Inside the Huddle: The Sociology and Phenomenology of Team Play in Networked Computer Games
description: Witkowski, E. (2012). Inside the Huddle: The Sociology and Phenomenology of Team Play in Networked Computer Games Doctoral dissertation. IT University of Copenhagen, Denmark.
creator: Witkowski, E.
publisher: IT University of Copenhagen
date: 2012
language: English
type: Dissertation

Inside the Mind of the Machine: an Exploratory Study of Street Fighter IV Players
description: Slacek Brlek, A. S. (2014). Inside the Mind of the Machine: an Exploratory Study of Street Fighter IV Players. Teorija in Praksa, 51(1), 59-71.
creator: Slacek Brlek, A. S.
publisher: Teorija in Praksa
date: 2014
language: English
type: Journal Paper

Institutionalisation in E-Sports
description: Abanazir, C. (2018). Institutionalisation in E-Sports. Sports, Ethics and Philosophy, 13 (2), 117–131.
creator: Abanazir, C.
publisher: Sports, Ethics and Philosophy
date: 2018
language: English
type: Journal Paper

Integrating Real-World and Virtual Experiences Through eSports-Type ‘Cheering'
description: Kunigita, H., & Kohda, Y. (2021). Integrating Real-World and Virtual Experiences Through eSports-Type ‘Cheering’. In International Conference on Applied Human Factors and Ergonomics (pp. 478-484). Springer, Cham.
creator: Kunigita, H., & Kohda, Y.
publisher: International Conference on Applied Human Factors and Ergonomics
date: 2021
language: English
type: Conference Paper

Integration of Esports in Educational Innovation: A Design-Based Research Approach
description: Wells, J. E., Harrolle, M. G., MacAulay, K. D., Greenhalgh, G., & Morgan, S. C. (2022). Integration of Esports in Educational Innovation: A Design-Based Research Approach. Sport Management Education Journal, 1(aop), 1-12.
creator: Wells, J. E., Harrolle, M. G., MacAulay, K. D., Greenhalgh, G., & Morgan, S. C.
publisher: Sport Management Education Journal
date: 2022
language: English
type: Journal Paper

Integration of eSports in the Structure of Ifs: Disruption or Continuity?
description: Aghey, C. (2020). Integration of eSports in the Structure of Ifs: Disruption or Continuity? The International Sports Law Journal, 20, 120-125.
creator: Aghey, C.
publisher: The International Sports Law Journal
date: 2020
language: English
type: Journal Paper

Integration of Sport with Other Industries Like Entertainment. Journal of Sport and Kinetic Movement
description: Popescu, M. C., Pasarin, L. D., Popescu, S. S., Diaconescu, D. L., & Burcea, G. B. (2020). Integration of Sport with Other Industries Like Entertainment. Journal of Sport and Kinetic Movement, 36(2), 14-20.
creator: Popescu, M. C., Pasarin, L. D., Popescu, S. S., Diaconescu, D. L., & Burcea, G. B.
publisher: Journal of Sport and Kinetic Movement
date: 2020
language: English
type: Journal Paper

Intensity and Gambling Harms: Exploring Breadth of Gambling Involvement Among Esports Bettors
description: Gainsbury, S., Abarbanel, B., & Blaszczynski, A. (2017). Intensity and Gambling Harms: Exploring Breadth of Gambling Involvement Among Esports Bettors. Gaming Review, 21(8), 610-615.
creator: Gainsbury, S., Abarbanel, B., & Blaszczynski, A.
publisher: Gaming Review
date: 2017
language: English
type: Journal

Interactions of Twitch users and their usage behavior
description: Gros, D., Hackenholt, A., Zawadzki, P., & Wanner, B. (2018). Interactions of Twitch users and their usage behavior. In International Conference on Social Computing and Social Media (pp. 201-213). Springer, Cham.
creator: Gros, D., Hackenholt, A., Zawadzki, P., & Wanner, B.
publisher: Springer
date: 2018
language: English
type: Conference Paper

Interactivity, Ethical Behaviors, And Transmediation in eSports: An Analysis of Pokémon Through Uses and Gratifications Theory
description: Armstrong, K. (2021). Interactivity, Ethical Behaviors, And Transmediation in eSports: An Analysis of Pokémon Through Uses and Gratifications Theory. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 84-107). Norderstedt: Books on Demand.
creator: Armstrong, K.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

Interjection by Commentators in Identity V E-Sports Tournament
description: Surjadi, E. V., & Aryanto, B. (2022). Interjection by Commentators in Identity V E-Sports Tournament. Japanese Research on Linguistics, Literature, and Culture, 4(2), 104-113.
creator: Surjadi, E. V., & Aryanto, B.
publisher: Japanese Research on Linguistics, Literature, and Culture
date: 2022
language: English
type: Journal Paper

International Sport Marketing: Issues and Practice
description: Desbordes, M., & Richelieu, A. (2019). International Sport Marketing: Issues and Practice. Abingdon, England: Routledge.
creator: Desbordes, M., & Richelieu, A.
publisher: Routledge
date: 2019
language: English
type: Book

