The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review
description: Chan, G., Huo, Y., Kelly, S., Leung, J., Tisdale, C., & Gullo, M. (2022). The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review. Computers in Human Behavior, 126, 106974.
creator: Chan, G., Huo, Y., Kelly, S., Leung, J., Tisdale, C., & Gullo, M.
publisher: Computers in Human Behavior
date: 2022
language: English
type: Journal Paper

The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review
description: Chan, G., Hupo, Y., Kelly, S., Leung, J., & Tisdale, C. (2021). The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review. Computers in Human Behavior, in press.
creator: Chan, G., Hupo, Y., Kelly, S., Leung, J., & Tisdale, C.
publisher: Computers in Human Behavior
date: 2021
language: English
type: Journal Paper

The impact of esports participation on the development of 21st century skills in youth: A systematic review
description: Zhong, Y., Guo, K., Su, J., & Chu, S. K. W. (2022). The impact of esports participation on the development of 21st century skills in youth: A systematic review. Computers & Education, 104640.
creator: Zhong, Y., Guo, K., Su, J., & Chu, S. K. W.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper

The Impact of eSports Performance and Social Interaction on eSports Online Viewership and Viewer Experience
description: Lai, W., Wang, W., & Li, F. (2022). The Impact of eSports Performance and Social Interaction on eSports Online Viewership and Viewer Experience.
creator: Lai, W., Wang, W., & Li, F.
publisher: WHICEB
date: 2022
language: English
type: Conference Paper

The impact of esports sponsorship on shareholder wealth: an event study
description: Ferreira, R. G. S. S. (2022). The impact of esports sponsorship on shareholder wealth: an event study (Doctoral dissertation).
creator: Ferreira, R. G. S. S.
publisher: Nova School of Business and Economics
date: 2022
language: English
type: Master Thesis

The Impact of Gaming on Fear of Missing Out: The Case of Bahcesehir University E-Sports Team.
description: Demir, A. (2022). The Impact of Gaming on Fear of Missing Out: The Case of Bahcesehir University E-Sports Team. International Education Studies, 15(2), 130-137.
creator: Demir, A.
publisher: International Education Studies
date: 2022
language: English
type: Journal Paper

The Impact of Leadership on Virtual Team Satisfaction and Viability: the Role of Performance Monitoring and Team Work Engagement
description: Zanin, N. (2018). The Impact of Leadership on Virtual Team Satisfaction and Viability: the Role of Performance Monitoring and Team Work Engagement (Master’s thesis). Universidade Católica Portuguesa.
creator: Zanin, N.
publisher: Universidade Católica Portuguesa
date: 2018
language: English
type: Dissertation

The impact of video games on the formation of eSports
description: Baltezarević, R., & Baltezarević, B. (2018). The impact of video games on the formation of eSports. Physical Education and Sport, 16(1), 137-147.
creator: Baltezarević, R., & Baltezarević, B.
publisher: Physical Education and Sport
date: 2018
language: English
type: Journal Paper

The impacts of game experience and fanwork creation on game loyalty: Mediation effect of perceived value
description: Cui, Y., Li, J., & Zhang, Y. (2022). The impacts of game experience and fanwork creation on game loyalty: Mediation effect of perceived value. Technological Forecasting and Social Change, 176, 121495.
creator: Cui, Y., Li, J., & Zhang, Y.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper

The impacts of live streaming and Twitch. tv on the video game industry
description: Johnson, M. R., & Woodcock, J. (2019). The impacts of live streaming and Twitch. tv on the video game industry. Media, Culture & Society, 41(5), 670-688.
creator: Johnson, M. R., & Woodcock, J.
publisher: Sage
date: 2019
language: English
type: Journal Paper

The imperative to be seen: The moral economy of celebrity video game streaming on Twitch. tv
description: Johnson, M. R., Carrigan, M., & Brock, T. (2019). The imperative to be seen: The moral economy of celebrity video game streaming on Twitch. tv. First Monday, 24(8).
creator: Johnson, M. R., Carrigan, M., & Brock, T.
publisher: First Monday
date: 2019
language: English
type: Journal Paper

The importance of communication in esports: an ethnographic interview with a Finnish Counter-Strike: Global Offensive team
description: Oksala, A. (2022). The importance of communication in esports: an ethnographic interview with a Finnish Counter-Strike: Global Offensive team.
creator: Oksala, A.
publisher: University of Oulu
date: 2022
language: English
type: Master Thesis

The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players
description: van Kempen, S. J., Van der Spek, E. D., & Wallner, G. (2022, October). The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players. In Entertainment Computing–ICEC 2022: 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1–3, 2022, Proceedings (pp. 283-295). Cham: Springer International Publishing.
creator: van Kempen, S. J., Van der Spek, E. D., & Wallner, G.
publisher: Springer International Publishing
date: 2022
language: English
type: Book

The incentive effects of tournaments and peer effects in team production: Evidence from esports
description: Mao, E. (2022). The incentive effects of tournaments and peer effects in team production: Evidence from esports. Journal of Sports Economics, 15270025221113033.
creator: Mao, E.
publisher: Journal of Sports Economics
date: 2022
language: English
type: Journal Paper

