Issues and Threats to the Integrity of Esports
description: Richardson, A., Tjønndal, A., Demetrovics, Z., & Bates, G. (2024). Issues and threats to the integrity of esports. Performance Enhancement & Health, 12(3), 100297. doi:10.1016/j.peh.2024.100297
creator: Richardson, A., Tjønndal, A., Demetrovics, Z., & Bates, G.
publisher: Performance Enhancement & Health
date: 2024
language: English
type: Journal Papers

Traditional Sports and Esports: The Path to Collective Bargaining
description: Ridenhour, K. F. (2020). Traditional Sports and Esports: The Path to Collective Bargaining. Iowa Law Review, 4, 1857-1897.
creator: Ridenhour, K. F.
publisher: Iowa Law Review
date: 2020
language: English
type: Journal Paper

The Effects of Cardiovascular Exercise on eSport Performance
description: Rightmire, Z. (2022). The Effects of Cardiovascular Exercise on eSport Performance (Doctoral dissertation, Auburn University).
creator: Rightmire, Z.
publisher: Auburn University
date: 2022
language: English
type: Doctoral Dissertation

Online Community Bonds as a Method of Mitigating Toxicity in an Interactive Livestream
description: Rines, O. (2020). Online Community Bonds as a Method of Mitigating Toxicity in an Interactive Livestream. In Multidisciplinary Perspectives on Media Fandom (pp. 303-322). IGI Global.
creator: Rines, O.
publisher: IGI Global
date: 2020
language: English
type: Journal Paper

The Year in Starcraft II: 2011: The Ongoing Story of the World's Greatest Esport
description: Ring, R. C. (2012). The Year in Starcraft II: 2011: The Ongoing Story of the World's Greatest Esport. Double Forge Publishing.
creator: Ring, R. C.
publisher: Double Forge Publishing
date: 2012
language: English
type: Book

Deep unsupervised multi-view detection of video game stream highlights
description: Ringer, C., & Nicolaou, M. A. (2018). Deep unsupervised multi-view detection of video game stream highlights. In Proceedings of the 13th International Conference on the Foundations of Digital Games (pp. 1-6).
creator: Ringer, C., & Nicolaou, M. A.
publisher: International Conference on the Foundations of Digital Games
date: 2018
language: English
type: Conference Paper

Autohighlight: Highlight detection in League of Legends esports broadcasts via crowd-sourced data
description: Ringer, C., Nicolaou, M. A., & Walker, J. A. (2022). Autohighlight: Highlight detection in League of Legends esports broadcasts via crowd-sourced data. Machine Learning with Applications, 100338.
creator: Ringer, C., Nicolaou, M. A., & Walker, J. A.
publisher: Machine Learning with Applications
date: 2022
language: English
type: Journal Paper

"Will I always be not social?" Re-Conceptualizing Sociality in the Context of a Minecraft Community for Autism
description: Ringland, K. E., Wolf, C. T., Faucett, H., Dombrowski, L., & Hayes, G. R. (2016). "Will I always be not social?" Re-Conceptualizing Sociality in the Context of a Minecraft Community for Autism. In Proceedings of the 2016 CHI conference on human factors in computing systems (pp. 1256-1269).
creator: Ringland, K. E., Wolf, C. T., Faucett, H., Dombrowski, L., & Hayes, G. R.
publisher: CHI conference on human factors in computing systems
date: 2016
language: English
type: Conference Paper

Chapter 31: Corporate social (ir-)responsibility - CSR in esports: a strategic bridge to sport for development?
description: Rintämaki, J., Jane Hayday, E., & Loat, R. (2023). "Chapter 31: Corporate social (ir-)responsibility - CSR in esports: a strategic bridge to sport for development?". In Handbook of Sport and International Development. Cheltenham, UK: Edward Elgar Publishing. Retrieved Apr 18, 2024, from https://doi.org/10.4337/9781800378926.00041
creator: Rintämaki, J., Hayday, E., Loat, R.
publisher: Edward Elgar Publishing
date: 2023
language: English
type: Book Chapters

Exploring the Embodied Experience of Disabilities in eSports: A Study on First Person Shooters
description: Ripetta, S., & Silvestri, A. (2024). Exploring the Embodied Experience of Disabilities in eSports: A Study on First Person Shooters. PuntOorg International Journal, 9(1), 80–103. https://doi.org/10.19245/25.05.pij.9.1.6
creator: Ripetta, S., & Silvestri, A.
publisher: PuntOorg International Journal
date: 2024
language: English
type: Journal Paper

Towards an Understanding of Side-Lining Environmental Sustainability in Formula E: Traditional Values and the Emergence of eSports
description: Robeers, T., & van den Bulk, H. (2018). Towards an Understanding of Side-Lining Environmental Sustainability in Formula E: Traditional Values and the Emergence of eSports. Athens Journal of Sports, 5(4), 331–350.
creator: Robeers, T., & van den Bulk, H.
publisher: Athens Journal of Sports
date: 2018
language: English
type: Journal Paper