Internet scale user-generated live video streaming: The Twitch case
description: Deng, J., Tyson, G., Cuadrado, F., & Uhlig, S. (2017). Internet scale user-generated live video streaming: The Twitch case. In International Conference on Passive and Active Network Measurement (pp. 60-71). Springer, Cham.
creator: Deng, J., Tyson, G., Cuadrado, F., & Uhlig, S.
publisher: Springer
date: 2017
language: English
type: Conference Paper

Interpretable Real-Time Win Prediction for Honor of Kings--a Popular Mobile MOBA Esport
description: Yang, Z., Pan, Z., Wang, Y., Cai, D., Shi, S., Huang, S. L., ... & Liu, X. (2022). Interpretable Real-Time Win Prediction for Honor of Kings--a Popular Mobile MOBA Esport. IEEE Transactions on Games.
creator: Yang, Z., Pan, Z., Wang, Y., Cai, D., Shi, S., Huang, S. L., ... & Liu, X.
publisher: IEEE Transactions on Games
date: 2022
language: English
type: Conference Paper

Intersections of Fandom in the Age of Interactive Media: eSports Fandom as a Predictor of Traditional Sport Fandom
description: Brown, K. A., Billings, A. C., Murphy, B., & Puesan, L. (2018). Intersections of Fandom in the Age of Interactive Media: eSports Fandom as a Predictor of Traditional Sport Fandom. Communication & Sport, 6(4), 418-435.
creator: Brown, K. A., Billings, A. C., Murphy, B., & Puesan, L.
publisher: Communication & Sport
date: 2018
language: English
type: Journal Paper

Introducing esports coaching to sport coaching (not as sport coaching)
description: Watson, M., Smith, D., Fenton, J., Pedraza-Ramirez, I., Laborde, S., & Cronin, C. (2022). Introducing esports coaching to sport coaching (not as sport coaching). Sports Coaching Review, 1-20.
creator: Watson, M., Smith, D., Fenton, J., Pedraza-Ramirez, I., Laborde, S., & Cronin, C.
publisher: Sports Coaching Review
date: 2022
language: English
type: Journal Paper

Introducing esports coaching to sport coaching (not as sport coaching)
description: Watson, M., Smith, D., Fenton, J., Pedraza-Ramirez, I., Laborde, S., & Cronin, C. (2022). Introducing esports coaching to sport coaching (not as sport coaching). Sports Coaching Review, 1–20. https://doi.org/10.1080/21640629.2022.2123960
creator: Watson, M., Smith, D., Fenton, J., Pedraza-Ramirez, I., Laborde, S., & Cronin, C.
publisher: Sports Coaching Review
date: 2022
language: English
type: Journal Paper

Introduction à l’Esport. The next big thing
description: Granados, S. (2016). Introduction à l’Esport. The next big thing. E-Book at Amazon.
creator: Granados, S.
publisher: Amazon
date: 2016
language: French
type: Book

Introduction to social issues in esports
description: Tjønndal, A. (2022). Introduction to social issues in esports. In Social Issues in Esports (pp. 3-10). Routledge.
creator: Tjønndal, A.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

Investigación del rendimiento de los juegos de e-Sports con análisis de envío de datos
description: GÜRAL, Y., Gürcan, M., Devecioğlu, S., & Halisdemir, T. A. (2022). Investigación del rendimiento de los juegos de e-Sports con análisis de envío de datos. Cuadernos de Psicología del Deporte, 22(2), 258-267.
creator: GÜRAL, Y., Gürcan, M., Devecioğlu, S., & Halisdemir, T. A.
publisher: Universidad de Murcia
date: 2022
language: Spanish
type: Journal Paper

Investigating Factors Influencing Game Piracy in the eSports Settings of South Korea
description: Choi, E.-Y. (2013). Investigating Factors Influencing Game Piracy in the eSports Settings of South Korea. Retrieved from
creator: Choi, E.-Y.
publisher: University of New Mexico
date: 2013
language: English
type: Dissertation

Investigating Psychological Well-Beeing Levels of Teenagers Interested in Esport Career
description: Kocadag, M. (2019). Investigating Psychological Well-Beeing Levels of Teenagers Interested in Esport Career. Research on Education and Psychology, 3(1), 1-10.
creator: Kocadag, M.
publisher: Research on Education and Psychology
date: 2019
language: English
type: Journal Paper

Investigating Relationships Between Video Gaming, Spectating eSports, and Gambling
description: Macey, J., & Hamari, J. (2018). Investigating Relationships Between Video Gaming, Spectating eSports, and Gambling. Computers in Human Behavior, 80, 344-353.
creator: Macey, J., & Hamari, J.
publisher: Computers in Human Behavior
date: 2018
language: English
type: Journal Paper

Investigating the Human Factors in eSport Performance
description: Railsback, D. (2019). Investigating the Human Factors in eSport Performance. Advances in Intelligent Systems and Computing, 795, 325–334.
creator: Railsback, D.
publisher: Advances in Intelligent Systems and Computing
date: 2019
language: English
type: Book Chapter

Investigating the relationships between communication, performance, and mental health in esports teams
description: Collett, D. (2022). Investigating the relationships between communication, performance, and mental health in esports teams (Master Thesis).
creator: Collett, D.
publisher: Vancouver Island University
date: 2022
language: English
type: Master Thesis

