Pre-service Teachers’ Perceptions of Motion-based Video Gaming in Physical Education
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creator: Jenny, S., Hushman, G., & Hushman, C.
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date: 2013
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Virtual(ly) Athletes: Where eSports fit Within the Definition of ‘Sport’
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Virtual and Authentic Tennis: Differences and Similarities of Three Common Tennis Strokes Performed by Collegiate Players
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creator: Jenny, S. E., Noble, K. M., Schary, D. P., & Hamill, S. D.
publisher: FACTA UNIVERSITATIS Series: Physical Education and Sport
date: 2018
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Virtual and “Real-life” Wall/Rock Climbing: Motor Movement Comparisons and Video Gaming Pedagogical Perceptions
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Motion-based Video Game and Authentic Wall/Rock Climbing: Motivations and Perceptions of Novice Climbers
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creator: Jenny, S. E., & Schary, D. P.
publisher: International Journal of Technology in Teaching and Learning
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Exploring the Effectiveness of Learning American Football Through Playing the Video Game “Madden NFL”
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creator: Jenny, S. & Schary, D.
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The Effectiveness of Developing Motor Skills Through Motion-based Video Gaming: A Review
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creator: Jenny, S.E., Schary, D. P., Noble, K. M. & Hamill, S. D.
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Gamers First – How Consumer Preferences Impact eSports Media Offerings
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Korea’s Online Gaming Empire
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Smartland Korea: Mobile Communication, Culture, and Society
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creator: Jin, D. Y.
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Historiography of Korean Esports: Perspective on Spectatorship
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The Politics of Online Gaming
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Fighting Games and Go: Exploring the Aesthetics of Play in Professional Gaming
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‘It’s like the Gold Rush‘: The Lives and Careers of Professional Video Game Streamers on Twitch.tv
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Broadband and Circuits: the Place of Public Gaming in the History of Sport
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Electronic Sport and its Impact on Future Sport
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The Psycho-social Work Environment of e-Sport Professionals: Applying the Job Demands-resources Theory to Pro-players
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creator: Jonsson, J.
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Study on eSports Industry in Finland
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creator: Laitila, O., & Rauhansalo, T.
publisher: Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues
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Ping to Win?: Non-verbal Communication and Team Performance in Competitive Online Multiplayer Games
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E-Sports as a Growing Industry
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The Current State and Development Plan of e-Sports Industry
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The Revolution of StarCraft Network Traffic
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Comparison of eSports and Traditional Sports Consumption Motives
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Esports as a Catalysator for Connected Learning: The North American Scholastic Esports Federation
description: Lee, J. S., & Steinkuehler, C. (2019). Esports as a Catalysator for Connected Learning: The North American Scholastic Esports Federation. XRDS, 25(4), 54-59.
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Factors Affecting eSports Audience Satisfaction – The Case of League of Legends
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The Relationship between E-Sports Viewing Motives and Satisfaction: The Case of League of Legends
description: Lee, S., An, J., & Lee, J. (2014). The Relationship between E-Sports Viewing Motives and Satisfaction: The Case of League of Legends. In J. Strouhal (Ed.), Proceedings of International Conference on Business, Management & Corporate Social Responsibility (pp. 33–36). Batam, Indonesia: ICEHM.
