Vietnamese League of Legends Professional eSports Teams Resources Allocation Processes Confront with Player Transfers: Building a Preliminary Framework Through Dynamic Capabilities.
description: Lefebvre, F. (2020). Vietnamese League of Legends Professional eSports Teams Resources Allocation Processes Confront with Player Transfers: Building a Preliminary Framework Through Dynamic Capabilities. Proceedings of the 6th International Conference on Finance and Economics (pp. 452-468). Ho Chi Minh City, Vietnam.
creator: Lefebvre, F.
publisher: Proceedings of the 6th International Conference on Finance and Economics
date: 2020
language: English
type: Conference Paper

Analysis of the interactions among core stakeholders of the Olympic media ecosystem: conditions for a value creation proposition of the Olympic Virtual Series
description: Lefebvre, F., Besombes, N., & Chanavat, N. (2024). Analysis of the interactions among core stakeholders of the Olympic media ecosystem: conditions for a value creation proposition of the Olympic Virtual Series. Journal of Media Business Studies, 1–24. https://doi.org/10.1080/16522354.2024.2335710
creator: Lefebvre, F., Besombes, N., & Chanavat, N.
publisher: Journal of Media Business Studies
date: 2024
language: English
type: Journal Papers

The deployment of professional football clubs’ eSports strategies: a dynamic capabilities approach
description: Lefebvre, F., Djaballah, M., & Chanavat, N. (2020). The deployment of professional football clubs’ eSports strategies: a dynamic capabilities approach. European Sport Management Quarterly. Published online.
creator: Lefebvre, F., Djaballah, M., & Chanavat, N.
publisher: European Association for Sport Management
date: 2020
language: English
type: Journal Paper

Difference between Brands’ and Charities’ Perception on the French Esport Scene
description: Leforestier, T. (2019). Difference between Brands’ and Charities’ Perception on the French Esport Scene. Master’s Thesis. Dublin Business School, Dublin.
creator: Leforestier, T.
publisher: Dublin Business School
date: 2019
language: English
type: Dissertation

The Booming eSports Market: A Field Day for Fans
description: Lehnert, K., Walz, A. & Christianson, R. (2020). The Booming eSports Market: A Field Day for Fans. Journal of Business Strategy. Published online December 9 2020.
creator: Lehnert, K., Walz, A. & Christianson, R.
publisher: Journal of Business Strategy
date: 2020
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type: Journal Paper

Stress, Psychophysiology, and Performance in Esports: From the Relevance of Research to Intervention Strategies
description: Leis, O. Stress (2022), Psychophysiology, and Performance in Esports: From the Relevance of Research to Intervention Strategies.
creator: Leis, O. Stress
publisher: Universität Leipzig
date: 2022
language: English
type: Doctoral Dissertation

Psychological and Physiological Stress in Non-Competitive and Competitive Esports Settings: A Systematic Review
description: Leis, O., & Lautenbach, F. (2020). Psychological and Physiological Stress in Non-Competitive and Competitive Esports Settings: A Systematic Review. Psychology of Sport & Exercise, 51, 1-14.
creator: Leis, O., & Lautenbach, F.
publisher: Psychology of Sport & Exercise
date: 2020
language: English
type: Journal Paper

Stressors, perceived stress responses, and coping strategies in professional esports players: A qualitative study
description: Leis, O., Franziska, L., Birch, P. D., & Elbe, A. M. (2021). Stressors, perceived stress responses, and coping strategies in professional esports players: A qualitative study. International Journal of eSports.
creator: Leis, O., Franziska, L., Birch, P. D., & Elbe, A. M.
publisher: International Journal of eSports
date: 2021
language: English
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Stressors, associated responses, and coping strategies in professional esports players: A qualitative study
description: Leis, O., Lautenbach, F., Birch, P. D., & Elbe, A. M. (2022). Stressors, associated responses, and coping strategies in professional esports players: A qualitative study. International Journal of Esports, 3(3).
creator: Leis, O., Lautenbach, F., Birch, P. D., & Elbe, A. M.
publisher: International Journal of Esports
date: 2022
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type: Journal Paper

To be or not to be (e)sports? That is not the question! Why and how sport and exercise psychology could research esports
description: Leis, O., Raue, C., Dreiskämper, D., & Lautenbach, F. (2021). To be or not to be (e)sports? That is not the question! Why and how sport and exercise psychology could research esports. German Journal of Exercise and Sport Research, https://doi.org/10.1007/s12662-021-00715-9.
creator: Leis, O., Raue, C., Dreiskämper, D., & Lautenbach, F.
publisher: German Journal of Exercise and Sport Research
date: 2021
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Parasocial cues: The ubiquity of parasocial relationships on Twitch
description: Leith, A. P. (2021). Parasocial cues: The ubiquity of parasocial relationships on Twitch. Communication monographs, 88(1), 111-129.
creator: Leith, A. P.
publisher: Taylor & Francis
date: 2021
language: English
type: Journal Paper

