Copyright protection of live esports broadcast under China's new Copyright Law
description: Gong, T., Fan, Z., Popovic, S., & Wang, G. (2022). Copyright protection of live esports broadcast under China's new Copyright Law. Technology in Society, 71, 102123.
creator: Gong, T., Fan, Z., Popovic, S., & Wang, G.
publisher: Technology in Society
date: 2022
language: English
type: Journal Paper

Corporate Growth Strategies in an Era of Digitalization: A Network Analysis of the National Basketball Association’s 2K League Sponsors
description: Lopez, C., Pizzo, A. D., Gupta, K., Kennedy, H., & Funk, D. C. (2021). Corporate Growth Strategies in an Era of Digitalization: A Network Analysis of the National Basketball Association’s 2K League Sponsors. Journal of Business Research, 133, 208-217.
creator: Lopez, C., Pizzo, A. D., Gupta, K., Kennedy, H., & Funk, D. C.
publisher: Journal of Business Research
date: 2021
language: English
type: Journal Paper

Could tDCS Be a Potential Performance-Enhancing Tool for Acute Neurocognitive Modulation in eSports? A Perspective Review
description: Machado, S., Travassos, B., Teixeira, D. S., Rodrigues, F., Cid, L., & Monteiro, D. (2021). Could tDCS Be a Potential Performance-Enhancing Tool for Acute Neurocognitive Modulation in eSports? A Perspective Review. Environmental Research and Public Health, 18(7), 3678.
creator: Machado, S., Travassos, B., Teixeira, D. S., Rodrigues, F., Cid, L., & Monteiro, D.
publisher: Environmental Research and Public Health
date: 2021
language: English
type: Journal Paper

Counting clicks: Gameplay metrics, power and the body politics of competitive videogamers.
description: Brock, T. (2021). Counting clicks: Gameplay metrics, power and the body politics of competitive videogamers. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Brock, T.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

COVID-19 and Esport
description: Hayday, E. J., & Collison, H. (2022). COVID-19 and Esport. Routledge Handbook of Sport and COVID-19, 186.
creator: Hayday, E. J., & Collison, H.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

COVID-19 and the changes in daily streaming behavior of consumers in the United States
description: Boyce, W. S., Morris, J., & Tracy, P. M. (2021). COVID-19 and the changes in daily streaming behavior of consumers in the United States. International Journal of Business Analytics (IJBAN), 8(3), 26-39.
creator: Boyce, W. S., Morris, J., & Tracy, P. M.
publisher: International Journal of Business Analytics
date: 2021
language: English
type: Journal Paper

COVID-19 impacts on school sports events: an alternative through E-sports
description: Martins, D. J. D. Q., Moraes, L. C. L., & Marchi Júnior, W. (2022). COVID-19 impacts on school sports events: an alternative through E-sports. Managing Sport and Leisure, 27(1-2), 45-49.
creator: Martins, D. J. D. Q., Moraes, L. C. L., & Marchi Júnior, W.
publisher: Managing Sport and Leisure
date: 2022
language: English
type: Journal Paper

Crafting an Industry: An Analysis of Korean StarCraft and Intellectual Properties Law
description: Rogers, J. (2012). Crafting an Industry: An Analysis of Korean StarCraft and Intellectual Properties Law, Harvard Journal of Law & Technology
creator: Rogers, J.
publisher: Harvard Journal of Law & Technology
date: 2012
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type: Journal Paper

Crafting Identity in League of Legends – Purchases as a Tool to Achieve Desired Impressions
description: Kordyaka, B., & Hribersek, S. (2019). Crafting Identity in League of Legends – Purchases as a Tool to Achieve Desired Impressions. In Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS-52). Maui, HI.
creator: Kordyaka, B., & Hribersek, S.
publisher: Hawaii International Conference on System Sciences
date: 2019
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type: Conference Paper

Crafting the Metagame: Connected Learning in the StarCraft 2 Community
description: Kow, Y. M., Young, T., & Salen Tekinbas, K. (2014). Crafting the Metagame: Connected Learning in the StarCraft 2 Community. Irvine, CA: Digital Media and Learning Research Hub.
creator: Kow, Y. M., Young, T., & Salen Tekinbas, K.
publisher: Digital Media and Learning Research Hub
date: 2014
language: English
type: Book

Creating an eSports product: The Go4 Cupseries
description: Christophers, J. (2012). Creating an eSports product: The Go4 Cupseries. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2011/12 (pp. 10–25). Norderstedt: Books on Demand GmbH.
creator: Christophers, J.
publisher: Books on Demand GmbH
date: 2012
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Creating Cyberspace in Meatspace
description: Pope, B. C. (2011). IRL: Creating Cyberspace in Meatspace. Master’s thesis. University of Cincinnati, Cincinnati.
creator: Pope, B. C.
publisher: University of Cincinnati
date: 2011
language: English
type: Dissertation

Critically Approaching the Playful and Participatory Genealogy of MOBAs
description: Jarrett, J. (2016). Critically Approaching the Playful and Participatory Genealogy of MOBAs. In DiGRA/FDG.
creator: Jarrett, J.
publisher: DIGRA
date: 2016
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type: Conference Paper