Wandering the World without Leaving Your Chair: Crossing Borders Through eSports
description: Robertson, C. (2015). Wandering the World without Leaving Your Chair: Crossing Borders Through eSports. Master’s Thesis. Georgia Southern Univesity.
creator: Robertson, C.
publisher: Georgia Southern Univesity
date: 2015
language: English
type: Dissertation

From Arcades to Online: Updating Copyright to Accommodate Video Game Streaming
description: Robinson, N. (2018). From Arcades to Online: Updating Copyright to Accommodate Video Game Streaming. NCJL & Tech., 20, 286., HeinOnline
creator: Robinson, N.
publisher: HeinOnline
date: 2018
language: English
type: Journal Paper

Using biometrics as a social intervention in gaming
description: Robinson, R. (2019). Using biometrics as a social intervention in gaming. In Proceedings of the thirteenth international conference on tangible, embedded, and embodied interaction (pp. 755-760).
creator: Robinson, R.
publisher: International conference on tangible, embedded, and embodied interaction
date: 2019
language: English
type: Conference Paper

All the feels: designing a tool that reveals streamers' biometrics to spectators
description: Robinson, R., Rubin, Z., Segura, E. M., & Isbister, K. (2017). All the feels: designing a tool that reveals streamers' biometrics to spectators. In Proceedings of the 12th International Conference on the Foundations of Digital Games (pp. 1-6).
creator: Robinson, R., Rubin, Z., Segura, E. M., & Isbister, K.
publisher: International Conference on the Foundations of Digital Games
date: 2017
language: English
type: Conference Paper

Jouez sérieux. Le phénomène esport raconté par les gamers
description: Rodier, P. (2017). Jouez sérieux. Le phénomène esport raconté par les gamers. Marabout.
creator: Rodier, P.
publisher: Marabout
date: 2017
language: French
type: Book

eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship
description: Rodrigues, E., & Filgueiras, E. (2020). eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship, International Conference on Human-Computer Interaction.
creator: Rodrigues, E., & Filgueiras, E.
publisher: International Conference on Human-Computer Interaction
date: 2020
language: English
type: Conference Paper

Principios Legales De Los Videojuegos De Los E-Sports
description: Rodríguez-Piñero, L. M. T. (2018). Principios Legales De Los Videojuegos De Los E-Sports. Madrid: Síntesis.
creator: Rodríguez-Piñero, L. M. T.
publisher: Síntesis
date: 2018
language: Spanish
type: Book

OpTic Gaming: The Making of eSports Champions
description: Rodriguez, H., Haag, M., Abner, S., Johnson, W., Glassel, A., Musselman, R., & Wyatt, R. (2016). OpTic Gaming: The Making of eSports Champions. Dey Street Books.
creator: Rodriguez, H., Haag, M., Abner, S., Johnson, W., Glassel, A., Musselman, R., & Wyatt, R.
publisher: Dey Street Books
date: 2016
language: English
type: Book

In Esport We Trust
description: Rogerie, A. (2019). In Esport We Trust. AFNIL.
creator: Rogerie, A.
publisher: AFNIL
date: 2019
language: French
type: Book

Crafting an Industry: An Analysis of Korean StarCraft and Intellectual Properties Law
description: Rogers, J. (2012). Crafting an Industry: An Analysis of Korean StarCraft and Intellectual Properties Law, Harvard Journal of Law & Technology
creator: Rogers, J.
publisher: Harvard Journal of Law & Technology
date: 2012
language: English
type: Journal Paper

Understanding Esports: An Introduction to the Global Phenomenon
description: Rogers, R. (2019). Understanding Esports: An Introduction to the Global Phenomenon. Lanham: Lexington Books.
creator: Rogers, R.
publisher: Lexington Books
date: 2019
language: English
type: Book

Motivational Differences Among Viewers of Traditional Sports, Esports, and NBA 2K League
description: Rogers, R., Farquhar, L., & Mummert, J. (2020). Motivational Differences Among Viewers of Traditional Sports, Esports, and NBA 2K League. Communication & Sport, 1-20.
creator: Rogers, R., Farquhar, L., & Mummert, J.
publisher: Communication & Sport
date: 2020
language: English
type: Journal Paper

Audience Response to Endemic and Non-Endemic Sponsors of Esports Events
description: Rogers, R., Farquhar, L., & Mummert, J. (2020). Audience Response to Endemic and Non-Endemic Sponsors of Esports Events. International Journal of Sports Marketing and Sponsorship, 21(3), 561-576.
creator: Rogers, R., Farquhar, L., & Mummert, J.
publisher: International Journal of Sports Marketing and Sponsorship
date: 2020
language: English
type: Journal Paper

Motivational differences among viewers of traditional sports, Esports, and NBA 2K league
description: Rogers, R., Farquhar, L., & Mummert, J. (2022). Motivational differences among viewers of traditional sports, Esports, and NBA 2K league. Communication & Sport, 10(2), 175-194.
creator: Rogers, R., Farquhar, L., & Mummert, J.
publisher: SAGE
date: 2022
language: English
type: Journal Paper

