Player customization, competence and team discourse: exploring player identity (co)construction in Counter-Strike: Global Offensive.
description: Ståhl, M., Rusk, F. (2020). Player customization, competence and team discourse: exploring player identity (co)construction in Counter-Strike: Global Offensive. Game Studies 20(4).
creator: Ståhl, M., Rusk, F.
publisher: Game Studies
date: 2020
language: English
type: Journal Paper

The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences
description: Stahlke, S., Robb, J., & Mirza-Babei, P. (2018). The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences. International Journal of Gaming and Computer-Mediated Simulations, 10(1), 42-62.
creator: Stahlke, S., Robb, J., & Mirza-Babei, P.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2018
language: English
type: Journal Paper

Meeting in the Combat Zone: Online Multi-player Computer Games as Spaces for Social and Cultural Encounters
description: Stald, G. (2001). Meeting in the Combat Zone: Online Multi-player Computer Games as Spaces for Social and Cultural Encounters. In Proceedings of Association of Internet Researchers Conference, ed. Leslie Shade. Minneapolis, USA.
creator: Stald, G.
publisher: Association of Internet Researchers Conference
date: 2001
language: English
type: Conference Paper

Legitimizing and institutionalizing eSports in the NBA 2K League
description: Stauff, M., & Vogan, T. (2021). Legitimizing and institutionalizing eSports in the NBA 2K League. In M. L. Butterworth (Ed.), Communication and Sport (pp. 387-402). Berlin: de Gruyter.
creator: Stauff, M., & Vogan, T.
publisher: de Gruyter
date: 2021
language: English
type: Book Chapter

Indie Sports Games: Performance and Performativity
description: Stein, A. (2012). Indie Sports Games: Performance and Performativity. Loading… The Journal of the Canadian Game Studies Association, 7(11), 61-77.
creator: Stein, A.
publisher: Loading… The Journal of the Canadian Game Studies Association
date: 2012
language: English
type: Journal Paper

Who are Sports Gamers? A Large Scale Study of Sports Video Game Players
description: Stein, A., Mitgusch, K., & Consalvo, M. (2013). Who are Sports Gamers? A Large Scale Study of Sports Video Game Players. Convergence, 19(3), 345-363.
creator: Stein, A., Mitgusch, K., & Consalvo, M.
publisher: Convergence
date: 2013
language: English
type: Journal Paper

The Intercultural Challenge of Building the European eSports League
description: Stein, V., & Scholz, T. M. (2016). The Intercultural Challenge of Building the European eSports League. In C. Barmeyer & P. Franklin (Eds.), Case Studies in Intercultural Management: Achieving Synergy from Diversity (pp. 80-94). London: Palgrave.
creator: Stein, V., & Scholz, T. M.
publisher: Palgrave
date: 2016
language: English
type: Book Chapter

Sky is the Limit. Esports as Entrepreneurial Innovator for Media Management
description: Stein, V., & Scholz, T. M. (2016). Sky is the Limit. Esports as Entrepreneurial Innovator for Media Management. Interdisciplinarity in Social and Human Sciences, 5, 622-631.
creator: Stein, V., & Scholz, T. M.
publisher: Interdisciplinarity in Social and Human Sciences
date: 2016
language: English
type: Book Chapter

Teaching the Masses on Twitch: An Initial Exploration of Educational Live-Streaming
description: Steinbeck, H., Teusner, R., & Meinel, C. (2021). Teaching the Masses on Twitch: An Initial Exploration of Educational Live-Streaming. In Proceedings of the Eighth ACM Conference on Learning@ Scale (pp. 275-278).
creator: Steinbeck, H., Teusner, R., & Meinel, C.
publisher: ACM Conference on Learning@ Scale
date: 2021
language: English
type: Conference Paper

Lange Nacht der Computerspiele wieder digital–Gather. town macht‘s möglich
description: Steinbeißer, E., & Wolf, M. (2022). Lange Nacht der Computerspiele wieder digital–Gather. town macht‘s möglich. In Science MashUp: XR–Gesellschaft–Utopien (pp. 219-231). Springer VS, Wiesbaden.
creator: Steinbeißer, E., & Wolf, M.
publisher: Springer
date: 2022
language: German
type: Journal Paper

Esports Research: Critical, Empirical, and Historical Studies of Competitive Videogame Play
description: Steinkuehler, C. (2020). Esports Research: Critical, Empirical, and Historical Studies of Competitive Videogame Play. Games and Culture, 15(1), 3-8.
creator: Steinkuehler, C.
publisher: Games and Culture
date: 2020
language: English
type: Journal Paper

