Understanding Analytics Needs of Video Game Streamers
description: Mallari, K., Williams, S., & Hsieh, G. (2021). Understanding Analytics Needs of Video Game Streamers. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-12).
creator: Mallari, K., Williams, S., & Hsieh, G.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2021
language: English
type: Conference Paper

The Potential of Game-based Digital Biomarkers for Modeling Mental Health
description: Mandryk, R. L., & Birk, M. V. (2019). The Potential of Game-based Digital Biomarkers for Modeling Mental Health. JMIR Mental Health, 6(4).
creator: Mandryk, R. L., & Birk, M. V.
publisher: JMIR Mental Health
date: 2019
language: English
type: Journal Paper

Economics of Esports
description: Mangeloja, E. (2019). Economics of Esports. Electronic Journal of Business Ethics and Organization Studies, 24(4), 34-42.
creator: Mangeloja, E.
publisher: Electronic Journal of Business Ethics and Organization Studies
date: 2019
language: English
type: Journal Paper

The structural characteristics of esports gaming and their behavioral implications for high engagement: A competition perspective and a cross-cultural examination.
description: Mao, E. (2021). The structural characteristics of esports gaming and their behavioral implications for high engagement: A competition perspective and a cross-cultural examination. Addictive Behaviors, 123.
creator: Mao, E.
publisher: Addictive Behaviors
date: 2021
language: English
type: Journal Paper

The incentive effects of tournaments and peer effects in team production: Evidence from esports
description: Mao, E. (2022). The incentive effects of tournaments and peer effects in team production: Evidence from esports. Journal of Sports Economics, 15270025221113033.
creator: Mao, E.
publisher: Journal of Sports Economics
date: 2022
language: English
type: Journal Paper

The effectiveness of event marketing in an attention economy: Findings from Twitch live-stream esports tournament events
description: Mao, E. (2022). The effectiveness of event marketing in an attention economy: Findings from Twitch live-stream esports tournament events. Journal of Media Economics, 34(3), 194-211.
creator: Mao, E.
publisher: Journal of Media Economics
date: 2022
language: English
type: Journal Paper

Características sociológicas de videojugadores online y el e-sport. El caso de Call of Duty
description: Marcano Larez, B. (2012). Características sociológicas de videojugadores online y el e-sport. El caso de Call of Duty. Pedagogía Social. Revista Interuniversitaria, (19).
creator: Marcano Larez, B.
publisher: Pedagogía Social. Revista Interuniversitaria
date: 2012
language: Spanish
type: Journal Paper

E-Sports online learning module amidst COVID-19 Pandemic
description: Mariano, J. S., & Cordova, S. G. V. (2022). E-Sports online learning module amidst COVID-19 Pandemic. Interactive Learning Environments, 1-10.
creator: Mariano, J. S., & Cordova, S. G. V.
publisher: Interactive Learning Environments
date: 2022
language: English
type: Journal Paper

Electronic Sport: How Pro-Gaming Negotiates Territorial Belonging and Gender
description: Maric, J. (2011). Electronic Sport: How Pro-Gaming Negotiates Territorial Belonging and Gender. Platform: Journal of Media and Communication, ECREA Special Issue, 6–23.
creator: Maric, J.
publisher: Platform: Journal of Media and Communication
date: 2011
language: English
type: Journal Paper

eSport im TV: Fernsehaneignung einer Computerspielkultur
description: Maric, J. (2011). eSport im TV: Fernsehaneignung einer Computerspielkultur. In M. Elsler (Ed.), Die Aneignung von Medienkultur (pp. 193-213). VS Verlag für Sozialwissenschaften.
creator: Maric, J.
publisher: VS Verlag für Sozialwissenschaften
date: 2011
language: German
type: Book Chapter

The Role of Breakthrough Technologies in the Growth of Esports
description: Marques, N. (2019). The Role of Breakthrough Technologies in the Growth of Esports. IEEE Potentials May/June, 24-26.
creator: Marques, N.
publisher: IEEE Potentials
date: 2019
language: English
type: Journal Paper

Leveraging the Twitch Platform and Gamification to Generate Home Audio Datasets
description: Martelaro, N., Lakdawala, T., Chen, J., & Hammer, J. (2021). Leveraging the Twitch Platform and Gamification to Generate Home Audio Datasets. In Designing Interactive Systems Conference 2021 (pp. 1765-1782).
creator: Martelaro, N., Lakdawala, T., Chen, J., & Hammer, J.
publisher: Designing Interactive Systems Conference
date: 2021
language: English
type: Conference Paper

Let the Body'n'Brain Games Begin: Toward Innovative Training Approaches in eSports Athletes
description: Martin-Niedecken, A. L., Schättin, A. (2020). Let the Body'n'Brain Games Begin: Toward Innovative Training Approaches in eSports Athletes. Frontiers in Psychology, 11.
creator: Martin-Niedecken, A. L., Schättin, A.
publisher: Frontiers in Psychology
date: 2020
language: English
type: Journal Paper