Gender in esports research: a literature review
description: Rogstad, E. T.
creator: Rogstad, E. T. (2021). Gender in esports research: a literature review. European Journal for Sport and Society
publisher: European Journal for Sport and Society
date: 2021
language: English
type: Journal Paper

Des compétitions sportives au développement de l’eSport: du football à League of Legends
description: Rollandin, M. (2016). Des compétitions sportives au développement de l’eSport: du football à League of Legends.
creator: Rollandin, M.
date: 2016
language: French
type: Working Paper

Next generation sport fandom: interrogating the complexities and opportunities of esports and digital fan engagement in the Australian context
description: Roman, D. (2022). Next generation sport fandom: interrogating the complexities and opportunities of esports and digital fan engagement in the Australian context.
creator: Roman, D.
publisher: Western Sydney University
date: 2022
language: English
type: Master Thesis

eSports Productions upon their Game with Dedicated ‘Player Cams’
description: Root, J. (2019). eSports Productions upon their Game with Dedicated ‘Player Cams’. TVB Europe, September 2019, 58-59.
creator: Root, J.
publisher: TVB Europe
date: 2019
language: English
type: Journal Paper

eSport Gaming: the Rise of a New Sports Practice
description: Rosell, M. (2017). eSport Gaming: the Rise of a New Sports Practice. Sport Ethics Philosophy, 11(4), 464–476.
creator: Rosell, M.
publisher: Sport Ethics Philosophy
date: 2017
language: English
type: Journal Paper

The Effects of Multitasking Training in StarCraft II.
description: Ross, A. E. (2013). The Effects of Multitasking Training in StarCraft II. Doctoral dissertation. Temple University, Phildadelphia.
creator: Ross, A. E.
publisher: Temple University
date: 2013
language: English
type: Dissertation

‘Hello, this is Martha’: Interaction dynamics of live scambaiting on Twitch
description: Ross, A. S., & Logi, L. (2021). ‘Hello, this is Martha’: Interaction dynamics of live scambaiting on Twitch. Convergence, 27(6), 1789-1810.
creator: Ross, A. S., & Logi, L.
publisher: Convergence
date: 2021
language: English
type: Journal Paper

eSports and metaverse in luxury and fashion: a new future
description: Rossi, I. (2022). eSports and metaverse in luxury and fashion: a new future.
creator: Rossi, I.
publisher: LUISS
date: 2022
language: English
type: Master Thesis

E-sports as a Prism for the Role of Evolving Technology in Intellectual Property
description: Rothman, J. (2013). E-sports as a Prism for the Role of Evolving Technology in Intellectual Property. University of Pennsylvania Law Review Online, 116, 317-329.
creator: Rothman, J.
publisher: University of Pennsylvania Law Review Online
date: 2013
language: English
type: Journal Paper

eSports in K-12 and Post-Secondary Schools
description: Rothwell, G., & Shaffer, M. (2019). eSports in K-12 and Post-Secondary Schools. Education Science, 9(2), 105-115
creator: Rothwell, G., & Shaffer, M.
publisher: 2019
language: Education Science
type: Journal Paper

Esports event marketing
description: Rouhiainen, T. (2022). Esports event marketing.
creator: Rouhiainen, T.
publisher: South-Eastern Finland University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

Spectatorship in the Age of Streaming: the Organization, Economics, and Technology of eSports
description: Rowe, E. W. (2022). Spectatorship in the Age of Streaming: the Organization, Economics, and Technology of eSports (Doctoral dissertation, University of Colorado at Boulder).
creator: Rowe, E. W.
publisher: University of Colorado at Boulder
date: 2022
language: English
type: Doctoral dissertation

“Obscene, pornographic, or otherwise objectionable”: Biased definitions of sexual content in video game live streaming
description: Ruberg, B. (2021). “Obscene, pornographic, or otherwise objectionable”: Biased definitions of sexual content in video game live streaming. New media & society, 23(6), 1681-1699.
creator: Ruberg, B.
publisher: Sage
date: 2021
language: English
type: Journal Paper

Livestreaming from the bedroom: Performing intimacy through domestic space on Twitch
description: Ruberg, B. B., & Lark, D. (2021). Livestreaming from the bedroom: Performing intimacy through domestic space on Twitch. Convergence, 27(3), 679-695.
creator: Ruberg, B. B., & Lark, D.
publisher: Sage
date: 2021
language: English
type: English

Nothing but a “titty streamer”: Legitimacy, labor, and the debate over women’s breasts in video game live streaming
description: Ruberg, B., Cullen, A. L., & Brewster, K. (2019). Nothing but a “titty streamer”: Legitimacy, labor, and the debate over women’s breasts in video game live streaming. Critical Studies in Media Communication, 36(5), 466-481.
creator: Ruberg, B., Cullen, A. L., & Brewster, K.
publisher: Taylor & Francis
date: 2019
language: English
type: Journal Paper