Do Others Understand Us? Fighting Game Community Member Perceptions of Others’ Views of the FGC
description: Steltenpohl, C. N., Reed, J., & Keys, C. B. (2018). Do Others Understand Us? Fighting Game Community Member Perceptions of Others’ Views of the FGC. Global Journal of Community Psychology Practice, 9(1), 1- 21.
creator: Steltenpohl, C. N., Reed, J., & Keys, C. B.
publisher: Global Journal of Community Psychology Practice
date: 2018
language: English
type: Journal Paper

Sensors and Game Synchronization for Data Analysis in eSports
description: Stepanov, A., Lange, A., Khromov, N., Korotin, A., Burnaev, E., & Somov, A. (2019). Sensors and Game Synchronization for Data Analysis in eSports. ArXiv.
creator: Stepanov, A., Lange, A., Khromov, N., Korotin, A., Burnaev, E., & Somov, A.
publisher: ArXiv
date: 2019
language: English
type: Working Paper

Balancing Intransitive Relationships in MOBA Games Using Deep Reinforcement Learning
description: Stephens, C., & Exton, C. (2020). Balancing Intransitive Relationships in MOBA Games Using Deep Reinforcement Learning. International Conferences Interfaces and Human Computer Interaction.
creator: Stephens, C., & Exton, C.
publisher: International Conferences on Interfaces and Human Computer Interaction
date: 2020
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type: Conference Paper

Esports is Expanding
description: Stevens, P. (2018). Esports is Expanding. TVB Europe, November/ December, 54-57.
creator: Stevens, P.
publisher: TVB Europe
date: 2018
language: English
type: Journal Paper

“Killerspiele” oder E-Sport
description: Stoll, A. (2009). “Killerspiele” oder E-Sport. vwh Verlag.
creator: Stoll, A.
publisher: vwh Verlag
date: 2009
language: German
type: Book

Killerspiele als Sportgerät? Zur Funktionalisierung von Gewalt im eSport
description: Stoll, A. (2010). Killerspiele als Sportgerät? Zur Funktionalisierung von Gewalt im eSport. AugenBlick. Marburger Hefte zur Medienwissenschaft, (46), 36-53.
creator: Stoll, A.
publisher: AugenBlick. Marburger Hefte zur Medienwissenschaft
date: 2010
language: German
type: Journal Paper

Female Teams im eSport: Re-Konstruktion der Kategorie Geschlecht
description: Streubel, A. (2010). Female Teams im eSport: Re-Konstruktion der Kategorie Geschlecht.
creator: Streubel, A.
date: 2010
language: German
type: Working Paper

Mapping Design Spaces for Audience Participation in Game Live Streaming
description: Striner, A., Webb, A. M., Hammer, J., & Cook, A. (2021). Mapping Design Spaces for Audience Participation in Game Live Streaming. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-15).
creator: Striner, A., Webb, A. M., Hammer, J., & Cook, A.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2021
language: English
type: Conference Paper

Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies
description: Stringfield, J. (2022). Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies.
creator: Stringfield, J.
publisher: Wiley
date: 2022
language: English
type: Book

The Korean Online Game Wave – Development Within the Experience Economy
description: Ström, P., & Ernkvist, M. (2018). The Korean Online Game Wave – Development Within the Experience Economy. In A. Scupola & L. Fuglsang (Eds.), Services, Experiences and Innovation – Integrating and Extending Research (pp. 316-334). Cheltenham: Edward Elgar Publishing Limited.
creator: Ström, P., & Ernkvist, M.
publisher: Edward Elgar Publishing
date: 2018
language: English
type: Book Chapter

Structure and Gaps of Esport Governance and Path for its Pursuit of Legitimacy Among Traditional Sports
description: Suarez, D. (2022). Structure and Gaps of Esport Governance and Path for its Pursuit of Legitimacy Among Traditional Sports.
creator: Suarez, D.
publisher: HAMK Häme University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

Success in eSports: Does Country Matter?
description: Parshakov, P., & Zavertiaeva, M. (2015). Success in eSports: Does Country Matter?
creator: Success in eSports: Does Country Matter?
date: 2015
language: English
type: Working Paper

Organizing and Governing Collegiate Esports
description: Suggs, D. W. (2022). Organizing and Governing Collegiate Esports. In Understanding Collegiate Esports (pp. 106-120). Routledge.
creator: Suggs, D. W.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

The Development of Sports. A Comparative Analysis of the Early Institutionalisation of Traditional Sports and E-sports
description: Summerley, R. (2020). The Development of Sports. A Comparative Analysis of the Early Institutionalisation of Traditional Sports and E-sports. Games and Culture, 15(1), 51-72.
creator: Summerley, R.
publisher: Games and Culture
date: 2020
language: English
type: Journal Paper

