The “big red bull” in the esports room: Anti-doping, esports, and energy drink
description: In this paper, I examine the theoretical foundations of esports anti-doping policies. Specifically, I focus on the health- and integrity-related arguments on which esports organizations rely to justify their anti-doping efforts and how the arguments relate to esports organizations’ partnership with energy-drink companies. First, I briefly explain the creation and development of anti-doping policies in esports. Subsequently, I identify the theoretical foundations of such policies. Then, I expound how the commercial partnership between esports organizations and the energy-drink industry may impact esports anti-doping theoretical underpinnings. I conclude by critiquing this partnership.
creator: Francisco Javier Lopez Frias
publisher: Elsevier Ltd.
date: 02-2022
language: English
type: Article

Let’s Watch Live Streaming: How Streamer Credibility Influences Brand Attitude in Esports Streamer Marketing
description: This study explores if and how perceived Esports streamer credibility influences the audience’s attitude toward the brand endorsed by the streamer. Results from a survey conducted with US adults (N = 277) show the significant and positive relationship between streamer credibility and brand attitude while identifying parasocial relationships and streamer loyalty as two factors mediating the impact of streamer credibility on brand attitude. Structural equation modeling analysis is used to reveal how perceived expertise and trustworthiness of an Esports streamer affect viewer attitudes toward the promoted brands, with theoretical and practical implications outlined.
creator: Qingru Xu, Hanyoung Kim and Andrew C. Billings
publisher: SAGE journals
date: 2022
language: English
type: Research Article

eSports: the need for a structured support system for players
description: This study investigates the roles and responsibilities of eSports stakeholders in ensuring eSports players’ health and wellbeing through the following research questions: (1) What are the roles and responsibilities of different stakeholders in helping ensure eSports players’ mental and physical health?; and (2) What are stakeholders’ perspectives on criticisms which may affect players’ health and wellbeing as well as the quality of their careers?
creator: Hee Jung Hong
publisher: Informa UK Limited, trading as Taylor & Francis Group
date: 28 Jan 2022
language: English
type: Article

Coordinating teamplay using named locations in a multilingual game environment - Playing esports in an educational context
description: This study investigates the video game play of a multiplayer firstperson shooter, Counter-Strike: Global Offensive, as part of an esports programme at a vocational school. The game environment is multilingual, and the focal participants are all Finnish-Swedish bilinguals who are proficient in English. The study focuses on the action of providing callouts, which are coordinated English words that refer to specific in-game locations and, when provided, point to opponents’ locations. The aim is to investigate how participants employ callouts as part of their in-game interaction and teamplay, and what they orient to as ‘callout competence’. With a greater understanding of the social organisation of the multilingual game environment and actions, such as callouts, we can better understand the affordances for collaborative and multilingual learning that games can provide for education. Callout competence appears to align with skills and knowledge that may be transferrable into the educational setting; that is, the components that are part of callout competence require collaborative skills and multilingual competence. These skills are part of what makes the teamwork work, as well as an inherent part of activities in an esports education programme that has broadened the classroom to encompass esports game play outside of the classrooms.
creator: Fredrik Rusk & Matilda Ståhl
publisher: Classroom Discourse
date: 03 Feb 2022
language: English
type: Article

“Starting from scratch to looking really clean and professional”: how students’ productive labor legitimizes collegiate esports
description: This article analyzes the relationship between student productive labor, or the creation of media content like podcasts or graphic designs, and the institutionalization of collegiate esports. Through 19 semi-structured interviews with students and professionals involved in different areas around collegiate esports, we found that students’ productive labor was a key force in the institutionalization of collegiate esports that generated value for university institutions, the collegiate esports program, and themselves. Student journalists, shoutcasters, and graphic designers perform immaterial labor (Lazzarato, M., 1996 Immaterial labour. Radical thought in Italy: A potential politics, 133–47) that combines technical expertise and familiarity with esports cultural norms to produce content for their university programs. Students reported their excitement to pursue careers throughout the esports industry while acknowledging the stiff competition and precarious nature of employment, resonating with Bulut’s (2020, A precarious game: The illusion of dream jobs in the video game industry) discussion of ludopolitics to examine who can play games versus who can work in the game industry. The article thus addresses the benefits, and risks, inherent in colleges’ reliance on student labor to structure and promote their nascent esports programs.
creator: Brandon C. Harris, Jared Hansen, Onder Can, Md Waseq Ur Rahman, Maxwell Foxman, Amanda C. Cote & Tara Fickle
publisher: Critical Studies in Media Communication
date: 05 Feb 2022
language: English
type: Article

The Impact of Actor Engagement on the Business Models of Video Game Developers
description: The aim of this study is to examine the impact of actor engagement, defined as an actor’s voluntary contribution of resources that go beyond the actual transaction/exchange, on the business model concept in the context of the digital media industry. Based on a literature review, the authors develop propositions about the influence of actor engagement on three elements of a company’s business model: value proposition, creation, and capture. The engagement of actors makes it possible for companies to gain access to certain resources, which fosters the development of new or the improvement of existing offerings, resources, activities, revenue models, etc. In a qualitative case study, the authors examine the business model of Blizzard Entertainment, Inc., a global developer of video game content, with a focus on the online video game service World of Warcraft. The results show that actor engagement led to several modifications in the company’s business model, affecting the three business model elements, and is thus considered a relevant driver of changes in a video game developer’s business model. This study contributes to the literature as it clarifies the meaning and relevance of actor engagement in media management. In addition, it offers practical insights into actor engagement and its business consequences.
creator: Nicola Kleer & Reinhard E. Kunz
publisher: International Journal on Media Management
date: 18 Feb 2022
language: English
type: Article