The Costs of Squadding Up: Determining the Employment Status of High-Profile Esports Streamers
description: Martin, C. (2020). The Costs of Squadding Up: Determining the Employment Status of High-Profile Esports Streamers. San Diego Int'l LJ, 22, 151.
creator: Martin, C.
publisher: San Diego Int'l LJ
date: 2020
language: English
type: Journal Paper

Framing eSports in Chinese university campuses.
description: Martin, P., & Song, W. (2021). Framing eSports in Chinese university campuses. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Martin, P., & Song, W.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

The Challenges of Implementing a Governing Body for Regulating ESports
description: Martinelli, D. (2019). The Challenges of Implementing a Governing Body for Regulating ESports. University of Miami International and Comparative Law Review, 26, 499-524.
creator: Martinelli, D.
publisher: University of Miami International and Comparative Law Review
date: 2019
language: English
type: Journal Paper

Skin Gambling: Have We Found The Millennial Goldmine Or Imminent Trouble?
description: Martinelli, D. (2017). Skin Gambling: Have We Found The Millennial Goldmine Or Imminent Trouble? Gaming Law Review, 21(8), 557-565.
creator: Martinelli, D.
publisher: Gaming Law Review
date: 2017
language: English
type: Journal Paper

COVID-19 impacts on school sports events: an alternative through E-sports
description: Martins, D. J. D. Q., Moraes, L. C. L., & Marchi Júnior, W. (2022). COVID-19 impacts on school sports events: an alternative through E-sports. Managing Sport and Leisure, 27(1-2), 45-49.
creator: Martins, D. J. D. Q., Moraes, L. C. L., & Marchi Júnior, W.
publisher: Managing Sport and Leisure
date: 2022
language: English
type: Journal Paper

Psychological Predictors of Long-term Esports Success: A Registered Report
description: Martončik, M., Karhulahti, V., Jin, Y., Adamkovič, M. Psychological Predictors of Long-term Esports Success: A Registered Report. Collabra: Psychology 16 January 2024; 10 (1): 117677. doi: https://doi.org/10.1525/collabra.117677
creator: Martončik, M., Karhulahti, V., Jin, Y., Adamkovič, M.
publisher: Collabra: Psychology
date: 2024
language: English
type: Journal Paper

Analyzing the changes in the psychological profile of professional League of Legends players during competition
description: Mateo-Orcajada, A., Abenza-Cano, L., & Vaquero-Cristóbal, R. (2022). Analyzing the changes in the psychological profile of professional League of Legends players during competition. Computers in Human Behavior, 126, 107030.
creator: Mateo-Orcajada, A., Abenza-Cano, L., & Vaquero-Cristóbal, R.
publisher: Computers in Human Behavior
date: 2022
language: English
type: Journal Paper

Zulässigkeit von Wetten auf eSport-Ereignisse nach deutschem Glücksspielrecht (Admissibility of Bets on Esports Events Under German Gambling Law)
description: Maties, M. & Nothelfer, N. (2021). Zulässigkeit von Wetten auf eSport-Ereignisse nach deutschem Glücksspielrecht. Zeitschrift für Wett- und Glücksspielrecht, 128-137. (article in the 15th anniversary issue)
creator: Maties, M. & Nothelfer, N.
publisher: Deutscher Fachverlag
date: 2021
language: German
type: Journal Paper

e-Sports: Playing Just for Fun or Playing to Satisfy Life Goals?
description: Matončik, M. (2015). e-Sports: Playing Just for Fun or Playing to Satisfy Life Goals? Computers in Human Behavior, 48, 208-211.
creator: Matončik, M.
publisher: Computers in Human Behavior
date: 2015
language: English
type: Journal Paper

Does Streaming Esports Affect Players’ Behavior and Performance
description: Matsui, A., Sapienza, A., & Ferrera, E. (2020). Does Streaming Esports Affect Players’ Behavior and Performance. Games and Culture, 15(1), 9-31.
creator: Matsui, A., Sapienza, A., & Ferrera, E.
publisher: Games and Culture
date: 2020
language: English
type: Journal Paper

Online Abuse and Age in Dota 2
description: Mattinen, T., & Macey, J. (2018, October). Online Abuse and Age in Dota 2. In Proceedings of the 22nd International Academic Mindtrek Conference (pp. 69-78).
creator: Mattinen, T., & Macey, J.
publisher: International Academic Mindtrek Conference
date: 2018
language: English
type: Conference Paper

The Association Between Personality Traits and eSports Performance
description: Matuszewski, P., Dobrowolski, P., & Zawadzki, B. (2020). The Association Between Personality Traits and eSports Performance. Frontiers in Psychology, 11, 1-5.
creator: Matuszewski, P., Dobrowolski, P., & Zawadzki, B.
publisher: Frontiers in Psychology
date: 2020
language: English
type: Journal Paper

Smart Kills and Worthless Deaths: eSports Analytics for League of Legends
description: Maymin, P. Z. (2020). Smart Kills and Worthless Deaths: eSports Analytics for League of Legends. Journal of Quantitative Analysis in Sports, published online before print
creator: Maymin, P. Z.
publisher: Journal of Quantitative Analysis in Sports
date: 2020
language: English
type: Journal Paper