Predicting Round and Game Winners in CSGO
description: Rubin, A. (2022). Predicting Round and Game Winners in CSGO.
creator: Rubin, A.
publisher: None
date: 2022
language: English
type: Paper

Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019
description: Rudolf, K., Bickmann, P., Froböse, I., Tholl, C., Wechsler, K., & Grieben, C. (2020). Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019. International Journal of Environmental Research and Public Health, 17(6), 1870-1884.
creator: Rudolf, K., Bickmann, P., Froböse, I., Tholl, C., Wechsler, K., & Grieben, C.
publisher: International Journal of Environmental Research and Public Health
date: 2019
language: English
type: Journal Paper

Overwatch esports and the (re) configurations of gender and nationality
description: Ruotsalainen, M. (2022). Overwatch esports and the (re) configurations of gender and nationality. JYU dissertations.
creator: Ruotsalainen, M.
publisher: JYU dissertations
date: 2022
language: English
type: Doctoral Dissertation

Esports fandom in the age of transmedia: the reception of the overwatch league
description: Ruotsalainen, M., & Välisalo, T. (2021). Esports fandom in the age of transmedia: the reception of the overwatch league. Eracle - Journal of Sport and Social Sciences, 4(1): 11-35.
creator: Ruotsalainen, M., & Välisalo, T.
publisher: Eracle - Journal of Sport and Social Sciences
date: 2021
language: English
type: Journal Papers

“Overwatch is anime”: Exploring an alternative interpretational framework for competitive gaming
description: Ruotsalainen, M., & Välisalo, T. (2020). “Overwatch is anime”: Exploring an alternative interpretational framework for competitive gaming. In Conference of Digital Games Research Association (Vol. 2020). Digital Games Research Association.
creator: Ruotsalainen, M., & Välisalo, T.
publisher: Digital Games Research Association
date: 2020
language: English
type: Conference Paper

Modes of Esports Engagement in Overwatch
description: Ruotsalainen, M., Törhönen, M., Karhulahti, V. (2022). Modes of Esports Engagement in Overwatch, Springer
creator: Ruotsalainen, M., Törhönen, M., Karhulahti, V.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book

A CA Perspective on Kills and Deaths in Counter-Strike: Global Offensive Video Game Play
description: Rusk, F., & Ståhl, M., (2020). A CA Perspective on Kills and Deaths in Counter-Strike: Global Offensive Video Game Play. Social Interaction, 3(2).
creator: Rusk, F., & Ståhl, M.
publisher: Social Interaction
date: 2020
language: English
type: Journal Paper

Coordinating teamplay using named locations in a multilingual game environment - Playing esports in an educational context
description: Rusk, F., & Ståhl, M. (2022). Coordinating teamplay using named locations in a multilingual game environment-Playing esports in an educational context. Classroom Discourse, 1-24.
creator: Rusk, F., & Ståhl, M.
publisher: Classroom Discourse
date: 2022
language: English
type: Journal Paper

Player Agency, Team Responsibility, and Self-Initiated Change: An Apprentice's Learning Trajectory and Peer Mentoring in Esports
description: Rusk, F., Ståhl, M., & Silseth, K. (2021). Player Agency, Team Responsibility, and Self-Initiated Change: An Apprentice's Learning Trajectory and Peer Mentoring in Esports. In M. Harvey, & R. Marlatt (Ed.), Esports Research and Its Integration in Education (pp. 103-126). IGI Global. http://doi:10.4018/978-1-7998-7069-2.ch007
creator: Rusk, F., Ståhl, M., & Silseth, K.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play
description: Ruvalcaba, O., Shulze, J., Kim, A., Berzenski, S. R., & Otten, M. P. (2018). Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play. Journal of Sport and Social Issues, 42(4), 295–311.
creator: Ruvalcaba, O., Shulze, J., Kim, A., Berzenski, S. R., & Otten, M. P.
publisher: Journal of Sport and Social Issues
date: 2018
language: English
type: Journal Paper

Wat ing sport during COVID-19
description: Ryall, E., & Edgar, A. (2022). Wat ing sport during COVID-19. Philosophy, Sport and the Pandemic, 101.
creator: Ryall, E., & Edgar, A.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

Development and Forecast of Esports Industry
description: Ryška, J. (2022). Development and Forecast of Esports Industry.
creator: Ryška, J.
publisher: Jyväskylä: JAMK University of Applied Sciences
date: 2022
language: English
type: Master Thesis

May the Best Man Win: Simulation Optimization for Match-Making in E-sports
description: Ryzhov, I., Tariq, A., & Powell, W. (2011). May the Best Man Win: Simulation Optimization for Match-Making in E-sports. In S. Jain, R. Creasey, J. Himmelspach, K.P. White & M. Fu (Eds.), Proceedings of the Winter Simulation Conference (pp. 4239–4250), 11–14 December. Piscataway, NJ: IEEE.
creator: Ryzhov, I., Tariq, A., & Powell, W.
publisher: Winter Simulation Conference
date: 2011
language: English
type: Conference Paper