The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review
description: Chan, G., Huo, Y., Kelly, S., Leung, J., Tisdale, C., & Gullo, M. (2022). The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review. Computers in Human Behavior, 126, 106974.
creator: Chan, G., Huo, Y., Kelly, S., Leung, J., Tisdale, C., & Gullo, M.
publisher: Computers in Human Behavior
date: 2022
language: English
type: Journal Paper

Perceived Stressors Experienced by Competitive Esports Athletes
description: Poulus, D., Coulter, T., Trotter, M., & Polman, R. (2021). Perceived stressors experienced by competitive esports athletes. International Journal of Esports.
creator: Poulus, D., Coulter, T., Trotter, M., & Polman, R.
publisher: International Journal of Esports
date: 2021
language: English
type: Journal Paper

Stressors, perceived stress responses, and coping strategies in professional esports players: A qualitative study
description: Leis, O., Franziska, L., Birch, P. D., & Elbe, A. M. (2021). Stressors, perceived stress responses, and coping strategies in professional esports players: A qualitative study. International Journal of eSports.
creator: Leis, O., Franziska, L., Birch, P. D., & Elbe, A. M.
publisher: International Journal of eSports
date: 2021
language: English
type: Journal Paper

Modes of Esports Engagement in Overwatch
description: Ruotsalainen, M., Törhönen, M., Karhulahti, V. (2022). Modes of Esports Engagement in Overwatch, Springer
creator: Ruotsalainen, M., Törhönen, M., Karhulahti, V.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book

THE EMERGENCE OF ESPORTS NUTRITION: A REVIEW
description: Ribeiro, F. J., Viana, V., Borges, N., & Teixeira, V. H. (2021). The Emergence of eSports Nutrition: A Review.
creator: Ribeiro, F. J., Viana, V., Borges, N., & Teixeira, V. H.
publisher: Central European Journal of Sport Sciences and Medicine
date: 2021
language: English
type: Journal Paper

Foundations for Esports Curricula in Higher Education
description: Scott, M. J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., ... & Williams, J. P. (2021). Foundations for Esports Curricula in Higher Education. In Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education (pp. 27-55).
creator: Scott, M. J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., ... & Williams, J. P.
publisher: Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education
date: 2021
language: English
type: Conference Paper

Coordinating teamplay using named locations in a multilingual game environment - Playing esports in an educational context
description: Rusk, F., & Ståhl, M. (2022). Coordinating teamplay using named locations in a multilingual game environment-Playing esports in an educational context. Classroom Discourse, 1-24.
creator: Rusk, F., & Ståhl, M.
publisher: Classroom Discourse
date: 2022
language: English
type: Journal Paper

The reliability and validity of mobalytics proving ground as a perceptual-motor skill assessment for esports
description: Pluss, M. A., Novak, A. R., Bennett, K. J., Panchuk, D., Coutts, A. J., & Fransen, J. (2022). The reliability and validity of mobalytics proving ground as a perceptual-motor skill assessment for esports. International Journal of Sports Science & Coaching, 17479541221086793.
creator: Pluss, M. A., Novak, A. R., Bennett, K. J., Panchuk, D., Coutts, A. J., & Fransen, J.
publisher: International Journal of Sports Science & Coaching
date: 2022
language: English
type: Journal Paper

Changing the Esport Debate: An Upstart Establishes Firm Footing in the Sports Arena
description: Billings, A. C., & Hardin, M. (2022). Changing the Esport Debate: An Upstart Establishes Firm Footing in the Sports Arena. Communication & Sport, 10(2), 171-174.
creator: Billings, A. C., & Hardin, M.
publisher: Communication & Sport
date: 2022
language: English
type: Journal Paper

Prevalence and Risk Factors of Problematic Internet Use among Hungarian Adult Recreational Esports Players
description: Kósa, G., Feher, G., Horvath, L., Zadori, I., Nemeskeri, Z., Kovacs, M., ... & Tibold, A. (2022). Prevalence and Risk Factors of Problematic Internet Use among Hungarian Adult Recreational Esports Players. International Journal of Environmental Research and Public Health, 19(6), 3204.
creator: Kósa, G., Feher, G., Horvath, L., Zadori, I., Nemeskeri, Z., Kovacs, M., Fejes, É, Meszaros, J., Bank, Z. & Tibold, A.
publisher: International Journal of Environmental Research and Public Health
date: 2022
language: English
type: Journal Paper

Relationships between Dota 2 expertise and decision-making ability
description: Sörman, D. E., Dahl, K. E., Lindmark, D., Hansson, P., Vega-Mendoza, M., & Körning-Ljungberg, J. (2022). Relationships between Dota 2 expertise and decision-making ability. Plos one, 17(3), e0264350.
creator: Sörman, D. E., Dahl, K. E., Lindmark, D., Hansson, P., Vega-Mendoza, M., & Körning-Ljungberg, J.
publisher: Plos one
date: 2022
language: English
type: Journal Paper

Esport
description: Werder, K. (2022). Esport. Business & Information Systems Engineering, 1-7.
creator: Werder, K.
publisher: Business & Information Systems Engineering
date: 2022
language: English
type: Journal Paper

Two Overwatch Player Profiles
description: Vahlo, J., & Karhulahti, V. M. (2022). Two Overwatch Player Profiles. In Modes of Esports Engagement in Overwatch (pp. 11-30). Palgrave Macmillan, Cham.
creator: Vahlo, J., & Karhulahti, V. M.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book Chapter

One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums
description: Blamey, C. (2022). One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums. In Modes of Esports Engagement in Overwatch (pp. 31-47). Palgrave Macmillan, Cham.
creator: Blamey, C.
publisher: Palgrave Macmillan
date: 2022
type: Book Chapter

The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch
description: Blom, J. (2022) The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch. Modes of Esports Engagement in Overwatch, 49.
creator: Blom, J.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book Chapter