Online Gambling Activity, Pay-to-Win Payments, Motivation to Gamble and Coping Strategies as Predictors of Gambling Disorder Among e-sports Bettors
description: Lelonek-Kuleta, B., & Bartczuk, R. P. (2021). Online Gambling Activity, Pay-to-Win Payments, Motivation to Gamble and Coping Strategies as Predictors of Gambling Disorder Among e-sports Bettors. Journal of Gambling Studies, published online 10 March 2021.
creator: Lelonek-Kuleta, B., & Bartczuk, R. P.
publisher: Journal of Gambling Studies
date: 2021
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type: Journal Paper

eSports Events Trend: A Promising Opportunity for Tourism Offerings
description: Leon, M., Hinojosa-Ramos, M. V., León-Lopez, A., Belli, S., López-Raventós, C., & Florez, H. (2022). eSports Events Trend: A Promising Opportunity for Tourism Offerings. Sustainability, 14(21), 13803.
creator: Leon, M., Hinojosa-Ramos, M. V., León-Lopez, A., Belli, S., López-Raventós, C., & Florez, H. (
publisher: Sustainability
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To the White Extreme in the Mainstream: Manhood and White Youth Culture in a Virtual Sports World
description: Leonard, D. (2008). To the White Extreme in the Mainstream: Manhood and White Youth Culture in a Virtual Sports World. In M. D. Giardina & M. K. Donnelly (Eds.), Youth Culture and Sport (pp. 91-112). New York, NY: Routledge.
creator: Leonard, D.
publisher: Routledge
date: 2008
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type: Book Chapter

Tabletop Game Meets Live-Streaming:Empowering the Audience
description: Lessel, P., & Altmeyer, M. (2017). Tabletop Game Meets Live-Streaming: Empowering the Audience.
creator: Lessel, P., & Altmeyer, M.
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Viewers' perception of elements used in game live-streams
description: Lessel, P., Altmeyer, M., & Krüger, A. (2018). Viewers' perception of elements used in game live-streams. In Proceedings of the 22nd International Academic Mindtrek Conference (pp. 59-68).
creator: Lessel, P., Altmeyer, M., & Krüger, A.
publisher: International Academic Mindtrek Conference
date: 2018
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type: Conference Paper

HedgewarsSGC: A Competitive Shared Game Control Setting
description: Lessel, P., Altmeyer, M., Hennemann, M., & Krüger, A. (2019). HedgewarsSGC: A Competitive Shared Game Control Setting. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-6).
creator: Lessel, P., Altmeyer, M., Hennemann, M., & Krüger, A.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2019
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Let's play my way: Investigating audience influence in user-generated gaming live-streams
description: Lessel, P., Mauderer, M., Wolff, C., & Krüger, A. (2017). Let's play my way: Investigating audience influence in user-generated gaming live-streams. In Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 51-63).
creator: Lessel, P., Mauderer, M., Wolff, C., & Krüger, A.
publisher: ACM International Conference on Interactive Experiences for TV and Online Video
date: 2017
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Expanding video game live-streams with enhanced communication channels: A case study
description: Lessel, P., Vielhauer, A., & Krüger, A. (2017). Expanding video game live-streams with enhanced communication channels: A case study. In Proceedings of the 2017 CHI conference on human factors in computing systems (pp. 1571-1576).
creator: Lessel, P., Vielhauer, A., & Krüger, A.
publisher: CHI conference on human factors in computing systems
date: 2017
language: English
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CrowdChess: A System to Investigate Shared Game Control in Live-Streams
description: Lessel, P., Vielhauer, A., & Krüger, A. (2017). CrowdChess: A System to Investigate Shared Game Control in Live-Streams. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 389-400).
creator: Lessel, P., Vielhauer, A., & Krüger, A.
publisher: Annual Symposium on Computer-Human Interaction in Play
date: 2017
language: English
type: Conference Paper