Cross-cultural comparison of interactive streaming services: Evidence from Twitch
description: Oh, S., Kim, J., Ji, H., Park, E., Han, J., Ko, M., & Lee, M. (2020). Cross-cultural comparison of interactive streaming services: Evidence from Twitch. Telematics and Informatics, 55, 101434.
creator: Oh, S., Kim, J., Ji, H., Park, E., Han, J., Ko, M., & Lee, M.
publisher: Elsevier
date: 2020
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type: Journal Paper

Cross-platform Interactions and Popularity in the Live-streaming Community
description: Arnett, L., Netzorg, R., Chaintreau, A., & Wu, E. (2019). Cross-platform Interactions and Popularity in the Live-streaming Community. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-6).
creator: Arnett, L., Netzorg, R., Chaintreau, A., & Wu, E.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2019
language: English
type: Conference Paper

CrowdChess: A System to Investigate Shared Game Control in Live-Streams
description: Lessel, P., Vielhauer, A., & Krüger, A. (2017). CrowdChess: A System to Investigate Shared Game Control in Live-Streams. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 389-400).
creator: Lessel, P., Vielhauer, A., & Krüger, A.
publisher: Annual Symposium on Computer-Human Interaction in Play
date: 2017
language: English
type: Conference Paper

Cultural Influences on Hedonic Adoption Behavior: Propositions Regarding the Adoption of Competitive Video and Computer Online Gaming
description: Weiss, T. (2008). Cultural Influences on Hedonic Adoption Behavior: Propositions Regarding the Adoption of Competitive Video and Computer Online Gaming. In Proceedings of the SIG-DIGIT Workshop 2008.
creator: Weiss, T.
publisher: SIG-DIGIT Workshop
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language: English
type: Conference Paper

Culture and Business of PC Bangs in Korea
description: Huhh, J. (2008). Culture and Business of PC Bangs in Korea. Games and Culture, 3(1), 26–37.
creator: Huhh, J.
publisher: Games and Culture
date: 2008
language: English
type: Journal Paper

Current issues of sustainability in esports
description: Nyström, A. G., McCauley, B., Macey, J., Scholz, T. M., Besombes, N., Cestino, J., ... & Törhönen, M. (2022). Current issues of sustainability in esports. International Journal of Esports, 3(3).
creator: Nyström, A. G., McCauley, B., Macey, J., Scholz, T. M., Besombes, N., Cestino, J., ... & Törhönen, M.
publisher: International Journal of Esports
date: 2022
language: English
type: Journal Paper

Current Landscape of Higher Education Performance and Health-Related Esports Academic Programming
description: Jenny, S. E., Gawrysiak, J., & Besombes, N. (2021). Current Landscape of Higher Education Performance and Health-Related Esports Academic Programming. Association for Computing Machinery.
creator: Jenny, S. E., Gawrysiak, J., & Besombes, N.
publisher: Association for Computing Machinery
date: 2021
language: English
type: Conference Papers

Current practice and challenges in coaching Esports players: An interview study with league of legends professional team coaches
description: Sabtan, B., Cao, S., & Paul, N. (2022). Current practice and challenges in coaching Esports players: An interview study with league of legends professional team coaches. Entertainment Computing, 42, 100481.
creator: Sabtan, B., Cao, S., & Paul, N.
publisher: Entertainment Computing
date: 2022
language: English
type: Journal Paper

Cyberathletes- Lived Experience of Video Game Tournaments
description: Whalen, S. J. (2013). Cyberathletes- Lived Experience of Video Game Tournaments. Doctoral Dissertation. University of Tennessee, Knoxville.
creator: Whalen, S. J.
publisher: University of Tennessee
date: 2013
language: English
type: Dissertation

Cybersport
description: Hemphill, D. (2005). Cybersport. Journal of the Philosophy of Sport, 32(2), 195–207.
creator: Hemphill, D.
publisher: Journal of the Philosophy of Sport
date: 2005
language: English
type: Journal Paper

Cybersport
description: Hemphill, D. (2015). Cybersport. In C. Torres (Ed.), The Bloomsbury Companion to the Philosophy of Sport (pp. 346–348). Sydney, Australia: Bloomsbury.
creator: Hemphill, D.
publisher: Bloomsbury
date: 2015
language: English
type: Book Chapter

Cybersport 2.0: Ethical Dimensions of Videogames as Sport
description: Naubert, S. (2012). Cybersport 2.0: Ethical Dimensions of Videogames as Sport. Presented at the Philosophy of Computer Games Conference.
creator: Naubert, S.
publisher: Philosophy of Computer Games Conference
date: 2012
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type: Conference Paper

Cybersport Community: Social Structures Transformation as a Basis for Intercultural Dialogue
description: Boguslavskaya, V., Budnik, E., Azizulova, A., & Sharakhina, L. V. (2018). Cybersport Community: Social Structures Transformation as a Basis for Intercultural Dialogue. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11193 LNCS, 300-311.
creator: Boguslavskaya, V., Budnik, E., Azizulova, A., & Sharakhina, L. V.
publisher: Lecture Notes in Computer Science
date: 2018
language: English
type: Journal Paper