A Comparative Analysis of the Early Institutionalization of Traditional Sports and E-Sports.
description: Summerley, R. K. (2021). A Comparative Analysis of the Early Institutionalization of Traditional Sports and E-Sports. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Summerley, R. K.
publisher: Bloomsbury Academic
date: 2021
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type: Book Chapter

How live streaming influences purchase intentions in social commerce: An IT affordance perspective
description: Sun, Y., Shao, X., Li, X., Guo, Y., & Nie, K. (2019). How live streaming influences purchase intentions in social commerce: An IT affordance perspective. Electronic Commerce Research and Applications, 37, 100886.
creator: Sun, Y., Shao, X., Li, X., Guo, Y., & Nie, K.
publisher: Elsevier
date: 2019
language: English
type: Journal Paper

Interjection by Commentators in Identity V E-Sports Tournament
description: Surjadi, E. V., & Aryanto, B. (2022). Interjection by Commentators in Identity V E-Sports Tournament. Japanese Research on Linguistics, Literature, and Culture, 4(2), 104-113.
creator: Surjadi, E. V., & Aryanto, B.
publisher: Japanese Research on Linguistics, Literature, and Culture
date: 2022
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type: Journal Paper

Network Analysis of Player Transfers in Esports: The Case of Dota 2
description: Suschevskiy, V., & Marchenko, E. (2018). Network Analysis of Player Transfers in Esports: The Case of Dota 2. DGTS 2018: Digital Transformation and Global Society, 468–473.
creator: Suschevskiy, V., & Marchenko, E.
publisher: Digital Transformation and Global Society
date: 2018
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type: Conference Paper

Vođenje projekata u esport industriji
description: Šutalo, I. (2022). Vođenje projekata u esport industriji (Doctoral dissertation, University of Zagreb. Faculty of Economics and Business. Department of Informatics).
creator: Šutalo, I.
publisher: University of Zagreb
date: 2022
language: Krotian
type: Dissertation

eSport Building Design Role In Introducing Its Activities
description: Sutantio, Y. E., Poedjioetami, E., & Widjajanti, W. W. (2019). eSport Building Design Role In Introducing Its Activities. IPTEK Journal of Proceedings Series, (6).
creator: Sutantio, Y. E., Poedjioetami, E., & Widjajanti, W. W.
publisher: Journal of Proceedings Series
date: 2019
language: English
type: Journal Paper

Predicting Counter-Strike Game Outcomes with Machine Learning
description: Švec, O. (2022). Predicting Counter-Strike Game Outcomes with Machine Learning.
creator: Švec, O.
publisher: Czech Technical University in Prague
date: 2022
language: English
type: Bachelor Thesis

Mediatization of a Card Game: Magic: The Gathering, eSports, and Streaming
description: Svelch, J. (2019). Mediatization of a Card Game: Magic: The Gathering, eSports, and Streaming. Media, Culture & Society, 1-19.
creator: Svelch, J.
publisher: Media, Culture & Society
date: 2019
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type: Journal Paper

“Definitive playthrough”: Behind-the-scenes narratives in let’s plays and streaming content by video game voice actors
description: Švelch, J., & Švelch, J. (2020). “Definitive playthrough”: Behind-the-scenes narratives in let’s plays and streaming content by video game voice actors. New Media & Society, 1461444820971778.
creator: Švelch, J., & Švelch, J.
publisher: Sage
date: 2020
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type: Journal Paper

Poggers in the Chat: En kvalitativ analys av Twitch-chattens kommunikativa ritualer
description: Svensson, T., & Bucher, R. (2022). Poggers in the Chat: En kvalitativ analys av Twitch-chattens kommunikativa ritualer.
creator: Svensson, T., & Bucher, R.
publisher: None
date: 2022
language: Indonesian
type: Book

LAN Gaming Groups: Snapshots from an Australasian Case Study, 1999-2008
description: Swalwell, M. L. (2009). LAN Gaming Groups: Snapshots from an Australasian Case Study, 1999–2008. In L. Hjorth & D. Chan (Eds.), Gaming Cultures and Place in Asia-Pacific (pp. 117–136). Oxon, UK: Routledge
creator: Swalwell, M. L.
publisher: Routledge
date: 2009
language: English
type: Book Chapter

Esports Gambling: Market Structure and Biases
description: Sweeney, K., Tuttle, M. H., & Berg, M. D. (2019). Esports Gambling: Market Structure and Biases. Games and Culture, 1-27.
creator: Sweeney, K., Tuttle, M. H., & Berg, M. D.
publisher: Games and Culture
date: 2019
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type: Journal Paper

Working in Esports: Developing Team Cohesion
description: Swettenham, L., & Whitehead, A. (2022). Working in Esports: Developing Team Cohesion. Case Studies in Sport and Exercise Psychology, 6(1), 36-44.
creator: Swettenham, L., & Whitehead, A.
publisher: Case Studies in Sport and Exercise Psychology
date: 2022
language: English
type: Journal Paper
identifier: Case Studies in Sport and Exercise Psychology