Impact of Sponsorships in eSports on the Buying Behavior
description: Saarnisto, M. (2017). Impact of Sponsorships in eSports on the Buying Behavior. Master’s thesis. Vaasan Ammattikorkeakoulu University of Applied Sciences, Vaasan.
creator: Saarnisto, M.
publisher: Vaasan Ammattikorkeakoulu University of Applied Sciences
date: 2017
language: English
type: Dissertation

Human Factors in Esports: Investigating performance measures, coaching practices, and stress training in League of Legends
description: Sabtan, B. A. (2022). Human Factors in Esports: Investigating performance measures, coaching practices, and stress training in League of Legends (Doctoral dissertation, University of Waterloo).
creator: Sabtan, B. A.
publisher: University of Waterloo
date: 2022
language: English
type: Doctoral Dissertation

Current practice and challenges in coaching Esports players: An interview study with league of legends professional team coaches
description: Sabtan, B., Cao, S., & Paul, N. (2022). Current practice and challenges in coaching Esports players: An interview study with league of legends professional team coaches. Entertainment Computing, 42, 100481.
creator: Sabtan, B., Cao, S., & Paul, N.
publisher: Entertainment Computing
date: 2022
language: English
type: Journal Paper

The Sport of the Digital World: E-Sports
description: ŞAHİN, A., KARAKAYA, Y. E., & ÖZKAL, M. C. (2022). The Sport of the Digital World: E-Sports. Anatolia Sport Research, 3(2), 1-8.
creator: ŞAHİN, A., KARAKAYA, Y. E., & ÖZKAL, M. C.
publisher: Anatolia Sport Research
date: 2022
language: English
type: Journal Paper

Knowledge Management in the Esports Industry: Sustainability, Continuity, and Achievement of Competitive Results
description: Saiz-Alvarez, J. M., Palma-Ruiz, J. M., Valles-Baca, H. G., Fierro-Ramírez, L. A. (2021). Knowledge Management in the Esports Industry: Sustainability, Continuity, and Achievement of Competitive Results. Sustainability, 13, 10890.
creator: Saiz-Alvarez, J. M., Palma-Ruiz, J. M., Valles-Baca, H. G., Fierro-Ramírez, L. A.
publisher: Sustainability
date: 2021
language: English
type: Journal Paper

Phenomenological Critique of the esports Experience: Focusing on Similarities with Drone Weapons
description: Sakamoto, T. (2022). Phenomenological Critique of the esports Experience: Focusing on Similarities with Drone Weapons. International Journal of Sport and Health Science, 202141.
creator: Sakamoto, T.
publisher: International Journal of Sport and Health Science
date: 2022
language: English
type: Journal Paper

Federations in eSport
description: Salice, D. (2010). Federations in eSport. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 85-90). Norderstedt: Books on Demand.
creator: Salice, D.
publisher: Books on Demand
date: 2010
language: English
type: Book Chapter

E-Sport – La pratique compétitive du jeu vidéo
description: Salles, R., Durain, J., & Kirchner, A. (2016). E-Sport – La pratique compétitive du jeu vidéo. Rapport intermédiaire mars 2016
creator: Salles, R., Durain, J., & Kirchner, A.
date: 2016
language: French
type: Working Paper

Career Transitions of eSports Athletes: A Proposal for a Research Framework
description: Salo, M. (2017). Career Transitions of eSports Athletes: A Proposal for a Research Framework. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 9(2), 22-32.
creator: Salo, M.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2017
language: English
type: Journal Paper

The History of ESPORTS
description: San, H. (2018). The History of ESPORTS. Independently Published.
creator: San, H.
publisher: Independently Published
date: 2018
language: English
type: Book

eSport, Netzwerkeffekte und Lindahl-Preise
description: Sauer, A. (2019). eSport, Netzwerkeffekte und Lindahl-Preise. Wiesbaden: Springer Gabler.
creator: Sauer, A.
publisher: Springer Gabler
date: 2019
language: German
type: Book

Burgeoning Growth of eCycling as an eSport
description: Savage, N., & O’Reilly, N. (2021). Burgeoning Growth of eCycling as an eSport. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 86-103). IGI Global.
creator: Savage, N., & O’Reilly, N.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Do the Peculiar Economics of Professional Team Sports Apply to Esports? Sequential Snowballing Literature Reviews and Implications.
description: Scelles, N., Peng, Q., & Valenti, M. (2021). Do the Peculiar Economics of Professional Team Sports Apply to Esports? Sequential Snowballing Literature Reviews and Implications. Economics, 9(31).
creator: Scelles, N., Peng, Q., & Valenti, M.
publisher: Economics
date: 2021
language: English
type: Journal Paper

The “New” Student Athlete: An Exploratory Examination of Scholarship Esports Players
description: Schaeperkoetter, C. C., Mays, J., Hyland, S. T., & Wilkerson, Z. (2017). The “New” Student Athlete: An Exploratory Examination of Scholarship Esports Players. Journal of Intercollegiate Sport, 10, 1–21.
creator: Schaeperkoetter, C. C., Mays, J., Hyland, S. T., & Wilkerson, Z.
publisher: Journal of Intercollegiate Sport
date: 2017
language: English
type: Journal Paper