A Year of Belgian eSports
description: Leunens, S. (2010). A Year of Belgian eSports. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 77–82). Norderstedt: Books on Demand GmbH.
creator: Leunens, S.
publisher: Books on Demand GmbH
date: 2010
language: English
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The Antwerp eSports Festival: Bringing Electronic Sports to Belgium
description: Leunens, S. (2009). The Antwerp eSports Festival: Bringing Electronic Sports to Belgium. VDM.
creator: Leunens, S.
publisher: VDM
date: 2009
language: English
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Network traffic classification using wifi sensing
description: Li, J., Mishra, D., & Seneviratne, A. (2020). Network traffic classification using wifi sensing. In Symposium on Modelling, Analysis, and Simulation of Computer and Telecommunication Systems (pp. 48-61). Springer, Cham.
creator: Li, J., Mishra, D., & Seneviratne, A.
publisher: Symposium on Modelling, Analysis, and Simulation of Computer and Telecommunication Systems
date: 2020
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Spontaneous, Yet Studious: Esports Commentators’ Live Performance and Self-Presentation Practices
description: Li, L., Uttarapong, J., Freeman, G., & Wohn, D. Y. (2020). Spontaneous, Yet Studious: Esports Commentators’ Live Performance and Self-Presentation Practices. Proceedings of the ACM on Human-Computer Interaction, Article 103.
creator: Li, L., Uttarapong, J., Freeman, G., & Wohn, D. Y.
publisher: ACM Human-Computer Interaction
date: 2020
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Virtual identities and women's empowerment: the implication of the rise of female esports fans in China
description: Li, M., & Xiong, H. (2022). Virtual identities and women’s empowerment: the implication of the rise of female esports fans in China. Sport in Society, 1-23.
creator: Li, M., & Xiong, H.
publisher: Sport in Society
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Good Luck Have Fun: The Rise of Esports
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creator: Li, R.
publisher: Skyhorse
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Tell me before you stream me: Managing information disclosure in video game live streaming
description: Li, Y., Kou, Y., Lee, J. S., & Kobsa, A. (2018). Tell me before you stream me: Managing information disclosure in video game live streaming. Proceedings of the ACM on Human-Computer Interaction, 2(CSCW), 1-18.
creator: Li, Y., Kou, Y., Lee, J. S., & Kobsa, A.
publisher: ACM on Human-Computer Interaction
date: 2018
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Live Stream Highlight Detection Using Chat Messages
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creator: Liaw, C. M., & Dai, B. R.
publisher: IEEE
date: 2020
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A Bibliometric Review on Esports Participation: View from Malaysia
description: Lim, C. N., Goh, Y. N., Isa, S. M., Thurasamy, R., & Suki, N. M. (2022). A Bibliometric Review on Esports Participation: View from Malaysia. Journal of Entrepreneurship, Business and Economics, 10(2), 139-171.
creator: Lim, C. N., Goh, Y. N., Isa, S. M., Thurasamy, R., & Suki, N. M.
publisher: Journal of Entrepreneurship, Business and Economics
date: 2022
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Electronic Football Participation vs. Traditional Football Engagements in Korea
description: Lim, S. H. (2018). Electronic Football Participation vs. Traditional Football Engagements in Korea. Research in Dance and Physical Education, 2(1), 1-15.
creator: Lim, S. H.
publisher: Research in Dance and Physical Education
date: 2018
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Personalized channel recommendation on live streaming platforms
description: Lin, C. Y., & Chen, H. S. (2019). Personalized channel recommendation on live streaming platforms. Multimedia Tools and Applications, 78(2), 1999-2015.
creator: Lin, C. Y., & Chen, H. S.
publisher: Springer
date: 2019
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Personalized live streaming channel recommendation based on most similar neighbors
description: Lin, C. Y., Chen, T. S., Chen, J., & Chen, C. Y. (2021). Personalized live streaming channel recommendation based on most similar neighbors. Multimedia Tools and Applications, 80(13), 19867-19883.
creator: Lin, C. Y., Chen, T. S., Chen, J., & Chen, C. Y.
publisher: Springer
date: 2021
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Personalized live streaming channel recommendation based on most similar neighbors
description: Lin, C. Y., Chen, T. S., Chen, J., & Chen, C. Y. (2021). Personalized live streaming channel recommendation based on most similar neighbors. Multimedia Tools and Applications, 80(13), 19867-19883.
creator: Lin, C. Y., Chen, T. S., Chen, J., & Chen, C. Y.
publisher: Springer
date: 2021
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What drives people's intention toward live stream broadcasting
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creator: Lin, G. Y., Wang, Y. S., Wang, Y. M., & Lee, M. H.
publisher: Emerald
date: 2021
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(Dis)Assembling eSports: Material Actors and Relational Networks in the Chinese eSports Industry
description: Lin, X., & Zhao, Y. (2021). (Dis)Assembling eSports: Material Actors and Relational Networks in the Chinese eSports Industry. Critical Arts
creator: Lin, X., & Zhao, Y.
publisher: Critical Arts
date: 2021
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Self-Enterprising eSports: Meritocracy, Precarity, and Disposability of eSports Players in China
description: Lin, Z., & Zhao, Y. (2020). Self-Enterprising eSports: Meritocracy, Precarity, and Disposability of eSports Players in China. International Journal of Cultural Studies, 23(4), 582-599.
creator: Lin, Z., & Zhao, Y.
publisher: International Journal of Cultural Studies
date: 2020
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(Dis)Assembling eSports: Material Actors and Relational Networks in the Chinese eSports Industry
description: Lin, Z., & Zhao, Y. (2021). (Dis)Assembling eSports: Material Actors and Relational Networks in the Chinese eSports Industry. Critical Arts, published online 19 Oct. 2021, https://doi.org/10.1080/02560046.2021.1986731.
creator: Lin, Z., & Zhao, Y.
publisher: Critical Arts
date: 2021
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type: Journal Paper