Digital Arenas: The regulatory framework and other relevant issues on eSports online betting
description: Sykas, S. (2021). Digital Arenas: The regulatory framework and other relevant issues on eSports online betting. Homo Virtualis, 4(1). 10-16.
creator: Sykas, S.
publisher: Homo Virtualis
date: 2021
language: Greek
type: Journal Paper

hoorai's Most Valuable Asset
description: Syrota, L. (2010). hoorai's Most Valuable Asset. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 95–102). Norderstedt: Books on Demand GmbH.
creator: Syrota, L.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

From Addicts to Athletes: Participation in the Discursive Construction of Digital Games in Urban China
description: Szablewicz, M. (2011). From Addicts to Athletes: Participation in the Discursive Construction of Digital Games in Urban China. In Selected Papers of Internet Research, IR 12.0 conference.
creator: Szablewicz, M.
publisher: Internet Research Conference
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type: Conference Paper

A Realm of Mere Representation? ‘Live’ e-Sports Spectacles and the Crafting of China’s Digital Gaming Image
description: Szablewicz, M. (2016). A Realm of Mere Representation? ‘Live’ e-Sports Spectacles and the Crafting of China’s Digital Gaming Image. Games and Culture, 11(3), 256-274.
creator: Szablewicz, M.
publisher: Games and Culture
date: 2016
language: English
type: Journal Paper

Can Nutrients and Dietary Supplements Potentially Improve Cognitive Performance Also in Esports?
description: Szot, M., Karpęcka-Gałka, E., Dróżdż, R., & Frączek, B. (2022, January). Can Nutrients and Dietary Supplements Potentially Improve Cognitive Performance Also in Esports?. In Healthcare (Vol. 10, No. 2, p. 186). MDPI.
creator: Szot, M., Karpęcka-Gałka, E., Dróżdż, R., & Frączek, B.
publisher: Healthcare
date: 2022
language: English
type: Journal Paper

In Real Life
description: Tabak, L. (2014). In Real Life. Tuttle Publishing.
creator: Tabak, L.
publisher: Tuttle Publishing
date: 2014
language: English
type: Book

How to earn money in live streaming platforms?—A study of donation-based markets
description: Tang, M., & Huang, J. (2019). How to earn money in live streaming platforms?—A study of donation-based markets. In IEEE INFOCOM 2019-IEEE Conference on Computer Communications (pp. 1558-1566). IEEE.
creator: Tang, M., & Huang, J.
publisher: IEEE
date: 2019
language: English
type: Conference Paper

Gendered Esports: Predicting Why Men and Women Play and Watch Esports Games
description: Tang, T., Cooper, R., & Kucek, J. (2021). Gendered Esports: Predicting Why Men and Women Play and Watch Esports Games. Journal of Broadcasting & Electronic Media, https://doi.org/10.1080/08838151.2021.1958815.
creator: Tang, T., Cooper, R., & Kucek, J.
publisher: Journal of Broadcasting & Electronic Media
date: 2021
language: English
type: Journal Paper

Active Within Structures: Predictors of Esports Gameplay and Spectatorship
description: Tang, T., Kucek, J., & Toepfer, S. (2020). Active Within Structures: Predictors of Esports Gameplay and Spectatorship. Communication & Sport, 1-21.
creator: Tang, T., Kucek, J., & Toepfer, S.
publisher: Communication & Sport
date: 2020
language: English
type: Journal Paper

Understanding Esports from the Perspective of Team Dynamics
description: Tang, W. (2018). Understanding Esports from the Perspective of Team Dynamics. The Sport Journal, 21, published online 26 July.
creator: Tang, W.
publisher: The Sport Journal
date: 2018
language: English
type: Journal Paper

Kinaesthetic Masculinity and the Prehistory of Esports
description: Taylor, N. (2021). Kinaesthetic Masculinity and the Prehistory of Esports. ROMchip, 3(1).
creator: Taylor, N.
publisher: ROMchip
date: 2021
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type: Journal Paper

Where the Women are(n’t): Gender and a North American ‘Pro-gaming’ Scene
description: Taylor, N. T. (2009). Where the Women are(n’t): Gender and a North American ‘Pro-gaming’ Scene. In B. Atkins, H. Kennedy, & T. Krzywinska (Eds.), Breaking New Ground: Innovation in Games, Play, Practice and Theory: Proceedings of the 2009 Digital Games Research Association conference, London.
creator: Taylor, N. T.
publisher: DIGRA
date: 2009
language: English
type: Conference Paper