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Discussion on the Consumers Motivation to Watch E-sports Game and the Follow-up Behaviors Intention
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Le développement de l’eSport en France permet-il la mise en place d’une dynamique de professionnalisation des acteurs de cette industrie économique ? Le cas des joueurs professionnels d’eSport
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Difference between Brands’ and Charities’ Perception on the French Esport Scene
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To the White Extreme in the Mainstream: Manhood and White Youth Culture in a Virtual Sports World
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Good Luck Have Fun: The Rise of Esports
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Electronic Football Participation vs. Traditional Football Engagements in Korea
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Esports: Opportunities for Future Ergonomic Studies
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Coordination, Communication, and Competition in eSports: A Comparative Analysis of Teams in Two Action Games
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creator: Lipovaya, V., Lima, Y., Grillo, P., Barbosa, C. E., Souza, J. M., & Duarte, F. J.
publisher: Conference on Computer-Supported Cooperative Work-Exploratory Papers, Reports of the European Society for Socially Embedded Technologies
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eSport Gaming: The Rise of a New Sports Practice
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Analysis of eSports as a Commercial Activity
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Le développement de l’eSports confronté au cadre juridique actuel
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creator: Lopez, J.
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date: 2016
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Will Robots Ever Play Sports
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The Defining Components of the Cyborg: Cyborg-athletes, Fictional or Real?
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creator: Lopez Frias, F. J.
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Understanding the Convergence of Markets in Online Sports Betting
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Mining Statistically Significant Sequential Patterns
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It’s not Easy Being Green: Real-time Game Performance in Warcraft
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‘Beyond the Game’: The Olympic Ideal and Competitive e-Sports
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From E-Heroin to E-Sports: The Development of Competitive Gaming in China.
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What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
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Le jeu vidéo comme sport en Corée du Sud
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E-Sports Explosion: The Birth of Esports Law or Merely a New Trend Driving Change in Traditional Sports Law?
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Playing for Real: An Exploratory Analysis of Professional Esports Athletes’ Work
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creator: Paravizo, E., & Luvizoto de Souza, R. R.
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E-sports are Not Sports
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Success in eSports: Does Country Matter?
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creator: Success in eSports: Does Country Matter?
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Is Diversity Good or Bad? Evidence from eSports Teams Analysis
description: Parshakov, P., Coates, D., & Zavertiaeva, M. (2018). Is Diversity Good or Bad? Evidence from eSports Teams Analysis. Applied Economics, 50(47), 5064-5075.
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Team Vs. Individual Tournaments: Evidence from Prize Structure in Esports
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Esports, Player Positions, and the Benefits of Unionization
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Setting the Scientific Stage for eSports Psychology: A Systematic Review
description: Pedraza-Ramirez, I., Musculus, L., Raab., M., & Laborde S. (2020). Setting the Scientific Stage for eSports Psychology: A Systematic Review. International Review of Sport and Exercise Psychology, 13(1), 319-352