Digital Gaming Culture in Vietnam: An Exploratory Study
description: McCauley, B., Nguyen, T. H. T., McDonald, M., & Wearing, S. (2020). Digital Gaming Culture in Vietnam: An Exploratory Study. Leisure Studies, 39(3), 372-386.
creator: McCauley, B., Nguyen, T. H. T., McDonald, M., & Wearing, S.
publisher: Leisure Studies
date: 2020
language: English
type: Journal Paper

Shaping a Regional Offline eSports Market: Understanding How Jönköping, the ‘City of DreamHack’, Takes URL to IRL
description: McCauley, B., Tierney, K., & Tokbaeva, D. (2020). Shaping a Regional Offline eSports Market: Understanding How Jönköping, the ‘City of DreamHack’, Takes URL to IRL. International Journal on Media Management, 22(1), 30-48.
creator: McCauley, B., Tierney, K., & Tokbaeva, D.
publisher: International Journal on Media Management
date: 2020
language: English
type: Journal Paper

Watching Starcraft, Strategy and South Korea
description: McCrea, C. (2009). Watching Starcraft, Strategy and South Korea. In L. Hjorth & D. Chan (Eds.), Gaming Cultures and Place in Asia-Pacific (pp. 179–193). New York: Routledge.
creator: McCrea, C.
publisher: Routledge
date: 2009
language: English
type: Book Chapter

eSport, work, sport and play: relationships and pathways to a new continuum model
description: McCutcheon, C. (2022). eSport, work, sport and play: relationships and pathways to a new continuum model (Doctoral dissertation, Macquarie University).
creator: McCutcheon, C.
publisher: Macquarie University
date: 2022
language: English
type: Doctoral Dissertation

eSport vs. irlSport
description: McCutcheon, C., Hitchens, M., & Drachen, A. (2017). eSport vs. irlSport. ACE 2017: Advances in Computer Entertainment Technology: 531–542.
creator: McCutcheon, C., Hitchens, M., & Drachen, A.
publisher: Advances in Computer Entertainment Technology
date: 2017
language: English
type: Conference Paper

Lower Extremity Disorders in Esports
description: McGee, C. (2021). Lower Extremity Disorders in Esports. In L. Migliore, C. McGee & M. N. Moore (Eds.), Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming (pp. 119-150). Cham: Springer.
creator: McGee, C.
publisher: Springer
date: 2021
language: English
type: Book Chapter

The Ergonomics of Esports
description: McGee, C. (2021). The Ergonomics of Esports. In L. Migliore, C. McGee & M. N. Moore (Eds.), Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming (pp. 151-165). Cham: Springer.
creator: McGee, C.
publisher: Springer
date: 2021
language: English
type: Book Chapter

Opportunity and inequality in the emerging esports labor market
description: McLeod, C. M., Xue, H., & Newman, J. I. (2021). Opportunity and inequality in the emerging esports labor market. International Review for the Sociology of Sport.
creator: McLeod, C. M., Xue, H., & Newman, J. I.
publisher: International Review for the Sociology of Sport
date: 2021
language: English
type: Journal Paper

Physical Exercise and Performance in Esports Players: An Initial Systematic Review
description: McNulty, C., Jenny, S. E., Leis, O., Poulus, D., Sondergeld, P., & Nicholson, M. (2023). Physical Exercise and Performance in Esports Players: An Initial Systematic Review. Journal of Electronic Gaming and Esports.
creator: McNulty, C., Jenny, S. E., Leis, O., Poulus, D., Sondergeld, P., & Nicholson, M.
publisher: Journal of Electronic Gaming and Esports
date: 2023
language: English
type: Journal Paper

E-Sports: More Than Just a Fad
description: McTee, M. (2014). E-Sports: More Than Just a Fad. Oklahoma Journal of Law & Technology, 70, 1–27.
creator: McTee, M.
publisher: Oklahoma Journal of Law & Technology
date: 2014
language: English
type: Journal Paper

Esports
description: Meadows, J. H. (2018). Esports. In A. E. Grant & J. H. Meadows (Eds.), Communication Technology Update and Fundamentals, 16th edition.
creator: Meadows, J. H.
publisher: Communication Technology Update and Fundamentals
date: 2018
language: English
type: Book Chapter

Esports: Explaining Willingness to Pay for Streaming Services
description: Meier, M., Maier, C., Mattke, J., & Weitzel, T. (2022). Esports: Explaining Willingness to Pay for Streaming Services. Communications of the Association for Information Systems, 50(1), 11.
creator: Meier, M., Maier, C., Mattke, J., & Weitzel, T.
publisher: Communications of the Association for Information Systems
date: 2022
language: English
type: Journal Paper

eSports Players Professional Level and Tiredness Prediction using EEG and Machine Learning
description: Melentev, N., Somov, A., Burnaev, E., Strelnikova, I., Strelnikova, G., Melenteva, E., & Menshchikov, A. (2020). eSports Players Professional Level and Tiredness Prediction using EEG and Machine Learning. 2020 IEEE Sensors, 1-4.
creator: Melentev, N., Somov, A., Burnaev, E., Strelnikova, I., Strelnikova, G., Melenteva, E., & Menshchikov, A.
publisher: IEEE Sensors
date: 2020
language: English
type: Conference paper

