Games, Gamification, and eSports Intersections Within Digital and Online Learning

Title

Games, Gamification, and eSports Intersections Within Digital and Online Learning

Description

Dickenson, V. L. (2021). Games, Gamification, and eSports Intersections Within Digital and Online Learning. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 128-148). IGI Global.

Creator

Dickenson, V. L.

Date

2021

Publisher

IGI Global

Language

English

Type

Book Chapter