Das deutsche eSport-Visum (Teil I) - Eine kritische Analyse des § 22 Nr. 5 BeschV (The German Esports Visa (Part I) - A Critical Analysis of § 22 No. 5 BeschV)
description: Nothelfer, N. (2020). Das deutsche eSport-Visum (Teil I) - Eine kritische Analyse des § 22 Nr. 5 BeschV. LEGAL REVOLUTIONary, 266-275.
creator: Nothelfer, N.
publisher: LEGAL REVOLUTIONary
date: 2020
language: German
type: Journal Paper

Das deutsche eSport-Visum (Teil II) - Eine kritische Analyse des § 22 Nr. 5 BeschV (The German Esports Visa (Part II) - A Critical Analysis of § 22 No. 5 BeschV)
description: Nothelfer, N. (2020). Das deutsche eSport-Visum (Teil II) - Eine kritische Analyse des § 22 Nr. 5 BeschV. LEGAL REVOLUTIONary, 276-283.
creator: Nothelfer, N.
publisher: LEGAL REVOLUTIONary
date: 2020
language: German
type: Journal Paper

Das Versäumnis des Gesetzgebers in der Causa eSport und dessen Auswirkungen auf die Praxis (The Legislator's Shortcoming Regarding Esports and its Impact on Practice)
description: Nothelfer, N. & Petschinka, P. (2021). Das Versäumnis des Gesetzgebers in der Causa eSport und dessen Auswirkungen auf die Praxis. Sport- und E-Sportrecht in der Praxis, 26-31. (article in the founding issue)
creator: Nothelfer, N. & Petschinka, P.
publisher: Hygge Verlag
date: 2021
language: German
type: Journal Paper

Dash in twitch: Adaptive bitrate streaming in live game streaming platforms
description: Pires, K., & Simon, G. (2014). Dash in twitch: Adaptive bitrate streaming in live game streaming platforms. In Proceedings of the 2014 Workshop on Design, Quality and Deployment of Adaptive Video Streaming (pp. 13-18).
creator: Pires, K., & Simon, G.
publisher: Workshop on Design, Quality and Deployment of Adaptive Video Streaming
date: 2014
language: English
type: Conference Paper

Data and e-sport's attention ecnomy.
description: Egliston, B. (2021). Data and e-sport's attention ecnomy. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Egliston, B.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

Data Preprocessing of eSport Game Records: Counter-Strike: Global Offensive
description: Bednárek, D., Kruliš, M., Yaghob, J., & Zavoral, F. (2017). Data Preprocessing of eSport Game Records: Counter-Strike: Global Offensive. In DATA 2017 – Proceedings of the 6th International Conference on Data Science, Technology and Applications (pp. 269-276).
creator: Bednárek, D., Kruliš, M., Yaghob, J., & Zavoral, F.
publisher: International Conference on Data Science
date: 2017
language: English
type: Conference Paper

De la stratégie et de la tactique. La ruse dans les jeux de stratégie en temps réel
description: Dor, S. (2011). De la stratégie et de la tactique. La ruse dans les jeux de stratégie en temps réel. In C. Perraton & M. Bonenfant (Éds.), La ruse. Entre la règle et la triche (p. 113-130). Presses de l’Université du Québec.
creator: Dor, S.
publisher: Presses de l’Université du Québec.
date: 2011
language: French
type: Book Chapter

Deciphering the World of eSports
description: Scholz, T. M. (2020). Deciphering the World of eSports. International Journal on Media Management, 22(1), 1-12.
creator: Scholz, T. M.
publisher: International Journal on Media Management
date: 2020
language: English
type: Journal Paper

Deep unsupervised multi-view detection of video game stream highlights
description: Ringer, C., & Nicolaou, M. A. (2018). Deep unsupervised multi-view detection of video game stream highlights. In Proceedings of the 13th International Conference on the Foundations of Digital Games (pp. 1-6).
creator: Ringer, C., & Nicolaou, M. A.
publisher: International Conference on the Foundations of Digital Games
date: 2018
language: English
type: Conference Paper

Defining and Spelling Esports
description: Nothelfer, N., & Seth E. Jenny, Seth E. & Besombes, N. (2024). Defining and Spelling Esports. Routledge Handbook of Esports, 6-18.
creator: Nothelfer, N., & Seth E. Jenny, Seth E. & Besombes, N.
publisher: Routledge
date: 2024
language: English
type: Book Chapter

Defining Esports Student-Athletes and the Behaviors that Affect Academic Performance
description: Lo, C. (2022). Defining Esports Student-Athletes and the Behaviors that Affect Academic Performance.
creator: Lo, C.
publisher: Journal of Student Research
date: 2022
language: English
type: Journal Paper

Defining the Esports Bettor: Evidence from an Online Panel Survey of Emerging Adults
description: Wardle, H., Petrovskaya, E., & Zendle, D. (2020). Defining the Esports Bettor: Evidence from an Online Panel Survey of Emerging Adults. International Gambling Studies, published online before print.
creator: Wardle, H., Petrovskaya, E., & Zendle, D.
publisher: International Gambling Studies
date: 2020
language: English
type: Journal Paper