The ingredients of Twitch streaming: Affordances of game streams
description: Sjöblom, M., Törhönen, M., Hamari, J., & Macey, J. (2019). The ingredients of Twitch streaming: Affordances of game streams. Computers in Human Behavior, 92, 20-28.
creator: Sjöblom, M., Törhönen, M., Hamari, J., & Macey, J.
publisher: Elsevier
date: 2019
language: English
type: Journal Paper

The Intellectual Structure of Esports Research
description: The Intellectual Structure of Esports Research. (2024). Vallverdú V., Plaza-Navas M., Raya J., Torres-Prunonosa J. Entertainment Computing. https://doi.org/10.1016/j.entcom.2023.100628.
creator: Vallverdú V., Plaza-Navas M., Raya J., Torres-Prunonosa J.
publisher: Entertainment Computing
date: 2024
language: English
type: Journal Paper

The Intercultural Challenge of Building the European eSports League
description: Stein, V., & Scholz, T. M. (2016). The Intercultural Challenge of Building the European eSports League. In C. Barmeyer & P. Franklin (Eds.), Case Studies in Intercultural Management: Achieving Synergy from Diversity (pp. 80-94). London: Palgrave.
creator: Stein, V., & Scholz, T. M.
publisher: Palgrave
date: 2016
language: English
type: Book Chapter

The Irish Scene - Seeds of Change
description: O'Beirne, M. (2010). The Irish Scene - Seeds of Change. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 71–76). Norderstedt: Books on Demand GmbH.
creator: O'Beirne, M.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

The Issue of “Deep Control” in Professional E-Sports – A Critical Analysis of Intellectual Property Structures in Electronic Gaming
description: Harttung, J. (2015). The Issue of “Deep Control” in Professional E-Sports – A Critical Analysis of Intellectual Property Structures in Electronic Gaming. Master’s Thesis. University of Toronto, Toronto.
creator: Harttung, J.
publisher: University of Toronto
date: 2015
language: English
type: Dissertation

The Key to Key Presses: eSports Game Input Streaming and Copyright Protection
description: Kelly, S. M., & Sigmon, K. A. (2018). The Key to Key Presses: eSports Game Input Streaming and Copyright Protection. Interact Entertain Law Review, 1(1), 2–16.
creator: Kelly, S. M., & Sigmon, K. A.
publisher: Interact Entertain Law Review
date: 2018
language: English
type: Journal Paper

The Korean Online Game Wave – Development Within the Experience Economy
description: Ström, P., & Ernkvist, M. (2018). The Korean Online Game Wave – Development Within the Experience Economy. In A. Scupola & L. Fuglsang (Eds.), Services, Experiences and Innovation – Integrating and Extending Research (pp. 316-334). Cheltenham: Edward Elgar Publishing Limited.
creator: Ström, P., & Ernkvist, M.
publisher: Edward Elgar Publishing
date: 2018
language: English
type: Book Chapter

The Korean Wave: Evolution, Fandom and Transnationality.
description: Yoon, T.-J., & Jin, D. Y. (2017). The Korean Wave: Evolution, Fandom and Transnationality. Latham, Lexington Books.
creator: Yoon, T.-J., & Jin, D. Y.
publisher: Lexington Books
date: 2017
language: English
type: Book

The League of Legends Experience: A Year Inside The Wild, Wonderful, Riotous World Of The Planet's Most Popular eSport
description: Goldberg, H. (2015). The League of Legends Experience: A Year Inside The Wild, Wonderful, Riotous World Of The Planet's Most Popular eSport. Harold Goldberg Publishing.
creator: Goldberg, H.
publisher: Harold Goldberg Publishing
date: 2015
language: English
type: Book

The Legal Status of Video Games: Comparative Analysis in National Approaches
description: Abrams, M. S. (2013). The Legal Status of Video Games: Comparative Analysis in National Approaches. WIPO Working Paper.
creator: Abrams, M. S.
publisher: WIPO Working Paper
date: 2013
language: English
type: Working Paper

The Lessons eSports Should Learn From The Recession
description: Messier, M.-A. (2011). The Lessons eSports Should Learn From The Recession. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 54–61). Norderstedt: Books on Demand GmbH.
creator: Messier, M.-A.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

The Link Between Battle Royale Games and Aggressive Feelings, Addiction, and Sense of Underachievement: Exploring eSports-Related Genres
description: Ohno, S. (2021). The Link Between Battle Royale Games and Aggressive Feelings, Addiction, and Sense of Underachievement: Exploring eSports-Related Genres. International Journal of Mental Health and Addiction, https://doi.org/10.1007/s11469-021-00488-0.
creator: Ohno, S.
publisher: International Journal of Mental Health and Addiction
date: 2021
language: English
type: Journal Paper