Self-enterprising eSports: Meritocracy, precarity, and disposability of eSports players in China
description: Lin, Z., & Zhao, Y. (2020). Self-enterprising eSports: Meritocracy, precarity, and disposability of eSports players in China. International Journal of Cultural Studies, 23(4), 582-599.
creator: Lin, Z., & Zhao, Y.
publisher: International Journal of Cultural Studies
date: 2020
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Esports: Opportunities for Future Ergonomic Studies
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creator: Lipovaya, V.
publisher: Advances in Intelligent Systems and Computing
date: 2019
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Coordination, Communication, and Competition in eSports: A Comparative Analysis of Teams in Two Action Games
description: Lipovaya, V., Lima, Y., Grillo, P., Barbosa, C. E., Souza, J. M., & Duarte, F. J. (2018). Coordination, Communication, and Competition in eSports: A Comparative Analysis of Teams in Two Action Games. In Proceedings of the 16th European Conference on Computer-Supported Cooperative Work-Exploratory Papers, Reports of the European Society for Socially Embedded Technologies.
creator: Lipovaya, V., Lima, Y., Grillo, P., Barbosa, C. E., Souza, J. M., & Duarte, F. J.
publisher: Conference on Computer-Supported Cooperative Work-Exploratory Papers, Reports of the European Society for Socially Embedded Technologies
date: 2018
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Live streaming channel recommendation using HITS algorithm
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Comparing the Effects of Network Latency versus Local Latency on Competitive First Person Shooter Game Players
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eSport Gaming: The Rise of a New Sports Practice
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creator: Llorens, M.
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Defining Esports Student-Athletes and the Behaviors that Affect Academic Performance
description: Lo, C. (2022). Defining Esports Student-Athletes and the Behaviors that Affect Academic Performance.
creator: Lo, C.
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When all you have is a banhammer: the social and communicative work of Volunteer moderators
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creator: Lo, C. C. W. Y.
publisher: Doctoral dissertation, Massachusetts Institute of Techn
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type: Doctoral dissertation

Night Mode, Dark Thoughts: Background Color Influences the Perceived Sentiment of Chat Messages
description: Löffler, D., Giron, L., & Hurtienne, J. (2017). Night mode, dark thoughts: Background color influences the perceived sentiment of chat messages. In IFIP Conference on Human-Computer Interaction (pp. 184-201). Springer, Cham.
creator: Löffler, D., Giron, L., & Hurtienne, J.
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Analysis of eSports as a Commercial Activity
description: Lokhman, N., Karashchuk, O., & Kornilova, O. (2018). Analysis of eSports as a Commercial Activity. Problems and Perspectives in Management, 16 (1), 207-213.
creator: Lokhman, N., Karashchuk, O., & Kornilova, O.
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Finding effective moderation practices on Twitch
description: London, T. M., Crundwell, J., Eastley, M. B., Santiago, N., & Jenkins, J. (2019). Finding effective moderation practices on Twitch. Digital Ethics: Rhetoric and Responsibility in Online Aggression, 51-68.
creator: London, T. M., Crundwell, J., Eastley, M. B., Santiago, N., & Jenkins, J.
publisher: Academia
date: 2019
language: English
type: Book Chapter
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The Defining Components of the Cyborg: Cyborg-athletes, Fictional or Real?
description: Lopez Frias, F. J. (2016). The Defining Components of the Cyborg: Cyborg-athletes, Fictional or Real? Sport, Ethics and Philosophy, 10(1), 97-111.
creator: Lopez Frias, F. J.
publisher: Sport, Ethics and Philosophy
date: 2016
language: English
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Will Robots Ever Play Sports
description: Lopez Frias, F. J., & Perez Trivino, J. L. (2016). Will Robots Ever Play Sports. Sport, Ethics and Philosophy, 101, 67-8.
creator: Lopez Frias, F. J., & Perez Trivino, J. L.
publisher: Sport, Ethics and Philosophy
date: 2016
language: English
type: Journal Paper

Understanding the Convergence of Markets in Online Sports Betting
description: Lopez-Gonzalez, H., & Griffiths, M. (2016). Understanding the Convergence of Markets in Online Sports Betting. International Review for the Sociology of Sport, 53(7), 807–823.
creator: Lopez-Gonzalez, H., & Griffiths, M.
publisher: International Review for the Sociology of Sport
date: 2016
language: English
type: Journal Paper

