Games, Gamification, and eSports Intersections Within Digital and Online Learning
Title
Games, Gamification, and eSports Intersections Within Digital and Online Learning
Description
Dickenson, V. L. (2021). Games, Gamification, and eSports Intersections Within Digital and Online Learning. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 128-148). IGI Global.
Creator
Dickenson, V. L.
Date
2021
Publisher
IGI Global
Language
English
Type
Book Chapter