Investigation of Hong Kong Students’ Esports Participation Intentions Using the Theory of Planned Behavior Approach: A Structural Equation Model
description: Chung, P. K., Ou, K. L., Wong, M. Y. C., Lau, K. L., & Leung, K. M. (2022). Investigation of Hong Kong Students’ Esports Participation Intentions Using the Theory of Planned Behavior Approach: A Structural Equation Model. Human Behavior and Emerging Technologies, 2022.
creator: Chung, P. K., Ou, K. L., Wong, M. Y. C., Lau, K. L., & Leung, K. M.
publisher: Human Behavior and Emerging Technologies
date: 2022
language: English
type: Journal Paper

Investigation of the Effect of eSport on HRV Signal by Using PoincaréPlot Analysis
description: Gündoğdu, S., Çolak, Ö., & Polat, Ö. (2022). Investigation of the Effect of eSport on HRV Signal by Using PoincaréPlot Analysis. Traitement du Signal, 39(2).
creator: Gündoğdu, S., Çolak, Ö., & Polat, Ö.
publisher: Traitement du Signal
date: 2022
language: English
type: Journal Paper

Investigation of the Performance of Esports Games with Data Envelopment Analysis
description: Güral, Y., Gürcan, M., Devecioğlu, S., & Halisdemir, T. A. (2022). Investigation of the Performance of Esports Games with Data Envelopment Analysis. Cuadernos de Psicología del Deporte, 22(2).
creator: Güral, Y., Gürcan, M., Devecioğlu, S., & Halisdemir, T. A.
publisher: Cuadernos de Psicología del Deporte
date: 2022
language: Spanish
type: Journal Paper
identifier: Not Available

Investir dans l’esport. Quels sont les facteurs clés qui font le succès d’un jeu esport
description: Allard, R. (2017). Investir dans l’esport. Quels sont les facteurs clés qui font le succès d’un jeu esport. Mémoire de Master. Université Paris Sud, Paris.
creator: Allard, R.
publisher: Université Paris Sud
date: 2017
language: French
type: Dissertation

Is Computer Gaming a Craft? Prehension, Practice, and Puzzle Solving in Gaming Labour
description: Brock, T., & Fraser, E. (2018). Is Computer Gaming a Craft? Prehension, Practice, and Puzzle Solving in Gaming Labour. Information, Communication & Society, 21(9), 1219-1233.
creator: Brock, T., & Fraser, E.
publisher: Information, Communication & Society
date: 2018
language: English
type: Journal Paper

Is Diversity Good or Bad? Evidence from eSports Teams Analysis
description: Parshakov, P., Coates, D., & Zavertiaeva, M. (2018). Is Diversity Good or Bad? Evidence from eSports Teams Analysis. Applied Economics, 50(47), 5064-5075.
creator: Parshakov, P., Coates, D., & Zavertiaeva, M.
publisher: Applied Economics
date: 2018
language: English
type: Journal Paper

Is Esport a Good Fit? An Analysis of Sport Consumer Evaluations
description: Walton, D. R. (2022). Is Esport a Good Fit? An Analysis of Sport Consumer Evaluations (Doctoral dissertation, The Ohio State University).
creator: Walton, D. R.
publisher: The Ohio State University
date: 2022
language: English
type: Dissertation

Is is toxic? Banter? Or just talking shit? Applying the AACTT framework to understand trash talk behaviour in esports
description: Irwin, S., Naweed, A., & Lastella, M. (2022). Is is toxic? Banter? Or just talking shit? Applying the AACTT framework to understand trash talk behaviour in esports.
creator: Irwin, S., Naweed, A., & Lastella, M.
publisher: digraa
date: 2022
language: English
type: Paper

Is It Thursday yet?. Roleplaying Games in the Digital Age
description: Friedman, E. C. (2021). Is It Thursday yet?. Roleplaying Games in the Digital Age: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom, 187.
creator: Friedman, E. C.
publisher: Studies in Gaming
date: 2021
language: English
type: Book Chapter

Is National Mental Sport Ability a Sign of Intelligence? An Analysis of the Top Players of 12 Mental Sports
description: Kirkegaard, E. O. W. (2018). Is National Mental Sport Ability a Sign of Intelligence? An Analysis of the Top Players of 12 Mental Sports. PsyArxiv.
creator: Kirkegaard, E. O. W.
publisher: PsyArxiv
date: 2018
language: English
type: Working Paper

Is Playing Video Games Related to Cognitive Abilities
description: Unsworth, N., Redick, T. S., McMillan, B. D., Hambrick, D. Z., Kane, M. J., & Engle, R. W. (2015). Is Playing Video Games Related to Cognitive Abilities. Psychological Science, 26, 759-774.
creator: Unsworth, N., Redick, T. S., McMillan, B. D., Hambrick, D. Z., Kane, M. J., & Engle, R. W.
publisher: Psychological Science
date: 2015
language: English
type: Journal Paper

