Comparative Study of the Transmedia Element in Esports: America, Europe, and Asia
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7 Communication Experts' Perspective on Esports
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Public attitudes to esports development based on the survey of university students and sports psychologists
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Interjection by Commentators in Identity V E-Sports Tournament
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Defining Esports Student-Athletes and the Behaviors that Affect Academic Performance
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The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players
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Building destination identity through esports events: The case of Jönköping, the 'City of DreamHack'
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Sowing the Seeds of Peace in the Public-Schools via Esports Gaming with Gamers For Peace
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“Sexuality does not belong to the game”: Discourses in Overwatch Community and the Privilege of Belonging
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James Birt-Mixed Reality, Computer Games and E-Sports Educator: S2E5
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Developing sports marketing in Finland: case: Urheiluverkosto. fi
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Predicting pick-ban sequence in League of Legends games
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Talent Retention in E-sports Industry~ What Really Matters
Chen, Y. M. (2022). Talent Retention in E-sports Industry~ What Really Matters.
The rise of digital advertising in eSports: A case study on Twitch
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Application of digitalization and technology in developing digital marketing for the e-sports industry in Vietnam
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eSports and metaverse in luxury and fashion: a new future
Rossi, I. (2022). eSports and metaverse in luxury and fashion: a new future.
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eSports: from a competition to a billion-dollar industry: Tencent Ltd case study
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Next generation sport fandom: interrogating the complexities and opportunities of esports and digital fan engagement in the Australian context
Roman, D. (2022). Next generation sport fandom: interrogating the complexities and opportunities of esports and digital fan engagement in the Australian context.
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Understanding Personal Motivation between Willingness to Participate in E-sports and Potential Consumption
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E-Sport im Fernsehen-Eine Analyse der Chancen eines neuen Themenfelds bei deutschen Fernsehsendern.
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Die Inkorporation des eSports in das deutsche Rechtssystem – Definition, rechtlicher Status Quo und Regelungsansätze (The Incorporation of Esports into the German Legal System - Definition, Legal Status Quo and Regulatory Approaches)
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Die Verletzung der Wettkampfintegrität im eSport durch Umgehen spielinterner Ranking-Systeme (The Violation of Competitive Integrity in Esports Through Circumventing In-Game Ranking Systems)
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Stichwort-Kommentar zum eSport-Recht: Arbeitserlaubnis (Keyword Commentary for German Esports Law: Work Permit)
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Stichwort-Kommentar zum eSport-Recht: Aufenthalt (Keyword Commentary for German Esports Law: Right of Residence)
Nothelfer, N., & Klaus, D. (2023). Aufenthalt. Stichwort-Kommentar zum eSport-Recht, 121-123.
Stichwort-Kommentar zum eSport-Recht: Einreise (Keyword Commentary for German Esports Law: Right of Entry)
Nothelfer, N., & Klaus, D. (2023). Einreise. Stichwort-Kommentar zum eSport-Recht, 391.
Stichwort-Kommentar zum eSport-Recht: Immigration (Keyword Commentary for German Esports Law: Immigration)
Nothelfer, N., & Klaus, S. (2023). Immigration. Stichwort-Kommentar zum eSport-Recht, 557-575.
Stichwort-Kommentar zum eSport-Recht: Visum (Keyword Commentary for German Esports Law: Visa)
Nothelfer, N., & Klaus, S. (2023). Visum. Stichwort-Kommentar zum eSport-Recht, 1038-1040.
Stichwort-Kommentar zum eSport-Recht: Gewerkschaft (Keyword Commentary for German Esports Law: Union)
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Stichwort-Kommentar zum eSport-Recht: eSportler, Sozialversicherung (Keyword Commentary for German Esports Law: Player, Social Security)
Nothelfer, N. (2023). eSportler, Sozialversicherung. Stichwort-Kommentar zum eSport-Recht, 447-454.
The “why” behind generation Y amateur gamers' ongoing eSports gameplay intentions
Hattingh, W., Van den Berg, L. and Bevan-Dye, A. (2023). The “why” behind generation Y amateur gamers' ongoing eSports gameplay intentions. Emerald Publishing.
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Urheber- und kartellrechtliche Grenzen für Publisher im E-Sport
Bach, D. (2023). Urheber- und kartellrechtliche Grenzen für Publisher im E-Sport. Springer Wiesbaden.
A qualitative study on Norwegian esports students' sleep, nutritional and physical activity habits and the link to health and performance
Baumann, A., Mentzoni, R. A., Erevik, E., & Pallesen, S. (2022). A qualitative study on Norwegian esports students’ sleep, nutritional and physical activity habits and the link to health and performance. International Journal of Esports
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Physical Exercise and Performance in Esports Players: An Initial Systematic Review
McNulty, C., Jenny, S. E., Leis, O., Poulus, D., Sondergeld, P., & Nicholson, M. (2023). Physical Exercise and Performance in Esports Players: An Initial Systematic Review. Journal of Electronic Gaming and Esports.