From Casual to Professional: How Brazilians Achieved eSports Success in Counter-Strike: Global Offensive
description: Menasce, R. M. (2019). From Casual to Professional: How Brazilians Achieved eSports Success in Counter-Strike: Global Offensive. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 121–140). Norderstedt: Books on Demand GmbH.
creator: Menasce, R. M.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

Defining what an esports player is. A systematic review on the samples used in esports research
description: Mendoza, G., Bonilla, I., Chamarro, A., Jiménez, M., & Barcelona, V. (2022). Defining what an esports player is. A systematic review on the samples used in esports research.
creator: Mendoza, G., Bonilla, I., Chamarro, A., Jiménez, M., & Barcelona, V.
publisher: Universidad Internacional de La Rioja
date: 2022
language: English
type: Paper

The Role of Experience, Perceived Match Importance, and Anxiety on Cortisol Response in an Official Esports Competition
description: Mendoza, G., Clemente-Suaréz, V. J., Alvero-Cruz, J. R., Rivilla, I., García-Romero, J., Fernández-Navas, M., de Albornoz-Gil, M. C., & Jiménez, M. (2021). The Role of Experience, Perceived Match Importance, and Anxiety on Cortisol Response in an Official Esports Competition. Environmental Research and Public Health, 18, 2893.
creator: Mendoza, G., Clemente-Suaréz, V. J., Alvero-Cruz, J. R., Rivilla, I., García-Romero, J., Fernández-Navas, M., de Albornoz-Gil, M. C., & Jiménez, M.
publisher: Environmental Research and Public Health
date: 2021
language: English
type: Journal Paper

Examination of Esports Fans' Live Streaming Experiences Using an Extended Expectation-Confirmation Model: A Case Study of the King Pro League
description: Meng-Lewis, Y., Lewis, G., Lin, Z., & Zhao, Y. (2022). Examination of Esports Fans’ Live Streaming Experiences Using an Extended Expectation-Confirmation Model: A Case Study of the King Pro League. International Journal of Human–Computer Interaction, 1-16.
creator: Meng-Lewis, Y., Lewis, G., Lin, Z., & Zhao, Y.
publisher: International Journal of Human–Computer Interaction
date: 2022
language: English
type: Journal Paper

Understanding Complexity and Dynamics in the Career Development of eSports Athletes
description: Meng-Lewis, Y., Wong, D., Zhao, Y., & Lewis, G. (2020). Understanding Complexity and Dynamics in the Career Development of eSports Athletes. Sport Management Review.
creator: Meng-Lewis, Y., Wong, D., Zhao, Y., & Lewis, G.
publisher: Sport Management Review
date: 2020
language: English
type: Journal Paper

The Lessons eSports Should Learn From The Recession
description: Messier, M.-A. (2011). The Lessons eSports Should Learn From The Recession. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 54–61). Norderstedt: Books on Demand GmbH.
creator: Messier, M.-A.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

What Happened to Quake? A Though Year for Our Most Beautiful Game
description: Messier, M.-A. (2012). What Happened to Quake? A Though Year for Our Most Beautiful Game. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2011/12 (pp. 75–82). Norderstedt: Books on Demand GmbH.
creator: Messier, M.-A.
publisher: Books on Demand GmbH
date: 2012
language: English
type: Book Chapter

Shootmania - The Bizarre Quest of Creating an eSports Game
description: Messier, M.-A. (2015). Shootmania - The Bizarre Quest of Creating an eSports Game. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 33–35). Norderstedt: Books on Demand GmbH.
creator: Messier, M.-A.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

A Turning Point for FPS Games
description: Messier, M.-A. (2017). A Turning Point for FPS Games. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2015/16 (pp. 49–51). Norderstedt: Books on Demand GmbH.
creator: Messier, M.-A.
publisher: Books on Demand GmbH
date: 2017
language: English
type: Book Chapter

How a Hobby Became Some Kind of Destiny
description: Meyer, M. (2010). How a Hobby Became Some Kind of Destiny. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 47–50). Norderstedt: Books on Demand GmbH.
creator: Meyer, M.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

Sport 2.0 – Transforming Sports for a Digital World
description: Miah, A. (2017). Sport 2.0 – Transforming Sports for a Digital World. Massachusetts: The MIT Press.
creator: Miah, A.
publisher: MIT Press
date: 2017
language: English
type: Book

How Do Esports Companies Support Their Community’s Wellness?
description: Miah, A. (2020). How Do Esports Companies Support Their Community’s Wellness?. International Journal of Esports, 1(1). Retrieved from https://ijesports.org/article/18/html
creator: Miah, A.
publisher: International Journal of Esports
date: 2020
language: English
type: Journal Paper

