift für Sport und Recht, 2-5.
Pluss, M. A., Bennett, K. J. M., Novak, A. R., Panchuk, D., Coutts, A. J., & Fransen, J. (2019). Esports: The Chess of the 21st Century. Frontiers In Psychology, 10.
Pluss, M. A., Bennett, K. J. M., Novak, A. R., Panchuk, D., Coutts, A. J., & Fransen, J.
Esports: The Complete Guide 17/18: A guide for gamers, teams, organisations and other entities in, or looking to get into the space
Shabir, N. (2017). Esports: The Complete Guide 17/18: A guide for gamers, teams, organisations and other entities in, or looking to get into the space. Independently published.
eSports: the need for a structured support system for players
This study investigates the roles and responsibilities of eSports stakeholders in ensuring eSports players’ health and wellbeing through the following research questions: (1) What are the roles and responsibilities of different stakeholders in helping ensure eSports players’ mental and physical health?; and (2) What are stakeholders’ perspectives on criticisms which may affect players’ health and wellbeing as well as the quality of their careers?
Informa UK Limited, trading as Taylor & Francis Group
Esports: Your Introduction to Esports: How To Start Developing Your Skillset.
Zambrano, C. (n.d.). Esports: Your Introduction to Esports: How To Start Developing Your Skillset.
Esports.edu: An Inventory and Analysis of Global Higher Education Esports Academic Programming and Curricula
Jenny, S., Gawrysiak, J., & Besombes, N. (2021). Esports.edu: An Inventory and Analysis of Global Higher Education Esports Academic Programming and Curricula. International Journal of Esports.
Jenny, S., Gawrysiak, J., & Besombes, N.
EsportsU Digital Warrior Camp: Creating an Esports-Based Culturally Relevant Computing Living Learning Camp
Engerman, J. A., Otto, R. F., & VanAuken, M. (2021). EsportsU Digital Warrior Camp: Creating an Esports-Based Culturally Relevant Computing Living Learning Camp. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 239-269). IGI Global.
Engerman, J. A., Otto, R. F., & VanAuken, M.
ESTA: An Esports Trajectory and Action Dataset
Xenopoulos, P., & Silva, C. (2022). ESTA: An Esports Trajectory and Action Dataset. arXiv preprint arXiv:2209.09861.
Establishing a Conference Esports Program and Related Legal Issues: for Collegiate Esports
Henry, C. (2022). Establishing a Conference Esports Program and Related Legal Issues: for Collegiate Esports. In Understanding Collegiate Esports (pp. 139-150). Routledge.
https://www.taylorfrancis.com/chapters/edit/10.4324/9781003271772-9/establishing-conference-esports-program-related-legal-issues-carolayne-henry
Estudio de las instalaciones dedicadas a la práctica del balonmano
Chueca Izquierdo, J. C. (2022). Estudio de las instalaciones dedicadas a la práctica del balonmano (Doctoral dissertation, Universitat Politècnica de València).
Ethical judgments of esports spectators regarding cheating in competition
Johnson, M. R., & Abarbanel, B. (2022). Ethical judgments of esports spectators regarding cheating in competition. Convergence, 13548565221089214.
Étude exploratoire de l’activité décisionnelle individuelle et collective d’une équipe experte de League of Legends en séquence de regroupement
Cornière, C. (2018). Étude exploratoire de l’activité décisionnelle individuelle et collective d’une équipe experte de League of Legends en séquence de regroupement. Master Thesis. Université de Bretagne.
Étude exploratoire du rôle des besoins psychologiques et de la motivation en contexte de jeux video en ligne
Girard, M. (2022). Étude exploratoire du rôle des besoins psychologiques et de la motivation en contexte de jeux video en ligne (Doctoral dissertation, Université du Québec à Chicoutimi).
European Esports: a Peek into National Scenes
Siutila, M. (2018). European Esports: a Peek into National Scenes. Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues, University of Jyväskylä, Finland.
Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues
Evaluation of a Brief Sleep Intervention Designed to Improve the Sleep, Mood, and Cognitive Performance of Esports Athletes
Bonnar, D., Lee, S., Roane, B. M., Blum, D. J., Kahn, M., Jang, E., Dunican, I.C., Gradisar, M. & Suh, S. (2022). Evaluation of a Brief Sleep Intervention Designed to Improve the Sleep, Mood, and Cognitive Performance of Esports Athletes. International journal of environmental research and public health, 19(7), 4146.
Bonnar, D., Lee, S., Roane, B. M., Blum, D. J., Kahn, M., Jang, E., Dunican, I.C., Gradisar, M. & Suh, S.
Event detection and highlight detection of broadcasted game videos
Chu, W. T., & Chou, Y. C. (2015). Event detection and highlight detection of broadcasted game videos. In Proceedings of the 2nd Workshop on Computational Models of Social Interactions: Human-Computer-Media Communication (pp. 1-8).
Workshop on Computational Models of Social Interactions: Human-Computer-Media Communication
Eventful masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs
Witkowski, E. (2013). Eventful masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs. In M. Consalvo, K. Mitgutsch, & A. Stein (Eds.) Sports Videogames. New York: Routledge.
Eventos de deportes electrónicos: Estudio de sus particularidades desde una perspectiva turística
Becka, L. (2019). Eventos de deportes electrónicos: Estudio de sus particularidades desde una perspectiva turística. Degree Thesis. Universidad Nacional de La Plata.
EVERYDAY GAMING INDUCES AMATEUR ESPORTS PARTICIPATION THROUGH COMMITMENT
Ke, X., Wagner, C. (2022): "EVERYDAY GAMING INDUCES AMATEUR ESPORTS PARTICIPATION THROUGH COMMITMENT". ECIS 2022 Research Papers. 105. https://aisel.aisnet.org/ecis2022_rp/105
https://aisel.aisnet.org/ecis2022_rp/105/
Examination of Esports Fans' Live Streaming Experiences Using an Extended Expectation-Confirmation Model: A Case Study of the King Pro League
Meng-Lewis, Y., Lewis, G., Lin, Z., & Zhao, Y. (2022). Examination of Esports Fans’ Live Streaming Experiences Using an Extended Expectation-Confirmation Model: A Case Study of the King Pro League. International Journal of Human–Computer Interaction, 1-16.
Meng-Lewis, Y., Lewis, G., Lin, Z., & Zhao, Y.
International Journal of Human–Computer Interaction
Examining effectiveness of e-sports activity in Japan
Hagiwara, G., Daisuke, A., & Takeshita, S. (2019). Examining effectiveness of e-sports activity in Japan. Journal of Human Sport and Exercise 14 (4proc). 1038-1045.
Hagiwara, G., Daisuke, A., & Takeshita, S.
Examining the game-specific practice behaviors of professional and semi-professional esports players: A 52-week longitudinal study
Pluss, M. A., Novak, A. R., Bennett, K. J., McBride, I., Panchuk, D., Coutts, A. J., & Fransen, J. (2022). Examining the game-specific practice behaviors of professional and semi-professional esports players: A 52-week longitudinal study. Computers in Human Behavior, 137, 107421.
Pluss, M. A., Novak, A. R., Bennett, K. J., McBride, I., Panchuk, D., Coutts, A. J., & Fransen, J.
Examining the impact of school esports program participation on student health and psychological development
Trotter, M. G., Coulter, T. J., Davis, P. A., Poulus, D. R., & Polman, R. (2022). Examining the impact of school esports program participation on student health and psychological development. Frontiers in Psychology, 12, 1-12.
Trotter, M. G., Coulter, T. J., Davis, P. A., Poulus, D. R., & Polman, R.
Examining the learning effects of live streaming video game instruction over Twitch
Payne, K., Keith, M. J., Schuetzler, R. M., & Giboney, J. S. (2017). Examining the learning effects of live streaming video game instruction over Twitch. Computers in Human Behavior, 77, 95-109.
Payne, K., Keith, M. J., Schuetzler, R. M., & Giboney, J. S.