Power Play: Digital Gaming Goes Pro
description: Taylor, N. T. (2009). Power Play: Digital Gaming Goes Pro. Doctoral Dissertation. York University, Toronto.
creator: Taylor, N. T.
publisher: York University
date: 2009
language: English
type: Dissertation

Play Globally, Act Locally: The Standardization of Pro Halo 3 Gaming
description: Taylor, N. T. (2011). Play Globally, Act Locally: The Standardization of Pro Halo 3 Gaming. International Journal of Gender, Science and Technology, 3(1).
creator: Taylor, N. T.
publisher: International Journal of Gender, Science and Technology
date: 2011
language: English
type: Journal Paper

‘A Silent Team is a Dead Team‘: Communicative Norms in Team-based Halo 3 Play
description: Taylor, N. T. (2012). ‘A Silent Team is a Dead Team‘: Communicative Norms in Team-based Halo 3 Play. In G. Voorhees (Ed.), Guns, Grenades and Grunts: First Person Shooter Games. New York: Continuum.
creator: Taylor, N. T.
publisher: Continuum
date: 2012
language: English
type: Book Chapter

Play to the Camera: Video Ethnography, Spectatorship, and e-Sports
description: Taylor, N. T. (2016). Play to the Camera: Video Ethnography, Spectatorship, and e-Sports. Convergence, 22(2), 115-130.
creator: Taylor, N. T.
publisher: Convergence
date: 2016
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type: Journal Paper

Now You're Playing with Audience Power: The Work of Watching Games
description: Taylor, N. T. (2015). Now You're Playing with Audience Power: The Work of Watching Games. Critical Studies in Media Communication, 33(4), 293-307
creator: Taylor, N. T.
publisher: Critical Studies in Media Communication
date: 2016
language: English
type: Journal Paper

Outside the Lanes: Supporting a Non-normative League of Legends Community
description: Taylor, N., & Hammond, R. (2018). Outside the Lanes: Supporting a Non-normative League of Legends Community. In T. Harper, M. Blythe-Adams & N. Taylor (Eds.), Queer Studies/Game Studies: Playing Out Binaries. New York: Palgrave-Macmillan.
creator: Taylor, N., & Hammond, R.
publisher: Palgrave-Macmillan
date: 2018
language: English
type: Book Chapter

Gender and the Two-Tiered System of Collegiate Esports
description: Taylor, N., & Stout, B. (2020). Gender and the Two-Tiered System of Collegiate Esports. Critical Studies in Media Communication, published online before print.
creator: Taylor, N., & Stout, B.
publisher: Critical Studies in Media Communication
date: 2020
language: English
type: Journal Paper

Public Displays of Play: Studying Online Games in Physical Settings
description: Taylor, N., Jenson, J., de Castell, S., & Dilouya, B. (2014). Public Displays of Play: Studying Online Games in Physical Settings. Journal of Computer-Mediated Communication, 19(4), 763-779.
creator: Taylor, N., Jenson, J., de Castell, S., & Dilouya, B.
publisher: Journal of Computer-Mediated Communication
date: 2014
language: English
type: Journal Paper

Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause
description: Taylor, T. L. (2006). Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause. Games and Culture, 1(4), 318-337.
creator: Taylor, T. L.
publisher: Games and Culture
date: 2006
language: English
type: Journal Paper

Play Between Worlds: Exploring Online Game Culture
description: Taylor, T. L. (2006). Play Between Worlds: Exploring Online Game Culture. Cambridge, MA: MIT Press.
creator: Taylor, T. L.
publisher: MIT Press
date: 2006
language: English
type: Book

Raising the Stakes: The Professionalization of Computer Gaming
description: Taylor, T. L. (2012). Raising the Stakes: The Professionalization of Computer Gaming. Cambridge, MA: MIT Press.
creator: Taylor, T. L.
publisher: MIT Press
date: 2012
language: English
type: Book

Watch Me Play: Twitch and the Rise of Game Live Streaming
description: Taylor, T. L. (2018). Watch Me Play: Twitch and the Rise of Game Live Streaming. Princeton: Princeton University Press.
creator: Taylor, T. L.
publisher: Princeton
date: 2018
language: English
type: Book

This is How We Play it: What a Mega-LAN Can Teach Us About Games
description: Taylor, T. L., & Witkowski, E. (2010). This is How We Play it: What a Mega-LAN Can Teach Us About Games. In Y. Pisan (Ed.), Proceedings of the Fifth International Conference on the Foundations of Digital Game. Monterey, CA: ACM Press.
creator: Taylor, T. L., & Witkowski, E.
publisher: International Conference on the Foundations of Digital Game
date: 2010
language: English
type: Conference Paper

Perceived Impact of Collegiate Esports on Students and the College
description: Terranova, C. D. (2022). Perceived Impact of Collegiate Esports on Students and the College (Doctoral dissertation, Wilmington University (Delaware)).
creator: Terranova, C. D.
publisher: Wilmington University (Delaware)
date: 2022
language: English
type: Doctoral dissertation