Player Reception of Change and Stability in Character Mechanics
description: Välisalo, T., & Ruotsalainen, M. (2022). Player Reception of Change and Stability in Character Mechanics. Modes of Esports Engagement in Overwatch, 67.
creator: Välisalo, T., & Ruotsalainen, M.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book Chapter

KKona where’s your sense of patriotism?”: Positioning Nationality in the Spectatorship of Competitive Overwatch Play
description: Siitonen, M., & Ruotsalainen, M. (2022) “KKona where’s your sense of patriotism?”: Positioning Nationality in the Spectatorship of Competitive Overwatch Play. Modes of Esports Engagement in Overwatch, 89.
creator: Siitonen, M., & Ruotsalainen, M.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book Chapter

A Region of Contenders: Overwatch in Brazil
description: Caetano, M. (2022). A Region of Contenders: Overwatch in Brazil. In Modes of Esports Engagement in Overwatch (pp. 113-133). Cham: Springer International Publishing.
creator: Caetano, M.
publisher: Springer International Publishing
date: 2022
language: English
type: Book Chapter

Gender and Toxic Meritocracy in Competitive Overwatch: Case “Ellie”
description: Friman, U., & Ruotsalainen, M. (2022). Gender and Toxic Meritocracy in Competitive Overwatch: Case “Ellie”. Modes of Esports Engagement in Overwatch, 135.
creator: Friman, U., & Ruotsalainen, M.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book Chapter

Overwatch Fandom and the Range of Corporate Responses
description: Wirman, H., & Jones, R. (2022). Overwatch Fandom and the Range of Corporate Responses. In Modes of Esports Engagement in Overwatch (pp. 157-177). Palgrave Macmillan, Cham.
creator: Wirman, H., & Jones, R.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book Chapter

Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports
description: Apperley T. (2022) Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports. In: Ruotsalainen M., Törhönen M., Karhulahti VM. (eds) Modes of Esports Engagement in Overwatch. Palgrave Macmillan, Cham.
creator: Apperley, T.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book Chapter

The Talk of the Town: Community Perspectives on Loot Boxes
description: Macey J., Bujić M. (2022) The Talk of the Town: Community Perspectives on Loot Boxes. In: Ruotsalainen M., Törhönen M., Karhulahti VM. (eds) Modes of Esports Engagement in Overwatch. Palgrave Macmillan, Cham.
creator: Macey J., Bujić M.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book Chapter

The user-led disruption: self-(re) broadcasting at Justin. tv and elsewhere
description: Bruns, A. (2009). The user-led disruption: self-(re) broadcasting at Justin. tv and elsewhere. In Proceedings of the 7th European Conference on Interactive TV and Video (pp. 87-90).
creator: Bruns, A.
publisher: European Conference on Interactive TV and Video
date: 2009
language: English
type: Conference Paper

Live-Streaming Changes the (Video) Game
description: Smith, T., Obrist, M., & Wright, P. (2013). Live-streaming changes the (video) game. In Proceedings of the 11th european conference on Interactive TV and video (pp. 131-138).
creator: Smith, T., Obrist, M., & Wright, P.
publisher: european conference on Interactive TV and video
date: 2013
language: English
type: Conference Paper

A Hybrid Preference-Aware Recommendation Algorithm for Live Streaming Channels
description: Yang, T. W., Shih, W. Y., Huang, J. L., Ting, W. C., & Liu, P. C. (2013). A hybrid preference-aware recommendation algorithm for live streaming channels. In 2013 Conference on Technologies and Applications of Artificial Intelligence (pp. 188-193). IEEE.
creator: Yang, T. W., Shih, W. Y., Huang, J. L., Ting, W. C., & Liu, P. C.
publisher: Conference on Technologies and Applications of Artificial Intelligence
date: 2013
language: English
type: Conference Paper

Modeling and analyzing the video game live-streaming community
description: Nascimento, G., Ribeiro, M., Cerf, L., Cesário, N., Kaytoue, M., Raïssi, C., ... & Meira, W. (2014). Modeling and analyzing the video game live-streaming community. In 2014 9th Latin American Web Congress (pp. 1-9). IEEE.
creator: Nascimento, G., Ribeiro, M., Cerf, L., Cesário, N., Kaytoue, M., Raïssi, C., ... & Meira, W.
publisher: Latin American Web Congress
date: 2014
language: English
type: Conference Paper

Dash in twitch: Adaptive bitrate streaming in live game streaming platforms
description: Pires, K., & Simon, G. (2014). Dash in twitch: Adaptive bitrate streaming in live game streaming platforms. In Proceedings of the 2014 Workshop on Design, Quality and Deployment of Adaptive Video Streaming (pp. 13-18).
creator: Pires, K., & Simon, G.
publisher: Workshop on Design, Quality and Deployment of Adaptive Video Streaming
date: 2014
language: English
type: Conference Paper

YouTube live and Twitch: a tour of user-generated live streaming systems
description: Pires, K., & Simon, G. (2015). YouTube live and Twitch: a tour of user-generated live streaming systems. In Proceedings of the 6th ACM multimedia systems conference (pp. 225-230).
creator: Pires, K., & Simon, G.
publisher: ACM multimedia systems conference
date: 2015
language: English
type: Conference Paper

Event detection and highlight detection of broadcasted game videos
description: Chu, W. T., & Chou, Y. C. (2015). Event detection and highlight detection of broadcasted game videos. In Proceedings of the 2nd Workshop on Computational Models of Social Interactions: Human-Computer-Media Communication (pp. 1-8).
creator: Chu, W. T., & Chou, Y. C.
publisher: Workshop on Computational Models of Social Interactions: Human-Computer-Media Communication
date: 2015
language: English
type: Conference Paper