The link between battle royale games and aggressive feelings, addiction, and sense of underachievement: Exploring esports-related genres
description: Ohno, S. (2022). The link between battle royale games and aggressive feelings, addiction, and sense of underachievement: Exploring esports-related genres. International Journal of Mental Health and Addiction, 20(3), 1873-1881.
creator: Ohno, S.
publisher: International Journal of Mental Health and Addiction
date: 2022
language: English
type: Journal Paper

The literacies of a competitive esports team: Livestreaming, vods, and mods
description: Gerber, H. R. (2022). The literacies of a competitive esports team: Livestreaming, vods, and mods. L1-Educational Studies in Language and Literature, 1-25.
creator: Gerber, H. R.
publisher: L1-Educational Studies in Language and Literature
date: 2022
language: English
type: Journal Paper

The LoP Game: BigMac versus Fortnite
description: Stadtmann, G., Pierdzioch, C., & Schöber, T. (2020). The LoP Game: BigMac versus Fortnite. Economics Bulletin.
creator: Stadtmann, G., Pierdzioch, C., & Schöber, T.
date: 2020
language: English
type: Working Paper

The Mediating Effect of Motivations Between Psychiatric Distress and Gaming Disorder Among eSport Gamers and Recreational Gamers
description: Bányai, F., Griffiths, M. D., Demetrovics, Z., & Király, O. (2019). The Mediating Effect of Motivations Between Psychiatric Distress and Gaming Disorder Among eSport Gamers and Recreational Gamers. Comprehensive Psychatry, 94, 1-8.
creator: Bányai, F., Griffiths, M. D., Demetrovics, Z., & Király, O.
publisher: Comprehensive Psychiatry
date: 2019
language: English
type: Journal Paper

The modem nation: A first study on Twitch. tv social structure and player/game relationships
description: Churchill, B. C., & Xu, W. (2016). The modem nation: A first study on Twitch. tv social structure and player/game relationships. In 2016 IEEE international conferences on big data and cloud computing (BDCloud), social computing and networking (SocialCom), sustainable computing and communications (SustainCom)(BDCloud-SocialCom-SustainCom) (pp. 223-228). IEEE.
creator: Churchill, B. C., & Xu, W.
publisher: IEEE
date: 2016
language: English
type: Conference Paper

The Modern Nerd's Guide to Esports
description: Jankowski, M. (2018). The Modern Nerd's Guide to Esports. Gareth Stevens Publishing.
creator: Jankowski, M.
publisher: Gareth Stevens Publishing
date: 2018
language: English
type: Book

The Motivations of a Video Game Streamers and their Viewers
description: Schofield, D., & LeDone, R. (2019). The Motivations of a Video Game Streamers and their Viewers. Screen Thought, 3(1), 1-14.
creator: Schofield, D., & LeDone, R.
publisher: Academia
date: 2019
language: English
type: Journal Paper
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The New Frontiert of Esports and Gaming: A Scoping Meta-Review of Health Impacts and Research Agenda
description: Kelly, S., & Leung, J. (2021). The New Frontiert of Esports and Gaming: A Scoping Meta-Review of Health Impacts and Research Agenda. Frontiers in Sports and Active Living, https://doi.org/10.3389/fspor.2021.640362
creator: Kelly, S., & Leung, J.
publisher: Frontiers in Sports and Active Living
date: 2021
language: English
type: Journal Paper

The Next Best Thing: How Media Dependency and Uses and Gratifications Inform Esport Fandom During the COVID-19 Pandemic
description: Billings, A., & Mikkilineni, S. D. (2022). The Next Best Thing: How Media Dependency and Uses and Gratifications Inform Esport Fandom During the COVID-19 Pandemic. American Behavioral Scientist, 00027642221118277.
creator: Billings, A., & Mikkilineni, S. D.
publisher: American Behavioral Scientist
date: 2022
language: English
type: Journal Paper

The Olympic Movement and esports governance: Finding the right way of cooperating for diversity, equity, and inclusion
description: Abanazir, C. (2022). The Olympic Movement and esports governance: Finding the right way of cooperating for diversity, equity, and inclusion. In Social Issues in Esports (pp. 148-162). Routledge.
creator: Abanazir, C.
publisher: Book Chapter
date: 2022
language: English
type: Journal Paper

The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape
description: Ahn, J., Collis, W., & Jenny, S. (2020). The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape. International Journal of Esports, 1(1). Retrieved from https://ijesports.org/article/15/html
creator: Ahn, J., Collis, W., & Jenny, S.
publisher: International Journal of Esports
date: 2020
language: English
type: Journal Paper

The Origins of Esports Scholarship - A Group Interview
description: Partin, W. C., & Howard, M. J. (2021). The Origins of Esports Scholarship - A Group Interview. ROMchip, 3(1).
creator: Partin, W. C., & Howard, M. J.
publisher: ROMchip
date: 2021
language: English
type: Journal Paper

The Perception of eSports - Mainstream Culture, Real Sport and Marketisation
description: Franke, T. (2015). The Perception of eSports - Mainstream Culture, Real Sport and Marketisation. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 111–144). Norderstedt: Books on Demand GmbH.
creator: Franke, T.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