Issues and Threats to the Integrity of Esports
description: Richardson, A., Tjønndal, A., Demetrovics, Z., & Bates, G. (2024). Issues and threats to the integrity of esports. Performance Enhancement & Health, 12(3), 100297. doi:10.1016/j.peh.2024.100297
creator: Richardson, A., Tjønndal, A., Demetrovics, Z., & Bates, G.
publisher: Performance Enhancement & Health
date: 2024
language: English
type: Journal Papers

It takes a village: integrating an adaptive chatbot into an online gaming community
description: Seering, J., Luria, M., Ye, C., Kaufman, G., & Hammer, J. (2020). It takes a village: integrating an adaptive chatbot into an online gaming community. In Proceedings of the 2020 chi conference on human factors in computing systems (pp. 1-13).
creator: Seering, J., Luria, M., Ye, C., Kaufman, G., & Hammer, J.
publisher: Chi conference on human factors in computing systems
date: 2020
language: English
type: Conference Paper

It’s in the Game’ and Above the Game
description: Conway, S. (2010). It’s in the Game’ and Above the Game. Convergence, 16(3), 334- 354.
creator: Conway, S.
publisher: Convergence
date: 2010
language: English
type: Journal Paper

It’s not Easy Being Green: Real-time Game Performance in Warcraft
description: Lowood, H. (2007). It’s not Easy Being Green: Real-time Game Performance in Warcraft. In B. Arkins & T. Krzywinska (Eds.), Videogame/Player/Text (pp. 83-100), Manchester: Palgrave.
creator: Lowood, H.
publisher: Palgrave
date: 2007
language: English
type: Book Chapter

James Birt-Mixed Reality, Computer Games and E-Sports Educator: S2E5
description: Birt, J. R., & Poyner, D. (2022). James Birt-Mixed Reality, Computer Games and E-Sports Educator: S2E5.
creator: Birt, J. R., & Poyner, D.
publisher: Computer Games and E-Sports Educator
date: 2022
language: English
type: Journal Paper

Jogos Eletrônicos, E-Sports e Educação Física: Aproximações e Distanciamentos
description: Anastácio, B. S., Savonitti, G. A., de Oliveira, M. A., & da Silva Mocarzel, R. C. (2022). Jogos Eletrônicos, E-Sports e Educação Física: Aproximações e Distanciamentos. LICERE-Revista do Programa de Pós-graduação Interdisciplinar em Estudos do Lazer, 25(1), 459-486.
creator: Anastácio, B. S., Savonitti, G. A., de Oliveira, M. A., & da Silva Mocarzel, R. C.
publisher: Licere
date: 2022
language: Portuguese
type: Journal Paper

Jouez sérieux. Le phénomène esport raconté par les gamers
description: Rodier, P. (2017). Jouez sérieux. Le phénomène esport raconté par les gamers. Marabout.
creator: Rodier, P.
publisher: Marabout
date: 2017
language: French
type: Book

Joy-Pros: A Gaming Prosthesis to Enable Para-Esports for Persons with Upper Limb Deficiencies
description: Hassan, M., Shimizu, Y., Hada, Y., & Suzuki, K. (2022). Joy-Pros: A Gaming Prosthesis to Enable Para-Esports for Persons with Upper Limb Deficiencies. IEEE Access, 10, 18933-18943.
creator: Hassan, M., Shimizu, Y., Hada, Y., & Suzuki, K.
publisher: IEEE Access
date: 2022
language: English
type: Journal Paper

Jugenschutz im eSport: Rechtsfragen und Regelungen für minderjährige Spieler und Zuschauer bei eSport-Veranstaltungen
description: Hilgert, F., & Eickhoff, V. (2018). Jugenschutz im eSport: Rechtsfragen und Regelungen für minderjährige Spieler und Zuschauer bei eSport-Veranstaltungen. Multimedia und Recht, 16-19.
creator: Hilgert, F., & Eickhoff, V.
publisher: Multimedia und Recht
date: 2018
language: German
type: Journal Paper

Just a Game? Adoption of Franchising in Esports
description: Ibrahim, F., & Lewis, L. (2020). Just a Game? Adoption of Franchising in Esports. Franchise Law Journal, 39(3), 371-386.
creator: Ibrahim, F., & Lewis, L.
publisher: Franchise Law Journal
date: 2020
language: English
type: Journal Paper

Juxtaposing Transduction and Transtraction: Pugging in International Virtual Teams
description: Scholz, T. M., & Stein, V. (2017). Juxtaposing Transduction and Transtraction: Pugging in International Virtual Teams. Palabra Clave, 20(3), 788-804.
creator: Scholz, T. M., & Stein, V.
publisher: Palabra Clave
date: 2017
language: English
type: Journal Paper

Kaceytron and transgressive play on Twitch. tv
description: Consalvo, M. (2018). Kaceytron and transgressive play on Twitch. tv. Transgression in Games and Play, 83-98.
creator: Consalvo, M.
publisher: mitpress
date: 2018
language: English
type: Book Chapter

Key factors for eSports games success
description: Azevedo, R. C. (2022). Key factors for eSports games success (Doctoral dissertation).
creator: Azevedo, R. C.
publisher: RUN
date: 2022
language: English
type: Paper