On crowdsourced interactive live streaming: a twitch. tv-based measurement study
description: Zhang, C., & Liu, J. (2015). On crowdsourced interactive live streaming: a twitch. tv-based measurement study. In Proceedings of the 25th ACM workshop on network and operating systems support for digital audio and video (pp. 55-60).
creator: Zhang, C., & Liu, J.
publisher: ACM workshop on network and operating systems support for digital audio and video
date: 2015
language: English
type: Conference Paper

A linguistic study of language variety used on twitch. tv: desriptive and corpus-based approaches
description: Olejniczak, J. (2015). A linguistic study of language variety used on twitch. tv: desriptive and corpus-based approaches. Redefining community in intercultural context, 4(1), 329-334.
creator: Olejniczak, J.
publisher: Redefining community in intercultural context
date: 2015
language: English
type: Conference Paper
identifier: Warning: No safe link

Behind the game: Exploring the twitch streaming platform
description: Deng, J., Cuadrado, F., Tyson, G., & Uhlig, S. (2015). Behind the game: Exploring the twitch streaming platform. In 2015 International Workshop on Network and Systems Support for Games (NetGames) (pp. 1-6). IEEE.
creator: Deng, J., Cuadrado, F., Tyson, G., & Uhlig, S.
publisher: International Workshop on Network and Systems Support for Games
date: 2015
language: English
type: Conference Paper

Measurement-based analysis of the video characteristics of Twitch. tv.
description: Claypool, M., Farrington, D., & Muesch, N. (2015). Measurement-based analysis of the video characteristics of Twitch. tv. In 2015 IEEE Games Entertainment Media Conference (GEM) (pp. 1-4). IEEE.
creator: Claypool, M., Farrington, D., & Muesch, N.
publisher: IEEE
date: 2015
language: English
type: Conference Paper

Live streaming channel recommendation using HITS algorithm
description: Liu, Y. W., Lin, C. Y., & Huang, J. L. (2015, June). Live streaming channel recommendation using HITS algorithm. In 2015 IEEE International Conference on Consumer Electronics-Taiwan (pp. 118-119). IEEE.
creator: Liu, Y. W., Lin, C. Y., & Huang, J. L.
publisher: IEEE
date: 2015
language: English
type: Conference Paper

"Will I always be not social?" Re-Conceptualizing Sociality in the Context of a Minecraft Community for Autism
description: Ringland, K. E., Wolf, C. T., Faucett, H., Dombrowski, L., & Hayes, G. R. (2016). "Will I always be not social?" Re-Conceptualizing Sociality in the Context of a Minecraft Community for Autism. In Proceedings of the 2016 CHI conference on human factors in computing systems (pp. 1256-1269).
creator: Ringland, K. E., Wolf, C. T., Faucett, H., Dombrowski, L., & Hayes, G. R.
publisher: CHI conference on human factors in computing systems
date: 2016
language: English
type: Conference Paper

Why do users broadcast? Examining individual motives and social capital on social live streaming platforms
description: Bründl, S., & Hess, T. (2016). Why do users broadcast? Examining individual motives and social capital on social live streaming platforms. PACIS 2016 Proceedings. 332.
creator: Bründl, S., & Hess, T.
publisher: PACIS
date: 2016
language: English
type: Conference Paper

TwitchViz: a visualization tool for twitch chatrooms
description: Pan, R., Bartram, L., & Neustaedter, C. (2016). TwitchViz: a visualization tool for twitch chatrooms. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1959-1965).
creator: Pan, R., Bartram, L., & Neustaedter, C.
publisher: CHI Conference Extended Abstracts on Human Factors in Computing Systems
date: 2016
language: English
type: Conference Paper

When game becomes life: The creators and spectators of online game replays and live streaming
description: Jia, A. L., Shen, S., Epema, D. H., & Iosup, A. (2016). When game becomes life: The creators and spectators of online game replays and live streaming. ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), 12(4), 1-24.
creator: Jia, A. L., Shen, S., Epema, D. H., & Iosup, A.
publisher: ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM)
date: 2016
language: English
type: Conference Paper

Utilizing massive viewers for video transcoding in crowdsourced live streaming
description: He, Q., Zhang, C., & Liu, J. (2016). Utilizing massive viewers for video transcoding in crowdsourced live streaming. In 2016 IEEE 9th International Conference on Cloud Computing (CLOUD) (pp. 116-123). IEEE.
creator: He, Q., Zhang, C., & Liu, J.
publisher: IEEE
date: 2016
language: English
type: Conference Paper

Changing roles in gaming: Twitch and new gaming audiences
description: Vosmeer, M., Ferri, G., Schouten, B., & Rank, S. (2016). Changing roles in gaming: Twitch and new gaming audiences. In Proceedings of 1st International Joint Conference of DiGRA and FDG, Dundee, Scotland, UK (pp. 1-2).
creator: Vosmeer, M., Ferri, G., Schouten, B., & Rank, S.
publisher: International Joint Conference of DiGRA and FDG
date: 2016
language: English
type: Conference Paper

The modem nation: A first study on Twitch. tv social structure and player/game relationships
description: Churchill, B. C., & Xu, W. (2016). The modem nation: A first study on Twitch. tv social structure and player/game relationships. In 2016 IEEE international conferences on big data and cloud computing (BDCloud), social computing and networking (SocialCom), sustainable computing and communications (SustainCom)(BDCloud-SocialCom-SustainCom) (pp. 223-228). IEEE.
creator: Churchill, B. C., & Xu, W.
publisher: IEEE
date: 2016
language: English
type: Conference Paper

Towards hybrid cloud-assisted crowdsourced live streaming: Measurement and analysis
description: Zhang, C., Liu, J., & Wang, H. (2016). Towards hybrid cloud-assisted crowdsourced live streaming: Measurement and analysis. In Proceedings of the 26th International Workshop on Network and Operating Systems Support for Digital Audio and Video (pp. 1-6).
creator: Zhang, C., Liu, J., & Wang, H.
publisher: International Workshop on Network and Operating Systems Support for Digital Audio and Video
date: 2016
language: English
type: Conference Paper