Corporate Growth Strategies in an Era of Digitalization: A Network Analysis of the National Basketball Association’s 2K League Sponsors
description: Lopez, C., Pizzo, A. D., Gupta, K., Kennedy, H., & Funk, D. C. (2021). Corporate Growth Strategies in an Era of Digitalization: A Network Analysis of the National Basketball Association’s 2K League Sponsors. Journal of Business Research, 133, 208-217.
creator: Lopez, C., Pizzo, A. D., Gupta, K., Kennedy, H., & Funk, D. C.
publisher: Journal of Business Research
date: 2021
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Le développement de l’eSports confronté au cadre juridique actuel
description: Lopez, J. (2016). Le développement de l’eSports confronté au cadre juridique actuel. Master’s Thesis. Université Paris 1 Sorbonne, Paris.
creator: Lopez, J.
publisher: Université Paris 1 Sorbonne
date: 2016
language: French
type: Dissertation

StinkyCheese: Chat-Based Model for Subscription Classification
description: Loures, T. C., Fernandes, G. L., Araújo, F. G., Martins, K. S., & de Melo, P. O. V. (2020). StinkyCheese: Chat-Based Model for Subscription Classification. In ChAT@ PKDD/ECML.
creator: Loures, T. C., Fernandes, G. L., Araújo, F. G., Martins, K. S., & de Melo, P. O. V.
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Mining Statistically Significant Sequential Patterns
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It’s not Easy Being Green: Real-time Game Performance in Warcraft
description: Lowood, H. (2007). It’s not Easy Being Green: Real-time Game Performance in Warcraft. In B. Arkins & T. Krzywinska (Eds.), Videogame/Player/Text (pp. 83-100), Manchester: Palgrave.
creator: Lowood, H.
publisher: Palgrave
date: 2007
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‘Beyond the Game’: The Olympic Ideal and Competitive e-Sports
description: Lowood, H. Forthcoming. ‘Beyond the Game’: The Olympic Ideal and Competitive e-Sports. In D. Thomas & J. Fouts (Eds.), Play and Politics: Games, Civic Engagement, and Social Activism.
creator: Lowood, H.
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From E-Heroin to E-Sports: The Development of Competitive Gaming in China.
description: Lu, Z. (2016). From E-Heroin to E-Sports: The Development of Competitive Gaming in China. The International Journal of the History of Sport, 33(18), 2186-2206.
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Forging a Link between Competitive Gaming, Sport and the Olympics: History and New Developments
description: Lu, Z. (2022). Forging a Link between Competitive Gaming, Sport and the Olympics: History and New Developments. The International Journal of the History of Sport, 1-19.
creator: Lu, Z.
publisher: Taylor & Francis
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Ergonomics and Videogames: Habits, Diseases and Health Perception of Gamers
description: Luján, C. E. M. (2017). Ergonomics and Videogames: Habits, Diseases and Health Perception of Gamers. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2015/16 (pp. 95–116). Norderstedt: Books on Demand GmbH.
creator: Luján, C. E. M.
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language: English
type: Book Chapter

Effects of Caffeine on Performance in Esports
description: Lukkari, A. (2022). Effects of Caffeine on Performance in Esports.
creator: Lukkari, A.
publisher: KAMK University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

Reciprocal effects of esport participation and mental fatigue among Chinese undergraduate students using dynamic structural equation modeling
description: Luo, Y., Hutchinson, J., O’Connell, C., & Sha, Y. (2022). Reciprocal effects of esport participation and mental fatigue among Chinese undergraduate students using dynamic structural equation modeling.
creator: Luo, Y., Hutchinson, J., O’Connell, C., & Sha, Y.
publisher: Sport Rxiv
date: 2022
language: English
type: Journal Paper

Toward live streamed improvisational game experiences
description: Lytle, C., Ramsey, P., Yeo, J., Dressen, T., Kang, D. H., Harger, B. B., & Hammer, J. (2020). Toward live streamed improvisational game experiences. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 148-159).
creator: Lytle, C., Ramsey, P., Yeo, J., Dressen, T., Kang, D. H., Harger, B. B., & Hammer, J.
publisher: Symposium on Computer-Human Interaction in Play
date: 2020
language: English
type: Conference Paper

Quantifying Physical Activity and Self-Determination towards Exercise among Esports Players
description: M. Nicholson, C. McNulty, T. Pavey, D. Poulus, C. Thompson, R. Robergs, V. Kelly (2023). Quantifying Physical Activity and Self-Determination towards Exercise among Esports Players. Journal of Science and Medicine in Sport.
creator: M. Nicholson, C. McNulty, T. Pavey, D. Poulus, C. Thompson, R. Robergs, V. Kelly
publisher: Journal of Science and Medicine in Sport
date: 2023
language: English
type: Journal Paper