Kickstart My Market: Exploring an Alternative Method of Raising Capital in a New Media Sector
description: Hayduk, T. M. (2020). Kickstart My Market: Exploring an Alternative Method of Raising Capital in a New Media Sector. Journal of Media Business Studies, 1-24.
creator: Hayduk, T. M.
publisher: Journal of Media Business Studies
date: 2020
language: English
type: Journal Paper

KILLERFISH eSports e.V.
description: Möglich, J. (2015). KILLERFISH eSports e.V. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 51–54). Norderstedt: Books on Demand GmbH.
creator: Möglich, J.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

Killerspiele als Sportgerät? Zur Funktionalisierung von Gewalt im eSport
description: Stoll, A. (2010). Killerspiele als Sportgerät? Zur Funktionalisierung von Gewalt im eSport. AugenBlick. Marburger Hefte zur Medienwissenschaft, (46), 36-53.
creator: Stoll, A.
publisher: AugenBlick. Marburger Hefte zur Medienwissenschaft
date: 2010
language: German
type: Journal Paper

Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning
description: Kleinman, E., Shergadwala, M. N., & Seif El-Nasr, M. (2022). Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning. In CHI Conference on Human Factors in Computing Systems (pp. 1-13).
creator: Kleinman, E., Shergadwala, M. N., & Seif El-Nasr, M. (
publisher: CHI Conference on Human Factors in Computing Systems
date: 2022
language: English
type: Conference Paper

Kinaesthetic Masculinity and the Prehistory of Esports
description: Taylor, N. (2021). Kinaesthetic Masculinity and the Prehistory of Esports. ROMchip, 3(1).
creator: Taylor, N.
publisher: ROMchip
date: 2021
language: English
type: Journal Paper

KKona where’s your sense of patriotism?”: Positioning Nationality in the Spectatorship of Competitive Overwatch Play
description: Siitonen, M., & Ruotsalainen, M. (2022) “KKona where’s your sense of patriotism?”: Positioning Nationality in the Spectatorship of Competitive Overwatch Play. Modes of Esports Engagement in Overwatch, 89.
creator: Siitonen, M., & Ruotsalainen, M.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book Chapter

Knowledge Management in the Esports Industry: Sustainability, Continuity, and Achievement of Competitive Results
description: Saiz-Alvarez, J. M., Palma-Ruiz, J. M., Valles-Baca, H. G., Fierro-Ramírez, L. A. (2021). Knowledge Management in the Esports Industry: Sustainability, Continuity, and Achievement of Competitive Results. Sustainability, 13, 10890.
creator: Saiz-Alvarez, J. M., Palma-Ruiz, J. M., Valles-Baca, H. G., Fierro-Ramírez, L. A.
publisher: Sustainability
date: 2021
language: English
type: Journal Paper

Knowledge Sharing Live Streams: Real-time and On-demand Engagement
description: Fonseca, L. M. G., & Barbosa, S. D. J. (2021). Knowledge Sharing Live Streams: Real-time and On-demand Engagement. In: Proceedings of the 23rd International Conference on Enterprise Information Systems - Volume 2
creator: Fonseca, L. M. G., & Barbosa, S. D. J.
publisher: Scitepress
date: 2021
language: English
type: Conference Paper

Kommentar zu: Borchert, Schulke und Schneider (2018) „eSport: Vom Präfix zum Thema für den organisierten Sport!?“
description: Borggrefe, C. (2018). Kommentar zu: Borchert, Schulke und Schneider (2018) „eSport: Vom Präfix zum Thema für den organisierten Sport!?“. German Journal of Exercise and Sport Research, 48(3), 456-457.
creator: Borggrefe, C.
publisher: German Journal of Exercise and Sport Research
date: 2018
language: German
type: Journal Paper

Kommunikation im eSport
description: Flato, C. (2020). Kommunikation im eSport. In M. Breuer & D. Görlich (Eds.), eSport: Status quo und Entwicklungspotenziale (pp. 79–83). Wiesbaden: Springer Gabler.
creator: Flato, C.
publisher: Springer Gabler
date: 2020
language: German
type: Book Chapter

Korea’s Online Gaming Empire
description: Jin, D. Y. (2010). Korea’s Online Gaming Empire. Cambridge, MA: MIT Press.
creator: Jin, D. Y.
publisher: MIT Press
date: 2010
language: English
type: Book

Kundenwert im eSport und seine Auswirkungen
description: Fadl, B. (2020). Kundenwert im eSport und seine Auswirkungen. In M. Breuer & D. Görlich (Eds.), eSport: Status quo und Entwicklungspotenziale (pp. 103–122). Wiesbaden: Springer Gabler.
creator: Fadl, B.
publisher: Springer Gabler
date: 2020
language: German
type: Book Chapter

L’e-sport, véritable discipline sportive
description: Molho V. & Guillot J.-P. (2016). L’e-sport, véritable discipline sportive. La semaine juridique, entreprise et affaires, (41), 22-25.
creator: Molho V. & Guillot J.-P.
publisher: La semaine juridique, entreprise et affaires
date: 2016
language: French
type: Book Chapter

