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Introducing esports coaching to sport coaching (not as sport coaching)
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Watson, M., Smith, D., Fenton, J., Pedraza-Ramirez, I., Laborde, S., & Cronin, C.
Exploring College Students' Perceptions of Esports and Esports Academic Programs
Hwang, J., & Kim, J. (2022). Exploring College Students’ Perceptions of Esports and Esports Academic Programs. Sport Management Education Journal, 1(aop), 1-11.
Effects of in-game brand congruity on esports consumers' implicit and explicit memory
Hwang, Y., Watanabe, N. M., & Nagel, M. (2022). Effects of in-game brand congruity on esports consumers' implicit and explicit memory. International Journal of Sports Marketing and Sponsorship, (ahead-of-print).
International Journal of Sports Marketing and Sponsorship
Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm
Greer, N., Hing, N., Rockloff, M., Browne, M., & King, D. L. (2022). Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm. Journal of Gambling Studies, 1-24.
Greer, N., Hing, N., Rockloff, M., Browne, M., & King, D. L.
Social bodies in virtual worlds: Intercorporeality in Esports
Ekdahl, D., & Ravn, S. (2022). Social bodies in virtual worlds: Intercorporeality in Esports. Phenomenology and the Cognitive Sciences, 21(2), 293-316.
Phenomenology and the Cognitive Sciences
Topic mining of real-time discussions: what catches the attention of live-streaming esports viewers?
Wang, W., & Fan, J. (2022). Topic mining of real-time discussions: what catches the attention of live-streaming esports viewers?. European Sport Management Quarterly, 1-22.
Disordered gaming in esports: Comparing professional and non-professional gamers
Maldonado-Murciano, L., Guilera, G., Montag, C., & Pontes, H. M. (2022). Disordered gaming in esports: Comparing professional and non-professional gamers. Addictive Behaviors, 132, 107342.
Maldonado-Murciano, L., Guilera, G., Montag, C., & Pontes, H. M.
The incentive effects of tournaments and peer effects in team production: Evidence from esports
Mao, E. (2022). The incentive effects of tournaments and peer effects in team production: Evidence from esports. Journal of Sports Economics, 15270025221113033.
Changing the Esport Debate: An Upstart Establishes Firm Footing in the Sports Arena
Billings, A. C., & Hardin, M. (2022). Changing the Esport Debate: An Upstart Establishes Firm Footing in the Sports Arena. Communication & Sport, 10(2), 171-174.
Brand identity dynamics–reinforcement or destabilisation of a sport brand identity through the introduction of esports?
Mühlbacher, H., Bertschy, M., & Desbordes, M. (2022). Brand identity dynamics–reinforcement or destabilisation of a sport brand identity through the introduction of esports?. Journal of Strategic Marketing, 30(4), 421-442.
Mühlbacher, H., Bertschy, M., & Desbordes, M.
Specifying, estimating and validating consumer eSports engagement composite model: a composite confirmatory approach
Abbasi, A. Z. (2022). Specifying, estimating and validating consumer eSports engagement composite model: a composite confirmatory approach. EuroMed Journal of Business, (ahead-of-print).
Esports Players Are Less Extroverted and Conscientious than Athletes
Behnke, M., Stefanczyk, M. M., Żurek, G., & Sorokowski, P. (2022). Esports Players Are Less Extroverted and Conscientious than Athletes. Cyberpsychology, Behavior, and Social Networking.
Behnke, M., Stefanczyk, M. M., Żurek, G., & Sorokowski, P.
Cyberpsychology, Behavior, and Social Networking
Effectively optimizing esports performance through movement science principles
Iwatsuki, T., Hagiwara, G., & Dugan, M. E. (2022). Effectively optimizing esports performance through movement science principles. International Journal of Sports Science & Coaching, 17(1), 202-207.
Iwatsuki, T., Hagiwara, G., & Dugan, M. E.
International Journal of Sports Science & Coaching
Healthy eSport Engagement for eSport Athletes: A Proposal for A Research Framework
Khir, M. M., Maon, S. N., & Demong, N. A. R. (2022). Healthy eSport Engagement for eSport Athletes: A Proposal for A Research Framework. Journal of Entrepreneurship, Business and Economics, 10(2), 110-126.
Khir, M. M., Maon, S. N., & Demong, N. A. R.
Journal of Entrepreneurship, Business and Economics
http://www.scientificia.com/index.php/JEBE/article/view/176
Stressors, associated responses, and coping strategies in professional esports players: A qualitative study
Leis, O., Lautenbach, F., Birch, P. D., & Elbe, A. M. (2022). Stressors, associated responses, and coping strategies in professional esports players: A qualitative study. International Journal of Esports, 3(3).
Leis, O., Lautenbach, F., Birch, P. D., & Elbe, A. M.
https://www.ijesports.org/article/76/html
Joy-Pros: A Gaming Prosthesis to Enable Para-Esports for Persons with Upper Limb Deficiencies
Hassan, M., Shimizu, Y., Hada, Y., & Suzuki, K. (2022). Joy-Pros: A Gaming Prosthesis to Enable Para-Esports for Persons with Upper Limb Deficiencies. IEEE Access, 10, 18933-18943.
Hassan, M., Shimizu, Y., Hada, Y., & Suzuki, K.
SC2EGSet: StarCraft II Esport Replay and Game-state Dataset
Białecki, A., Jakubowska, N., Dobrowolski, P., Białecki, P., Krupiński, L., Szczap, A., ... & Gajewski, J. (2022). SC2EGSet: StarCraft II Esport Replay and Game-state Dataset. arXiv preprint arXiv:2207.03428.
Białecki, A., Jakubowska, N., Dobrowolski, P., Białecki, P., Krupiński, L., Szczap, A., ... & Gajewski, J.
The link between battle royale games and aggressive feelings, addiction, and sense of underachievement: Exploring esports-related genres
Ohno, S. (2022). The link between battle royale games and aggressive feelings, addiction, and sense of underachievement: Exploring esports-related genres. International Journal of Mental Health and Addiction, 20(3), 1873-1881.
International Journal of Mental Health and Addiction
Calling for information systems research on esports: An overview study
Ke, X., Wagner, C., & Du, H. S. (2022). Calling for information systems research on esports: An overview study. Communications of the Association for Information Systems, 50(1), 10.
Copyright protection of live esports broadcast under China's new Copyright Law
Gong, T., Fan, Z., Popovic, S., & Wang, G. (2022). Copyright protection of live esports broadcast under China's new Copyright Law. Technology in Society, 71, 102123.
Gong, T., Fan, Z., Popovic, S., & Wang, G.