Esports in the Olympic & Paralympic Games: The Business Case for Integration
description: Miah, A., & Fenton, A. (2020). Esports in the Olympic & Paralympic Games: The Business Case for Integration. In D. Chatziefstathiou, B. Garcia & B. Séguin (Eds.), The Routledge Handbook of the Olympic and Paralympic Games, Oxon and New York, NY: Routledge.
creator: Miah, A., & Fenton, A.
publisher: Routledge
date: 2020
language: English
type: Book Chapter

Where Do Online Games Fit into the Health Behavior Ecology of Emerging Adults: A Scoping Review
description: Micallef, D., Brennan, L., Parker, L., Schivinski, B., & Jackson, M. (2021). Where Do Online Games Fit into the Health Behavior Ecology of Emerging Adults: A Scoping Review. Nutrients, 13, 2895.
creator: Micallef, D., Brennan, L., Parker, L., Schivinski, B., & Jackson, M.
publisher: Nutrients
date: 2021
language: English
type: Journal Paper

Improving the Health of Emerging Adult Gamers—A Scoping Review of Influences
description: Micallef, D., Parker, L., Brennan, L., Schivinski, B., & Jackson, M. (2022). Improving the Health of Emerging Adult Gamers—A Scoping Review of Influences. Nutrients, 14(11), 2226.
creator: Micallef, D., Parker, L., Brennan, L., Schivinski, B., & Jackson, M.
publisher: Nutrients
date: 2022
language: English
type: Journal Paper

Pwning Noobs for Fun and Profit: eSports and Entrepreneurship
description: Michael, T. B., & Williams, M. A. (2021). Pwning Noobs for Fun and Profit: eSports and Entrepreneurship. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 47-66). IGI Global.
creator: Michael, T. B., & Williams, M. A.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Abrufen zusätzlicher Informationen bei Videostreams im eSport: Entwicklung einer Möglichkeit zur Anzeige von zusätzlichen Informationen bei Übertragungen im Web
description: Mieth, T. (2014). Abrufen zusätzlicher Informationen bei Videostreams im eSport: Entwicklung einer Möglichkeit zur Anzeige von zusätzlichen Informationen bei Übertragungen im Web. AV Akademikerverlag.
creator: Mieth, T.
publisher: AV Akademikerverlag
date: 2014
language: German
type: Book

What Is Esports? The Past, Present, and Future of Competitive Gaming
description: Migliore, L. (2021). What Is Esports? The Past, Present, and Future of Competitive Gaming. In L. Migliore, C. McGee & M. N. Moore (Eds.), Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming (pp. 1-16). Cham: Springer.
creator: Migliore, L.
publisher: Springer
date: 2021
language: English
type: Book Chapter

(E) sports Medicine on Campus
description: Migliore, L. (2022). (E) sports Medicine on Campus. In Understanding Collegiate Esports (pp. 78-105). Routledge.
creator: Migliore, L.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

Upper Extremity Disorders in Esports
description: Migliore, L., & Beckman, K. (2021). Upper Extremity Disorders in Esports. In L. Migliore, C. McGee & M. N. Moore (Eds.), Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming (pp. 17-70). Cham: Springer.
creator: Migliore, L., & Beckman, K.
publisher: Springer
date: 2021
language: English
type: Book Chapter

Neck and Back Disorders in Esports
description: Migliore, L., & McGee, C. (2021). Neck and Back Disorders in Esports. In L. Migliore, C. McGee & M. N. Moore (Eds.), Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming (pp. 71-118). Cham: Springer.
creator: Migliore, L., & McGee, C.
publisher: Springer
date: 2021
language: English
type: Book Chapter

Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming
description: Migliore, L., McGee, C., & Moore, M. N. (Eds.). (2021). Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming. Cham: Springer.
creator: Migliore, L., McGee, C., & Moore, M. N.
publisher: Springer
date: 2021
language: English
type: Book

Navigating ambiguous negativity: A case study of Twitch. tv live chats
description: Mihailova, T. (2020). Navigating ambiguous negativity: A case study of Twitch. tv live chats. New Media & Society, 1461444820978999.
creator: Mihailova, T.
publisher: Sage
date: 2020
language: English
type: Journal Paper

Understanding Motivational Factors Influencing Intention to Play Esports Games in Türkiye
description: Mikail, B. A. T. U., KOCAÖMER, C., Onur, T. O. S., & KOCAÖMER, N.,(2022). Understanding Motivational Factors Influencing Intention to Play Esports Games in Türkiye. TRT Akademi, 7(16), 1032-1051.
creator: Mikail, B. A. T. U., KOCAÖMER, C., Onur, T. O. S., & KOCAÖMER, N.
publisher: TRT Akademi
date: 2022
language: English
type: Journal Paper

Tiebreaker: An Antitrust Analysis of Esports
description: Miroff, M. (2018). Tiebreaker: An Antitrust Analysis of Esports. Columbia Journal of Law and Social Problems, 52(2), 177-223.
creator: Miroff, M.
publisher: Columbia Journal of Law and Social Problems
date: 2018
language: English
type: Journal Paper