The Perception of eSports – Mainstream Culture, Real Sport and Marketisation
description: Franke, T. (2015). The Perception of eSports – Mainstream Culture, Real Sport and Marketisation. In Hiltscher, J., & Scholz, T. M. (Eds.). eSports Yearbook 2013/14 (pp. 111-144). Norderstedt: Books on Demand GmbH.
creator: Franke, T.
publisher: Book on Demand
date: 2015
language: English
type: Book Chapter

The Play of Champions: Toward a Theory of Skill in eSport
description: Larsen, L. J. (2020). The Play of Champions: Toward a Theory of Skill in eSport. Sport, Ethics and Philosophy, published online before print.
creator: Larsen, L. J.
publisher: Sport, Ethics and Philosophy
date: 2020
language: English
type: Journal Paper

The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch
description: Blom, J. (2022) The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch. Modes of Esports Engagement in Overwatch, 49.
creator: Blom, J.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book Chapter

The Politics of Online Gaming
description: Jin, D. Y., & Chee, F. (2009). The Politics of Online Gaming. In L. Hjorth & D. Chan (Eds.), Gaming Cultures and Place in Asia- Pacific (pp. 19-38)., New York, NY: Routledge
creator: Jin, D. Y., & Chee, F.
publisher: Routledge
date: 2009
language: English
type: Book Chapter

The politics of user-platform relationships: Co-scripting live-streaming on Twitch. tv
description: Ask, K., Spilker, H. S., & Hansen, M. (2019). The politics of user-platform relationships: Co-scripting live-streaming on Twitch.tv. First Monday, 24(7).
creator: Ask, K., Spilker, H. S., & Hansen, M.
publisher: First Monday
date: 2019
language: English
type: Journal Paper

The Potential of Game-based Digital Biomarkers for Modeling Mental Health
description: Mandryk, R. L., & Birk, M. V. (2019). The Potential of Game-based Digital Biomarkers for Modeling Mental Health. JMIR Mental Health, 6(4).
creator: Mandryk, R. L., & Birk, M. V.
publisher: JMIR Mental Health
date: 2019
language: English
type: Journal Paper

The Potential of Physiological Monitoring Technologies in Esports
description: Koshy, A., & Koshy, G. M. (2020). The Potential of Physiological Monitoring Technologies in Esports. International Journal of Esports, 1(1). Retrieved from https://ijesports.org/article/22/html
creator: Koshy, A., & Koshy, G. M.
publisher: International Journal of Esports
date: 2020
language: English
type: Journal Paper

The Power of Videogame Publishers as a Threat to eSports Sponsors
description: Freitas, B. D. A., Contreras-Espinosa, R. S., & Correia, P. Á. P. (2021). The Power of Videogame Publishers as a Threat to eSports Sponsors. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 42-53). Norderstedt: Books on Demand.
creator: Freitas, B. D. A., Contreras-Espinosa, R. S., & Correia, P. Á. P.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

The Present Situation and Development Trend of E-sports Games in China
description: Dongsheng, Y., Xiaohang, Y., & Daofeng, K. (2011). The Present Situation and Development Trend of E-sports Games in China. In IEEE Future Computer Science and Education Proceedings (pp. 384–386). Piscataway, NJ: IEEE.
creator: Dongsheng, Y., Xiaohang, Y., & Daofeng, K.
publisher: IEEE Future Computer Science and Education
date: 2011
language: English
type: Conference Paper

The Principles of Esports Engagement: A Universal Code of Conduct
description: Tseng, Y.-S. (2020). The Principles of Esports Engagement: A Universal Code of Conduct. Journal of Intellectual Property Law, 27(2), 209-250.
creator: Tseng, Y.-S.
publisher: Journal of Intellectual Property Law
date: 2020
language: English
type: Journal Paper

The Problematic Coexistence of Internet Gaming Disorder and eSports
description: Nielsen, R. K. L., & Karhulahti, V. M. (2017). The Problematic Coexistence of Internet Gaming Disorder and eSports. In Proceedings of the 12th International Conference on the Foundations of Digital Games (p. 52). ACM.
creator: Nielsen, R. K. L., & Karhulahti, V. M.
publisher: International Conference on the Foundations of Digital Games
date: 2017
language: English
type: Conference Paper

The Psycho-social Work Environment of e-Sport Professionals: Applying the Job Demands-resources Theory to Pro-players
description: Jonsson, J. (2018). The Psycho-social Work Environment of e-Sport Professionals: Applying the Job Demands-resources Theory to Pro-players. Master’s thesis. University of Umea, Umea.
creator: Jonsson, J.
publisher: University of Umea
date: 2018
language: English
type: Dissertation

The Psychology of Esports: A Systematic Literature Review
description: Bányai, F., Griffiths, M. D., Király, O., & Demetrovics, Z. (2018). The Psychology of Esports: A Systematic Literature Review. Journal of Gambling Studies, 35, 351-365.
creator: Bányai, F., Griffiths, M. D., Király, O., & Demetrovics, Z.
publisher: Journal of Gambling Studies
date: 2018
language: English
type: Journal Paper

