Symptoms of Nomophobia, Psychological Aspects, Insomnia and Physical Activity: A Cross-Sectional Study of ESports Players in Saudi Arabia
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Systemic issues with narratives of identity: Toxicity and esports media professionals
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Systemtheoretische Überlegungen zur Unterscheidung von Sport und eSport
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German Journal of Exercise and Sport Research
Tabletop Game Meets Live-Streaming:Empowering the Audience
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Talent Retention in E-sports Industry~ What Really Matters
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Maass, S. (2010). Talk with Muhamed Jamil Eid. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 31–35). Norderstedt: Books on Demand GmbH.
Talking about Twitch: Dropped Frames and a normative theory of new media production
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Talking Esports: A guide to becoming a world-class esports broadcaster
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Teaching the Masses on Twitch: An Initial Exploration of Educational Live-Streaming
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Team Ben: A Year as a Professional Gamer
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Team Efficiency and Network Structure: The Case of Professional League of Legends
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Team Play – Was Counter Strike-Spielern bei virtueller Teamarbeit gelingt und was nicht
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Team Queue – A Mobile Application Which Provides a Third Party Stage for an E-Sports Service Provider
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Team voyTECH: User Activity Modeling with Boosting Trees
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Team vs. individual tournament: An organizer's dilemma
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Team vs. Individual Tournaments Evidence from Prize Structure in eSports
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Team Vs. Individual Tournaments: Evidence from Prize Structure in Esports
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Technological innovation and labor law. Beetween 'sport' and 'entertainment': the e-sports
F. Santini, R. Pettinelli (2023). Technological innovation and labor law. Beetween 'sport' and 'entertainment': the e-sports. University of Bologna.
Technology for Physical Educators, Health Educators, and Coaches: Enhancing Instruction, Assessment, Management, Professional Development, and Advocacy
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Technology, Technicity, and Emerging Practices of Temporal Sensitivity in Videogames
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Television needs Esports but Esports Doesn't Need Television
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Tell me before you stream me: Managing information disclosure in video game live streaming
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Testing the Contestable Market Theory in eSports
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Economic Research-Ekonomska Istrazivanja
Testing Variation in Esports Spectators' Motivations in Relation to Consumption Behaviour
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Tfue v. FaZe Clan and Newly Created Players Associations: What Has Happened and How Will it Impact the Future of Esports?
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The “big red bull” in the esports room: Anti-doping, esports, and energy drink
In this paper, I examine the theoretical foundations of esports anti-doping policies. Specifically, I focus on the health- and integrity-related arguments on which esports organizations rely to justify their anti-doping efforts and how the arguments relate to esports organizations’ partnership with energy-drink companies. First, I briefly explain the creation and development of anti-doping policies in esports. Subsequently, I identify the theoretical foundations of such policies. Then, I expound how the commercial partnership between esports organizations and the energy-drink industry may impact esports anti-doping theoretical underpinnings. I conclude by critiquing this partnership.
https://www.journals.elsevier.com/performance-enhancement-and-health
The “New” Student Athlete: An Exploratory Examination of Scholarship Esports Players
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The “why” behind generation Y amateur gamers' ongoing eSports gameplay intentions
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The Affective Audience in Professional e-Sport: An Exploration of Spectators, and their Impact on Video Game Playing.
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The Affective Labor and Performance of Live Streaming on Twitch.tv
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The Antwerp eSports Festival: Bringing Electronic Sports to Belgium
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The Art of War Fighting Games, Performativity, and Social Game Play
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The Association between Esports Participation, Health and Physical Activity Behaviour
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International Journal of Environmental Research and Public Health
The Association Between Personality Traits and eSports Performance
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The Benefits and Risks of Sponsoring eSports: A Brief Literature Review
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The Booming eSports Market: A Field Day for Fans
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The Business Model Network of eSports: The Convergence of Overwatch.
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The Challenges of Implementing a Governing Body for Regulating ESports
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University of Miami International and Comparative Law Review
The Cognitive, Behavioral, Affective, and Physiological Components of Social Cognition in Esports and Education
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The Costs of Squadding Up: Determining the Employment Status of High-Profile Esports Streamers
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The COVID Season: US Collegiate Esports Programs’ Material Challenges and Opportunities During the 2020–21 Pandemic
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The Culture of Deep Learning in ESports: An Insider’s Perspective
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The Culture of Digital Fighting Games: Performance and Practice
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The current situation of the French professional esports industry: economic models of the clubs and regulation of the leagues
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The Current State and Development Plan of e-Sports Industry
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The dark side of e-sports–An analysis of cheating, doping & match-fixing activities and their countermeasures
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The Defining Components of the Cyborg: Cyborg-athletes, Fictional or Real?