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Paradoxical Effects of the Health Crisis within the Esports Industry: How French Esports Organizations Illuminate the Perceived Revenue Growth Façade
Besombes, N. & Jenny, S. E. (2023). Paradoxical Effects of the Health Crisis within the Esports Industry: How French Esports Organizations Illuminate the Perceived Revenue Growth Façade. Palgrave Macmillan.
A Bunch of Big Idiots Smack into Each Other” – A Mixed-Method Investigation of Learning Rugby through Video Gaming Compared to Traditional Instruction.
Jenny, S. E., & Pastore, R. (2023). A Bunch of Big Idiots Smack into Each Other” – A Mixed-Method Investigation of Learning Rugby through Video Gaming Compared to Traditional Instruction. Elsevier.
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Game on: A cross-sectional study on gamers’ mental health, Game patterns, physical activity, eating and sleeping habits
Catarina N. Matias, Joana Cardoso, Margarida L. Cavaca, Sofia Cardoso, Rita Giro, João Vaz, Pedro A. Couto, Artemisa Rocha Dores, Tiago B. Ferreira, G.M. Tinsley, Filipe J. Teixeira (2023). Game on: A cross-sectional study on gamers’ mental health, Game patterns, physical activity, eating and sleeping habits. Elsevier.
Catarina N. Matias, Joana Cardoso, Margarida L. Cavaca, Sofia Cardoso, Rita Giro, João Vaz, Pedro A. Couto, Artemisa Rocha Dores, Tiago B. Ferreira, G.M. Tinsley, Filipe J. Teixeira
The Truth about Esports during the Pandemic: Generalizable Economic Sustainability Lessons Learned in France
Besombes, N., & Jenny, S. E. (2022). The Truth about Esports during the Pandemic: Generalizable Economic Sustainability Lessons Learned in France. Jönköping University.
Physical Educators’ Exergaming Integration Experiences, Attitudes, and Self-Efficacy Beliefs
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Sport Video Gaming Verses Direct Instruction: Examining Sport Knowledge and Future Sport Intention
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Leveling Up Esports Health: Current Status and Call to Action
Schary, D. P., Jenny, S. E., & Koshy, A (2022). Leveling Up Esports Health: Current Status and Call to Action. International Journal of Esports.
Current Landscape of Higher Education Performance and Health-Related Esports Academic Programming
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Esports.edu: An Inventory and Analysis of Global Higher Education Esports Academic Programming and Curricula
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Towards a Framework to Support the Design of Esports Curricula in Higher Education
Scott, M. J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., Jenny, S., Miljanovic, M., Strange, M., Taipalus, T., & Williams, J. P. (2021). Towards a Framework to Support the Design of Esports Curricula in Higher Education. ACM Digital Library
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NCAA e-sports 20XX: an analysis of radical innovation adoption through firm collaboration
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Technology for Physical Educators, Health Educators, and Coaches: Enhancing Instruction, Assessment, Management, Professional Development, and Advocacy
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eSports Venues: A New Sport Business Opportunity
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Quantifying Physical Activity and Self-Determination towards Exercise among Esports Players
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Accessibility Technologies in Esports and Their Impact on Quality of Life in People with Physical Disabilities
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Zwift’s anti–doping policy: Is it open to cheating?
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Perceptions of Cheating and Doping in E-Cycling
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Career Opportunities and Threats in Esports
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Marketing im E-Sport. Das 4C Framework und Optionen zur Vermarktung in der Welt.
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Technological innovation and labor law. Beetween 'sport' and 'entertainment': the e-sports
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Strukturen und Facilities: Infrastruktur, Stakeholder, Ausstattung und Räumlichkeiten im elektronischen Sport
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Disability and Video Games Journalism: A Discourse Analysis of Accessibility and Gaming Culture
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Designing for Disability: Evaluating the State of Accessibility Design in Video Games
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Future design of accessibility in games: A design vocabulary
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“It’s Easier to Play Alone”: A Survey Study of Gaming With Disabilities
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Factors influencing the intentions of people with disabilities to participate in e-sports: An application of the theory of planned behavior
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Literacies at Play: Digital-age literacies in high school esports
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Fighting Corruption in Esports. Towards Good Governance in Light of Integrity, Transparency and Neutrality
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Chapter 31: Corporate social (ir-)responsibility - CSR in esports: a strategic bridge to sport for development?