Content structure is king: An empirical study on gratifications, game genres and content type on Twitch
description: Sjöblom, M., Törhönen, M., Hamari, J., & Macey, J. (2017). Content structure is king: An empirical study on gratifications, game genres and content type on Twitch. Computers in Human Behavior, 73, 161-171.
creator: Sjöblom, M., Törhönen, M., Hamari, J., & Macey, J.
publisher: Computers in Human Behavior
date: 2017
language: English
type: Journal Paper

Shaping pro and anti-social behavior on twitch through moderation and example-setting
description: Seering, J., Kraut, R., & Dabbish, L. (2017). Shaping pro and anti-social behavior on twitch through moderation and example-setting. In Proceedings of the 2017 ACM conference on computer supported cooperative work and social computing (pp. 111-125).
creator: Seering, J., Kraut, R., & Dabbish, L.
publisher: ACM conference on computer supported cooperative work and social computing
date: 2017
language: English
type: Conference Paper

Audience participation games: Blurring the line between player and spectator
description: Seering, J., Savage, S., Eagle, M., Churchin, J., Moeller, R., Bigham, J. P., & Hammer, J. (2017). Audience participation games: Blurring the line between player and spectator. In Proceedings of the 2017 Conference on Designing Interactive Systems (pp. 429-440).
creator: Seering, J., Savage, S., Eagle, M., Churchin, J., Moeller, R., Bigham, J. P., & Hammer, J.
publisher: Conference on Designing Interactive Systems
date: 2017
language: English
type: Conference Paper

A campus-level view of Netflix and Twitch: Characterization and performance implications
description: Laterman, M., Arlitt, M., & Williamson, C. (2017). A campus-level view of Netflix and Twitch: Characterization and performance implications. In 2017 International Symposium on Performance Evaluation of Computer and Telecommunication Systems (SPECTS) (pp. 1-8). IEEE.
creator: Laterman, M., Arlitt, M., & Williamson, C.
publisher: IEEE
date: 2017
language: English
type: Conference Paper

Moving People from Science Adjacent to Science Doers with Twitch. tv
description: Gay, P. L. (2017). Moving People from Science Adjacent to Science Doers with Twitch. tv. In AAS/Division for Planetary Sciences Meeting Abstracts# 49 (Vol. 49, pp. 119-02).
creator: Gay, P. L.
date: 2017
language: English
type: Journal Paper

Talking about Twitch: Dropped Frames and a normative theory of new media production
description: Bingham, C. M. (2020). Talking about Twitch: Dropped Frames and a normative theory of new media production. Convergence, 26(2), 269-286.
creator: Bingham, C. M.
publisher: Sage
date: 2020
language: English
type: Journal Paper

Toward a transcription and analysis of live streaming on Twitch
description: Recktenwald, D. (2017). Toward a transcription and analysis of live streaming on Twitch. Journal of Pragmatics, 115, 68-81.
creator: Recktenwald, D.
publisher: Elsevier
date: 2017
language: English
type: Journal Paper

World of streaming. Motivation and gratification on Twitch
description: Gros, D., Wanner, B., Hackenholt, A., Zawadzki, P., & Knautz, K. (2017). World of streaming. Motivation and gratification on Twitch. In International Conference on Social Computing and Social Media (pp. 44-57). Springer, Cham.
creator: Gros, D., Wanner, B., Hackenholt, A., Zawadzki, P., & Knautz, K.
publisher: Springer
language: English
type: Conference Paper

Let's play my way: Investigating audience influence in user-generated gaming live-streams
description: Lessel, P., Mauderer, M., Wolff, C., & Krüger, A. (2017). Let's play my way: Investigating audience influence in user-generated gaming live-streams. In Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 51-63).
creator: Lessel, P., Mauderer, M., Wolff, C., & Krüger, A.
publisher: ACM International Conference on Interactive Experiences for TV and Online Video
date: 2017
language: English
type: Conference Paper

Expanding video game live-streams with enhanced communication channels: A case study
description: Lessel, P., Vielhauer, A., & Krüger, A. (2017). Expanding video game live-streams with enhanced communication channels: A case study. In Proceedings of the 2017 CHI conference on human factors in computing systems (pp. 1571-1576).
creator: Lessel, P., Vielhauer, A., & Krüger, A.
publisher: CHI conference on human factors in computing systems
date: 2017
language: English
type: Conference Paper

Player one, playing with others virtually: What’s next in game and player studies
description: Consalvo, M. (2017). Player one, playing with others virtually: What’s next in game and player studies. Critical Studies in Media Communication, 34(1), 84-87.
creator: Consalvo, M.
publisher: Taylor & Francis
date: 2017
language: English
type: Journal Paper

Chat speed op pogchamp: Practices of coherence in massive twitch chat
description: Ford, C., Gardner, D., Horgan, L. E., Liu, C., Tsaasan, A. M., Nardi, B., & Rickman, J. (2017). Chat speed op pogchamp: Practices of coherence in massive twitch chat. In Proceedings of the 2017 CHI conference extended abstracts on human factors in computing systems (pp. 858-871).
creator: Ford, C., Gardner, D., Horgan, L. E., Liu, C., Tsaasan, A. M., Nardi, B., & Rickman, J.
publisher: CHI conference extended abstracts on human factors in computing systems
date: 2017
language: English
type: Conference Paper

The Game of Performing Play: Understanding streaming as cultural production
description: Pellicone, A. J., & Ahn, J. (2017). The Game of Performing Play: Understanding streaming as cultural production. In Proceedings of the 2017 CHI conference on human factors in computing systems (pp. 4863-4874).
creator: Pellicone, A. J., & Ahn, J.
publisher: CHI conference on human factors in computing systems
date: 2017
language: English
type: Conference Paper

Why do audiences choose to keep watching on live video streaming platforms? An explanation of dual identification framework
description: Hu, M., Zhang, M., & Wang, Y. (2017). Why do audiences choose to keep watching on live video streaming platforms? An explanation of dual identification framework. Computers in Human Behavior, 75, 594-606.
creator: Hu, M., Zhang, M., & Wang, Y.
publisher: Elsevier
date: 2017
language: English
type: Journal Paper

Playing along and playing for on Twitch: Livestreaming from tandem play to performance
description: Scully-Blaker, R., Begy, J., Consalvo, M., & Ganzon, S. (2017). Playing along and playing for on Twitch: Livestreaming from tandem play to performance.
creator: Scully-Blaker, R., Begy, J., Consalvo, M., & Ganzon, S.
publisher: Hawaii International Conference on System Sciences
date: 2017
language: English
type: Conference Paper

Programming as a performance: Live-streaming and its implications for computer science education
description: Haaranen, L. (2017). Programming as a performance: Live-streaming and its implications for computer science education. In Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education (pp. 353-358).
creator: Haaranen, L.
publisher: ACM Conference on Innovation and Technology in Computer Science Education
date: 2017
language: English
type: Conference Paper

Determinants of live streamers’ continuance broadcasting intentions on Twitch: A self-determination theory perspective
description: Zhao, Q., Chen, C. D., Cheng, H. W., & Wang, J. L. (2018). Determinants of live streamers’ continuance broadcasting intentions on Twitch: A self-determination theory perspective. Telematics and Informatics, 35(2), 406-420.
creator: Zhao, Q., Chen, C. D., Cheng, H. W., & Wang, J. L.
publisher: Elsevier
date: 2018
language: English
type: Journal Paper

All the feels: designing a tool that reveals streamers' biometrics to spectators
description: Robinson, R., Rubin, Z., Segura, E. M., & Isbister, K. (2017). All the feels: designing a tool that reveals streamers' biometrics to spectators. In Proceedings of the 12th International Conference on the Foundations of Digital Games (pp. 1-6).
creator: Robinson, R., Rubin, Z., Segura, E. M., & Isbister, K.
publisher: International Conference on the Foundations of Digital Games
date: 2017
language: English
type: Conference Paper

Cloud-Assisted Crowdsourced Livecast
description: Zhang, C., Liu, J., & Wang, H. (2017). Cloud-assisted crowdsourced livecast. ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), 13(3s), 1-22.
creator: Zhang, C., Liu, J., & Wang, H.
publisher: ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM)
date: 2017
language: English
type: Journal Paper

Examining the learning effects of live streaming video game instruction over Twitch
description: Payne, K., Keith, M. J., Schuetzler, R. M., & Giboney, J. S. (2017). Examining the learning effects of live streaming video game instruction over Twitch. Computers in Human Behavior, 77, 95-109.
creator: Payne, K., Keith, M. J., Schuetzler, R. M., & Giboney, J. S.
publisher: Elsevier
date: 2017
language: English
type: Journal Paper

Seeker: Topic-Aware Viewing Pattern Prediction in Crowdsourced Interactive Live Streaming
description: Zhang, C., Liu, J., Ma, M., Sun, L., & Li, B. (2017). Seeker: Topic-aware viewing pattern prediction in crowdsourced interactive live streaming. In Proceedings of the 27th Workshop on Network and Operating Systems Support for Digital Audio and Video (pp. 25-30).
creator: Zhang, C., Liu, J., Ma, M., Sun, L., & Li, B.
publisher: Workshop on Network and Operating Systems Support for Digital Audio and Video
date: 2017
language: English
type: Conference Paper

Watching People Is Not a Game: Interactive Online Corporeality, Twitch.tv and Videogame Streams
description: Anderson, S. L. (2017). Watching people is not a game: Interactive online corporeality, Twitch. tv and videogame streams. Game Studies, 17(1), 1-16.
creator: Anderson, S. L.
publisher: Game Studies
date: 2017
language: English
type: Journal Paper

What Lurks in the Dark: An Audience Participation Horror Game.
description: Fanzo, J., Gu, R., Han, J., Majmudar, K., Deng, T., Cheng, F., Li, C. & Hammer, J. (2017). What Lurks in the Dark: An Audience Participation Horror Game. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 621-624).
creator: Fanzo, J., Gu, R., Han, J., Majmudar, K., Deng, T., Cheng, F., Li, C. & Hammer, J.
publisher: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
date: 2017
language: English
type: Conference Paper

Internet scale user-generated live video streaming: The Twitch case
description: Deng, J., Tyson, G., Cuadrado, F., & Uhlig, S. (2017). Internet scale user-generated live video streaming: The Twitch case. In International Conference on Passive and Active Network Measurement (pp. 60-71). Springer, Cham.
creator: Deng, J., Tyson, G., Cuadrado, F., & Uhlig, S.
publisher: Springer
date: 2017
language: English
type: Conference Paper

CrowdChess: A System to Investigate Shared Game Control in Live-Streams
description: Lessel, P., Vielhauer, A., & Krüger, A. (2017). CrowdChess: A System to Investigate Shared Game Control in Live-Streams. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 389-400).
creator: Lessel, P., Vielhauer, A., & Krüger, A.
publisher: Annual Symposium on Computer-Human Interaction in Play
date: 2017
language: English
type: Conference Paper

Tabletop Game Meets Live-Streaming:Empowering the Audience
description: Lessel, P., & Altmeyer, M. (2017). Tabletop Game Meets Live-Streaming: Empowering the Audience.
creator: Lessel, P., & Altmeyer, M.
publisher: -
date: 2017
language: English
type: Paper

Towards the understanding of gaming audiences by modeling twitch emotes
description: Barbieri, F., Espinosa-Anke, L., Ballesteros, M., & Saggion, H. (2017). Towards the understanding of gaming audiences by modeling twitch emotes. In Third Workshop on Noisy User-generated Text (W-NUT 2017); 2017 Sep 7; Copenhagen, Denmark. Stroudsburg (PA): ACL; 2017. p. 11-20.. ACL (Association for Computational Linguistics).
creator: Barbieri, F., Espinosa-Anke, L., Ballesteros, M., & Saggion, H. (
publisher: Third Workshop on Noisy User-generated Text
date: 2017
language: English
type: Conference Paper

Stream clustering of chat messages with applications to twitch streams
description: Carnein, M., Assenmacher, D., & Trautmann, H. (2017). Stream clustering of chat messages with applications to twitch streams. In International Conference on Conceptual Modeling (pp. 79-88). Springer, Cham.
creator: Carnein, M., Assenmacher, D., & Trautmann, H.
publisher: Springer
date: 2017
language: English
type: Conference Paper

Night Mode, Dark Thoughts: Background Color Influences the Perceived Sentiment of Chat Messages
description: Löffler, D., Giron, L., & Hurtienne, J. (2017). Night mode, dark thoughts: Background color influences the perceived sentiment of chat messages. In IFIP Conference on Human-Computer Interaction (pp. 184-201). Springer, Cham.
creator: Löffler, D., Giron, L., & Hurtienne, J.
publisher: Springer
date: 2017
language: English
type: Conference Paper

Gendered Conversation in a Social Game-Streaming Platform
description: Nakandala, S., Ciampaglia, G., Su, N., & Ahn, Y. Y. (2017). Gendered conversation in a social game-streaming platform. In Proceedings of the International AAAI Conference on Web and Social Media (Vol. 11, No. 1, pp. 162-171).
creator: Nakandala, S., Ciampaglia, G., Su, N., & Ahn, Y. Y
publisher: International AAAI Conference on Web and Social Media
date: 2017
language: English
type: Conference Paper

Explaining Viewers’ Emotional, Instrumental, and Financial Support Provision for Live Streamers
description: Wohn, D. Y., Freeman, G., & McLaughlin, C. (2018). Explaining viewers' emotional, instrumental, and financial support provision for live streamers. In Proceedings of the 2018 CHI conference on human factors in computing systems (pp. 1-13).
creator: Wohn, D. Y., Freeman, G., & McLaughlin, C.
publisher: CHI conference on human factors in computing systems
date: 2018
language: English
type: Conference Paper

Inclusion and exclusion in the digital economy: Disability and mental health as a live streamer on Twitch. tv
description: Johnson, M. R. (2019). Inclusion and exclusion in the digital economy: Disability and mental health as a live streamer on Twitch. tv. Information, Communication & Society, 22(4), 506-520.
creator: Johnson, M. R.
publisher: Taylor & Friends
date: 2019
language: English
type: Journal Paper

When all you have is a banhammer: the social and communicative work of Volunteer moderators
description: Lo, C. C. W. Y. (2018). When all you have is a banhammer: the social and communicative work of Volunteer moderators (Doctoral dissertation, Massachusetts Institute of Technology).
creator: Lo, C. C. W. Y.
publisher: Doctoral dissertation, Massachusetts Institute of Techn
date: 2018
language: English
type: Doctoral dissertation

Social live-streaming: Twitch. TV and uses and gratification theory social network analysis
description: Dux, J., & Kim, J. (2018). Social live-streaming: Twitch. TV and uses and gratification theory social network analysis. Computer Science & Information Technology, 100, 47-61.
creator: Dux, J., & Kim, J.
publisher: Computer Science Conference
date: 2018
language: English
type: Conference Paper

Gender and live-streaming: source credibility and motivation
description: Todd, P. R., & Melancon, J. (2018). Gender and live-streaming: source credibility and motivation. Journal of Research in Interactive Marketing.
creator: Todd, P. R., & Melancon, J.
publisher: Emerald
date: 2018
language: English
type: Journal Paper

Twickle: Growing Twitch Streamer's Communities Through Gamification of Word-of-Mouth Referrals
description: Browne, J. T., & Batra, B. (2018). Twickle: Growing Twitch Streamer's Communities Through Gamification of Word-of-Mouth Referrals. In Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 149-154).
creator: Browne, J. T., & Batra, B.
publisher: ACM International Conference on Interactive Experiences for TV and Online Video
date: 2018
language: English
type: Conference Paper

Personalized channel recommendation on live streaming platforms
description: Lin, C. Y., & Chen, H. S. (2019). Personalized channel recommendation on live streaming platforms. Multimedia Tools and Applications, 78(2), 1999-2015.
creator: Lin, C. Y., & Chen, H. S.
publisher: Springer
date: 2019
language: English
type: Journal Paper

Utilitarian and hedonic motivations for live streaming shopping
description: Cai, J., Wohn, D. Y., Mittal, A., & Sureshbabu, D. (2018). Utilitarian and hedonic motivations for live streaming shopping. In Proceedings of the 2018 ACM international conference on interactive experiences for TV and online video (pp. 81-88).
creator: Cai, J., Wohn, D. Y., Mittal, A., & Sureshbabu, D.
publisher: ACM international conference on interactive experiences for TV and online video
date: 2018
language: English
type: Conference Paper

Improving quality of experience for mobile broadcasters in personalized live video streaming
description: Ren, Q., Cui, Y., Wu, W., Chen, C., Chen, Y., Liu, J., & Huang, H. (2018). Improving quality of experience for mobile broadcasters in personalized live video streaming. In 2018 IEEE/ACM 26th International Symposium on Quality of Service (IWQoS) (pp. 1-6). IEEE.
creator: Ren, Q., Cui, Y., Wu, W., Chen, C., Chen, Y., Liu, J., & Huang, H.
publisher: IEEE
date: 2018
language: English
type: Conference Paper

Interactions of Twitch users and their usage behavior
description: Gros, D., Hackenholt, A., Zawadzki, P., & Wanner, B. (2018). Interactions of Twitch users and their usage behavior. In International Conference on Social Computing and Social Media (pp. 201-213). Springer, Cham.
creator: Gros, D., Hackenholt, A., Zawadzki, P., & Wanner, B.
publisher: Springer
date: 2018
language: English
type: Conference Paper

Fair Use, Fair Play: Video Game Performances and Let's Plays as Transformative Use
description: Hagen, D. (2017). Fair Use, Fair Play: Video Game Performances and Let's Plays as Transformative Use. Wash. JL Tech. & Arts, 13, 245., HeinOnline
creator: Hagen, D.
publisher: JL Tech. & Arts
date: 2017
language: English
type: Journal Paper

Doing space in face-to-face interaction and on interactive multimodal platforms
description: Jucker, A. H., Hausendorf, H., Dürscheid, C., Frick, K., Hottiger, C., Kesselheim, W., Linke, A., Meyer, N.& Steger, A. (2018). Doing space in face-to-face interaction and on interactive multimodal platforms. Journal of Pragmatics, 134, 85-101.
creator: Jucker, A. H., Hausendorf, H., Dürscheid, C., Frick, K., Hottiger, C., Kesselheim, W., Linke, A., Meyer, N.& Steger, A.
publisher: Elsevier
date: 2018
language: English
type: Journal Paper

QoE-aware distributed cloud-based live streaming of multisourced multiview videos
description: Bilal, K., Erbad, A., & Hefeeda, M. (2018). QoE-aware distributed cloud-based live streaming of multisourced multiview videos. Journal of Network and Computer Applications, 120, 130-144.
creator: Bilal, K., Erbad, A., & Hefeeda, M.
publisher: Elsevier
date: 2018
language: English
type: Journal Paper

Deep unsupervised multi-view detection of video game stream highlights
description: Ringer, C., & Nicolaou, M. A. (2018). Deep unsupervised multi-view detection of video game stream highlights. In Proceedings of the 13th International Conference on the Foundations of Digital Games (pp. 1-6).
creator: Ringer, C., & Nicolaou, M. A.
publisher: International Conference on the Foundations of Digital Games
date: 2018
language: English
type: Conference Paper

Watching players: An exploration of media enjoyment on Twitch
description: Wulf, T., Schneider, F. M., & Beckert, S. (2020). Watching players: An exploration of media enjoyment on Twitch. Games and culture, 15(3), 328-346.
creator: Wulf, T., Schneider, F. M., & Beckert, S.
publisher: Games and culture
date: 2020
language: English
type: Journal Paper

Design challenges for livestreamed audience participation games
description: Glickman, S., McKenzie, N., Seering, J., Moeller, R., & Hammer, J. (2018). Design challenges for livestreamed audience participation games. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (pp. 187-199).
creator: Glickman, S., McKenzie, N., Seering, J., Moeller, R., & Hammer, J.
publisher: Annual Symposium on Computer-Human Interaction in Play
date: 2018
language: English
type: Conference Paper

The Social Roles of Bots: Situating Bots in Discussions in Online Communities
description: Seering, J., Flores, J. P., Savage, S., & Hammer, J. (2018). The social roles of bots: evaluating impact of bots on discussions in online communities. Proceedings of the ACM on Human-Computer Interaction, 2(CSCW), 1-29.
creator: Seering, J., Flores, J. P., Savage, S., & Hammer, J.
publisher: ACM on Human-Computer Interaction
date: 2018
language: English
type: Conference Paper

With great power comes great responsibility: video game live streaming and its potential risks and benefits for female gamers
description: Uszkoreit, L. (2018). With great power comes great responsibility: video game live streaming and its potential risks and benefits for female gamers. In Feminism in Play (pp. 163-181). Palgrave Macmillan, Cham.
creator: Uszkoreit, L.
publisher: Palgrave Macmillan
date: 2018
language: English
type: Book Chapter

Viewers' perception of elements used in game live-streams
description: Lessel, P., Altmeyer, M., & Krüger, A. (2018). Viewers' perception of elements used in game live-streams. In Proceedings of the 22nd International Academic Mindtrek Conference (pp. 59-68).
creator: Lessel, P., Altmeyer, M., & Krüger, A.
publisher: International Academic Mindtrek Conference
date: 2018
language: English
type: Conference Paper

An audience participation angry birds platform for social well-being
description: Jiang, Y., Paliyawan, P., Harada, T., & Thawonmas, R. (2018). An audience participation angry birds platform for social well-being. In the 19th annual European GAME-ON Conference on Simulation and AI in Computer Games (GAMEON’2018). September (pp. 18-20).
creator: Jiang, Y., Paliyawan, P., Harada, T., & Thawonmas, R.
publisher: Annual European GAME-ON Conference on Simulation and AI in Computer Games (GAMEON’2018)
date: 2018
language: English
type: Coference Paper

The ingredients of Twitch streaming: Affordances of game streams
description: Sjöblom, M., Törhönen, M., Hamari, J., & Macey, J. (2019). The ingredients of Twitch streaming: Affordances of game streams. Computers in Human Behavior, 92, 20-28.
creator: Sjöblom, M., Törhönen, M., Hamari, J., & Macey, J.
publisher: Elsevier
date: 2019
language: English
type: Journal Paper

Change, we can believe in: Examining spillover effect of content switching on live streaming platform
description: Zhao, K., Lu, Y., Hu, Y., & Hong, Y. (2018). Change, we can believe in: Examining spillover effect of content switching on live streaming platform. In 39th International Conference on Information Systems, ICIS 2018. Association for Information Systems.
creator: Zhao, K., Lu, Y., Hu, Y., & Hong, Y.
publisher: International Conference on Information Systems, ICIS 2018
date: 2018
language: English
type: Conference Paper