The Psychosocial Impact of Professional Gambling, Professional Video Gaming & eSports
description: Griffiths, M. D. (2017). The Psychosocial Impact of Professional Gambling, Professional Video Gaming & eSports. Casino & Gaming International, 28, 59-63.
creator: Griffiths, M. D.
publisher: Casino & Gaming International
date: 2017
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type: Journal Paper

The Rapid Growth of E-Sports and the Lagging Law
description: Kesselman, M.-S. (2014). The Rapid Growth of E-Sports and the Lagging Law. The Journal of High Technology Law, November 4.
creator: Kesselman, M.-S.
publisher: The Journal of High Technology Law
date: 2014
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The relationship among gameplay self-efficacy, competition anxiety, and the performance of eSports players
description: Wang, C. M., Hong, J. C., Ye, J. H., & Ye, J. N. (2022). The relationship among gameplay self-efficacy, competition anxiety, and the performance of eSports players. Entertainment Computing, 42, 100489.
creator: Wang, C. M., Hong, J. C., Ye, J. H., & Ye, J. N.
publisher: Entertainment Computing
date: 2022
language: English
type: Journal Paper

The Relationship Between Basic Needs Satisfaction, Self-determined Motivation, and Burnout in Korean Esports Players
description: Hong, H. J., Wilkinson, G., & Rocha, C. M. (2022). The Relationship Between Basic Needs Satisfaction, Self-determined Motivation, and Burnout in Korean Esports Players. Journal of Gambling Studies, 1-16.
creator: Hong, H. J., Wilkinson, G., & Rocha, C. M.
publisher: Journal of Gambling Studies
date: 2022
language: English
type: Journal Paper

The Relationship between E-Sports Viewing Motives and Satisfaction: The Case of League of Legends
description: Lee, S., An, J., & Lee, J. (2014). The Relationship between E-Sports Viewing Motives and Satisfaction: The Case of League of Legends. In J. Strouhal (Ed.), Proceedings of International Conference on Business, Management & Corporate Social Responsibility (pp. 33–36). Batam, Indonesia: ICEHM.
creator: Lee, S., An, J., & Lee, J.
publisher: International Conference on Business, Management & Corporate Social Responsibility
date: 2014
language: English
type: Conference Paper

The Relationship Between Real Sports and Digital Adaptation in e-Sport Gaming
description: Hebbel-Seeger, A. (2012). The Relationship Between Real Sports and Digital Adaptation in e-Sport Gaming. International Journal of Sports Marketing and Sponsorship, 13(2), 43 – 54.
creator: Hebbel-Seeger, A.
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date: 2012
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The Relationship Between the Quantity of Practice and In-Game Performance During Practice with Tournament Performance in Esports: An Eight-Week Study.
description: Pluss, M. A., Novak, A. R., Bennett, K. J. M., Panchuk, D., Coutts, A. J., & Fransen, J. (2021). The Relationship Between the Quantity of Practice and In-Game Performance During Practice with Tournament Performance in Esports: An Eight-Week Study. The Journal of Sport and Exercise Science, 5(1), 69-76.
creator: Pluss, M. A., Novak, A. R., Bennett, K. J. M., Panchuk, D., Coutts, A. J., & Fransen, J.
publisher: The Journal of Sport and Exercise Science
date: 2021
language: English
type: Journal Paper

The reliability and validity of mobalytics proving ground as a perceptual-motor skill assessment for esports
description: Pluss, M. A., Novak, A. R., Bennett, K. J., Panchuk, D., Coutts, A. J., & Fransen, J. (2022). The reliability and validity of mobalytics proving ground as a perceptual-motor skill assessment for esports. International Journal of Sports Science & Coaching, 17479541221086793.
creator: Pluss, M. A., Novak, A. R., Bennett, K. J., Panchuk, D., Coutts, A. J., & Fransen, J.
publisher: International Journal of Sports Science & Coaching
date: 2022
language: English
type: Journal Paper

The representation of women in Hearthstone esports
description: Sjoberg, E., & Wilner, R. (2022). The representation of women in Hearthstone esports. In Social Issues in Esports (pp. 31-45). Routledge.
creator: Sjoberg, E., & Wilner, R.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

The Revolution of StarCraft Network Traffic
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creator: Lee, C.
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type: Working Paper

The rise of digital advertising in eSports: A case study on Twitch
description: Singh, A. (2022). The rise of digital advertising in eSports: A case study on Twitch (Doctoral dissertation, The IIE).
creator: Singh, A.
publisher: Independent Institute of Education: Vega School for Research
date: 2022
language: English
type: Bachelor Thesis

The Rise of E-Sports and Potential for Post-COVID Continued Growth
description: Kim, Y. H., Nauright, J., & Suveatwatanakul, C. (2020). The Rise of E-Sports and Potential for Post-COVID Continued Growth. Sport in Society, published online before print.
creator: Kim, Y. H., Nauright, J., & Suveatwatanakul, C.
publisher: Sport in Society
date: 2020
language: English
type: Journal Paper