Examining the Predictors of Mental Ill Health in Esport Competitors
Smith, M., Sharpe, B., Arumuham, A., & Birch, P. (2022). Examining the Predictors of Mental Ill Health in Esport Competitors. In Healthcare (Vol. 10, No. 4, p. 626). MDPI.
Smith, M., Sharpe, B., Arumuham, A., & Birch, P.
Exclusion and Inclusion of Women in E-sport and the Example of StarCraft: Wings of Liberty
Groen, M. (2013). Exclusion and Inclusion of Women in E-sport and the Example of StarCraft: Wings of Liberty. In K. Mitgutsch, S. Huber, J. Wimmer, M. Wagner & H. Rosenstingl (Eds.), Context Matters (pp. 235–240). Vienna: New Academic Press.
Exécution et mindgame dans les jeux vidéo de combat. Les deux facettes de la vidéomotricité dans l’e-sport
Besombes, N. (2018). Exécution et mindgame dans les jeux vidéo de combat. Les deux facettes de la vidéomotricité dans l’e-sport. Movement & Sports Sciences/Sciences et Motricité, 99, 19-34.
Movement & Sports Sciences/Sciences et Motricité
Expanding video game live-streams with enhanced communication channels: A case study
Lessel, P., Vielhauer, A., & Krüger, A. (2017). Expanding video game live-streams with enhanced communication channels: A case study. In Proceedings of the 2017 CHI conference on human factors in computing systems (pp. 1571-1576).
CHI conference on human factors in computing systems
Experts at Play: Understanding Skilled Expertise
Reeves, S., Brown, B., & Laurier, E. (2009). Experts at Play: Understanding Skilled Expertise. Games and Culture, 4(3), 205–227.
Explaining Viewers’ Emotional, Instrumental, and Financial Support Provision for Live Streamers
Wohn, D. Y., Freeman, G., & McLaughlin, C. (2018). Explaining viewers' emotional, instrumental, and financial support provision for live streamers. In Proceedings of the 2018 CHI conference on human factors in computing systems (pp. 1-13).
Wohn, D. Y., Freeman, G., & McLaughlin, C.
Explicating the Electricity of eSports: Motivations for Play and Consumption
Brown, K. A., Billings, A. C., Lewis, M., Bissell, K. (2018). Explicating the Electricity of eSports: Motivations for Play and Consumption. In Bowman, N. (Ed.), Video Games: A Medium that Demands our Attention (pp. 178–192). New York, NY: Routledge.
Brown, K. A., Billings, A. C., Lewis, M., Bissell, K.
Exploring College Students' Perceptions of Esports and Esports Academic Programs
Hwang, J., & Kim, J. (2022). Exploring College Students’ Perceptions of Esports and Esports Academic Programs. Sport Management Education Journal, 1(aop), 1-11.
Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games
Kwak, H., Blackburn, J., & Han, S. (2015). Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games. Seoul: CHI.
Exploring e-Sports: A Case Study of Gameplay in Counter-Strike
Rambusch, J., Jakobsson, P., & Pargman, D. (2007). Exploring e-Sports: A Case Study of Gameplay in Counter-Strike. In A. Baba (Ed.), Situated Play: Proceedings of the Digital Games Research Association (DiGRA) Conference 2007 Tokyo: University of Tokyo.
Rambusch, J., Jakobsson, P., & Pargman, D.
Exploring Electronic Sports: An Interdisciplinary Approach
Kozachuk, J., Foroughi, C., Freeman, G. (2016). Exploring Electronic Sports: An Interdisciplinary Approach. In Proceedings of the 2016 Human Factors and Ergonomics Society (pp. 2118–2122).
Yu, W. B., Beres, N. A., Robinson, R. B., Klarkowski, M., & Mirza-Babaei, P. (2022, April). Exploring Esports Spectator Motivations. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (pp. 1-6).
Yu, W. B., Beres, N. A., Robinson, R. B., Klarkowski, M., & Mirza-Babaei, P.
CHI Conference on Human Factors in Computing Systems Extended Abstracts