creator: Pedraza-Ramirez, I., Musculus, L., Raab., M., & Laborde S.
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date: 2020
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Geeks, Fandoms, and Social Engagement
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Contributions of Sport Psychology to the Competitive Gaming: An Experience Report with a Professional Team of League of Legends
description: Pereira, R., Wilwert, M. L., & Takase, E. (2016). Contributions of Sport Psychology to the Competitive Gaming: An Experience Report with a Professional Team of League of Legends. International Journal of Applied Psychology, 6(2), 27-30.
creator: Pereira, R., Wilwert, M. L., & Takase, E.
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New Business Model in the Growing E-Sports Industry
description: Pesa, A. R., Cicin-Sain, D., & Blazevic, T. (2017). New Business Model in the Growing E-Sports Industry. Proceedings of the 2nd International Conference “Business & Entrepreneurial Economics – BEE2017”, Brijuni, Croatia.
creator: Pesa, A. R., Cicin-Sain, D., & Blazevic, T.
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Public Stigma Across Addictive Behaviors: Casino Gambling, eSports Gambling, and Internet Gaming
description: Peter, S. C., Li, Q., Pfund, R. A., Whelan, J. P., & Meyers, A. W. (2018). Public Stigma Across Addictive Behaviors: Casino Gambling, eSports Gambling, and Internet Gaming. Journal of Gambling Studies, 35, 247-259.
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eSport – Eine Analyse von kompetitiven digitalen Spielen
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Do You Love It Already or Do You Still Ignore It? The Two Faces of the Phenomenon Spectatorship in Esports.
description: Pfeiffer, A., Wernbacher, T., Denk, N., & Kriglstein, S. (2020). Do You Love It Already or Do You Still Ignore It? The Two Faces of the Phenomenon Spectatorship in Esports.
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Features of Mental Activity of Students- eSport Players
description: Pishichik, V. I., Molokhina, G. A., Petrenko, E. A., & Milova, Y. V. (2019). Features of Mental Activity of Students- eSport Players. International Journal of Cognitive Research in Science, Engineering and Education, 7(2), 67-76.
creator: Pishichik, V. I., Molokhina, G. A., Petrenko, E. A., & Milova, Y. V.
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eSport vs Sport: A Comparison of Spectator Motives
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creator: Pizzo, A. D., Baker, B. J., Na, S., & Lee, M. A.
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Navigating the Iron Cage: An Institutional Creation Perspective of Collegiate eSports
description: Pizzo, A. D., Jones, G. J., Funk, D. C., & Hall, S. (2019). Navigating the Iron Cage: An Institutional Creation Perspective of Collegiate eSports, International Journal of Sport Management, 20, 171-197.
creator: Pizzo, A. D., Jones, G. J., Funk, D. C., & Hall, S.
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date: 2019
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Esports: The Chess of the 21st Century
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creator: Pluss, M. A., Bennett, K. J. M., Novak, A. R., Panchuk, D., Coutts, A. J., & Fransen, J.
publisher: Frontiers In Psychology
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Perceptual-motor Abilities Underlying Expertise in Esports
description: Pluss, M. A., Novak, A. R., Bennett, K. J. M., Panchuk, D., Coutts, A. J., & Fransen, J. (2020). Perceptual-motor Abilities Underlying Expertise in Esports. Journal of Expertise, 3(2).
creator: Pluss, M. A., Novak, A. R., Bennett, K. J. M., Panchuk, D., Coutts, A. J., & Fransen, J.
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Amélioration de la focalisation de l’attention dans le jeu vidéo compétitif
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eSport Friend or Foe
description: Polman, R., Trotter, M., Poulus, D., & Borkoles, E. (2018). eSport Friend or Foe. In Joint International Conference on Serious Games (pp. 3-8). Springer, Cham.
creator: Polman, R., Trotter, M., Poulus, D., & Borkoles, E
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Creating Cyberspace in Meatspace
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Let’s Play: YouTube and Twitch’s Video Game Footage and a New Approach to Fair Use
description: Postel, C. (2016). Let’s Play: YouTube and Twitch’s Video Game Footage and a New Approach to Fair Use. Hastings Law Journal, 68, 1169.
creator: Postel, C.
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language: English
type: Journal Paper