Defining what an esports player is. A systematic review on the samples used in esports research
description: Mendoza, G., Bonilla, I., Chamarro, A., Jiménez, M., & Barcelona, V. (2022). Defining what an esports player is. A systematic review on the samples used in esports research.
creator: Mendoza, G., Bonilla, I., Chamarro, A., Jiménez, M., & Barcelona, V.
publisher: Universidad Internacional de La Rioja
date: 2022
language: English
type: Paper

Definitions of Esports: A Systematic Review and Thematic Analysis
description: Formosa, J., O'Donnell, N., Horton, E. M., Türkay, S., Mandryk, R. L., Hawks, M., & Johnson, D. (2022). Definitions of Esports: A Systematic Review and Thematic Analysis. Proceedings of the ACM on Human-Computer Interaction, 6(CHI PLAY), 1-45.
creator: Formosa, J., O'Donnell, N., Horton, E. M., Türkay, S., Mandryk, R. L., Hawks, M., & Johnson, D.
publisher: Proceedings of the ACM on Human-Computer Interaction
date: 2022
language: English
type: Conference Paper

Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019
description: Rudolf, K., Bickmann, P., Froböse, I., Tholl, C., Wechsler, K., & Grieben, C. (2020). Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019. International Journal of Environmental Research and Public Health, 17(6), 1870-1884.
creator: Rudolf, K., Bickmann, P., Froböse, I., Tholl, C., Wechsler, K., & Grieben, C.
publisher: International Journal of Environmental Research and Public Health
date: 2019
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type: Journal Paper

Deportes Electrónicos: A un clic de distancia
description: Abad, J. E. (2015). Deportes Electrónicos: A un clic de distancia. 11° Congreso Argentino y 6° Latinoamericano de Educación Física y Ciencias, Universidad Nacional de La Plata.
creator: Abad, J. E.
publisher: Universidad Nacional de La Plata
date: 2015
language: Spanish
type: Conference Paper

Deportes electrónicos. Una aproximación a las posibilidades comunicativas de un mercado emergente
description: Antón-Roncero, M., & García García, F. (2014). Deportes electrónicos. Una aproximación a las posibilidades comunicativas de un mercado emergente. Questiones publicitarias, 1 (19), 98–115.
creator: Antón-Roncero, M., & García García, F.
publisher: Questiones publicitarias
date: 2014
language: Spanish
type: Journal Paper

Der adjustierte Big-Mac-Index
description: Stadtmann, G., Croonenbroeck, C., & Schöber, T. (2020). Der adjustierte Big-Mac-Index. Das Wirtschaftsstudium 49, 428-433.
creator: Stadtmann, G., Croonenbroeck, C., & Schöber, T.
publisher: Das Wirtschaftsstudium
date: 2020
language: Deutsch
type: Journal Paper

Der Arbeitnehmer im professionalen eSport (The Employee in Professional Esports)
description: Francken, J. P., Nothelfer, N., & Schlotthauer, P. (2019). Der Arbeitnehmer im professionalen eSport. Neue Zeitschrift für Arbeitsrecht, 865-870. (lead article of the 13th issue)
creator: Francken, J. P., Nothelfer, N., & Schlotthauer, P.
publisher: C. H. Beck
date: 2019
language: German
type: Journal Paper

Der sozialversicherungsrechtliche Status von E-Sportlern (The Status of Esports Players under Social Security Law)
description: Koops, C., & Nothelfer, N. (2021). Der sozialversicherungsrechtliche Status von E-Sportlern. Neue Zeitschrift für Sozialrecht, 918-922.
creator: Koops, C., & Nothelfer, N.
publisher: C. H. Beck
date: 2021
language: German
type: Journal Paper

Derrière l’e-sport : un conflit d’experts de jeux réseaux compétitifs
description: Mora, P. (2005). Derrière l’e-sport : un conflit d’experts de jeux réseaux compétitifs. In T. Fortin, P. Mora & L. Trémel (Eds.), Les jeux vidéo : pratiques, contenus et enjeux sociaux (pp. 25-121). Paris, L’Harmattan, coll. « Champs Visuels ».
creator: Mora, P.
publisher: L’Harmattan, coll. « Champs Visuels »
date: 2005
language: French
type: Book Chapter

Des compétitions sportives au développement de l’eSport: du football à League of Legends
description: Rollandin, M. (2016). Des compétitions sportives au développement de l’eSport: du football à League of Legends.
creator: Rollandin, M.
date: 2016
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type: Working Paper

Des J.O à la FFJV : PES et la construction sociale du sport
description: Mora, P. (2009). Des J.O à la FFJV : PES et la construction sociale du sport . Les cahiers du jeu vidéo, n° 2, Football Stories, pix’n love, 140-150.
creator: Mora, P.
publisher: Les cahiers du jeu vidéo, n° 2, Football Stories, pix’n love
date: 2009
language: French
type: Conference Paper