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The Demarcation Problem in Multiplayer Games: Boundary-work in EVE Online’s eSport
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The deployment of professional football clubs’ eSports strategies: a dynamic capabilities approach
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The Development of Sports. A Comparative Analysis of the Early Institutionalisation of Traditional Sports and E-sports
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The digital innovation ecosystem of eSports: a structural perspective
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The dynamics of collective social behavior in a crowd controlled game
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The Econtractor? Defining the Esports Employment Relationship
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The Effect of Emerging Online New Media on Traditional Media Consumption. The Case of eSports and Traditional Sports
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The effect of eSports Direct Spectators' Motivation on Audience Satisfaction and Behavioral Intention Based on Uses and Gratification Theory
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The Effect of Expertise, Training and Neurostimulation on Sensory-Motor Skill in Esports
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The Effectiveness of Developing Motor Skills Through Motion-based Video Gaming: A Review
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The effectiveness of event marketing in an attention economy: Findings from Twitch live-stream esports tournament events
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The Effects of Cardiovascular Exercise on eSport Performance
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The Effects of Energy Drink Consumption on Cognitive and Physical Performance in Elite League of Legends Players
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The effects of esports on sleep: a systematic literature review.
Akan, B. A. Y. R. A. K. D. A. R., Alin, L. A. R. İ. O. N., Işık, B. A. Y. R. A. K. T. A. R., & Pelin, A. V. C. I. (2022). The effects of esports on sleep: a systematic literature review. Ovidius University Annals, Series Physical Education & Sport/Science, Movement & Health, 22(2).
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The Effects of Multitasking Training in StarCraft II.
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The Effort for eSport Events is Significantly Higher
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The electric brain: new intelligent agents in esports
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The Emergence of College eSports in North America.
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THE EMERGENCE OF ESPORTS NUTRITION: A REVIEW
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Central European Journal of Sport Sciences and Medicine
The Emergence of Esports Nutrition: A Review.
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The eSports Ecosystem: Stakeholders and Trends in a New Show Business
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Catalan Journal of Communication & Cultural Studies
The eSports Market and eSports Sponsoring
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The eSports Trojan Horse: Twitch and Streaming Futures
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The Essential Guide to the Business & Law of Esports & Professional Video Gaming
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The Ethical and Political Contours of Institutional Promotion in Esports: From Precariat Models to Sustainable Practices
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The Evolution of Esports: An Analysis of Its Origin and a Look at Its Prospective Future Growth as Enhanced by Information Technology Management Tools
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The Evolution of the Electronic Sports Entertainment Industry and its Popularity
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The Evolving eSports Landscape: Technology Empowerment, Intelligent Embodiment, and Digital Ethics
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The examination of the commitment to sports and athlete sleep behaviour of esports players
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The Journal of International Anatolia Sport Science
The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences
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The fascination of virtual skins and consumers buying behaviour in Counter Strike Global Offensive
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Satakunta University of Applied Sciences
https://www.theseus.fi/bitstream/handle/10024/783959/Aallo_Mikko.pdf?sequence=2
The Future is Now: eSports Policy Considerations and Potential Litigation
Holden, J. T., Kaburakis, A., & Rodenberg R. M. (2017). The Future is Now: eSports Policy Considerations and Potential Litigation. Journal of Legal Aspects of Sport, 27, 46–78.
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The Future of Electronic Sports in High Schools
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The Game of Performing Play: Understanding streaming as cultural production
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The Games, the Audience, and the Performance
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The Gap Between Korean Esports and Educational Gaming
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International Journal of Game-Based Learning
The Globe of eSports: Our Cultures, Our Worlds
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The Golden Five and it's Impact on Polish eSports Scene
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The Heuristic Circle of Real-time Strategy Process A StarCraft Brood War Case Study
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The Heuristic Circle of Real-Time Strategy Process: A StarCraft: Brood War Case Study
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The Human Behind the Controller: A Look Into the World of Competitive Smash Bros. and Esports
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The Impact of Actor Engagement on the Business Models of Video Game Developers
The aim of this study is to examine the impact of actor engagement, defined as an actor’s voluntary contribution of resources that go beyond the actual transaction/exchange, on the business model concept in the context of the digital media industry. Based on a literature review, the authors develop propositions about the influence of actor engagement on three elements of a company’s business model: value proposition, creation, and capture. The engagement of actors makes it possible for companies to gain access to certain resources, which fosters the development of new or the improvement of existing offerings, resources, activities, revenue models, etc. In a qualitative case study, the authors examine the business model of Blizzard Entertainment, Inc., a global developer of video game content, with a focus on the online video game service World of Warcraft. The results show that actor engagement led to several modifications in the company’s business model, affecting the three business model elements, and is thus considered a relevant driver of changes in a video game developer’s business model. This study contributes to the literature as it clarifies the meaning and relevance of actor engagement in media management. In addition, it offers practical insights into actor engagement and its business consequences.
International Journal on Media Management
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