Against All Odds: The Way To Victory
description: Teslenko, D. (2020). Against All Odds: The Way To Victory. Independently published.
creator: Teslenko, D.
publisher: Independently published
date: 2020
language: English
type: Book

Designing user interface for facilitating live editing in streaming
description: Tharatipyakul, A., Li, J., & Cesar, P. (2020). Designing user interface for facilitating live editing in streaming. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-8).
creator: Tharatipyakul, A., Li, J., & Cesar, P.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2020
language: English
type: Conference Paper

eSport and Governing Bodies
description: Thiborg, J. (2009). eSport and Governing Bodies. Paper to be presented at the conference Kultur-Natur, Norrköping 16 June.
creator: Thiborg, J.
publisher: Kultur-Natur
date: 2009
language: English
type: Conference Paper

Law and Morality in Counter Strike
description: Thiborg, J. & Carlsson, B. (2010). Law and Morality in Counter Strike. ESLJ, 8(1).
creator: Thiborg, J. & Carlsson, B.
publisher: ESLJ
date: 2010
language: English
type: Journal Paper

The Effects of Energy Drink Consumption on Cognitive and Physical Performance in Elite League of Legends Players
description: Thomas, C. J., Rothschild, J., Earnest, C. P., & Blaisdell, A. (2019). The Effects of Energy Drink Consumption on Cognitive and Physical Performance in Elite League of Legends Players. Sports, 7(9), 196.
creator: Thomas, C. J., Rothschild, J., Earnest, C. P., & Blaisdell, A.
publisher: Sports
date: 2019
language: English
type: Journal Paper

The role of Twitch betting on gambling behaviours amongst esport spectators
description: Thompson, J. (2022). The role of Twitch betting on gambling behaviours amongst esport spectators.
creator: Thompson, J.
publisher: Proceedings of the European Marketing Academy (EMAC) 2022
date: 2022
language: English
type: Conference Paper

Video Game Telemetry as a Critical Tool in the Study of Complex Skill Learning
description: Thompson, J. J., Blair, M. R., Chen, L., & Henrey, A. J. (2013). Video Game Telemetry as a Critical Tool in the Study of Complex Skill Learning. PLoS ONE, 8(9).
creator: Thompson, J. J., Blair, M. R., Chen, L., & Henrey, A. J.
publisher: PLoS One
date: 2013
language: English
type: Journal Paper

Developing esport tourism through fandom experience at in-person events
description: Thompson, J., Taheri, B., & Scheuring, F. (2022). Developing esport tourism through fandom experience at in-person events. Tourism Management, 91, 104531.
creator: Thompson, J., Taheri, B., & Scheuring, F.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper

NACVGM 2020 Retrospective: Thoughts on Organizing a Digital Conference
description: Thompson, R. (2021). NACVGM 2020 Retrospective: Thoughts on Organizing a Digital Conference. In: Journal of Sound and Music in Games 2 (1): 70–76.
creator: Thompson, R.
publisher: Journal of Sound and Music in Games
date: 2021
language: English
type: Journal Paper

E-Sport – Skizze eines neuen Forschungsfeldes.
description: Thorhauer, Y., Jakob, A., & Ratz, M. (2018). E-Sport – Skizze eines neuen Forschungsfeldes. In Y. Torhauer & C. Kexel (Eds.), Compliance im Sport (pp. 105-126). Springer Gabler, Wiesbaden.
creator: Thorhauer, Y., Jakob, A., & Ratz, M.
publisher: Springer Gabler
date: 2018
language: German
type: Book Chapter

Gamers with Different Ability and the role of EAI (E-Sports Ability Indonesia)
description: Tjokrodinata, C., Bangun, C. R. A., Dinansyah, F., & Farmita, A. R. (2022). Gamers with Different Ability and the role of EAI (E-Sports Ability Indonesia). Jurnal Interaksi: Jurnal Ilmu Komunikasi, 6(1), 52-66.
creator: Tjokrodinata, C., Bangun, C. R. A., Dinansyah, F., & Farmita, A. R.
publisher: Jurnal Interaksi: Jurnal Ilmu Komunikasi
date: 2022
language: English
type: Journal Paper

Social Innovation and Virtual Sport: A Case of Esports in Norway
description: Tjonndal, A., & Skauge, M. (2021). Social Innovation and Virtual Sport: A Case of Esports in Norway. In A. Tjonndal (Ed.), Social Innovation in Sport (pp. 135-169). Cham: Springer.
creator: Tjonndal, A., & Skauge, M.
publisher: Springer
date: 2021
language: 2021
type: Book Chapter