Descriptive Study of eSports Viewership Motivation of Young Adulthood in Indonesia During The COVID-19 Pandemic
description: Raphael, D. K., & Heng, P. H. (2022, April). Descriptive Study of eSports Viewership Motivation of Young Adulthood in Indonesia During The COVID-19 Pandemic. In 3rd Tarumanagara International Conference on the Applications of Social Sciences and Humanities (TICASH 2021) (pp. 1680-1686). Atlantis Press.
creator: Raphael, D. K., & Heng, P. H.
publisher: Atlantis Press
date: 2022
language: English
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Design challenges for livestreamed audience participation games
description: Glickman, S., McKenzie, N., Seering, J., Moeller, R., & Hammer, J. (2018). Design challenges for livestreamed audience participation games. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (pp. 187-199).
creator: Glickman, S., McKenzie, N., Seering, J., Moeller, R., & Hammer, J.
publisher: Annual Symposium on Computer-Human Interaction in Play
date: 2018
language: English
type: Conference Paper

Designing Complementary Communication Systems
description: Harry, D. (2012). Designing Complementary Communication Systems. Doctoral Dissertation. MIT Media Lab, Cambridge, MA.
creator: Harry, D.
publisher: MIT Media Lab
date: 2012
language: English
type: Dissertation

Designing for Disability: Evaluating the State of Accessibility Design in Video Games
description: Brown, M., & Anderson, S. L. (2021). Designing for Disability: Evaluating the State of Accessibility Design in Video Games. Games and Culture, 16(6), 702-718.
creator: Brown, M., & Anderson, S. L.
publisher: Games and Culture
date: 2021
language: English
type: Journal Papers

Designing Spectator Interfaces for Competitive Video Games
description: Carlsson, C., & Pelling, A. (2015). Designing Spectator Interfaces for Competitive Video Games. Master’s thesis. Chalmers University of Technology, Gothenburg.
creator: Carlsson, C., & Pelling, A.
publisher: Chalmers University of Technology
date: 2015
language: English
type: Dissertation

Designing to Stop Live Streaming Cyberbullying: A case study of Twitch Live Streaming Platform
description: Zhou, Y., & Farzan, R. (2021). Designing to Stop Live Streaming Cyberbullying: A case study of Twitch Live Streaming Platform. In C&T'21: Proceedings of the 10th International Conference on Communities & Technologies-Wicked Problems in the Age of Tech (pp. 138-150).
creator: Zhou, Y., & Farzan, R.
publisher: International Conference on Communities & Technologies-Wicked Problems in the Age of Tech
date: 2021
language: English
type: Conference paper

Designing user interface for facilitating live editing in streaming
description: Tharatipyakul, A., Li, J., & Cesar, P. (2020). Designing user interface for facilitating live editing in streaming. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-8).
creator: Tharatipyakul, A., Li, J., & Cesar, P.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2020
language: English
type: Conference Paper

Desperately Trying to Mediate Immediacy
description: Schellewald, A. O. (2018). Desperately Trying to Mediate Immediacy. Press Start, 4(2), 1-17.
creator: Schellewald, A. O.
publisher: Press Start
date: 2018
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Detecting In-Game Play Event in Live Esports Stream
description: Hong, S. J., & Lee, S. K. (2022, October). Detecting In-Game Play Event in Live Esports Stream. In 2022 13th International Conference on Information and Communication Technology Convergence (ICTC) (pp. 1929-1931). IEEE.
creator: Hong, S. J., & Lee, S. K.
publisher: International Conference on Information and Communication Technology Convergence
date: 2022
language: English
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Detecting Potential Subscribers on Twitch: A Text Mining Approach with XGBoost—Discovery Challenge ChAT: CoolStoryBob
description: Fernandes, M. (2020). Detecting Potential Subscribers on Twitch: A Text Mining Approach with XGBoost—Discovery Challenge ChAT: CoolStoryBob.
creator: Fernandes, M.
publisher: Ceur
date: 2020
language: English
type: Paper

Determinants of Esports Highlight Viewership: The Case of League of Legends Champions Korea
description: Pyun, H., Jang, W. E., Lee, G., Ryu, Y., Hwang, H., & Jeong, J. (2023). Determinants of Esports Highlight Viewership: The Case of League of Legends Champions Korea.
creator: Pyun, H., Jang, W. E., Lee, G., Ryu, Y., Hwang, H., & Jeong, J.
publisher: Proceedings of the 56th Hawaii International Conference on System Sciences
date: 2023
language: English
type: Conference Paper

Determinants of live streamers’ continuance broadcasting intentions on Twitch: A self-determination theory perspective
description: Zhao, Q., Chen, C. D., Cheng, H. W., & Wang, J. L. (2018). Determinants of live streamers’ continuance broadcasting intentions on Twitch: A self-determination theory perspective. Telematics and Informatics, 35(2), 406-420.
creator: Zhao, Q., Chen, C. D., Cheng, H. W., & Wang, J. L.
publisher: Elsevier
date: 2018
language: English
type: Journal Paper

Determinants of Victory in Esports - StarCraft II
description: Białecki, A., Gajewski, J., Białecki, P., Phatak, A., & Memmert. (2020). Determinants of Victory in Esports - StarCraft II. Zenodo
creator: Białecki, A., Gajewski, J., Białecki, P., Phatak, A., & Memmert.
publisher: Zenodo
date: 2020
language: English
type: Journal Paper

Developing & Proposing an Esports Undergraduate Academic Program
description: Kiser, C. (2022). Developing & Proposing an Esports Undergraduate Academic Program.
creator: Kiser, C.
publisher: https://scholar.valpo.edu/gas/96/
date: 2022