Factores que Influyen el Aprendizaje de Lengua Extranjera en los eSports. Un Estudio de Caso
description: Postigo Fuentes, A. Y., & Fernández Navas, M. (2020). Factores que Influyen el Aprendizaje de Lengua Extranjera en los eSports. Un Estudio de Caso. Qualitative Research in Education, 9(2), 128-159.
creator: Postigo Fuentes, A. Y., & Fernández Navas, M.
publisher: Qualitative Research in Education
date: 2020
language: Spanish
type: Journal Paper

Stress and Coping in Esports and the Influence on Mental Toughness
description: Poulus, D., Coulter, T. J., Trotter, M. G., & Polman, R. (2020). Stress and Coping in Esports and the Influence on Mental Toughness. Frontiers in Psychology, 11, 1-11.
creator: Poulus, D., Coulter, T. J., Trotter, M. G., & Polman, R.
publisher: Frontiers in Psychology
date: 2020
language: English
type: Journal Paper

Understanding Esports from the Perspective of Team Dynamics
description: Tang, W. (2018). Understanding Esports from the Perspective of Team Dynamics. The Sport Journal, 21, published online 26 July.
creator: Tang, W.
publisher: The Sport Journal
date: 2018
language: English
type: Journal Paper

Where the Women are(n’t): Gender and a North American ‘Pro-gaming’ Scene
description: Taylor, N. T. (2009). Where the Women are(n’t): Gender and a North American ‘Pro-gaming’ Scene. In B. Atkins, H. Kennedy, & T. Krzywinska (Eds.), Breaking New Ground: Innovation in Games, Play, Practice and Theory: Proceedings of the 2009 Digital Games Research Association conference, London.
creator: Taylor, N. T.
publisher: DIGRA
date: 2009
language: English
type: Conference Paper

Power Play: Digital Gaming Goes Pro
description: Taylor, N. T. (2009). Power Play: Digital Gaming Goes Pro. Doctoral Dissertation. York University, Toronto.
creator: Taylor, N. T.
publisher: York University
date: 2009
language: English
type: Dissertation

Play Globally, Act Locally: The Standardization of Pro Halo 3 Gaming
description: Taylor, N. T. (2011). Play Globally, Act Locally: The Standardization of Pro Halo 3 Gaming. International Journal of Gender, Science and Technology, 3(1).
creator: Taylor, N. T.
publisher: International Journal of Gender, Science and Technology
date: 2011
language: English
type: Journal Paper

‘A Silent Team is a Dead Team‘: Communicative Norms in Team-based Halo 3 Play
description: Taylor, N. T. (2012). ‘A Silent Team is a Dead Team‘: Communicative Norms in Team-based Halo 3 Play. In G. Voorhees (Ed.), Guns, Grenades and Grunts: First Person Shooter Games. New York: Continuum.
creator: Taylor, N. T.
publisher: Continuum
date: 2012
language: English
type: Book Chapter

Play to the Camera: Video Ethnography, Spectatorship, and e-Sports
description: Taylor, N. T. (2016). Play to the Camera: Video Ethnography, Spectatorship, and e-Sports. Convergence, 22(2), 115-130.
creator: Taylor, N. T.
publisher: Convergence
date: 2016
language: English
type: Journal Paper

Public Displays of Play: Studying Online Games in Physical Settings
description: Taylor, N., Jenson, J., de Castell, S., & Dilouya, B. (2014). Public Displays of Play: Studying Online Games in Physical Settings. Journal of Computer-Mediated Communication, 19(4), 763-779.
creator: Taylor, N., Jenson, J., de Castell, S., & Dilouya, B.
publisher: Journal of Computer-Mediated Communication
date: 2014
language: English
type: Journal Paper

Outside the Lanes: Supporting a Non-normative League of Legends Community
description: Taylor, N., & Hammond, R. (2018). Outside the Lanes: Supporting a Non-normative League of Legends Community. In T. Harper, M. Blythe-Adams & N. Taylor (Eds.), Queer Studies/Game Studies: Playing Out Binaries. New York: Palgrave-Macmillan.
creator: Taylor, N., & Hammond, R.
publisher: Palgrave-Macmillan
date: 2018
language: English
type: Book Chapter

Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause
description: Taylor, T. L. (2006). Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause. Games and Culture, 1(4), 318-337.
creator: Taylor, T. L.
publisher: Games and Culture
date: 2006
language: English
type: Journal Paper

Play Between Worlds: Exploring Online Game Culture
description: Taylor, T. L. (2006). Play Between Worlds: Exploring Online Game Culture. Cambridge, MA: MIT Press.
creator: Taylor, T. L.
publisher: MIT Press
date: 2006
language: English
type: Book

Raising the Stakes: The Professionalization of Computer Gaming
description: Taylor, T. L. (2012). Raising the Stakes: The Professionalization of Computer Gaming. Cambridge, MA: MIT Press.
creator: Taylor, T. L.
publisher: MIT Press
date: 2012
language: English
type: Book