Research on Essential Difference of E-sport and Online Game
description: Ma, H., Wu, Y., & Wu, X. (2013). Research on Essential Difference of E-sport and Online Game. Informatics and Management Science V, Lecture Notes in Electrical Engineering 208.
creator: Ma, H., Wu, Y., & Wu, X.
publisher: Informatics and Management Science V, Lecture Notes in Electrical Engineering
date: 2013
language: English
type: Book Chapter

Esports Governance: An Analysis of Rule Enforcement in League of Legends
description: MA, R., GUI, X., & KOU, Y. (2022). Esports Governance: An Analysis of Rule Enforcement in League of Legends.
creator: MA, R., GUI, X., & KOU, Y.
publisher: PACM on Human-Computer Interaction
date: 2022
language: English
type: Journal Paper

Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types
description: Ma, S.-C., Byon, K. K., Jang, W., Ma, S.-M., & Huang, T.-N. (2021). Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types. Sustainability, 13, 4164.
creator: Ma, S.-C., Byon, K. K., Jang, W., Ma, S.-M., & Huang, T.-N.
publisher: Sustainability
date: 2021
language: English
type: Journal Paper

Motivations for Mobile Esports Consumption under the Normalized COVID-19 Era in China
description: Ma, X. (2022). Motivations for Mobile Esports Consumption under the Normalized COVID-19 Era in China.
creator: Ma, X.
publisher: Seoul National University
date: 2022
language: English
type: Master Thesis

Talk with Muhamed Jamil Eid
description: Maass, S. (2010). Talk with Muhamed Jamil Eid. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 31–35). Norderstedt: Books on Demand GmbH.
creator: Maass, S.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

Esports, Spectacle and Materiality thoughts about the professional activity during the covid-19 pandemic
description: Esports, espetáculo e materialidades: reflexões sobre a prática profissional durante a pandemia de covid-19 (Esports, Spectacle and Materiality thoughts about the professional activity during the covid-19 pandemic) (2021) Macedo, M., Fragoso, S. Compós (proceedings), portuguese, esport, materiality, spectacle, covid-19.
creator: Macedo, M., Fragoso, S.
publisher: -
date: 2021
language: portuguese
type: Conference Paper
identifier: not available

Like a Pro: Dinâmicas Sociais do e-Sport na Amazônia
description: Macedo, T. (2019). Like a Pro: Dinâmicas Sociais do e-Sport na Amazônia. Programa de Pós-Graduação em Comunicação
creator: Macedo, T.
publisher: XIIRAM
date: 2019
language: Portoguise
type: Conference Paper
identifier: not available

Dos teclados às arenas: o consumo do e-Sport como espetáculo
description: Macedo, T. (2018). Dos teclados às arenas: o consumo do e-Sport como espetáculo. Espetáculos Culturais na Amazônia, 175-200.
creator: Macedo, T.
publisher: Communicon
date: 2018
language: Portoguise
type: Conference Paper
identifier: not available

E-Sports, herdeiros de uma tradição (E-Sports, heirs to a tradition)
description: Macedo, T. & Falcão, T. (2019). E-Sports, herdeiros de uma tradição. Intexto, 45, 246-267.
creator: Macedo, T. & Falcão, T.
publisher: Intexto
date: 2019
language: Poruguese
type: Journal Paper

Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario
description: Macedo, T. & Falcão, T. (2019). Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario. In: Zagalo, N., Veloso, A., Costa, L., Mealha, Ó. (Eds.), Videogame Sciences and Arts. VJ 2019 (pp. 150-165), Springer, Cham.
creator: Macedo, T. & Falcão, T.
publisher: Springer, Cham
date: 2019
language: English
type: Book Chapter

Like a Pro: Communication, Camaraderie and Group Cohesion in the Amazonian eSports Scenario
description: Macedo, T., & Falcão, T. (2020). Like a Pro: Communication, Camaraderie and Group Cohesion in the Amazonian eSports Scenario. Entertainment Computing, 34, 100354.
creator: Macedo, T., & Falcão, T.
publisher: Entertainment Computing
date: 2020
language: English
type: Journal Paper

-Sports, herdeiros de uma tradição
description: Macedo, T., & Falcão, T. (2019). E-Sports, herdeiros de uma tradição. Intexto, 246-267.
creator: Macedo, T., & Falcão, T.
publisher: Intexto
date: 2019
language: Portoguise
type: Journal Paper

Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario
description: Macedo, T., & Falcão, T. (2019). Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario. In International Conference on Videogame Sciences and Arts (pp. 150-165). Springer, Cham.
creator: Macedo, T., & Falcão, T.
publisher: Springer
date: 2019
language: English
type: Conference Paper

https://papers.esportsresearch.net/items/show/1068
title: Esports, espectáculo e materialidades: reflexoes sobre a prática profissional durante a pandemia de covid-19 (Esports, Spectacle and Materiality thoughts about the professional activity during the covid-19 pandemic)
description: Macedo, T., & Fragoso, S. (2021). Esports, espectáculo e materialidades: reflexoes sobre a prática profissional durante a pandemia de covid-19 (Esports, Spectacle and Materiality thoughts about the professional activity during the covid-19 pandemic).
creator: Macedo, T., & Fragoso, S.
date: 2021
language: Portuguese
type: Conference Paper