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Recognizing Esports as a Sport from an Academic Perspective
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Analysis of the interactions among core stakeholders of the Olympic media ecosystem: conditions for a value creation proposition of the Olympic Virtual Series
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On the necessity for biomechanics research in esports
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A scoping review on physical literacy domains associated with participation in sports video games among youth and adolescence
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ESPORT: Electronic Sports Professionals Observations and Reflections on Training
Białecki, Andrzej & Xenopoulos, Peter & Dobrowolski, Pawel & Białecki, Robert & Gajewski, Jan. (2024). ESPORT: Electronic Sports Professionals Observations and Reflections on Training. Physical Culture and Sport Studies and Research. 10.2478/pcssr-2024-0021.
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MAINSTREAM MEDIA COVERAGE (UK) OF ESPORTS TOURNAMENT THE ‘EPREMIER LEAGUE’ FINALS 2019 AND 2021. A MIXED-METHODS STUDY
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Eine Einführung ins eSport-Recht - Kennzeichen der Branche und rechtliche Implikationen (An Introduction to Esports Law - Industry Characteristics and Legal Consequences)
Nothelfer, N., & Schlotthauer, P. (2024). Einführung ins eSport-Recht - Kennzeichen der Branche und rechtliche Implikationen. E-Sports-Management, 41-72.
Issues and Threats to the Integrity of Esports
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Entering Cheat Codes or to Play True: Where is Anti-Doping going within Esports?
Richardson, A. (2024). Entering Cheat Codes or to Play True: Where is Anti-Doping going within Esports? . International Journal of Esports, 1(1). Retrieved from https://www.ijesports.org/article/144/html
Nothelfer, N., & Seth E. Jenny, Seth E. & Besombes, N. (2024). Defining and Spelling Esports. Routledge Handbook of Esports, 6-18.
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Transitioning From Traditional Sport to Esport: Exploring Sport Psychology Practitioners’ Experiences
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Esports Training, Periodization, and Software—A Scoping Review
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Charting the Scientific Landscape of Esports
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The examination of the commitment to sports and athlete sleep behaviour of esports players
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The examination of relationship between e-sports players’ the athlete identities and effective communication levels
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Psychological Predictors of Long-term Esports Success: A Registered Report
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Les impacts des programmes de sports électroniques sur les joueurs (The impact of Esports programs on players)
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An 8-week physical exercise intervention for e'athletes improves physical performance rather than short-term esports performance parameters - a randomized controlled trial.
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The Intellectual Structure of Esports Research
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Exploring the Embodied Experience of Disabilities in eSports: A Study on First Person Shooters
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Introducing esports coaching to sport coaching (not as sport coaching)
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“I Don’t Believe Any Qualifications Are Required”: Exploring Global Stakeholders’ Perspectives Towards the Developmental Experiences of Esports Coaches
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Watson, M., Trotter, M. G., Laborde, S., & Leeder, T. M.
A Parallel Approach to Performance and Sport Psychology Work in Esports Teams
Watson, M., Abbott, C., & Pedraza-Ramirez, I. (2021). A Parallel Approach to Performance and Sport Psychology Work in Esports Teams. International Journal of Esports, 1(1). Retrieved from https://www.ijesports.org/article/52/html
Watson, M., Abbott, C., & Pedraza-Ramirez, I.
Perceptions of Effective Training Practices in League of Legends: A Qualitative Exploration
Abbott, C., Watson, M., & Birch, P. (2023). Perceptions of Effective Training Practices in League of Legends: A Qualitative Exploration. Journal of Electronic Gaming and Esports, 1(1), jege.2022-0011. Retrieved Jul 6, 2025, from https://doi.org/10.1123/jege.2022-0011
Esports Coaching: Applying a Constraints-Led Approach to Develop Team Coordination and Communication
Bubna, Kabir & Trotter, Michael & Watson, Matthew. (2024). Esports Coaching: Applying a Constraints-Led Approach to Develop Team Coordination and Communication. Case Studies in Sport and Exercise Psychology. 8. S1-9. 10.1123/cssep.2023-0022.
Case Studies in Sport and Exercise Psychology
Coaching and talent development in esports: a theoretical framework and suggestions for future research
Bubna K, Trotter MG, Watson M and Polman R (2023) Coaching and talent development in esports: a theoretical framework and suggestions for future research. Front. Psychol. 14:1191801. doi: 10.3389/fpsyg.2023.1191801
Bubna K, Trotter MG, Watson M and Polman R.
Kegelaers J, Trotter MG, Watson M, Pedraza-Ramirez I, Bonilla I, Wylleman P, Mairesse O and Van Heel M (2024) Promoting mental health in esports. Front. Psychol. 15:1342220. doi: 10.3389/fpsyg.2024.1342220
Kegelaers J, Trotter MG, Watson M, Pedraza-Ramirez I, Bonilla I, Wylleman P, Mairesse O and Van Heel M.