Zero2Hero: Der Weg zum E-Sport Profi
description: Schaetzke, A., & Schöber, T. (2021). Zero2Hero: Der Weg zum E-Sport Profi. Königswinter: Heel.
creator: Schaetzke, A., & Schöber, T.
publisher: Heel
date: 2021
language: German
type: Book

Leveling Up Esports Health: Current Status and Call to Action
description: Schary, D. P., Jenny, S. E., & Koshy, A (2022). Leveling Up Esports Health: Current Status and Call to Action. International Journal of Esports.
creator: Schary, D. P., Jenny, S. E., & Koshy, A
publisher: International Journal of Esports
date: 2022
language: English
type: Journal Papers

Desperately Trying to Mediate Immediacy
description: Schellewald, A. O. (2018). Desperately Trying to Mediate Immediacy. Press Start, 4(2), 1-17.
creator: Schellewald, A. O.
publisher: Press Start
date: 2018
language: English
type: Journal Paper

Why Do We Watch Others Play? Understanding eSports as Sporting Entertainment
description: Schellewald, A. O. (2018). Why Do We Watch Others Play? Understanding eSports as Sporting Entertainment. Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues, University of Jyväskylä, Finland.
creator: Schellewald, A. O.
publisher: Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues
date: 2018
language: English
type: Conference Paper

Manifesto on SC2 eSports
description: Schenkhuizen, M. (2012). Manifesto on SC2 eSports. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2011/12 (pp. 26–34). Norderstedt: Books on Demand GmbH.
creator: Schenkhuizen, M
publisher: Books on Demand GmbH
date: 2012
language: English
type: Book Chapter

Grubby - My First Tournament
description: Schenkhuizen, M. (2010). Grubby - My First Tournament. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 111–117). Norderstedt: Books on Demand GmbH.
creator: Schenkhuizen, M.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

Collecting observational data about online video use in the home using open-source broadcasting software
description: Schirra, S., Holmes, D., & Rhee, A. (2018). Collecting observational data about online video use in the home using open-source broadcasting software. In Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 197-202).
creator: Schirra, S., Holmes, D., & Rhee, A.
publisher: ACM International Conference on Interactive Experiences for TV and Online Video
date: 2018
language: English
type: Conference Paper

Ecologies of Friends: Boy Masters of Craft, Live-Streaming Jocks, and Pockets of Others
description: Schleiner, A. M. (2020). Ecologies of Friends: Boy Masters of Craft, Live-Streaming Jocks, and Pockets of Others. In Playful Participatory Practices (pp. 73-93). Springer VS, Wiesbaden.
creator: Schleiner, A. M.
publisher: Springer
date: 2020
language: English
type: Book Chapter

Nutzungsforschung eSport: Motive der professionellen Nutzung von Video- und Computerspielen
description: Schliée, M. (2011). Nutzungsforschung eSport: Motive der professionellen Nutzung von Video- und Computerspielen. VDM.
creator: Schliée, M.
publisher: VDM
date: 2011
language: German
type: Book

Besonderheiten bei der Gestaltung des eSport-Sponsoringvertrags
description: Schlotthauer, P. (2020). Besonderheiten bei der Gestaltung des eSport-Sponsoringvertrags. Nomos. (The Specifics of Drafting an Esports Sponsorship Agreement).
creator: Schlotthauer, P.
publisher: Nomos
date: 2020
language: German
type: Book Chapter

Arbeitnehmer im Mannschafts-eSport
description: Schlotthauer, P. (2022). Arbeitnehmer im Mannschafts-eSport.
creator: Schlotthauer, P.
publisher: Nomos
date: 2022
language: Deutsch
type: Book

Möglichkeiten durch E-Sport für Wirtschaft und Gesellschaft
description: Schmidt, H., & Lehmann, S. (2006). Möglichkeiten durch E-Sport für Wirtschaft und Gesellschaft. TH Wildau Working Paper
creator: Schmidt, H., & Lehmann, S.
publisher: TH Wildau
date: 2006
language: German
type: Working Paper

Spielen im Netz – Zur Systematisierung des Phänomens “Online Games"
description: Schmidt, J., Dreyer, S., & Lampert, C. (2008). Spielen im Netz – Zur Systematisierung des Phänomens “Online Games”. Arbeitspapiere des Hans-Bredow-Instituts Nr. 19.
creator: Schmidt, J., Dreyer, S., & Lampert, C.
publisher: Hans-Bredow-Institut
date: 2008
language: English
type: Working Paper

Motivations for eSport Consumption: A Road Map for Traditional Sports Online Spectating
description: Schmidt, M., & Shreffler, M. (2015). Motivations for eSport Consumption: A Road Map for Traditional Sports Online Spectating. 2015 Sport Marketing Association Conference (SMA XIII).
creator: Schmidt, M., & Shreffler, M.
publisher: Sport Marketing Association Conference
date: 2015
language: English
type: Conference Paper