The World of eSports Through a Girl Gamer’s Eye
description: Misra, A., & Danwani, A. (2012). The World of eSports Through a Girl Gamer’s Eye. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2011/12 (pp. 59-61). Norderstedt: Books on Demand GmbH.
creator: Misra, A., & Danwani, A.
publisher: Books on Demand
date: 2012
language: English
type: Book Chapter

E-Sport Training: Lehrbuch für Trainerinnen und Trainer
description: Möckel, M. (2021). E-Sport Training: Lehrbuch für Trainerinnen und Trainer. Berlin: Academia.
creator: Möckel, M.
publisher: Academia
date: 2021
language: German
type: Book

A parent-child eSports e-learning system to foster sustainable gaming for children
description: Modreanu, E. S. (2022). A parent-child eSports e-learning system to foster sustainable gaming for children (Bachelor's thesis, University of Twente).
creator: Modreanu, E. S.
publisher: University of Twente
date: 2022
language: English
type: Bachelor Thesis

Cheesers, Pullers, and Glitchers: The Rhetoric of Sportsmanship and the Discourse of Online Sports Gamers
description: Moeller, R. M., Esplin, B., & Conway, S. (2009). Cheesers, Pullers, and Glitchers: The Rhetoric of Sportsmanship and the Discourse of Online Sports Gamers. Game Studies, 9(2).
creator: Moeller, R. M., Esplin, B., & Conway, S.
publisher: Game Studies
date: 2009
language: English
type: Journal Paper

KILLERFISH eSports e.V.
description: Möglich, J. (2015). KILLERFISH eSports e.V. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 51–54). Norderstedt: Books on Demand GmbH.
creator: Möglich, J.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

Competitive Gaming Between the Oceans
description: Möglich, J. (2019). Competitive Gaming Between the Oceans. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 148–156). Norderstedt: Books on Demand GmbH.
creator: Möglich, J.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

Rencontre avec les champions : les goodgame,
description: Moisy, M., & Mora, P. (2007). Rencontre avec les champions : les goodgame, in F. Beau (Ed.), avec la collaboration de D. Kaplan et L. Gille, Culture d’Univers. Jeux en réseaux, mondes virtuels, le nouvel âge de la société numérique, Limoges, FYP Éditions, 141-147.
creator: Moisy, M., & Mora, P.
publisher: FYP Éditions
date: 2007
language: French
type: Book Chapter

L’e-sport, véritable discipline sportive
description: Molho V. & Guillot J.-P. (2016). L’e-sport, véritable discipline sportive. La semaine juridique, entreprise et affaires, (41), 22-25.
creator: Molho V. & Guillot J.-P.
publisher: La semaine juridique, entreprise et affaires
date: 2016
language: French
type: Book Chapter

Associations Between Esports Participation and Health: A Scoping Review
description: Monteiro Pereira, A., Costa, J. A., Verhagen, E., Figueiredo, P., & Brito, J. (2022). Associations Between Esports Participation and Health: A Scoping Review. Sports Medicine, 1-22.
creator: Monteiro Pereira, A., Costa, J. A., Verhagen, E., Figueiredo, P., & Brito, J.
publisher: Springer
date: 2022
language: English
type: Journal Paper

Inside the E-Sports Industry
description: Mooney, C. (2017). Inside the E-Sports Industry. Norwood House Press.
creator: Mooney, C.
publisher: Norwood House Press
date: 2017
language: English
type: Book

Team Efficiency and Network Structure: The Case of Professional League of Legends
description: Mora-Cantallops, M., & Sicilia, M. Á. (2018). Team Efficiency and Network Structure: The Case of Professional League of Legends. Social Networks, 58, 105-115.
creator: Mora-Cantallops, M., & Sicilia, M. Á.
publisher: Social Networks
date: 2018
language: English
type: Journal Paper

MOBA Games: A Literature Review
description: Mora-Cantallops, M., & Sicilia, M. Á. (2018). MOBA Games: A Literature Review. Entertainment Computing.
creator: Mora-Cantallops, M., & Sicilia, M. Á.
publisher: Entertainment Computing
date: 2018
language: English
type: Journal Paper

Player-centric Networks in League of Legends
description: Mora-Cantallops, M., & Sicilia, M. Á. (2018). Player-centric Networks in League of Legends. Social Networks, 55, 149-159.
creator: Mora-Cantallops, M., & Sicilia, M. Á.
publisher: Social Networks
date: 2018
language: English
type: Journal Paper

Exploring Player Experience in Ranked League of Legends
description: Mora-Cantallops, M., & Sicilia, M. A. (2018). Exploring Player Experience in Ranked League of Legends. Behavior and Information Technology, 37(12), 1224–1236.
creator: Mora-Cantallops, M., & Sicilia, M. A.
publisher: Behavior and Information Technology
date: 2018
language: English
type: Journal Paper