Developing esport tourism through fandom experience at in-person events
description: Thompson, J., Taheri, B., & Scheuring, F. (2022). Developing esport tourism through fandom experience at in-person events. Tourism Management, 91, 104531.
creator: Thompson, J., Taheri, B., & Scheuring, F.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper

Developing sports marketing in Finland: case: Urheiluverkosto. fi
description: Honkanen, N. (2022). Developing sports marketing in Finland: case: Urheiluverkosto. fi.
creator: Honkanen, N.
publisher: LAB University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

Development and Forecast of Esports Industry
description: Ryška, J. (2022). Development and Forecast of Esports Industry.
creator: Ryška, J.
publisher: Jyväskylä: JAMK University of Applied Sciences
date: 2022
language: English
type: Master Thesis

Development of Leadership through eSports
description: Nuangjumnong, T. (2016). Development of Leadership through eSports. Doctoral dissertation. Waseda University, Tokyo.
creator: Nuangjumnong, T.
publisher: Waseda University
date: 2016
language: English
type: Dissertation

Die Anwendbarkeit des technischen Arbeitsschutzrechts bei spielbezogenen eSport-Tätigkeiten (The Applicability of Technical Occupational Safety to Game-Related Esports Activities)
description: Kurt, S., & Nothelfer, N. (2020). Die Anwendbarkeit des technischen Arbeitsschutzrechts bei spielbezogenen eSport-Tätigkeiten. Recht der Arbeit, 211-220.
creator: Kurt, S., & Nothelfer, N.
publisher: Recht der Arbeit, C.H. Beck
date: 2020
language: German
type: Journal Paper

Die Bundesregierung zur Förderung des eSports in Deutschland – Antwort auf BT-Drs. 19/28730 (The Federal Government on the Promotion of Esports in Germany - Response to BT-Drs. 19/28730)
description: Nothelfer, N. (2021). Die Bundesregierung zur Förderung des eSports in Deutschland – Antwort auf BT-Drs. 19/28730. Sport- und E-Sportrecht in der Praxis, 124-127.
creator: Nothelfer, N.
publisher: Hygge Verlag
date: 2021
language: German
type: Journal Paper

https://papers.esportsresearch.net/items/show/1730
title: Die Inkorporation des eSports in das deutsche Rechtssystem – Definition, rechtlicher Status Quo und Regelungsansätze (The Incorporation of Esports into the German Legal System - Definition, Legal Status Quo and Regulatory Approaches)
description: Nothelfer, N. (2022). Die Inkorporation des eSports in das deutsche Rechtssystem – Definition, rechtlicher Status Quo und Regelungsansätze.
creator: Nothelfer, N.
publisher: Nomos
date: 2022
language: German
type: Book

Die Konvergenz von Gaming und Gambling
description: Fiedler, I., Ante, L., & Steinmetz, F. (2018). Die Konvergenz von Gaming und Gambling. Wiesbaden: Springer Gabler.
creator: Fiedler, I., Ante, L., & Steinmetz, F.
publisher: Springer Gabler
date: 2018
language: German
type: Book

Die mediale Rezeption des eSports
description: Grotz, M., & Breuer, M. (2020). Die mediale Rezeption des eSports. In M. Breuer & D. Görlich (Eds.), eSport: Status quo und Entwicklungspotenziale (pp. 123–141). Wiesbaden: Springer Gabler.
creator: Grotz, M., & Breuer, M.
publisher: Springer Gabler
date: 2020
language: German
type: Book Chapter

Die rechtliche Zukunft der Online-Sportwette
description: Woerlein, A. H. (2022). Die rechtliche Zukunft der Online-Sportwette.
creator: Woerlein, A. H.
publisher: Nomos
date: 2022
language: German
type: Book

Die Urheberrechte der Publisher bei eSport: vertragliche Ausgestaltung der Rechteeinräumung bei Computerspielen
description: Hentsch, C.-H. (2018). Die Urheberrechte der Publisher bei eSport: vertragliche Ausgestaltung der Rechteeinräumung bei Computerspielen. Multimedia und Recht, 3-6.
creator: Hentsch, C.-H.
publisher: Multimedia und Recht
date: 2018
language: German
type: Journal Paper

Die Veränderung des traditionellen Sportbildes in Gesellschaft und Politik durch eSport
description: Müller-Lietzkow, J. (2007). Die Veränderung des traditionellen Sportbildes in Gesellschaft und Politik durch eSport. Computerspiele und Politik. Zur Konstruktion von Politik und Gesellschaft in Computerspielen, 221-247.
creator: Müller-Lietzkow, J.
publisher: Computerspiele und Politik. Zur Konstruktion von Politik und Gesellschaft in Computerspielen
date: 2007
language: German
type: Book Chapter

Die Verletzung der Wettkampfintegrität im eSport durch Umgehen spielinterner Ranking-Systeme (The Violation of Competitive Integrity in Esports Through Circumventing In-Game Ranking Systems)
description: Nothelfer, N. & Trunk, D. (2022). Die Verletzung der Wettkampfintegrität im eSport durch Umgehen spielinterner Ranking-Systeme.
creator: Nothelfer, N. & Trunk, D.
publisher: Nomos
date: 2022
language: German
type: Journal Paper