The Use of Compression Stockings to Reduce Water Retention in the Legs During Gaming and Esports: Randomized Controlled Field Study
description: Schmidt, S. C. E., Sell, S., & Woll, A. (2022). The Use of Compression Stockings to Reduce Water Retention in the Legs During Gaming and Esports: Randomized Controlled Field Study. Interactive Journal of Medical Research, 11(2), e25886.
creator: Schmidt, S. C. E., Sell, S., & Woll, A.
publisher: Interactive Journal of Medical Research
date: 2022
language: English
type: Journal Paper

FC Schalke 04 Esports. Decision Making in a Changing Ecosystem
description: Schmidt, S. L., & Holzmayer, F. (2018). FC Schalke 04 Esports. Decision Making in a Changing Ecosystem. WHU Publishing Case Number CSM-0001, 1–21.
creator: Schmidt, S. L., & Holzmayer, F.
publisher: WHU
date: 2018
language: English
type: Working Paper

Einflüsse vergesellschaftender Faktoren auf posttraditionale Vergemeinschaftungsformen am Beispiel der eSport-Szene
description: Schmuck, A., & Schmuck, P. (2009). Einflüsse vergesellschaftender Faktoren auf posttraditionale Vergemeinschaftungsformen am Beispiel der eSport-Szene, Working Paper.
creator: Schmuck, A., & Schmuck, P.
date: 2009
language: German
type: Working Paper

eSport-Events: Potentiale und Herausforderungen hybrider Erlebniswelten aus Sicht des Eventmarketing
description: Schneider, A., & Wendeborn, T. (2019). eSport-Events: Potentiale und Herausforderungen hybrider Erlebniswelten aus Sicht des Eventmarketing. In Zanger, C. (Ed.), Eventforschung. Aktueller Stand und Perspektiven (pp. 90-105). Chemnitz: Springer Gabler.
creator: Schneider, A., & Wendeborn, T.
publisher: Springer Gabler
date: 2019
language: German
type: Book Chapter

eSport Betting: The Intersection of Gaming and Gambling
description: Schneider, S. (2015). eSport Betting: The Intersection of Gaming and Gambling. Gaming Law Review and Economics, 19(6), 419–420.
creator: Schneider, S.
publisher: Gaming Law Review and Economics
date: 2015
language: English
type: Journal Paper

Bildschirm-Athleten: Das Phänomen e-Sports
description: Schöber, T. (2018). Bildschirm-Athleten: Das Phänomen e-Sports. Norderstedt: Books on Demand.
creator: Schöber, T.
publisher: Books on Demand
date: 2018
language: German
type: Book

Definitionen und Diskussion: Sport, Gaming und E-Sport
description: Schöber, T. (2021, April 30). Definitionen und Diskussion: Sport, Gaming und E-Sport. Retrieved from https://www.paidia.de/definitionen-und-diskussion-sport-gaming-und-e-sport/
creator: Schöber, T.
publisher: Paidia
date: 2021
language: German
type: Online Article

eSports: Mass Sport and Its Role in Germany
description: Schöber, T. (2021). eSports: Mass Sport and Its Role in Germany. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/29 (pp. 38-41). Norderstedt: Books on Demand.
creator: Schöber, T.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

eSports Mosaik: Einführung in die vielfältigen Aspekte des eSports
description: Schöber, T., & Junge, J. (2020). eSports Mosaik: Einführung in die vielfältigen Aspekte des eSports. Institut für Ludologie. Flying Kiwi Media.
creator: Schöber, T., & Junge, J.
publisher: Flying Kiwi Media
date: 2020
language: German
type: Book

eSports in Gesellschaft und Politik: Vom Sportbegriff, über Vorurteile bis zum Verbandswesen
description: Schöber, T., & Junge, J. (2020). eSports in Gesellschaft und Politik: Vom Sportbegriff, über Vorurteile bis zum Verbandswesen. Institut für Ludologie. Flying Kiwi Media.
creator: Schöber, T., & Junge, J.
publisher: Flying Kiwi Media
date: 2020

eSports Leitfaden 2020: Grundlagenwissen für jedermann
description: Schöber, T., & Junge, J. (2020). eSports Leitfaden 2020: Grundlagenwissen für jedermann. Institut für Ludologie. Flying Kiwi Media.
creator: Schöber, T., & Junge, J.
publisher: Flying Kiwi Media
date: 2020
language: German
type: Book

Athleten im E-Sport: vom Breiten- bis zum Profisportler: Analyse, Status quo und Entwicklungen
description: Schöber, T., & Schaetzke, A. (2021). Athleten im E-Sport: vom Breiten- bis zum Profisportler: Analyse, Status quo und Entwicklungen. Aachen, Wien: Meyer & Meyer Verlag.
creator: Schöber, T., & Schaetzke, A.
publisher: Meyer & Meyer Verlag
date: 2021
language: German
type: Book