L’émiettement institutionnel de l’e-sport en France : une reconnaissance des pouvoirs publics malgré le désengagement du ministère des Sports
description: Besombes, N., & Vansyngel, S. (2017). L’émiettement institutionnel de l’e-sport en France : une reconnaissance des pouvoirs publics malgré le désengagement du ministère des Sports. Biennale de l’Association Française de Sociologie (AFS), Sport et Pouvoir (RT 31), Université de Picardie Jules Verne, Amiens, 3-6 juillet 2017.
creator: Besombes, N., & Vansyngel, S.
publisher: Biennale de l’Association Française de Sociologie
date: 2017
language: French
type: Conference Paper

L’esport peut-il devenir le sport 2.0?
description: Benitah, S., & Gardon, L. (2017). L’esport peut-il devenir le sport 2.0 ? Mémoire de Master.
creator: Benitah, S., & Gardon, L.
date: 2017
language: French
type: Dissertation

L’hygiénisation du corps du joueur esportif et du gamer
description: Altenbach Berthod, R. (2017). L’hygiénisation du corps du joueur esportif et du gamer. Université de Lausanne.
creator: Altenbach Berthod, R.
publisher: Université de Lausanne
date: 2017
language: French

L’institutionnalisation du e-sport
description: Garcia-Bardidia, R., & Nau, J. P. (2017). L’institutionnalisation du e-sport. In Rabu, G. & Reverchon-Billot, M. (Eds.), Les enjeux juridiques de l’e-sport. Presses Universitaires d’Aix-Marseille.
creator: Garcia-Bardidia, R., & Nau, J. P.
publisher: Presses Universitaires d’Aix-Marseille
date: 2017
language: French
type: Book Chapter

La bellesa de l'esport
description: Jubierre, X. (2022). La bellesa de l'esport. Política & prosa, (41), 47-53.
creator: Jubierre, X.
publisher: Dialnet
date: 2022
language: French
type: Journal Paper
identifier: Not available

La dimensión social de los videojuegos ‘online’ de las comunidades de jugadores a los ‘e-sports’
description: Carrillo-Vera, J. A. (2015). La dimensión social de los videojuegos ‘online’ de las comunidades de jugadores a los ‘e-sports’. Index. comunicación, 5(1), 39-51.
creator: Carrillo-Vera, J. A.
publisher: Index. comunicación
date: 2015
language: Spanish
type: Journal Paper

La femme dans l’esport : état des lieux de la mixité au travers du parcours des joueuses et joueurs compétitifs du jeu vidéo en France
description: Borkowski, J. (2018). La femme dans l’esport : état des lieux de la mixité au travers du parcours des joueuses et joueurs compétitifs du jeu vidéo en France. Mémoire de Master 2 Sociologie. Université de Rennes.
creator: Borkowski, J.
publisher: Université de Rennes
date: 2018
language: French
type: Dissertation

La stratégie comme processus cognitif dans le jeu vidéo StarCraft
description: Dor, S. (2010). La stratégie comme processus cognitif dans le jeu vidéo StarCraft. Master Thesis. Université de Montréal.
creator: Dor, S.
publisher: Université de Montréal
date: 2010
language: French
type: Dissertation

Laboring Artists: Art Streaming on the Videogame Platform Twitch
description: Phelps, A., & Consalvo, M. (2020). Laboring Artists: Art Streaming on the Videogame Platform Twitch. In Proceedings of the 53rd Hawaii International Conference on System Sciences.
creator: Phelps, A., & Consalvo, M.
publisher: Hawaii International Conference on System Sciences
date: 2020
language: English
type: Conference Paper

Laborious Spectatorship of Esports Fans
description: Cumming, D., Gibbs, M., & Smith, W. (2021). Laborious Spectatorship of Esports Fans. In Proceedings of DiGRA Australia 2021.
creator: Cumming, D., Gibbs, M., & Smith, W.
publisher: DiGRA Australia
date: 2020
language: English
type: Conference Paper

Lagging behind Twitch or on its Own Path: Pressure and Perks on Domestic Online Live Streaming in China
description: Recktenwald, D., & Yiwei, D. (2016). Lagging behind Twitch or on its Own Path: Pressure and Perks on Domestic Online Live Streaming in China. In Proceedings of 3rd Annual Chinese DIGRA Conference.
creator: Recktenwald, D., & Yiwei, D.
publisher: DIGRA
date: 2016
language: English
type: Conference Paper

LAN Gaming Groups: Snapshots from an Australasian Case Study, 1999-2008
description: Swalwell, M. L. (2009). LAN Gaming Groups: Snapshots from an Australasian Case Study, 1999–2008. In L. Hjorth & D. Chan (Eds.), Gaming Cultures and Place in Asia-Pacific (pp. 117–136). Oxon, UK: Routledge
creator: Swalwell, M. L.
publisher: Routledge
date: 2009
language: English
type: Book Chapter

Landscapes of Tension, Tribalism and Toxicity: Configuring a Spatial Politics of Esport Communities
description: Hayday E. J., Collison, H., & Kohe, G. Z. (2020). Landscapes of Tension, Tribalism and Toxicity: Configuring a Spatial Politics of Esport Communities, Leisure Studies, published online before print.
creator: Hayday E. J., Collison, H., & Kohe, G. Z.
publisher: Leisure Studies
date: 2020
language: English
type: Journal Paper