The Rise of Esports
description: Hamilton, J. (2019). The Rise of Esports. ITNOW, 61(3), 28-29.
creator: Hamilton, J.
publisher: ITNOW
date: 2019
language: English
type: Journal Paper

The Rise of eSports: Insights Into the Perceived Benefits and Risks for College Students
description: Delello, J. A., McWhorter, R. R., Roberts, P., Dockery, H. S., De Giuseppe, T., & Corona, F. (2021). The Rise of eSports: Insights Into the Perceived Benefits and Risks for College Students. International Journal of eSports Research (IJER), 1(1), 1-19.
creator: Delello, J. A., McWhorter, R. R., Roberts, P., Dockery, H. S., De Giuseppe, T., & Corona, F.
publisher: International Journal of eSports Research
date: 2021
language: English
type: Journal Paper

The Rise of Massive Multiplayer Online Games, Esports, and Game Live Streaming. An Interview with T. L. Taylor
description: American Journal of Play. (2020). The Rise of Massive Multiplayer Online Games, Esports, and Game Live Streaming. An Interview with T. L. Taylor. American Journal of Play, 12(2), 107-116.
creator: American Journal of Play
publisher: American Journal of Play
date: 2020
language: English
type: Journal Paper

The Rise of Video-Game Live Streaming: Motivations and Forms of Viewer Engagement
description: El Afi, F., & Ouiddad, S. (2021). The Rise of Video-Game Live Streaming: Motivations and Forms of Viewer Engagement. In International Conference on Human-Computer Interaction (pp. 156-163). Springer, Cham.
creator: El Afi, F., & Ouiddad, S.
publisher: International Conference on Human-Computer Interaction
date: 2021
language: English
type: Conference Paper

The Rise PUBG and the Martketing Strategies behind its Success
description: Dagdee, P., & Philip, L. (2019). The Rise PUBG and the Martketing Strategies behind its Success. International Journal of Scientific Research and Review, 7(3), 1009-1021.
creator: Dagdee, P., & Philip, L.
publisher: International Journal of Scientific Research and Review
date: 2019
language: English
type: Journal Paper

The Rising World of e-Sports: The Revelation of the Unknown World of e-Sports and its Influences on the Western Society
description: Soumokil, G. (2009). The Rising World of e-Sports: The Revelation of the Unknown World of e-Sports and its Influences on the Western Society. Facta Universitas. Series: Physical Education and Sport, 16(1), 137-147.
creator: Soumokil, G.
publisher: Facta Universitas. Series: Physical Education and Sport
date: 2018
language: English
type: Journal Paper

The Road Ahead: Understanding eSports for Planning the Future
description: Hiltscher, J., & Scholz, T. M. (2019). The Road Ahead: Understanding eSports for Planning the Future. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 7–8). Norderstedt: Books on Demand GmbH.
creator: Hiltscher, J., & Scholz, T. M.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

The Role of Breakthrough Technologies in the Growth of Esports
description: Marques, N. (2019). The Role of Breakthrough Technologies in the Growth of Esports. IEEE Potentials May/June, 24-26.
creator: Marques, N.
publisher: IEEE Potentials
date: 2019
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type: Journal Paper

The Role of Emotions in Esports Performance
description: Behnke, M., Gross, J. J., & Kaczmarek, L. D. (2020). The Role of Emotions in Esports Performance. Emotion.
creator: Behnke, M., Gross, J. J., & Kaczmarek, L. D.
publisher: Emotion
date: 2020
language: English
type: Journal Paper

The role of emotions in esports performance
description: Behnke, M., Gross, J. J., & Kaczmarek, L. D. (2020). The role of emotions in esports performance. Emotion. Published online.
creator: Behnke, M., Gross, J. J., & Kaczmarek, L. D.
publisher: Emotion
date: 2020
language: English
type: Journal Paper

The Role of Esports Events in the Tourism Industry: The Cases of Spain and Argentina
description: Becka, L., Antón, M., & Barrios, D. E. (2021). The Role of Esports Events in the Tourism Industry: The Cases of Spain and Argentina. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 348-370). IGI Global.
creator: Becka, L., Antón, M., & Barrios, D. E.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

The Role of Esports Organisations in Accessibility for Disability Players
description: Dinansyah, F., Tjokrodinata, C., & Bangun, C. R. A. (2022). The Role of Esports Organisations in Accessibility for Disability Players. Ultimacomm: Jurnal Ilmu Komunikasi, 14(1), 67-79.
creator: Dinansyah, F., Tjokrodinata, C., & Bangun, C. R. A.
publisher: Ultimacomm: Jurnal Ilmu Komunikasi
date: 2022
language: English
type: Journal Paper