The dark side of e-sports–An analysis of cheating, doping & match-fixing activities and their countermeasures
description: Schöber, T., & Stadtmann, G. (2022). The dark side of e-sports–An analysis of cheating, doping & match-fixing activities and their countermeasures. International Journal of Esports, 2(2).
creator: Schöber, T., & Stadtmann, G.
publisher: International Journal of Esports
date: 2022
language: English
type: Journal Paper

Strukturen und Facilities: Infrastruktur, Stakeholder, Ausstattung und Räumlichkeiten im elektronischen Sport
description: Schöber, T., Haut, N., Stahl, D., Baulig, C., Baur, P., Felgendreher, L., Franke, A., Gower, J., Schult, J., Weichert, N. (2024). Strukturen und Facilities: Infrastruktur, Stakeholder, Ausstattung und Räumlichkeiten im elektronischen Sport. Meyer & Meyer Verlag.
creator: Schöber, T., Haut, N., Stahl, D., Baulig, C., Baur, P., Felgendreher, L., Franke, A., Gower, J., Schult, J., Weichert, N.
publisher: Meyer & Meyer Verlag
date: 2024
language: German
type: Book

E-Sport auf Landesebene: Blaupause und Erfahrungswerte zum regionalen E-Sport
description: Schöber, T., Möglich, J., Simoneit, F., Ottowitz, A., & Junge, J. (2021). E-Sport auf Landesebene: Blaupause und Erfahrungswerte zum regionalen E-Sport. Aachen, Wien: Meyer & Meyer Verlag.
creator: Schöber, T., Möglich, J., Simoneit, F., Ottowitz, A., & Junge, J.
publisher: Meyer & Meyer Verlag
date: 2021
language: German
type: Book

The Motivations of a Video Game Streamers and their Viewers
description: Schofield, D., & LeDone, R. (2019). The Motivations of a Video Game Streamers and their Viewers. Screen Thought, 3(1), 1-14.
creator: Schofield, D., & LeDone, R.
publisher: Academia
date: 2019
language: English
type: Journal Paper
identifier: <a href="https://d1wqtxts1xzle7.cloudfront.net/63056063/0d1f4b_563669e161254ff09a15262ec47cd97c20200422-66599-dzhvi-with-cover-page-v2.pdf?Expires=1649857201&Signature=Baslou23mvhJKri4FoEVMv2hkUr0J0ZiSzT9PQSfsDcNwHgM88MMzyDjbZgj27C-JvNunjAJSo6qIYvXv9PJVtSeAShtc6uxELkbry0cVLXrLQYz9485VHf3k5hcjSNJJ4B426~~iREk-WvS4MFziksm73kQ~TrvzwFz0IHSum~l-86rHxSIM-FkPfMJc0~vGEAO-fUAd3kotMKLnUlqsjSNJXaVdGhfEX0JwI1h03xfeSQLCpSvd-VrJlSzm7Jn9sjb65sl6zu71~RNVA7hSgBdMEfnG~4aUz2o4u2Ydwuba1c31wY0I-qSuhG6VH-DS7KBCubuT7UHa703Bl04qA__&Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA" target="_blank" rel="noreferrer noopener">https://d1wqtxts1xzle7.cloudfront.net/63056063/0d1f4b_563669e161254ff09a15262ec47cd97c20200422-66599-dzhvi-with-cover-page-v2.pdf?Expires=1649857201&Signature=Baslou23mvhJKri4FoEVMv2hkUr0J0ZiSzT9PQSfsDcNwHgM88MMzyDjbZgj27C-JvNunjAJSo6qIYvXv9PJVtSeAShtc6uxELkbry0cVLXrLQYz9485VHf3k5hcjSNJJ4B426~~iREk-WvS4MFziksm73kQ~TrvzwFz0IHSum~l-86rHxSIM-FkPfMJc0~vGEAO-fUAd3kotMKLnUlqsjSNJXaVdGhfEX0JwI1h03xfeSQLCpSvd-VrJlSzm7Jn9sjb65sl6zu71~RNVA7hSgBdMEfnG~4aUz2o4u2Ydwuba1c31wY0I-qSuhG6VH-DS7KBCubuT7UHa703Bl04qA__&Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA

Gamers as a Safety Hazard
description: Scholz, C. (2010). Gamers as a Safety Hazard. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 51–52). Norderstedt: Books on Demand GmbH.
creator: Scholz, C.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

New Broadcasting Ways In IPTV — The Case of the Starcraft II Broadcasting Scene
description: Scholz, T. M. (2012). New Broadcasting Ways In IPTV — The Case of the Starcraft II Broadcasting Scene. World Media Economics & Management Conference 23–27.5.2012 in Thessaloniki, Greece.
creator: Scholz, T. M.
publisher: World Media Economics & Management Conference
date: 2012
language: English
type: Conference Paper

eSports is Business. Management in the World of Competitive Gaming
description: Scholz, T. M. (2019). eSports is Business. Management in the World of Competitive Gaming. Cham: Palgrave Macmillan.
creator: Scholz, T. M.
publisher: Palgrave Macmillan
date: 2019
language: English
type: Book