Derrière l’e-sport : un conflit d’experts de jeux réseaux compétitifs
description: Mora, P. (2005). Derrière l’e-sport : un conflit d’experts de jeux réseaux compétitifs. In T. Fortin, P. Mora & L. Trémel (Eds.), Les jeux vidéo : pratiques, contenus et enjeux sociaux (pp. 25-121). Paris, L’Harmattan, coll. « Champs Visuels ».
creator: Mora, P.
publisher: L’Harmattan, coll. « Champs Visuels »
date: 2005
language: French
type: Book Chapter

Des J.O à la FFJV : PES et la construction sociale du sport
description: Mora, P. (2009). Des J.O à la FFJV : PES et la construction sociale du sport . Les cahiers du jeu vidéo, n° 2, Football Stories, pix’n love, 140-150.
creator: Mora, P.
publisher: Les cahiers du jeu vidéo, n° 2, Football Stories, pix’n love
date: 2009
language: French
type: Conference Paper

Le corps dans l’e-sport
description: Mora, P., & Héas, S. (2002). Le corps dans l’e-sport. Journées d’études « Internet, jeu et socialisation »
creator: Mora, P., & Héas, S.
publisher: Journées d’études « Internet, jeu et socialisation »
date: 2002
language: French
type: Journal Paper

Du joueur de jeux vidéo à l’e-sportif: vers un professionnalisme florissant de l’élite
description: Mora, P., & Heás, S. (2003). Du joueur de jeux vidéo à l’e-sportif: vers un professionnalisme florissant de l’élite? La pratique du jeu vidéo : réalité ou virtualité, 131-146.
creator: Mora, P., & Heás, S.
publisher: La pratique du jeu vidéo : réalité ou virtualité
date: 2003
language: French
type: Journal Paper

From Videogamer to e-Sportsman: Toward a Growing Professionalism of World-class Players?
description: Mora, P., & Héas, S. (2005). From Videogamer to e-Sportsman: Toward a Growing Professionalism of World-class Players? In M. Bittanti & S. Morris (Eds.), Doom: Giocare in Prima Persona. Milano: Costa & Nolan. [Originally published in French in Consommations et Sociétés, special videogames issue, coordinated by Mélanie Roustan. Translated to Italian for Doombook and English version available online.]
creator: Mora, P., & Héas, S.
publisher: Costa & Nolan
date: 2005
language: English
type: Book Chapter

WADs, Bots and Mods Multiplayer FPS Games as Co-creative Media
description: Morris, S. (2003). WADs, Bots and Mods Multiplayer FPS Games as Co-creative Media. DIGRA Conference.
creator: Morris, S.
publisher: DIGRA
date: 2003
language: English
type: Conference Paper

Artificial Intelligence in the Sport Industry
description: Mosele, J. (2018). Artificial Intelligence in the Sport Industry. Master’s thesis. Politecnico Di Milano, Milano.
creator: Mosele, J.
publisher: Politecnico Di Milano
date: 2018
language: English
type: Dissertation

Perancangan Meja Live Streaming Untuk Meningkatkan Efektivitas Live Streaming
description: Mubarak, K., Sadika, F., & Muttaqien, T. Z. (2022). Perancangan Meja Live Streaming Untuk Meningkatkan Efektivitas Live Streaming. eProceedings of Art & Design, 9(1).
creator: Mubarak, K., Sadika, F., & Muttaqien, T. Z.
publisher: eProceedings of Art & Design
date: 2022
language: Indonesian
type: Journal Paper

Brand identity dynamics–reinforcement or destabilisation of a sport brand identity through the introduction of esports?
description: Mühlbacher, H., Bertschy, M., & Desbordes, M. (2022). Brand identity dynamics–reinforcement or destabilisation of a sport brand identity through the introduction of esports?. Journal of Strategic Marketing, 30(4), 421-442.
creator: Mühlbacher, H., Bertschy, M., & Desbordes, M.
publisher: Journal of Strategic Marketing
date: 2022
language: English
type: Journal Paper

Die Veränderung des traditionellen Sportbildes in Gesellschaft und Politik durch eSport
description: Müller-Lietzkow, J. (2007). Die Veränderung des traditionellen Sportbildes in Gesellschaft und Politik durch eSport. Computerspiele und Politik. Zur Konstruktion von Politik und Gesellschaft in Computerspielen, 221-247.
creator: Müller-Lietzkow, J.
publisher: Computerspiele und Politik. Zur Konstruktion von Politik und Gesellschaft in Computerspielen
date: 2007
language: German
type: Book Chapter

Geek is the New Jock: The Relationship between Geek Culture and Sports
description: Muniowski, L. (2018). Geek is the New Jock: The Relationship between Geek Culture and Sports. In Age of the Geek: Depictions of Nerds and Geeks in Popular Media. New York, NY: Palgrave.
creator: Muniowski, L.
publisher: Palgrave
date: 2018
language: English
type: Book Chapter