Lange Nacht der Computerspiele wieder digital–Gather. town macht‘s möglich
description: Steinbeißer, E., & Wolf, M. (2022). Lange Nacht der Computerspiele wieder digital–Gather. town macht‘s möglich. In Science MashUp: XR–Gesellschaft–Utopien (pp. 219-231). Springer VS, Wiesbaden.
creator: Steinbeißer, E., & Wolf, M.
publisher: Springer
date: 2022
language: German
type: Journal Paper

Law and Morality in Counter Strike
description: Thiborg, J. & Carlsson, B. (2010). Law and Morality in Counter Strike. ESLJ, 8(1).
creator: Thiborg, J. & Carlsson, B.
publisher: ESLJ
date: 2010
language: English
type: Journal Paper

Le corps dans l’e-sport
description: Mora, P., & Héas, S. (2002). Le corps dans l’e-sport. Journées d’études « Internet, jeu et socialisation »
creator: Mora, P., & Héas, S.
publisher: Journées d’études « Internet, jeu et socialisation »
date: 2002
language: French
type: Journal Paper

Le développement de l’eSport en France permet-il la mise en place d’une dynamique de professionnalisation des acteurs de cette industrie économique ? Le cas des joueurs professionnels d’eSport
description: Lefebvre, F. (2016). Le développement de l’eSport en France permet-il la mise en place d’une dynamique de professionnalisation des acteurs de cette industrie économique ? Le cas des joueurs professionnels d’eSport. Master’s thesis. Université Paris Sud Saclay, Orsay-Ville.
creator: Lefebvre, F.
publisher: Université Paris Sud Saclay
date: 2016
language: French
type: Dissertation

Le développement de l’eSports confronté au cadre juridique actuel
description: Lopez, J. (2016). Le développement de l’eSports confronté au cadre juridique actuel. Master’s Thesis. Université Paris 1 Sorbonne, Paris.
creator: Lopez, J.
publisher: Université Paris 1 Sorbonne
date: 2016
language: French
type: Dissertation

Le e-sport, un nouveau « sport » numérique universitaire?
description: Karsenti, T., & Bugmann, J. (2018). Le e-sport, un nouveau « sport » numérique universitaire? Revue internationale des technologies en pédagogie universitaire, 15(1).
creator: Karsenti, T., & Bugmann, J.
publisher: Revue internationale des technologies en pédagogie universitaire
date: 2018
language: French
type: Journal Paper

Le guide de l’esport
description: Chanson, R. (2017). Le guide de l’esport . Hors Collection, 174-183.
creator: Chanson, R.
publisher: Hors Collection
date: 2017
language: French
type: Journal paper

Le jeu vidéo comme sport en Corée du Sud
description: Paberz, C. (2012). Le jeu vidéo comme sport en Corée du Sud. In Hermès, No. 62, Les jeux vidéo. Quand jouer, c’est communiquer, 48-51.
creator: Paberz, C.
publisher: Hermès
date: 2012
language: French
type: Journal Paper

Le speedrun: pratique compétitive, ludique ou créative? Trajectoire d’un détournement de jeu vidéo institué en nouveau game
description: Barnabe, F. (2014). Le speedrun: pratique compétitive, ludique ou créative? Trajectoire d’un détournement de jeu vidéo institué en nouveau game. Culture Numérique.
creator: Barnabe, F.
publisher: Culture Numerique
date: 2014
language: French
type: Journal Paper

Leadership and gender inclusion in esports organisations
description: Piggott, L., Tjønndal, A., & Hovden, J. (2022). Leadership and gender inclusion in esports organisations. In Social Issues in Esports (pp. 46-64). Routledge.
creator: Piggott, L., Tjønndal, A., & Hovden, J.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

League of Legends, Mass Market Product or Great eSports Title?
description: Horstmann, M. (2012). League of Legends, Mass Market Product or Great eSports Title?. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2011/12 (pp. 83–88). Norderstedt: Books on Demand GmbH.
creator: Horstmann, M.
publisher: Books on Demand GmbH
date: 2012
language: English
type: Book Chapter

League of Legends: Players and Esports
description: Agha, B. (2015). League of Legends: Players and Esports. Master’s thesis. McMaster University: Hamilton.
creator: Agha, B.
publisher: McMaster University
date: 2015
language: English
type: Dissertation

Learning a Sport Through Video Gaming: A Mixed-methods Experimental Study
description: Jenny, S. E., Chung, J. J., Rademaker, S. M., & Schary, D. P. (2017). Learning a Sport Through Video Gaming: A Mixed-methods Experimental Study. Loading… Journal of the Canadian Gaming Studies Organization, 10(17), 1-20.
creator: Jenny, S. E., Chung, J. J., Rademaker, S. M., & Schary, D. P.
publisher: Loading… Journal of the Canadian Gaming Studies Organization
date: 2017
language: English
type: Journal Paper