“What's Next? Calling Beer-Drinking a Sport?!”: Virtual Resistance to Considering eSport as Sport
description: Tjønndal, A. (2020). “What's Next? Calling Beer-Drinking a Sport?!”: Virtual Resistance to Considering eSport as Sport. Sport, Business and Management, published online before print.
creator: Tjønndal, A.
publisher: Sport, Business and Management
date: 2020
language: English
type: Journal Paper

Introduction to social issues in esports
description: Tjønndal, A. (2022). Introduction to social issues in esports. In Social Issues in Esports (pp. 3-10). Routledge.
creator: Tjønndal, A.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

Social Issues in Esports
description: Tjønndal, A. (Ed.). (2022). Social Issues in Esports. Taylor & Francis.
creator: Tjønndal, A.
publisher: Taylor & Francis
date: 2022
language: English
type: Book

Youth Sport 2.0? The Development of eSports in Norway from 2016 to 2019
description: Tjønndal, A., & Skauge, M. (2020). Youth Sport 2.0? The Development of eSports in Norway from 2016 to 2019. Qualitative Research in Sport, Exercise and Health, 1-18.
creator: Tjønndal, A., & Skauge, M.
publisher: Qualitative Research in Sport, Exercise and Health
date: 2020
language: English
type: Journal Paper

Social issues in esports: Current and emerging trends in research
description: Tjønndal, A., Wågan, F. A., & Røsten, S. (2022). Social issues in esports: Current and emerging trends in research. Social Issues in Esports, 11-28.
creator: Tjønndal, A., Wågan, F. A., & Røsten, S.
publisher: Social Issues in Esports
date: 2022
language: English
type: Book Chapter

Gender and live-streaming: source credibility and motivation
description: Todd, P. R., & Melancon, J. (2018). Gender and live-streaming: source credibility and motivation. Journal of Research in Interactive Marketing.
creator: Todd, P. R., & Melancon, J.
publisher: Emerald
date: 2018
language: English
type: Journal Paper

Gender differences in perceptions of trolling in livestream video broadcasting
description: Todd, P. R., & Melancon, J. (2019). Gender differences in perceptions of trolling in livestream video broadcasting. Cyberpsychology, Behavior, and Social Networking, 22(7), 472-476.
creator: Todd, P. R., & Melancon, J.
publisher: Cyberpsychology, Behavior, and Social Networking
date: 2019
language: English
type: Journal Paper

Gaming Expertise Doing Gender and Maintaining Social Relationships in the Context of Gamers’ Daily Lives
description: Toft-Nielsen, C. (2016). Gaming Expertise Doing Gender and Maintaining Social Relationships in the Context of Gamers’ Daily Lives. Nordicom Review, 37, 71-83.
creator: Toft-Nielsen, C.
publisher: Nordicom Review
date: 2016
language: English
type: Journal Paper

eSports as a Digital Media Business
description: Tokbaeva, D., Horst, S. O., & de la Hera, T. (2022). eSports as a Digital Media Business. Die digitale Transformation der Medien, 403-427.
creator: Tokbaeva, D., Horst, S. O., & de la Hera, T.
publisher: Springer Gabler
date: 2022
language: English
type: Book Chapter

A New Player has Entered the Game: Immigration Reform for eSports Players
description: Tong, B. A. (2017). A New Player has Entered the Game: Immigration Reform for eSports Players. Jeffrey S Moorad Sports Law Journal, 24, 351–386.
creator: Tong, B. A.
publisher: Jeffrey S Moorad Sports Law Journal
date: 2017
language: English
type: Journal Paper

Upholding the Integrity of Esports to Successfully and Safely Legitimize Esports Wagering
description: Toomey, R. P. (2019). Upholding the Integrity of Esports to Successfully and Safely Legitimize Esports Wagering. Gaming Law Review, 23(1), 12-18
creator: Toomey, R. P.
publisher: Gaming Law Review
date: 2019
language: English
type: Journal Paper

Streamers: the new wave of digital entrepreneurship? Extant corpus and research agenda
description: Törhönen, M., Giertz, J., Weiger, W. H., & Hamari, J. (2021). Streamers: the new wave of digital entrepreneurship? Extant corpus and research agenda. Electronic Commerce Research and Applications, 46, 101027.
creator: Törhönen, M., Giertz, J., Weiger, W. H., & Hamari, J.
publisher: Elsevier
date: 2021
language: English
type: Journal Papers

Play, playbour or labour? The relationships between perception of occupational activity and outcomes among streamers and YouTubers
description: Törhönen, M., Hassan, L., Sjöblom, M., & Hamari, J. (2019). Play, playbour or labour? The relationships between perception of occupational activity and outcomes among streamers and YouTubers. In: Proceedings of the 52nd Hawaii International Conference on System Sciences
creator: Törhönen, M., Hassan, L., Sjöblom, M., & Hamari, J.
publisher: Hawaii International Conference on System Sciences
date: 2019
language: English
type: Conference Paper