Field Trial of Multi-Layer Slicing Over Disaggregated Optical Networks Enabling End-to-End Crowdsourced Video Streaming
description: Muqaddas, A. S., Stange Tessinari, R., De Dios, O. G., Hugues Salas, E., Casellas, R., Luque, L., Channegowda, M., Giorgetti, A., Sgambelluri, A., Cugini, F., Moreno-Muro, F-J., Garrich, M., Pavón Mariño , P., Morro, R., Farrow, K., Lord, A., Nejabati, R., & Simeonidou, D.(2020). Field trial of multi-layer slicing over disaggregated optical networks enabling end-to-end crowdsourced video streaming. In 2020 European Conference on Optical Communications (ECOC) (pp. 1-4). IEEE.
creator: Muqaddas, A. S., Stange Tessinari, R., De Dios, O. G., Hugues Salas, E., Casellas, R., Luque, L., Channegowda, M., Giorgetti, A., Sgambelluri, A., Cugini, F., Moreno-Muro, F-J., Garrich, M., Pavón Mariño , P., Morro, R., Farrow, K., Lord, A., Nejabati, R., & Simeonidou, D.
publisher: European Conference on Optical Communications
date: 2020
language: English
type: Conference Paper

A Study on the Impact of High Refresh-Rate Displays on Scores of eSports
description: Murakami, K., & Miyachi, H. (2022). A Study on the Impact of High Refresh-Rate Displays on Scores of eSports. In International Conference on Network-Based Information Systems (pp. 283-288). Springer, Cham.
creator: Murakami, K., & Miyachi, H.
publisher: International Conference on Network-Based Information Systems
date: 2022
language: English
type: Conference Paper

ESports Diplomacy: Towards a Sustainable ‘Gold Rush’
description: Murray, S., Birt, J., & Blakemore, S. (2020). ESports Diplomacy: Towards a Sustainable ‘Gold Rush’. Sport in Society, published online before print.
creator: Murray, S., Birt, J., & Blakemore, S.
publisher: Sport in Society
date: 2020
language: English
type: Journal Paper

Between an Arena and a Sports Bar: Online Chats of Esports Spectators
description: Musabirov, I., Nulygin, D., Okopny, P., & Konstantinova, K. (2018). Between an Arena and a Sports Bar: Online Chats of Esports Spectators. ArXiv.
creator: Musabirov, I., Nulygin, D., Okopny, P., & Konstantinova, K.
publisher: ArXiv
date: 2018
language: English
type: Working Paper

Esport: The Fastest Growing Segment of the “Sport” Industry
description: Nagel, M. & Sugishta, K. (2016). Esport: The Fastest Growing Segment of the “Sport” Industry. Sport & Entertainment Review, 2(2), 51–60.
creator: Nagel, M. & Sugishta, K.
publisher: Sport & Entertainment Review
date: 2016
language: English
type: Journal Paper

The Structure of Performance and Training in Esports
description: Nagorsky, E., & Wiemeyer, J. (2020). The Structure of Performance and Training in Esports. PLOS ONE, 15(8).
creator: Nagorsky, E., & Wiemeyer, J.
publisher: PLOS ONE
date: 2020
language: English
type: Journal Paper

Gendered Conversation in a Social Game-Streaming Platform
description: Nakandala, S., Ciampaglia, G., Su, N., & Ahn, Y. Y. (2017). Gendered conversation in a social game-streaming platform. In Proceedings of the International AAAI Conference on Web and Social Media (Vol. 11, No. 1, pp. 162-171).
creator: Nakandala, S., Ciampaglia, G., Su, N., & Ahn, Y. Y
publisher: International AAAI Conference on Web and Social Media
date: 2017
language: English
type: Conference Paper

My video game console is so cool! A coolness theory-based model for intention to use video game consoles
description: Nan, D., Lee, H., Kim, Y., & Kim, J. H. (2022). My video game console is so cool! A coolness theory-based model for intention to use video game consoles. Technological Forecasting and Social Change, 176, 121451.
creator: Nan, D., Lee, H., Kim, Y., & Kim, J. H.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper

Actually, Esports is Sport: A REsponse to Parry's (2019) Misguided View
description: Naraine, M. L. (2021). Actually, Esports is Sport: A REsponse to Parry's (2019) Misguided View. Sports Innovation Journal, 2, 33-44.
creator: Naraine, M. L.
publisher: Sports Innovation Journal
date: 2021
language: English
type: Journal Paper

Modeling and analyzing the video game live-streaming community
description: Nascimento, G., Ribeiro, M., Cerf, L., Cesário, N., Kaytoue, M., Raïssi, C., ... & Meira, W. (2014). Modeling and analyzing the video game live-streaming community. In 2014 9th Latin American Web Congress (pp. 1-9). IEEE.
creator: Nascimento, G., Ribeiro, M., Cerf, L., Cesário, N., Kaytoue, M., Raïssi, C., ... & Meira, W.
publisher: Latin American Web Congress
date: 2014
language: English
type: Conference Paper

Cybersport 2.0: Ethical Dimensions of Videogames as Sport
description: Naubert, S. (2012). Cybersport 2.0: Ethical Dimensions of Videogames as Sport. Presented at the Philosophy of Computer Games Conference.
creator: Naubert, S.
publisher: Philosophy of Computer Games Conference
date: 2012
language: English
type: Conference Paper