The Role of Experience, Perceived Match Importance, and Anxiety on Cortisol Response in an Official Esports Competition
description: Mendoza, G., Clemente-Suaréz, V. J., Alvero-Cruz, J. R., Rivilla, I., García-Romero, J., Fernández-Navas, M., de Albornoz-Gil, M. C., & Jiménez, M. (2021). The Role of Experience, Perceived Match Importance, and Anxiety on Cortisol Response in an Official Esports Competition. Environmental Research and Public Health, 18, 2893.
creator: Mendoza, G., Clemente-Suaréz, V. J., Alvero-Cruz, J. R., Rivilla, I., García-Romero, J., Fernández-Navas, M., de Albornoz-Gil, M. C., & Jiménez, M.
publisher: Environmental Research and Public Health
date: 2021
language: English
type: Journal Paper

The role of family intimacy in playing collaborative e-sports with a Switch device to predict the experience of flow and anxiety during COVID-19 lockdown
description: Hong, J. C., Juan, H. C., & Hung, W. C. (2022). The role of family intimacy in playing collaborative e-sports with a Switch device to predict the experience of flow and anxiety during COVID-19 lockdown. Computers in Human Behavior, 132, 107244.
creator: Hong, J. C., Juan, H. C., & Hung, W. C.
publisher: Computers in Human Behavior
date: 2022
language: English
type: Journal Paper

The Role of Gender in Chinese eSports Culture: An Empirical Research of Women's Participation in eSports in China
description: Peng, Y. (2021). The Role of Gender in Chinese eSports Culture: An Empirical Research of Women's Participation in eSports in China (Doctoral dissertation). University of Glasgow, Glasgow.
creator: Peng, Y.
publisher: University of Glasgow
date: 2021
language: English
type: Dissertation

The role of Twitch betting on gambling behaviours amongst esport spectators
description: Thompson, J. (2022). The role of Twitch betting on gambling behaviours amongst esport spectators.
creator: Thompson, J.
publisher: Proceedings of the European Marketing Academy (EMAC) 2022
date: 2022
language: English
type: Conference Paper

The Self-critical Politics of Play: Politics as Autotelic
description: Engel, L. B. (2014). The Self-critical Politics of Play: Politics as Autotelic. Master’s thesis. Macquarie University, Sydney.
creator: Engel, L. B.
publisher: Macquarie University
date: 2014
language: English
type: Dissertation

The show must go on: Why Korea lost its first-mover advantage in Esports and how it can become a major player again
description: Kim, H. M., & Kim, S. (2022). The show must go on: Why Korea lost its first-mover advantage in Esports and how it can become a major player again. Technological Forecasting and Social Change, 179, 121649.
creator: Kim, H. M., & Kim, S.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper

The Skillful Work of Play in Counter-Strike
description: Reeves, S., Laurier, E., & Brown, B. (2006). The Skillful Work of Play in Counter-Strike. In F. Beau (Ed.), Culture d’univers, Limoges, Fyp editions, 130-140.
creator: Reeves, S., Laurier, E., & Brown, B.
publisher: Fyp editions
date: 2006
language: English
type: Book Chapter

The Social Context of the Benefits Achieved in eSport
description: Huk, T. (2019). The Social Context of the Benefits Achieved in eSport. The New Educational Review, 55, 160-169.
creator: Huk, T.
publisher: The New Educational Review
date: 2019
language: English
type: Journal Paper

The Social Media Impact of Esports: The Case of Esports on Facebook
description: Novelo, R. A. L., Frías, J. Á. G., Barredo-Ibáñez, D., & López-López, P. C. (2022). The Social Media Impact of Esports: The Case of Esports on Facebook. In Esports and the Media (pp. 19-32). Routledge.
creator: Novelo, R. A. L., Frías, J. Á. G., Barredo-Ibáñez, D., & López-López, P. C.
publisher: Routledge
date: 2022
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type: Book Chapter

The Social Roles of Bots: Situating Bots in Discussions in Online Communities
description: Seering, J., Flores, J. P., Savage, S., & Hammer, J. (2018). The social roles of bots: evaluating impact of bots on discussions in online communities. Proceedings of the ACM on Human-Computer Interaction, 2(CSCW), 1-29.
creator: Seering, J., Flores, J. P., Savage, S., & Hammer, J.
publisher: ACM on Human-Computer Interaction
date: 2018
language: English
type: Conference Paper

The Social Side of Gaming. How Online Computer Games Creates Online and Offline Social Support
description: Trepte, S., Reinecke, L., & Jüchems, K. (2012). The Social Side of Gaming. How Online Computer Games Creates Online and Offline Social Support. Computers in Human Behavior, 28, 83.
creator: Trepte, S., Reinecke, L., & Jüchems, K.
publisher: Computers in Human Behavior
date: 2012
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type: Journal Paper

The Sport of the Digital World: E-Sports
description: ŞAHİN, A., KARAKAYA, Y. E., & ÖZKAL, M. C. (2022). The Sport of the Digital World: E-Sports. Anatolia Sport Research, 3(2), 1-8.
creator: ŞAHİN, A., KARAKAYA, Y. E., & ÖZKAL, M. C.
publisher: Anatolia Sport Research
date: 2022
language: English
type: Journal Paper