Die wirtschaftliche Perspektive des eSports
description: Anderie, L., & Görlich, D. (2020). Die wirtschaftliche Perspektive des eSports. In M. Breuer & D. Görlich (Eds.), eSport: Status quo und Entwicklungspotenziale (pp. 21–32). Wiesbaden: Springer Gabler.
creator: Anderie, L., & Görlich, D.
publisher: Springer Gabler
date: 2020
language: German
type: Book Chapter

Difference between Brands’ and Charities’ Perception on the French Esport Scene
description: Leforestier, T. (2019). Difference between Brands’ and Charities’ Perception on the French Esport Scene. Master’s Thesis. Dublin Business School, Dublin.
creator: Leforestier, T.
publisher: Dublin Business School
date: 2019
language: English
type: Dissertation

Difference in gaze control ability between low and high skill players of a real-time strategy game in esports
description: Jeong, I., Nakagawa, K., Osu, R., & Kanosue, K. (2022). Difference in gaze control ability between low and high skill players of a real-time strategy game in esports. PloS one, 17(3), e0265526.
creator: Jeong, I., Nakagawa, K., Osu, R., & Kanosue, K.
publisher: PloS one
date: 2022
language: English
type: Journal Paper

Differences and Similarities in Motivation for Offline and Online eSports Event Consumption
description: Neus, F., Nimmermann, F., Wagner, K., & Schramm-Klein, H. (2019). Differences and Similarities in Motivation for Offline and Online eSports Event Consumption. In Proceedings of the 52nd Hawaii International Conference on System Sciences.
creator: Neus, F., Nimmermann, F., Wagner, K., & Schramm-Klein, H.
publisher: Hawaii International Conference on System Sciences
date: 2019
language: English
type: Conference Paper

Digital Arenas: The regulatory framework and other relevant issues on eSports online betting
description: Sykas, S. (2021). Digital Arenas: The regulatory framework and other relevant issues on eSports online betting. Homo Virtualis, 4(1). 10-16.
creator: Sykas, S.
publisher: Homo Virtualis
date: 2021
language: Greek
type: Journal Paper

Digital Assets & License Protections in an Age that Denies Class Actions and Mandates Arbitration
description: Carr, K. (2021). Digital Assets & License Protections in an Age that Denies Class Actions and Mandates Arbitration. JOURNAL OF DISPUTE RESOLUTION, 335.
creator: Carr, K.
publisher: JOURNAL OF DISPUTE RESOLUTION
date: 2021
language: English
type: Journal Paper

Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating
description: Sjöblom, M., Macey, J., & Hamari, J. (2020). Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating. Internet Research. Ahead-of-print. doi: 10.1108/INTR-07-2018-0304
creator: Sjöblom, M., Macey, J., & Hamari, J.
publisher: Internet Research
date: 2020
language: English
type: Journal Paper

Digital Game Culture(s) as Prototype(s) of Mediatization and Commercialization of Society
description: Wimmer, J. (2012). Digital Game Culture(s) as Prototype(s) of Mediatization and Commercialization of Society. In J. Fromme & A. Unger (Eds.), Computer Games and New Media Cultures: A Handbook of Digital Game Studies (pp. 525-540), Berlin: Springer.
creator: Wimmer, J.
publisher: Springer
date: 2012
language: English
type: Book Chapter

Digital Gaming Culture in Vietnam: An Exploratory Study
description: McCauley, B., Nguyen, T. H. T., McDonald, M., & Wearing, S. (2020). Digital Gaming Culture in Vietnam: An Exploratory Study. Leisure Studies, 39(3), 372-386.
creator: McCauley, B., Nguyen, T. H. T., McDonald, M., & Wearing, S.
publisher: Leisure Studies
date: 2020
language: English
type: Journal Paper

Digital Gaming, Sport, and Gender
description: Crawford, G. (2005). Digital Gaming, Sport, and Gender. Leisure Studies, 24(3), 259–270.
creator: Crawford, G.
publisher: Leisure Studies
date: 2005
language: English
type: Journal Paper

Digital Governmentality: Toxicity in Gaming Streams
description: Groen, M. (2020). Digital Governmentality: Toxicity in Gaming Streams. In Games and Ethics (pp. 97-111). Springer VS, Wiesbaden.
creator: Groen, M.
publisher: Springer
date: 2020
language: English
type: Journal Paper

Digital Poison – Approaching a Theory of Toxic Behavior in MOBA Games
description: Kordyaka, B. (2018). Digital Poison – Approaching a Theory of Toxic Behavior in MOBA Games. In Proceedings of the 39th International Conference on Information Systems (ICIS2018). San Francisco, CA.
creator: Kordyaka, B.
publisher: International Conference on Information Systems
date: 2018
language: English
type: Conference Paper

Digital Strategy in a Sport Club: A Model to Support the Analysis
description: Facchini, L. V. (2018). Digital Strategy in a Sport Club: A Model to Support the Analysis. Master’s thesis. Politenico di Milano, Milano.
creator: Facchini, L. V.
publisher: Politenico di Milano
date: 2018
language: English
type: Dissertation