Learning how spectator reactions affect popularity on twitch
description: Kim, J., Park, K., Song, H., Park, J. Y., & Cha, M. (2020). Learning how spectator reactions affect popularity on twitch. In 2020 IEEE International Conference on Big Data and Smart Computing (BigComp) (pp. 147-154). IEEE.
creator: Kim, J., Park, K., Song, H., Park, J. Y., & Cha, M.
publisher: IEEE
date: 2020
language: English
type: Conference Paper

Learning Team-Based Esport Games: Success Factors in Learning from Spectating
description: Hesketh, J. M. (2022). Learning Team-Based Esport Games: Success Factors in Learning from Spectating (Doctoral dissertation, University of York).
creator: Hesketh, J. M.
publisher: University of York
date: 2022
language: English
type: Dissertation

Learning to automatically spectate games for Esports using object detection mechanism
description: Joo, H. T., Lee, S. H., Bae, C. M., & Kim, K. J. (2023). Learning to automatically spectate games for Esports using object detection mechanism. Expert Systems with Applications, 213, 118979.
creator: Joo, H. T., Lee, S. H., Bae, C. M., & Kim, K. J.
publisher: Expert Systems with Applications
date: 2023
language: English
type: Journal Paper

Legitimizing and institutionalizing eSports in the NBA 2K League
description: Stauff, M., & Vogan, T. (2021). Legitimizing and institutionalizing eSports in the NBA 2K League. In M. L. Butterworth (Ed.), Communication and Sport (pp. 387-402). Berlin: de Gruyter.
creator: Stauff, M., & Vogan, T.
publisher: de Gruyter
date: 2021
language: English
type: Book Chapter

Les enjeux juridiques de l'e-sport [Esports Law Issues]
description: Rabu, G., (2017). Les enjeux juridiques de l'e-sport [Esports Law Issues]. In G. Rabu, M. Reverchon-Billot, and F. Rizzo (Eds.), PUAM, 622.
creator: Rabu, G.
publisher: PUAM
date: 2017
language: French
type: Book Chapter

Les enjeux juridiques de l’e-sport
description: Rabu, G., & Reverchon-Billot, M. (2017). Les enjeux juridiques de l’e-sport. Presses Universitaires d’Aix-Marseille.
creator: Rabu, G., & Reverchon-Billot, M.
publisher: Universitaires d’Aix-Marseille
date: Rabu, G., & Reverchon-Billot, M.
language: French
type: Book

Les impacts des programmes de sports électroniques sur les joueurs (The impact of Esports programs on players)
description: Les impacts des programmes de sports électroniques sur les joueurs (The impact of Esports programs on players). (2025). Huard Pelletier, V., Chapleau, E., St-Amand-Tellier, B., Tétreau, C.
creator: Huard Pelletier, V., Chapleau, E., St-Amand-Tellier, B., Tétreau, C.
publisher: /
date: 2025
language: French
type: Scientific report

Les jeux vidéo compétitifs au prisme des jeux sportifs : du sport au sport électronique
description: Besombes, N. (2016). Les jeux vidéo compétitifs au prisme des jeux sportifs : du sport au sport électronique. Sciences du jeu, (5).
creator: Besombes, N.
publisher: Scienes du jeu
date: 2016
language: French
type: Journal Paper

Les organisateurs de compétitions de jeux vidéo con!ontés au droit d'auteur des éditeurs [Video Game Competition Organizers Facing with Publisher Copyright]
description: Rabu, G. (2020). Les organisateurs de compétitions de jeux vidéo con!ontés au droit d'auteur des éditeurs [Video Game Competition Organizers Facing with Publisher Copyright]. Communication commerce électronique, 7-8, 13-18
creator: Rabu, G.
publisher: Communication commerce électronique
date: 2020
language: French
type: Journal Article

Les tribus ludiques du” LAN party”: perspectives d’apprentissage et de socialisation en contexte de compétition de jeux vidéo en réseau local
description: Ducrocq, S. (2011). Les tribus ludiques du” LAN party”: perspectives d’apprentissage et de socialisation en contexte de compétition de jeux vidéo en réseau local. Doctoral dissertation. Université du Québec à Montréal, Montreal.
creator: Ducrocq, S.
publisher: Université du Québec à Montréal
date: 2011
language: French
type: Dissertation

Let the Body'n'Brain Games Begin: Toward Innovative Training Approaches in eSports Athletes
description: Martin-Niedecken, A. L., Schättin, A. (2020). Let the Body'n'Brain Games Begin: Toward Innovative Training Approaches in eSports Athletes. Frontiers in Psychology, 11.
creator: Martin-Niedecken, A. L., Schättin, A.
publisher: Frontiers in Psychology
date: 2020
language: English
type: Journal Paper

Let's play my way: Investigating audience influence in user-generated gaming live-streams
description: Lessel, P., Mauderer, M., Wolff, C., & Krüger, A. (2017). Let's play my way: Investigating audience influence in user-generated gaming live-streams. In Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 51-63).
creator: Lessel, P., Mauderer, M., Wolff, C., & Krüger, A.
publisher: ACM International Conference on Interactive Experiences for TV and Online Video
date: 2017
language: English
type: Conference Paper