The State of Play of Team Fortress 2 - A Underdog Story
description: Harris, H. (2012). The State of Play of Team Fortress 2 - A Underdog Story. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2011/12 (pp. 35–58). Norderstedt: Books on Demand GmbH.
creator: Harris, H.
publisher: Books on Demand GmbH
date: 2012
language: English
type: Book Chapter

The strategic advantage of mature-stage firms: Digitalization and the diversification of professional sport into esports
description: Pizzo, A. D., Kunkel, T., Jones, G. J., Baker, B. J., & Funk, D. C. (2022). The strategic advantage of mature-stage firms: Digitalization and the diversification of professional sport into esports. Journal of Business Research, 139, 257-266.
creator: Pizzo, A. D., Kunkel, T., Jones, G. J., Baker, B. J., & Funk, D. C.
publisher: Journal of Business Research
date: 2022
language: English
type: Journal Paper

The structural characteristics of esports gaming and their behavioral implications for high engagement: A competition perspective and a cross-cultural examination.
description: Mao, E. (2021). The structural characteristics of esports gaming and their behavioral implications for high engagement: A competition perspective and a cross-cultural examination. Addictive Behaviors, 123.
creator: Mao, E.
publisher: Addictive Behaviors
date: 2021
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type: Journal Paper

The Structure of Performance and Training in Esports
description: Nagorsky, E., & Wiemeyer, J. (2020). The Structure of Performance and Training in Esports. PLOS ONE, 15(8).
creator: Nagorsky, E., & Wiemeyer, J.
publisher: PLOS ONE
date: 2020
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type: Journal Paper

The Talk of the Town: Community Perspectives on Loot Boxes
description: Macey J., Bujić M. (2022) The Talk of the Town: Community Perspectives on Loot Boxes. In: Ruotsalainen M., Törhönen M., Karhulahti VM. (eds) Modes of Esports Engagement in Overwatch. Palgrave Macmillan, Cham.
creator: Macey J., Bujić M.
publisher: Palgrave Macmillan
date: 2022
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type: Book Chapter

The Trials, Tribulations and Perseverance
description: Angel, G., & Ruiz, B. (2010). The Trials, Tribulations and Perseverance. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 67–70). Norderstedt: Books on Demand GmbH.
creator: Angel, G., & Ruiz, B.
publisher: Books on Demand GmbH.
date: 2010
language: English
type: Book Chapter

The Truth about Esports during the Pandemic: Generalizable Economic Sustainability Lessons Learned in France
description: Besombes, N., & Jenny, S. E. (2022). The Truth about Esports during the Pandemic: Generalizable Economic Sustainability Lessons Learned in France. Jönköping University.
creator: Besombes, N., & Jenny, S. E.
publisher: Jönköping University
date: 2022
language: English
type: Conference Papers

The Universality of Leadership Behaviors in Virtual Environments: A Case of Esports Players in Thailand
description: Nuangjumnong, T. (2015). The Universality of Leadership Behaviors in Virtual Environments: A Case of Esports Players in Thailand. Journal of the Graduate School of Asia-Pacific Studies, 30(3), 105–132.
creator: Nuangjumnong, T
publisher: Journal of the Graduate School of Asia-Pacific Studies
date: 2015
language: English
type: Journal Paper

The Use of Compression Stockings to Reduce Water Retention in the Legs During Gaming and Esports: Randomized Controlled Field Study
description: Schmidt, S. C. E., Sell, S., & Woll, A. (2022). The Use of Compression Stockings to Reduce Water Retention in the Legs During Gaming and Esports: Randomized Controlled Field Study. Interactive Journal of Medical Research, 11(2), e25886.
creator: Schmidt, S. C. E., Sell, S., & Woll, A.
publisher: Interactive Journal of Medical Research
date: 2022
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type: Journal Paper

The user-led disruption: self-(re) broadcasting at Justin. tv and elsewhere
description: Bruns, A. (2009). The user-led disruption: self-(re) broadcasting at Justin. tv and elsewhere. In Proceedings of the 7th European Conference on Interactive TV and Video (pp. 87-90).
creator: Bruns, A.
publisher: European Conference on Interactive TV and Video
date: 2009
language: English
type: Conference Paper

The Value of E-Sports Is in the Eye of the Beholder, But Can E-Sports Operators Influence What the Spectators See?
description: Jalonen, H. (2019). The Value of E-Sports Is in the Eye of the Beholder, But Can E-Sports Operators Influence What the Spectators See? Advances in Applied Sociology, 9, 306-329.
creator: Jalonen, H.
publisher: Advances in Applied Sociology
date: 2019
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type: Journal Paper

The Virtual Meets the Real in Sports World: Is There a Circular Effect Between Traditional Sports and eSports Fan Identification?
description: Cardoso, A., & Almeida, V. (2022). The Virtual Meets the Real in Sports World: Is There a Circular Effect Between Traditional Sports and eSports Fan Identification?. Brazilian Business Review.
creator: Cardoso, A., & Almeida, V.
publisher: Brazilian Business Review
date: 2022
language: English
type: Journal Paper