Watch Me Play: Twitch and the Rise of Game Live Streaming
description: Taylor, T. L. (2018). Watch Me Play: Twitch and the Rise of Game Live Streaming. Princeton: Princeton University Press.
creator: Taylor, T. L.
publisher: Princeton
date: 2018
language: English
type: Book

This is How We Play it: What a Mega-LAN Can Teach Us About Games
description: Taylor, T. L., & Witkowski, E. (2010). This is How We Play it: What a Mega-LAN Can Teach Us About Games. In Y. Pisan (Ed.), Proceedings of the Fifth International Conference on the Foundations of Digital Game. Monterey, CA: ACM Press.
creator: Taylor, T. L., & Witkowski, E.
publisher: International Conference on the Foundations of Digital Game
date: 2010
language: English
type: Conference Paper

eSport and Governing Bodies
description: Thiborg, J. (2009). eSport and Governing Bodies. Paper to be presented at the conference Kultur-Natur, Norrköping 16 June.
creator: Thiborg, J.
publisher: Kultur-Natur
date: 2009
language: English
type: Conference Paper

Law and Morality in Counter Strike
description: Thiborg, J. & Carlsson, B. (2010). Law and Morality in Counter Strike. ESLJ, 8(1).
creator: Thiborg, J. & Carlsson, B.
publisher: ESLJ
date: 2010
language: English
type: Journal Paper

The Effects of Energy Drink Consumption on Cognitive and Physical Performance in Elite League of Legends Players
description: Thomas, C. J., Rothschild, J., Earnest, C. P., & Blaisdell, A. (2019). The Effects of Energy Drink Consumption on Cognitive and Physical Performance in Elite League of Legends Players. Sports, 7(9), 196.
creator: Thomas, C. J., Rothschild, J., Earnest, C. P., & Blaisdell, A.
publisher: Sports
date: 2019
language: English
type: Journal Paper

Video Game Telemetry as a Critical Tool in the Study of Complex Skill Learning
description: Thompson, J. J., Blair, M. R., Chen, L., & Henrey, A. J. (2013). Video Game Telemetry as a Critical Tool in the Study of Complex Skill Learning. PLoS ONE, 8(9).
creator: Thompson, J. J., Blair, M. R., Chen, L., & Henrey, A. J.
publisher: PLoS One
date: 2013
language: English
type: Journal Paper

E-Sport – Skizze eines neuen Forschungsfeldes.
description: Thorhauer, Y., Jakob, A., & Ratz, M. (2018). E-Sport – Skizze eines neuen Forschungsfeldes. In Y. Torhauer & C. Kexel (Eds.), Compliance im Sport (pp. 105-126). Springer Gabler, Wiesbaden.
creator: Thorhauer, Y., Jakob, A., & Ratz, M.
publisher: Springer Gabler
date: 2018
language: German
type: Book Chapter

Gaming Expertise Doing Gender and Maintaining Social Relationships in the Context of Gamers’ Daily Lives
description: Toft-Nielsen, C. (2016). Gaming Expertise Doing Gender and Maintaining Social Relationships in the Context of Gamers’ Daily Lives. Nordicom Review, 37, 71-83.
creator: Toft-Nielsen, C.
publisher: Nordicom Review
date: 2016
language: English
type: Journal Paper

Likes and Views: Investigating Internet Video Content Creators Perceptions of Popularity
description: Törhönen, M., Sjöblom, M., & Hamari, J. (2018). Likes and Views: Investigating Internet Video Content Creators Perceptions of Popularity. Proceedings of the the 2nd International GamiFIN Conference, Pori, Finland, 108-114.
creator: Törhönen, M., Sjöblom, M., & Hamari, J.
publisher: GamiFIN Conference
date: 2018
language: English
type: Conference Paper

A New Player has Entered the Game: Immigration Reform for eSports Players
description: Tong, B. A. (2017). A New Player has Entered the Game: Immigration Reform for eSports Players. Jeffrey S Moorad Sports Law Journal, 24, 351–386.
creator: Tong, B. A.
publisher: Jeffrey S Moorad Sports Law Journal
date: 2017
language: English
type: Journal Paper