Digitale Sportwissenschaften - Schöne neue Welt!?
description: Claudia Niessner, Florian Schultz, Nina Schaffert & Peter Weigel (Hrsg.), Informationen für den sportwissenschaftlichen Nachwuchs / Digitale Sportwissenschaften - Schöne neue Welt!? dvs-Kommission Wissenschaftlicher Nachwuchs, Verein zur Förderung des sportwissenschaftlichen Nachwuchses e.V., Jahrgang 27 (2020), Heft 2
creator: Claudia Niessner, Florian Schultz, Nina Schaffert & Peter Weigel (Hrsg.)
publisher: dvs-Kommission Wissenschaftlicher Nachwuchs, Verein zur Förderung des sportwissenschaftlichen Nachwuchses e.V.
date: Jahrgang 27 (2020), Heft 2
language: German
type: Journal Paper

Digitaler Spitzensport
description: Redelfs, O. (2018). Digitaler Spitzensport. Hamburger Wirtschaft, 03/18, 14-19.
creator: Redelfs, O.
publisher: Hamburger Wirtschaft
date: 2018
language: German
type: Journal Paper

Dimensionalizing esports Consumption: Alternative journeys to professional play
description: Huston, C., Cruz, A. G. B., & Zoppos, E. (2021). Dimensionalizing esports Consumption: Alternative journeys to professional play. Journal of Consumer Culture, published online.
creator: Huston, C., Cruz, A. G. B., & Zoppos, E.
publisher: Journal of Consumer Culture
date: 2021
language: English
type: Journal Paper

Disability and Video Games Journalism: A Discourse Analysis of Accessibility and Gaming Culture
description: Anderson, S. L., & Schrier, K. (Kat). (2022). Disability and Video Games Journalism: A Discourse Analysis of Accessibility and Gaming Culture. Games and Culture, 17(2), 179-197.
creator: Anderson, S.L. and Schrier, K.
publisher: Games and Culture
date: 2022
language: English
type: Journal Papers

Discussion on the Consumers Motivation to Watch E-sports Game and the Follow-up Behaviors Intention
description: Lee, S.-S., Tan, W. P., Lin, H.-Y., Lin, C. W., & Teo, K. (2018). Discussion on the Consumers Motivation to Watch E-sports Game and the Follow-up Behaviors Intention.
creator: Lee, S.-S., Tan, W. P., Lin, H.-Y., Lin, C. W., & Teo, K.
date: 2018
language: English
type: Working Paper

Disordered gaming in esports: Comparing professional and non-professional gamers
description: Maldonado-Murciano, L., Guilera, G., Montag, C., & Pontes, H. M. (2022). Disordered gaming in esports: Comparing professional and non-professional gamers. Addictive Behaviors, 132, 107342.
creator: Maldonado-Murciano, L., Guilera, G., Montag, C., & Pontes, H. M.
publisher: Addictive Behaviors
date: 2022
language: English
type: Journal Paper

Distributed Leadership in Collegiate Esports
description: Falkenthal, E., & Byrne, A. M. (2020). Distributed Leadership in Collegiate Esports. Simulation & Gaming, published online before print
creator: Falkenthal, E., & Byrne, A. M.
publisher: Simulation & Gaming
date: 2020
language: English
type: Journal Paper

Diversity and Inclusion in Esports Programs in Higher Education: Leading by Example at UCI
description: Amazan-Hall, K., Chen, J. J., Chiang, K., Cullen, A. L. L., Deppe, M., Dormitorio, E., … Trammell, A. (2018). Diversity and Inclusion in Esports Programs in Higher Education: Leading by Example at UCI. International Journal of Gaming and Computer-Mediated Simulations, 10(2), 71–80, https://doi.org/10.4018/IJGCMS.2018040104.
creator: Amazan-Hall, K., Chen, J. J., Chiang, K., Cullen, A. L. L., Deppe, M., Dormitorio, E., … Trammell, A.
publisher: tional Journal of Gaming and Computer-Mediated Simulations
date: 2018
language: English
type: Journal Paper

Do E-Athletes Move? A Study on Training and Physical Exercise in Elite E-Sports
description: Kari, T., & Karhulahti, V.-M. (2016). Do E-Athletes Move? A Study on Training and Physical Exercise in Elite E-Sports. International Journal of Gaming and Computer-Mediated Simulations, 8(4), 53–66.
creator: Kari, T., & Karhulahti, V.-M.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2016
language: English
type: Journal Paper

Do Others Understand Us? Fighting Game Community Member Perceptions of Others’ Views of the FGC
description: Steltenpohl, C. N., Reed, J., & Keys, C. B. (2018). Do Others Understand Us? Fighting Game Community Member Perceptions of Others’ Views of the FGC. Global Journal of Community Psychology Practice, 9(1), 1- 21.
creator: Steltenpohl, C. N., Reed, J., & Keys, C. B.
publisher: Global Journal of Community Psychology Practice
date: 2018
language: English
type: Journal Paper

Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends
description: Şengün, S., Santos, J. M., Salminen, J., Jung, S. G., & Jansen, B. J. (2022). Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends. Technological Forecasting and Social Change, 177, 121556.
creator: Şengün, S., Santos, J. M., Salminen, J., Jung, S. G., & Jansen, B. J.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper