Let’s Play: YouTube and Twitch’s Video Game Footage and a New Approach to Fair Use
description: Postel, C. (2016). Let’s Play: YouTube and Twitch’s Video Game Footage and a New Approach to Fair Use. Hastings Law Journal, 68, 1169.
creator: Postel, C.
publisher: Hastings Law Journal
date: 2016
language: English
type: Journal Paper

Let’s Watch Live Streaming: How Streamer Credibility Influences Brand Attitude in Esports Streamer Marketing
description: This study explores if and how perceived Esports streamer credibility influences the audience’s attitude toward the brand endorsed by the streamer. Results from a survey conducted with US adults (N = 277) show the significant and positive relationship between streamer credibility and brand attitude while identifying parasocial relationships and streamer loyalty as two factors mediating the impact of streamer credibility on brand attitude. Structural equation modeling analysis is used to reveal how perceived expertise and trustworthiness of an Esports streamer affect viewer attitudes toward the promoted brands, with theoretical and practical implications outlined.
creator: Qingru Xu, Hanyoung Kim and Andrew C. Billings
publisher: SAGE journals
date: 2022
language: English
type: Research Article

Level of physical activity of Indonesian esport athletes in the piala Presiden esport 2019
description: Paramitha, S. T., Hasan, M. F., Ilsya, M. N. F., Anggraeni, L., & Gilang Ramadhan, M. (2021). Level of physical activity of Indonesian esport athletes in the piala Presiden esport 2019. Jurnal SPORTIF : Jurnal Penelitian Pembelajaran, 7(1), 71-83.
creator: Paramitha, S. T., Hasan, M. F., Ilsya, M. N. F., Anggraeni, L., & Gilang Ramadhan, M.
publisher: Jurnal SPORTIF : Jurnal Penelitian Pembelajaran
date: 2021
language: English
type: Journal Paper

Leveling (up) the Playing Field: A Policy-Based Case for Legalizing and Regulating Esports Gambling
description: Dobill, M. (2017). Leveling (up) the Playing Field: A Policy-Based Case for Legalizing and Regulating Esports Gambling. Loyola of Los Angeles Entertainment Law Review, 37(2), 139-179.
creator: Dobill, M.
publisher: Loyola of Los Angeles Entertainment Law Review
date: 2017
language: English
type: Journal Paper

Leveling Up Esports Health: Current Status and Call to Action
description: Schary, D. P., Jenny, S. E., & Koshy, A (2022). Leveling Up Esports Health: Current Status and Call to Action. International Journal of Esports.
creator: Schary, D. P., Jenny, S. E., & Koshy, A
publisher: International Journal of Esports
date: 2022
language: English
type: Journal Papers

LevelUp: A thin-cloud approach to game livestreaming
description: Cox, L. P., & Ao, L. (2020). LevelUp: A thin-cloud approach to game livestreaming. In 2020 IEEE/ACM Symposium on Edge Computing (SEC) (pp. 246-256). IEEE.
creator: Cox, L. P., & Ao, L.
publisher: IEEE
date: 2020
language: English
type: Conference Paper

Leveraging the Twitch Platform and Gamification to Generate Home Audio Datasets
description: Martelaro, N., Lakdawala, T., Chen, J., & Hammer, J. (2021). Leveraging the Twitch Platform and Gamification to Generate Home Audio Datasets. In Designing Interactive Systems Conference 2021 (pp. 1765-1782).
creator: Martelaro, N., Lakdawala, T., Chen, J., & Hammer, J.
publisher: Designing Interactive Systems Conference
date: 2021
language: English
type: Conference Paper

Life After Esports: A Grand Field Challenge
description: Smithies, T. D., Toth, A. J., Conroy, E., Ramsbottom, N., Kowal, M., & Campbell, M. J. (2020). Life After Esports: A Grand Field Challenge. Frontiers in Psychology, 11, 1-5.
creator: Smithies, T. D., Toth, A. J., Conroy, E., Ramsbottom, N., Kowal, M., & Campbell, M. J.
publisher: Frontiers in Psychology
date: 2020
language: English
type: Journal Paper

Life-world oriented education in the times of the Covid-19 lockdown. Twitch. tv as pedagogical tool
description: Pfeiffer, A., Bezzina, S., Denk, N., Kriglstein, S., Wimmer, S., & Thielen, C. (2020). Life-world oriented education in the times of the Covid-19 lockdown. Twitch. tv as pedagogical tool.
creator: Pfeiffer, A., Bezzina, S., Denk, N., Kriglstein, S., Wimmer, S., & Thielen, C. In: ICERI2020 Proceedings.
publisher: ICERI2020 Proceedings
date: 2020
language: English
type: Conference Paper

Like a Pro: Communication, Camaraderie and Group Cohesion in the Amazonian eSports Scenario
description: Macedo, T., & Falcão, T. (2020). Like a Pro: Communication, Camaraderie and Group Cohesion in the Amazonian eSports Scenario. Entertainment Computing, 34, 100354.
creator: Macedo, T., & Falcão, T.
publisher: Entertainment Computing
date: 2020
language: English
type: Journal Paper

Like a pro: Communication, camaraderie and group cohesion in the Amazonian esports scenario
description: Macedoa T., Falcãob T. (2019). Like a pro: Communication, camaraderie and group cohesion in the Amazonian esports scenario. Entertainment Computing (34). Elsevier.
creator: Macedoa T., Falcãob T.
publisher: Elsevier
date: 2019
language: Portoguise
type: Journal Paper

Like a Pro: Dinâmicas Sociais do e-Sport na Amazônia
description: Macedo, T. (2019). Like a Pro: Dinâmicas Sociais do e-Sport na Amazônia. Programa de Pós-Graduação em Comunicação
creator: Macedo, T.
publisher: XIIRAM
date: 2019
language: Portoguise
type: Conference Paper
identifier: not available

Likes and Views: Investigating Internet Video Content Creators Perceptions of Popularity
description: Törhönen, M., Sjöblom, M., & Hamari, J. (2018). Likes and Views: Investigating Internet Video Content Creators Perceptions of Popularity. Proceedings of the the 2nd International GamiFIN Conference, Pori, Finland, 108-114.
creator: Törhönen, M., Sjöblom, M., & Hamari, J.
publisher: GamiFIN Conference
date: 2018
language: English
type: Conference Paper

Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?
description: Sjöblom, M., Hassan, L., Macey, J., Törhönen, M., & Hamari, J. (2018). Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events? In Proceedings of the International Conference on Social Media & Society, Copenhagen, Denmark (SMSociety).
creator: Sjöblom, M., Hassan, L., Macey, J., Törhönen, M., & Hamari, J.
publisher: International Conference on Social Media & Society
date: 2018
language: English
type: Conference Paper

Lipstick Bullets: Labour and Gender in Professional Gamer Self-Branding
description: Zolides, A. (2015). Lipstick Bullets: Labour and Gender in Professional Gamer Self-Branding. Persona Studies, 1(2), 42-53.
creator: Zolides, A.
publisher: Persona Studies
date: 2015
language: English
type: Journal Paper

Literacies at Play: Digital-age literacies in high school esports
description: Pérez Cortés, L. E. (2024). Literacies at play: Digital-age literacies in high school esports. In Literacies of the Esports Ecosystem (pp. 11–66). Brill.
creator: Pérez Cortés, L. E.
publisher: Brill
date: 2024
language: English
type: Book Chapters

Live Multi-Streaming and Donation Recommendations via Coupled Donation-Response Tensor Factorization
description: Lai, H. C., Tsai, J. Y., Shuai, H. H., Huang, J. L., Lee, W. C., & Yang, D. N. (2020). Live Multi-Streaming and Donation Recommendations via Coupled Donation-Response Tensor Factorization. In Proceedings of the 29th ACM International Conference on Information & Knowledge Management (pp. 665-674).
creator: Lai, H. C., Tsai, J. Y., Shuai, H. H., Huang, J. L., Lee, W. C., & Yang, D. N.
publisher: ACM International Conference on Information & Knowledge Management
date: 2020
language: English
type: Conference Paper

Live Stream Highlight Detection Using Chat Messages
description: Liaw, C. M., & Dai, B. R. (2020). Live Stream Highlight Detection Using Chat Messages. In 2020 21st IEEE International Conference on Mobile Data Management (MDM) (pp. 328-332). IEEE.
creator: Liaw, C. M., & Dai, B. R.
publisher: IEEE
date: 2020
language: English
type: Conference Paper

Live streamers on Twitch. tv as social media influencers: Chances and challenges for strategic communication
description: Woodcock, J., & Johnson, M. R. (2019). Live streamers on Twitch. tv as social media influencers: Chances and challenges for strategic communication. International journal of strategic communication, 13(4), 321-335.
creator: Woodcock, J., & Johnson, M. R.
publisher: Taylor & Francis
date: 2019
language: English
type: Journal Paper

Live streaming channel recommendation using HITS algorithm
description: Liu, Y. W., Lin, C. Y., & Huang, J. L. (2015, June). Live streaming channel recommendation using HITS algorithm. In 2015 IEEE International Conference on Consumer Electronics-Taiwan (pp. 118-119). IEEE.
creator: Liu, Y. W., Lin, C. Y., & Huang, J. L.
publisher: IEEE
date: 2015
language: English
type: Conference Paper

Live streaming commerce: Uses and gratifications approach to understanding consumers’ motivations
description: Cai, J., & Wohn, D. Y. (2019). Live streaming commerce: Uses and gratifications approach to understanding consumers’ motivations. In Proceedings of the 52nd Hawaii International Conference on System Sciences.
creator: Cai, J., & Wohn, D. Y.
publisher: Hawaii International Conference on System Sciences
date: 2019
language: English
type: Conference Paper

Live Streaming, Playing, and Money Spending Behaviors in eSports
description: Wohn. D. Y., & Freeman, G. (2020). Live Streaming, Playing, and Money Spending Behaviors in eSports. Games and Culture, 15(1). 73-88.
creator: Wohn. D. Y., & Freeman, G.
publisher: Games and Culture
date: 2020
language: English
type: Journal Paper

Live-Streaming Changes the (Video) Game
description: Smith, T., Obrist, M., & Wright, P. (2013). Live-streaming changes the (video) game. In Proceedings of the 11th european conference on Interactive TV and video (pp. 131-138).
creator: Smith, T., Obrist, M., & Wright, P.
publisher: european conference on Interactive TV and video
date: 2013
language: English
type: Conference Paper

Live-Streaming Culture in the Esports Community
description: Ramírez, J. F. V., & Carrión, E. L. G. (2022). Live-Streaming Culture in the Esports Community. In Esports and the Media (pp. 35-51). Routledge.
creator: Ramírez, J. F. V., & Carrión, E. L. G.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

Livesense: Contextual advertising in live streaming videos
description: Chen, X., Nguyen, T. V., Shen, Z., & Kankanhalli, M. (2019). Livesense: Contextual advertising in live streaming videos. In Proceedings of the 27th ACM international conference on multimedia (pp. 392-400).
creator: Chen, X., Nguyen, T. V., Shen, Z., & Kankanhalli, M.
publisher: ACM international conference on multimedia
date: 2019
language: English
type: Conference Paper

Livestreaming from the bedroom: Performing intimacy through domestic space on Twitch
description: Ruberg, B. B., & Lark, D. (2021). Livestreaming from the bedroom: Performing intimacy through domestic space on Twitch. Convergence, 27(3), 679-695.
creator: Ruberg, B. B., & Lark, D.
publisher: Sage
date: 2021
language: English
type: English

Living on Twitch: An Ethnography of Fatigue
description: Consalvo, M., Zanescu, A., & Lajeunesse, M. (2020). Living on Twitch: An Ethnography of Fatigue.
creator: Consalvo, M., Zanescu, A., & Lajeunesse, M.
publisher: Digra
date: 2020
language: English
type: Paper

Load Dynamics of a Multiplayer Online Battle Arena and Simulative Assessment of Edge Server Placements
description: Burger, V., Pajo, J. F., Sanchez, O. R., Seufert, M., Schwartz, C., Wamser, F., … Tran-Gia, P. (2016). Load Dynamics of a Multiplayer Online Battle Arena and Simulative Assessment of Edge Server Placements. In Proceedings of the 7th International Conference on Multimedia Systems – MMSys ’16 (pp. 1-9). ACM Press.
creator: Burger, V., Pajo, J. F., Sanchez, O. R., Seufert, M., Schwartz, C., Wamser, F., … Tran-Gia, P.
publisher: International Conference on Multimedia Systems
date: 2016
language: English
type: Conference Paper

Local eSports Media Analyzed Through the Circuit of Culture Framework: Onet-RAS Case Study
description: Felczak, M. (2020). Local eSports Media Analyzed Through the Circuit of Culture Framework: Onet-RAS Case Study. Proceedings of the 4th International GamiFIN Conference 2020, 177-187.
creator: Felczak, M.
publisher: GamiFIN Conference
date: 2020
language: English
type: Conference Paper

Locating Play
description: Chan, D. (2012). Locating Play. In J. E. Lent & L. Fitzsimmons (Eds.), Asian Popular Culture (pp. 17-34). Lanham, MD: Lexington.
creator: Chan, D.
publisher: Lexington
date: 2012
language: English
type: Book Chapter

Locating the Game: Gaming Cultures in/and the Asia-Pacific
description: Hjorth, L., & Chan, D. (2009). Locating the Game: Gaming Cultures in/and the Asia-Pacific. New York, NY: Routledge.
creator: Hjorth, L., & Chan, D.
publisher: Routledge
date: 2009
language: English
type: Book

Longitudinal analysis of stressors, stress, coping and coping effectiveness in elite esports athletes
description: Poulus, D. R., Coulter, T. J., Trotter, M. G., & Polman, R. (2022). Longitudinal analysis of stressors, stress, coping and coping effectiveness in elite esports athletes. Psychology of Sport and Exercise, 60, 102093.
creator: Poulus, D. R., Coulter, T. J., Trotter, M. G., & Polman, R.
publisher: Psychology of Sport and Exercise
date: 2022
language: English
type: Journal Paper

Looking for group: Live streaming programming for small audiences
description: Faas, T., Dombrowski, L., Brady, E., & Miller, A. (2019). Looking for group: Live streaming programming for small audiences. In International Conference on Information (pp. 117-123). Springer, Cham.
creator: Faas, T., Dombrowski, L., Brady, E., & Miller, A.
publisher: International Conference on Information
date: 2019
language: English
type: Conference Paper

Loot Boxes : Le Côté Obscur de Star Wars Battle!ont II [Loot Boxes : The Darkside of Star Wars Battlefront II]
description: Rabu, G. (2017). Loot Boxes : Le Côté Obscur de Star Wars Battle!ont II [Loot Boxes : The Darkside of Star Wars Battlefront II]. Cahiers de droit du sport, 49, 39-46.
creator: Rabu, G.
publisher: Cahiers de droit du sport
date: 2017
language: French
type: Journal Paper

Los Cracks de los eSports: Descubre los Secretos del Mundo de los Videojuegos Profesionales
description: Pettman, K. (2018). Los Cracks de los eSports: Descubre los Secretos del Mundo de los Videojuegos Profesionales. ROCA EDIT.
creator: Pettman, K.
publisher: ROCA EDIT
date: 2018
language: Spanish
type: Book

Lower Extremity Disorders in Esports
description: McGee, C. (2021). Lower Extremity Disorders in Esports. In L. Migliore, C. McGee & M. N. Moore (Eds.), Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming (pp. 119-150). Cham: Springer.
creator: McGee, C.
publisher: Springer
date: 2021
language: English
type: Book Chapter

Made in China - Gold Farming as Alternative History of Esports
description: Fickle, T. (2021). Made in China - Gold Farming as Alternative History of Esports. ROMchip, 3(1).
creator: Fickle, T.
publisher: ROMchip
date: 2021
language: English
type: Journal Paper

MAINSTREAM MEDIA COVERAGE (UK) OF ESPORTS TOURNAMENT THE ‘EPREMIER LEAGUE’ FINALS 2019 AND 2021. A MIXED-METHODS STUDY
description: Filotrani, L. (2023). MAINSTREAM MEDIA COVERAGE (UK) OF ESPORTS TOURNAMENT THE ‘EPREMIER LEAGUE’ FINALS 2019 AND 2021. A MIXED-METHODS STUDY. PhD Thesis London South Bank University School of Arts and Creative Industries https://doi.org/10.18744/lsbu.95qyq
creator: Filotrani, L.
publisher: London South Bank University
date: 2023
language: English
type: Dissertations

Male Dominant Sport: The Challenges of Esports Female Athletes.
description: Yusoff, N. H., & Yunus, Y. H. M. (2021). Male Dominant Sport: The Challenges of Esports Female Athletes. Social Sciences & Humanities, 29(2), 1415-1429.
creator: Yusoff, N. H., & Yunus, Y. H. M.
publisher: Social Sciences & Humanities
date: 2021
language: English
type: Journal Paper

Managing the Health of the eSport Athlete: An Integrated Health Management Model
description: Donoghue, J., Schmidt, G. J., Balentine, J. R., & Zwibel. H. (2019). Managing the Health of the eSport Athlete: An Integrated Health Management Model. BMJ Open Sport & Exercise Medicine, 5, 1-6.
creator: Donoghue, J., Schmidt, G. J., Balentine, J. R., & Zwibel. H.
publisher: BMJ Open Sport & Exercise Medicine
date: 2019
language: English
type: Journal Paper

Mandatory Commissions in the Distribution of Esports: Lifting the Veil on Antitrust Issues
description: Tween, D., Patel, A., de Fays, M.-M. (2020). Mandatory Commissions in the Distribution of Esports: Lifting the Veil on Antitrust Issues. The Licensing Journal, 40, 10-12.
creator: Tween, D., Patel, A., de Fays, M.-M.
publisher: The Licensing Journal
date: 2020
language: English
type: Journal Paper

Manifesto on SC2 eSports
description: Schenkhuizen, M. (2012). Manifesto on SC2 eSports. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2011/12 (pp. 26–34). Norderstedt: Books on Demand GmbH.
creator: Schenkhuizen, M
publisher: Books on Demand GmbH
date: 2012
language: English
type: Book Chapter

Mapping Design Spaces for Audience Participation in Game Live Streaming
description: Striner, A., Webb, A. M., Hammer, J., & Cook, A. (2021). Mapping Design Spaces for Audience Participation in Game Live Streaming. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-15).
creator: Striner, A., Webb, A. M., Hammer, J., & Cook, A.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2021
language: English
type: Conference Paper

Marketing and Sponsorship in eSports
description: Härig, D. (2015). Marketing and Sponsorship in eSports. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 55–59). Norderstedt: Books on Demand GmbH.
creator: Härig, D.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

Marketing and Sponsorship of Esports Without Getting Ganked: Understanding Past Research and Future Challenges
description: Travassos Rosário, A., & Raimundo, R. G. (2021). Marketing and Sponsorship of Esports Without Getting Ganked: Understanding Past Research and Future Challenges. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 321-347). IGI Global.
creator: Travassos Rosário, A., & Raimundo, R. G.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Marketing Esports to the Masses: Testing the Efficacy of Positive Community-Curated Stimuli on Mitigating Negative Attitudes towards Esports
description: Anderson, M. (2018). Marketing Esports to the Masses: Testing the Efficacy of Positive Community-Curated Stimuli on Mitigating Negative Attitudes towards Esports. Master Thesis. University of York.
creator: Anderson, M.
publisher: University of York
date: 2018
language: English
type: Dissertations

Marketing im E-Sport. Das 4C Framework und Optionen zur Vermarktung in der Welt.
description: Klose, S., Schöber, T. (2023). Marketing im E-Sport. Das 4C Framework und Optionen zur Vermarktung in der Welt. Meyer & Meyer Verlag.
creator: Klose, S., Schöber, T.
publisher: Meyer & Meyer Verlag
date: 2023
language: German
type: Book

Marketing Strategies for Esports
description: González-Moreno, S. E., Palma-Ruiz, J. M., & Caro-Lazos, L. E. (2022). Marketing Strategies for Esports. In Esports and the Media (pp. 52-68). Routledge.
creator: González-Moreno, S. E., Palma-Ruiz, J. M., & Caro-Lazos, L. E.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

Marketing to Gamers: The Effects of Video Game Streams on Consumer Attitudes and Behaviors
description: Foster, L. B., & Dunn, R. A. (2020). Marketing to Gamers: The Effects of Video Game Streams on Consumer Attitudes and Behaviors. In Digital Marketing Strategies and Models for Competitive Business (pp. 160-186). IGI Global.
creator: Foster, L. B., & Dunn, R. A.
publisher: IGI Global
date: 2020
language: English
type: Book Chapter

Masculinity’s New Battle Arena in International E-Sports: The Games Begin
description: Zhu, L. (2018). Masculinity’s New Battle Arena in International E-Sports: The Games Begin. In N. Taylor & G. Vorhees (Eds.), Masculinities in Play (pp. 229-247). New York, NY: Palgrave Macmillan.
creator: Zhu, L.
publisher: Palgrave Macmillan
date: 2018
language: English
type: Book Chapter

May the Best Man Win: Simulation Optimization for Match-Making in E-sports
description: Ryzhov, I., Tariq, A., & Powell, W. (2011). May the Best Man Win: Simulation Optimization for Match-Making in E-sports. In S. Jain, R. Creasey, J. Himmelspach, K.P. White & M. Fu (Eds.), Proceedings of the Winter Simulation Conference (pp. 4239–4250), 11–14 December. Piscataway, NJ: IEEE.
creator: Ryzhov, I., Tariq, A., & Powell, W.
publisher: Winter Simulation Conference
date: 2011
language: English
type: Conference Paper

Me and My Art
description: Ahnström, K. (2011). Me and My Art. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 80–81). Norderstedt: Books on Demand GmbH.
creator: Ahnström, K.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

Measurement-based analysis of the video characteristics of Twitch. tv.
description: Claypool, M., Farrington, D., & Muesch, N. (2015). Measurement-based analysis of the video characteristics of Twitch. tv. In 2015 IEEE Games Entertainment Media Conference (GEM) (pp. 1-4). IEEE.
creator: Claypool, M., Farrington, D., & Muesch, N.
publisher: IEEE
date: 2015
language: English
type: Conference Paper

Mechanical Keyboards and Crystal Arrows: Incorporation in Esports
description: Ekdahl, D. (2021). Mechanical Keyboards and Crystal Arrows: Incorporation in Esports. Journal of Consciousness Studies, in press, 1355-8250.
creator: Ekdahl, D.
publisher: Journal of Consciousness Studies
date: 2021
language: English
type: Journal Paper

Mechanics and Metagame: Exploring Binary Expertise in League of Legends
description: Donaldson, S. (2017). Mechanics and Metagame: Exploring Binary Expertise in League of Legends. Games and Culture, 12(5), 426-444.
creator: Donaldson, S.
publisher: Games and Culture
date: 2017
language: English
type: Journal Paper

Media Technologies and Learning in the StarCraft eSport Community
description: Kow, Y. M., & Young, T. (2013). Media Technologies and Learning in the StarCraft eSport Community. CSCW ’13. San Antonio, TX.
creator: Kow, Y. M., & Young, T.
publisher: CSCW
date: 2013
language: English
type: Conference Paper

Mediating Effect of Esports Content Live Streaming in the Relationship Between Esports Recreational Gameplay and Esports Event Broadcast
description: Jang, W. W., Byon, K. K., Baker, T. A., & Tsuji, Y. (2020). Mediating Effect of Esports Content Live Streaming in the Relationship Between Esports Recreational Gameplay and Esports Event Broadcast, Sport, Business and Management, published online before print.
creator: Jang, W. W., Byon, K. K., Baker, T. A., & Tsuji, Y.
publisher: Sport, Business and Management
date: 2020
language: English
type: Journal Paper

Mediatization of a Card Game: Magic: The Gathering, eSports, and Streaming
description: Svelch, J. (2019). Mediatization of a Card Game: Magic: The Gathering, eSports, and Streaming. Media, Culture & Society, 1-19.
creator: Svelch, J.
publisher: Media, Culture & Society
date: 2019
language: English
type: Journal Paper

Meeting in the Combat Zone: Online Multi-player Computer Games as Spaces for Social and Cultural Encounters
description: Stald, G. (2001). Meeting in the Combat Zone: Online Multi-player Computer Games as Spaces for Social and Cultural Encounters. In Proceedings of Association of Internet Researchers Conference, ed. Leslie Shade. Minneapolis, USA.
creator: Stald, G.
publisher: Association of Internet Researchers Conference
date: 2001
language: English
type: Conference Paper

Mega-Events and Globalization: Capital and Spectacle in a Changing World Order
description: Borowy, M., & Jin, D. Y. (2016). Mega-Events and Globalization: Capital and Spectacle in a Changing World Order. London: Routledge.
creator: Borowy, M., & Jin, D. Y.
publisher: Routledge
date: 2016
language: English
type: Book

Mental health and social connectedness during the COVID-19 pandemic: an analysis of sports and e-sports players
description: Soares, A. K. S., Goedert, M. C. F., & Vargas, A. F. (2022). Mental health and social connectedness during the COVID-19 pandemic: an analysis of sports and e-sports players. Frontiers in psychology, 13.
creator: Soares, A. K. S., Goedert, M. C. F., & Vargas, A. F.
publisher: Frontiers in psychology
date: 2022
language: English
type: Journal Paper

Mentoring in eSports
description: Scholz, T. M., & Feldhaus, A. (2015). Mentoring in eSports. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 66–80). Norderstedt: Books on Demand GmbH.
creator: Scholz, T. M., & Feldhaus, A.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

Metagaming and Subversive Play in League of Legends
description: Donaldson, S. (2016). Metagaming and Subversive Play in League of Legends. Proceedings of the First International Joint Conference of DiGRA and FDG Dundee, Scotland: Digital Games Research Association and Society for the Advancement of the Science of Digital Games, 2(13).
creator: Donaldson, S.
publisher: International Joint Conference of DiGRA and FDG
date: 2016
language: English
type: Conference Paper

Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Video Games
description: Boluk, S., & Lemieux, P. (2017). Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Video Games. Minneapolis: University of Minnesota Press.
creator: Boluk, S., & Lemieux, P.
publisher: University of Minnesota Press
date: 2017
language: English
type: Book

Metaphors in moderation
description: Seering, J., Kaufman, G., & Chancellor, S. (2022). Metaphors in moderation. New Media & Society, 24(3), 621-640.
creator: Seering, J., Kaufman, G., & Chancellor, S.
publisher: Sage
date: 2022
language: English
type: Journal Paper

Microstreaming, Microcelebrity, and Marginalized Masculinity: Pathways to Visibility and Self-Definition for Black Men in Gaming
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Mind Games Extended: Understanding Gameplay as Situated Activity
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Mining Balanced Patterns in Real-Time Strategy Games
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Mining Statistically Significant Sequential Patterns
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MOBA Games: A Literature Review
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Modeling and Analysis of Feautures of Team Play Strategies in eSports Applications
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Modeling of the role of E-Word of Mouth on Business Performance of eSports with Mediating of Consumer Purchasing Behavior
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Modelling Error Rates in Temporal Pointing
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Moderating effects of information-oriented versus escapism-oriented motivations on the relationship between psychological well-being and problematic use of video game live-streaming services
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Moderation visibility: Mapping the strategies of volunteer moderators in live streaming micro communities.
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Moderator engagement and community development in the age of algorithms
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Modern Spor Kulüplerinin Espor Faaliyetlerine İlgi Gösterme Nedenleri Üzerine Bir Araştırma
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creator: Ücüncüoglu, M., & Cakir, V. O.
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Modes of Esports Engagement in Overwatch
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Möglichkeiten durch E-Sport für Wirtschaft und Gesellschaft
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More Than a Game: Sports-themed Video Games and Player Narratives
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Motion Games in Real Sports Environments
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Motion-based Video Game and Authentic Wall/Rock Climbing: Motivations and Perceptions of Novice Climbers
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Motivational Differences Among Viewers of Traditional Sports, Esports, and NBA 2K League
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Motivational differences among viewers of traditional sports, Esports, and NBA 2K league
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Motivations for eSport Consumption: A Road Map for Traditional Sports Online Spectating
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Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm
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Motivations for Mobile Esports Consumption under the Normalized COVID-19 Era in China
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type: Master Thesis

Motivations for the use of video game streaming platforms: The moderating effect of sex, age and self-perception of level as a player
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Moving People from Science Adjacent to Science Doers with Twitch. tv
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Moving Target Selection: A Cue Integration Model
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Multi-Objective Multi-Instance Learning: A New Approach to Machine Learning for eSports
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Multi-view rank-based random forest: A new algorithm for prediction in eSports
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Multiplayer Online Games: Origins, Players, and Social Dynamics
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My Slightly Confused Memories of CPL 2004
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My video game console is so cool! A coolness theory-based model for intention to use video game consoles
description: Nan, D., Lee, H., Kim, Y., & Kim, J. H. (2022). My video game console is so cool! A coolness theory-based model for intention to use video game consoles. Technological Forecasting and Social Change, 176, 121451.
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My Video Game Training Journal (Ultra Edition): An Activity Book for Aspiring Professional Players!
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NACVGM 2020 Retrospective: Thoughts on Organizing a Digital Conference
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Narrative Bytes: Data-driven Content Production in Esports
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creator: Block, F., Hodge, V., Hobson, S., Sephton, N., Devlin, S., Ursu, M. F., … Cowling, P. I.
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Narratives of Spectatorship: E-sports in Poland
description: Felczak, M. (2015). Narratives of Spectatorship: E-sports in Poland. In T. Bártek, J. Miškov & J. Švelch (Eds.), New Perspectives on Game Studies (pp. 109–124). Brno: Masaryk University.
creator: Felczak, M.
publisher: Masaryk University
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