Likes and Views: Investigating Internet Video Content Creators Perceptions of Popularity
description: Törhönen, M., Sjöblom, M., & Hamari, J. (2018). Likes and Views: Investigating Internet Video Content Creators Perceptions of Popularity. Proceedings of the the 2nd International GamiFIN Conference, Pori, Finland, 108-114.
creator: Törhönen, M., Sjöblom, M., & Hamari, J.
publisher: GamiFIN Conference
date: 2018
language: English
type: Conference Paper

Fame and fortune, or just fun? A study on why people create content on video platforms
description: Törhönen, M., Sjöblom, M., Hassan, L., & Hamari, J. (2019). Fame and fortune, or just fun? A study on why people create content on video platforms. Internet Research, 30 (1).
creator: Törhönen, M., Sjöblom, M., Hassan, L., & Hamari, J.
publisher: Emerald
date: 2019
language: English
type: Journal Paper

Esports and the Media: Challenges and Expectations in a Multi-Screen Society
description: Torres-Toukoumidis, A. (2022). Esports and the Media: Challenges and Expectations in a Multi-Screen Society.
creator: Torres-Toukoumidis, A.
publisher: Routledge
date: 2022
language: English
type: Book

7 Communication Experts' Perspective on Esports
description: Torres-Toukoumidis, A., Marín-Gutiérrez, I., & Caldeiro, M. C. (2022). 7 Communication Experts’ Perspective on Esports. Esports and the Media, 104.
creator: Torres-Toukoumidis, A., Marín-Gutiérrez, I., & Caldeiro, M. C.
publisher: Esports and the Media
date: 2022
language: English
type: Journal Paper

Beyond action video games: Differences in gameplay and ability preferences among gaming genres
description: Toth, A. J., Conroy, E., & Campbell, M. J. (2021). Beyond action video games: Differences in gameplay and ability preferences among gaming genres. Entertainment Computing, 38, 100408.
creator: Toth, A. J., Conroy, E., & Campbell, M. J.
publisher: Entertainment Computing
date: 2021
language: English
type: Journal Paper

he Color-Word Stroop Task Does Not Differentiate Cognitive Inhibition Ability Among Esports Gamers of Varying Expertise
description: Toth, A. J., Kowal, M., & Campbell, M. J. (2019). The Color-Word Stroop Task Does Not Differentiate Cognitive Inhibition Ability Among Esports Gamers of Varying Expertise. Frontiers in Psychology, 10, 1-7.
creator: Toth, A. J., Kowal, M., & Campbell, M. J.
publisher: Frontiers in Psychology
date: 2019
language: English
type: Journal Paper

The Effect of Expertise, Training and Neurostimulation on Sensory-Motor Skill in Esports
description: Toth, A. J., Ramsbottom, N., Constantin, C., Milliet, A., & Campbell, M. J. (2021). The Effect of Expertise, Training and Neurostimulation on Sensory-Motor Skill in Esports. Computers in Human Behavior, 121 (2021),
creator: Toth, A. J., Ramsbottom, N., Constantin, C., Milliet, A., & Campbell, M. J.
publisher: Computers in Human Behavior
date: 2021
language: English
type: Journal Paper

Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review
description: Toth, A. J., Ramsbottom, N., Kowal, M., & Campbell, M. J. (2020). Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review. Brain Sciences, 10(11), 859.
creator: Toth, A. J., Ramsbottom, N., Kowal, M., & Campbell, M. J.
publisher: Brain Sciences
date: 2020
language: English
type: Journal Paper

E-Sports evolución y tratamiento en los medios. El caso League of Legends
description: Trancoso Jiminéz, J. (2016). E-Sports evolución y tratamiento en los medios. El caso League of Legends. Université de Séville.
creator: Trancoso Jiminéz, J.
publisher: Université de Séville
date: 2016
language: Spanis
type: Dissertation

Marketing and Sponsorship of Esports Without Getting Ganked: Understanding Past Research and Future Challenges
description: Travassos Rosário, A., & Raimundo, R. G. (2021). Marketing and Sponsorship of Esports Without Getting Ganked: Understanding Past Research and Future Challenges. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 321-347). IGI Global.
creator: Travassos Rosário, A., & Raimundo, R. G.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Extending Disposition Theory of Sports Spectatorship to ESports
description: Trent, L. D., & Shafer, D. M. (2020). Extending Disposition Theory of Sports Spectatorship to ESports. International Journal of Communication, 14, 1049-1069.
creator: Trent, L. D., & Shafer, D. M.
publisher: International Journal of Communication
date: 2020
language: English
type: Journal Paper