Upholding the Integrity of Esports to Successfully and Safely Legitimize Esports Wagering
description: Toomey, R. P. (2019). Upholding the Integrity of Esports to Successfully and Safely Legitimize Esports Wagering. Gaming Law Review, 23(1), 12-18
creator: Toomey, R. P.
publisher: Gaming Law Review
date: 2019
language: English
type: Journal Paper

he Color-Word Stroop Task Does Not Differentiate Cognitive Inhibition Ability Among Esports Gamers of Varying Expertise
description: Toth, A. J., Kowal, M., & Campbell, M. J. (2019). The Color-Word Stroop Task Does Not Differentiate Cognitive Inhibition Ability Among Esports Gamers of Varying Expertise. Frontiers in Psychology, 10, 1-7.
creator: Toth, A. J., Kowal, M., & Campbell, M. J.
publisher: Frontiers in Psychology
date: 2019
language: English
type: Journal Paper

E-Sports evolución y tratamiento en los medios. El caso League of Legends
description: Trancoso Jiminéz, J. (2016). E-Sports evolución y tratamiento en los medios. El caso League of Legends. Université de Séville.
creator: Trancoso Jiminéz, J.
publisher: Université de Séville
date: 2016
language: Spanis
type: Dissertation

Extending Disposition Theory of Sports Spectatorship to ESports
description: Trent, L. D., & Shafer, D. M. (2020). Extending Disposition Theory of Sports Spectatorship to ESports. International Journal of Communication, 14, 1049-1069.
creator: Trent, L. D., & Shafer, D. M.
publisher: International Journal of Communication
date: 2020
language: English
type: Journal Paper

The Social Side of Gaming. How Online Computer Games Creates Online and Offline Social Support
description: Trepte, S., Reinecke, L., & Jüchems, K. (2012). The Social Side of Gaming. How Online Computer Games Creates Online and Offline Social Support. Computers in Human Behavior, 28, 83.
creator: Trepte, S., Reinecke, L., & Jüchems, K.
publisher: Computers in Human Behavior
date: 2012
language: English
type: Journal Paper

What Matters is When You Play: Investigating the Relationship Between Online Video Games Addiction and Time Spent Playing over Specific Day Phases
description: Triberti, S., Milani, L., Grumi, S., Peracchia, S., Curcio, G., & Riva, G. (2018). What Matters is When You Play: Investigating the Relationship Between Online Video Games Addiction and Time Spent Playing over Specific Day Phases. Addictive Behaviors Reports, 8, 185-188.
creator: Triberti, S., Milani, L., Grumi, S., Peracchia, S., Curcio, G., & Riva, G.
publisher: Addictive Behaviors Reports
date: 2018
language: English
type: Journal Paper

Appeal of Online Collectible Card Games: Social Features of Hearthstone
description: Türkay, S., & Adinolf, S. (2017). Appeal of Online Collectible Card Games: Social Features of Hearthstone. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (pp. 622-627). ACM.
creator: Türkay, S., & Adinolf, S.
publisher: Australian Conference on Computer-Human Interaction
date: 2017
language: English
type: Conference Paper

See No Evil, Hear No Evil, Speak No Evil: How Collegiate Esports Players Define, Experience and Cope with Toxicity
description: Türkay, S., Formosa, J. Adinolf, S., Cuthbert, R., & Altizer, R. (2020). See No Evil, Hear No Evil, Speak No Evil: How Collegiate Esports Players Define, Experience and Cope with Toxicity. In CHI ’20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, Honululu, USA.
creator: Türkay, S., Formosa, J. Adinolf, S., Cuthbert, R., & Altizer, R.
publisher: CHI
date: 2020
language: English
type: Conference Paper