Geografias dos Esports: mediações espaciais da prática competitiva na Amazônia (Esports Geographies: Spatial Mediations of Competitive Practice in the Amazon)
description: Macedo, T., & Fragoso, S. (2019). Geografias dos Esports: mediações espaciais da prática competitiva na Amazônia (Esports Geographies: Spatial Mediations of Competitive Practice in the Amazon). Revista Logos, 26(2), https://doi.org/10.12957/logos.2019.45603.
creator: Macedo, T., & Fragoso, S.
publisher: Revista Logos
date: 2019
language: Portuguese
type: Journal Paper

Esports Geographies: Spatial Mediations of Competitive Practice in the Amazon
description: Macedo, T., & Fragoso, S. (2019). Geografias dos Esports: mediações espaciais da prática competitiva na Amazônia//Esports Geographies: Spatial Mediations of Competitive Practice in the Amazon. Logos, 26(2), 106-123.
creator: Macedo, T., & Fragoso, S.
publisher: Logos
date: 2019
language: Portuguese
type: Journal Paper

Like a pro: Communication, camaraderie and group cohesion in the Amazonian esports scenario
description: Macedoa T., Falcãob T. (2019). Like a pro: Communication, camaraderie and group cohesion in the Amazonian esports scenario. Entertainment Computing (34). Elsevier.
creator: Macedoa T., Falcãob T.
publisher: Elsevier
date: 2019
language: Portoguise
type: Journal Paper

The Talk of the Town: Community Perspectives on Loot Boxes
description: Macey J., Bujić M. (2022) The Talk of the Town: Community Perspectives on Loot Boxes. In: Ruotsalainen M., Törhönen M., Karhulahti VM. (eds) Modes of Esports Engagement in Overwatch. Palgrave Macmillan, Cham.
creator: Macey J., Bujić M.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book Chapter

Investigating Relationships Between Video Gaming, Spectating eSports, and Gambling
description: Macey, J., & Hamari, J. (2018). Investigating Relationships Between Video Gaming, Spectating eSports, and Gambling. Computers in Human Behavior, 80, 344-353.
creator: Macey, J., & Hamari, J.
publisher: Computers in Human Behavior
date: 2018
language: English
type: Journal Paper

eSports, Skins and Loot Boxes: Participants, Practices and Problematic Behaviour Associated with Emergent Forms of Gambling
description: Macey, J., & Hamari, J. (2019). eSports, Skins and Loot Boxes: Participants, Practices and Problematic Behaviour Associated with Emergent Forms of Gambling. New Media & Society, 21(1), 20–41.
creator: Macey, J., & Hamari, J.
publisher: New Media & Society
date: 2019
language: English
type: Journal Paper

What Predicts eSports betting? A Study on Consumption of Video Games, eSports, Gambling and Demographic Factors
description: Macey, J., Abarbanel, B., & Hamari, J. (2020). What Predicts eSports betting? A Study on Consumption of Video Games, eSports, Gambling and Demographic Factors. New Media & Society, 1-25.
creator: Macey, J., Abarbanel, B., & Hamari, J.
publisher: New Media & Society
date: 2020
language: English
type: Journal Paper

Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans
description: Macey, J., Hamari, J., Sjöblom, M., & Törhönen, M. (2021). Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans. In Proceedings of the 5th International GamiFIN Conference, GamiFIN 2021. CEUR-WS. 120-129.
creator: Macey, J., Hamari, J., Sjöblom, M., & Törhönen, M.
publisher: GamiFIN
date: 2021
language: English
type: Conference Paper

Does esports spectating influence game consumption?
description: Macey, J., Tyrväinen, V., Pirkkalainen, H., & Hamari, J. (2020). Does esports spectating influence game consumption?. Behaviour & Information Technology, 1-17.
creator: Macey, J., Tyrväinen, V., Pirkkalainen, H., & Hamari, J.
publisher: Behaviour & Information Technology
date: 2020
language: English
type: Journal Paper

Does Esports Spectating Influence Game Consumption?
description: Macey, J., Tyrväinen, V., Pirkkalainen, H., & Hamari. J. (2020). Does Esports Spectating Influence Game Consumption? Behaviour & Information Technology, 1-17.
creator: Macey, J., Tyrväinen, V., Pirkkalainen, H., & Hamari. J.
publisher: Behaviour & Information Technology
date: 2020
language: English
type: Journal Paper

Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletes
description: Machado, S., de Oliveira Sant'Ana, L., Cid, L., Teixeira, D., Rodrigues, F., Travassos, B., & Monteiro, D. (2022). Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletes. Frontiers in Psychology, 4869.
creator: Machado, S., de Oliveira Sant'Ana, L., Cid, L., Teixeira, D., Rodrigues, F., Travassos, B., & Monteiro, D.
publisher: Frontiers in Psychology
date: 2022
language: English
type: Journal Paper

Anodal Transcranial Direct Current Stimulation Reduces Competitive Anxiety and Modulates Heart Rate Variability in an eSports Player
description: Machado, S., Sant’Ana, L. D. O., Travassos, B., & Monteiro, D. (2022). Anodal Transcranial Direct Current Stimulation Reduces Competitive Anxiety and Modulates Heart Rate Variability in an eSports Player. Clinical Practice and Epidemiology in Mental Health, 18(1).
creator: Machado, S., Sant’Ana, L. D. O., Travassos, B., & Monteiro, D.
publisher: Clinical Practice and Epidemiology in Mental Health
date: 2022
language: English
type: Journal Paper

Could tDCS Be a Potential Performance-Enhancing Tool for Acute Neurocognitive Modulation in eSports? A Perspective Review
description: Machado, S., Travassos, B., Teixeira, D. S., Rodrigues, F., Cid, L., & Monteiro, D. (2021). Could tDCS Be a Potential Performance-Enhancing Tool for Acute Neurocognitive Modulation in eSports? A Perspective Review. Environmental Research and Public Health, 18(7), 3678.
creator: Machado, S., Travassos, B., Teixeira, D. S., Rodrigues, F., Cid, L., & Monteiro, D.
publisher: Environmental Research and Public Health
date: 2021
language: English
type: Journal Paper

Échec, frustration et induction d’émotions complexes dans les jeux en ligne multijoueur. Le cas de League of Legends
description: Macheda, N. (2015). Échec, frustration et induction d’émotions complexes dans les jeux en ligne multijoueur. Le cas de League of Legends. Master's Thesis. Université de Lorraine.
creator: Macheda, N.
publisher: Université de Lorraine
date: 2015
language: French
type: Dissertation

Team Play – Was Counter Strike-Spielern bei virtueller Teamarbeit gelingt und was nicht
description: Mackrodt, B. (2017). Team Play – Was Counter Strike-Spielern bei virtueller Teamarbeit gelingt und was nicht. Wiesbaden: Springer.
creator: Mackrodt, B.
publisher: Springer
date: 2017
language: German
type: Book

A Decade of eSports: The Asian Perspective
description: Mah, J. (2011). A Decade of eSports: The Asian Perspective. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 8–15). Norderstedt: Books on Demand GmbH.
creator: Mah, J.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

The Globe of eSports: Our Cultures, Our Worlds
description: Mah, J. (2011). The Globe of eSports: Our Cultures, Our Worlds. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 62–70). Norderstedt: Books on Demand GmbH.
creator: Mah, J.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

Analisis Following to Likes Ratio Tiktok Pada 5 Esport Terbaik di Indonesia
description: Mahendeta, I. G. M. G. (2022). Analisis Following to Likes Ratio Tiktok Pada 5 Esport Terbaik di Indonesia.
creator: Mahendeta, I. G. M. G.
publisher: ofs.io
date: 2022
language: Indonesian
type: Paper

Can a Video Game Company Tame Toxic Behaviour?
description: Maher, B. (2016). Can a Video Game Company Tame Toxic Behaviour? Nature, 531(7596), 568-571.
creator: Maher, B.
publisher: Nature
date: 2016
language: English
type: Journal Paper

A Simple Solution to the Normative Practices of Copyright Infringement in the Video Game Streaming Community
description: Maiorano, T. (2020). A Simple Solution to the Normative Practices of Copyright Infringement in the Video Game Streaming Community. U. Dayton L. Rev., 46, 325.
creator: Maiorano, T.
publisher: University of Dayton Law Review
date: 2020
language: English
type: Journal Paper

Disordered gaming in esports: Comparing professional and non-professional gamers
description: Maldonado-Murciano, L., Guilera, G., Montag, C., & Pontes, H. M. (2022). Disordered gaming in esports: Comparing professional and non-professional gamers. Addictive Behaviors, 132, 107342.
creator: Maldonado-Murciano, L., Guilera, G., Montag, C., & Pontes, H. M.
publisher: Addictive Behaviors
date: 2022
language: English
type: Journal Paper

Esports: A Competitive Electronic Sports
description: Malik, P. (2019). Esports: A Competitive Electronic Sports. International Journal of Yogic, Human Movement and Sports Science, 4(1), 87-90.
creator: Malik, P.
publisher: International Journal of Yogic, Human Movement and Sports Science
date: 2019
language: English
type: Journal Paper