Racing with the industry: an interview on motorsports, esports, livestreaming and the COVID-19 pandemic
description: Witkowski, E., Midgley, G., Stein, Abe, Miller, G, & Diamond, J. (2021). Racing with the industry: an interview on motorsports, esports, livestreaming and the COVID-19 pandemic. Sport in Society
creator: Witkowski, E., Midgley, G., Stein, Abe, Miller, G, & Diamond, J.
publisher: Sport in Society
date: 2021
language: English
type: Journal Paper

오버워치 캐릭터의 성격과 체형이 게이머에 따라 다르게 인식될까 (Can the biopsychological feature of Overwatch characters be perceived differently depending on the gamers?)
description: Chae, H., & Lee, SJ. (2021). 오버워치 캐릭터의 성격과 체형이 게이머에 따라 다르게 인식될까. e스포츠연구, 3(1), 1-14
creator: Chae, H., & Lee, SJ.
publisher: The International Society for eSports Studies
date: 2021
language: Korean
type: Journal Paper

https://papers.esportsresearch.net/items/show/1093
title: Zwischen jugendgefährdenden Medien und Alterskennzeichnungen: Jugendschutzrechtliches zum eSport in Österreich (Between liable to corrupt the young-Media and Age Ratings: Youth Protection on Esports in Austria)
description: Petschinka, P. (2021). Zwischen jugendgefährdenden Medien und Alterskennzeichnungen: Jugendschutzrechtliches zum eSport in Österreich. SpoPrax - Sport- und E-Sportrecht in der Praxis, 164-169.
creator: Petschinka, P.
publisher: SpoPrax - Sport- und E-Sportrecht in der Praxis
date: 2021
language: German
type: Journal Paper

eSport: alte Rechtsfragen - neu gestellt (Esports: old legal issues - repositioned)
description: Piska, C., & Petschinka, P. (2019). eSport: alte Rechtsfragen - neu gestellt. ecolex - Zeitschrift für Wirtschaftsrecht, 637-639
creator: Piska, C., & Petschinka, P.
publisher: ecolex - Zeitschrift für Wirtschaftsrecht
date: 2019
language: German
type: Journal Paper

eSport in Österreich: eine rechtliche Navigationshilfe
description: Piska, C., & Petschinka, P. (2019). eSport in Österreich: eine rechtliche Navigationshilfe. Zeitschrift für Energie- und Technikrecht, 63-69
creator: Piska, C., & Petschinka, P.
publisher: Zeitschrift für Energie- und Technikrecht
date: 2019
language: German
type: Journal Paper

Virtuelle Sportsimulationen in verbands- und rechtspolitischer Hinsicht (Virtual sports simulations in the context of association and legislative policies)
description: Nothelfer, N. & Trunk, D. (2022). Virtuelle Sportsimulationen in verbands- und rechtspolitischer Hinsicht. Sport- und E-Sportrecht in der Praxis, 66-72.
creator: Nothelfer, N. & Trunk, D.
publisher: Hygge Verlag
date: 2022
language: German
type: Journal Paper

Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario
description: Macedo, T. & Falcão, T. (2019). Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario. In: Zagalo, N., Veloso, A., Costa, L., Mealha, Ó. (Eds.), Videogame Sciences and Arts. VJ 2019 (pp. 150-165), Springer, Cham.
creator: Macedo, T. & Falcão, T.
publisher: Springer, Cham
date: 2019
language: English
type: Book Chapter

E-Sports, herdeiros de uma tradição (E-Sports, heirs to a tradition)
description: Macedo, T. & Falcão, T. (2019). E-Sports, herdeiros de uma tradição. Intexto, 45, 246-267.
creator: Macedo, T. & Falcão, T.
publisher: Intexto
date: 2019
language: Poruguese
type: Journal Paper

At the Edge of Utopia. Esports, Neoliberalism and the Gamer Culture’s Descent into Madness
description: Falcão, T., Marques, D., Mussa, I. & Macedo, T. (2020). At the Edge of Utopia. Esports, Neoliberalism and the Gamer Culture’s Descent into Madness. Gameviroments, No. 13, 382-419.
creator: Falcão, T., Marques, D., Mussa, I. & Macedo, T.
publisher: Gameviroments
date: 2020
language: English
type: Journal Paper

Can Esports Substitute Traditional Sports? The Convergence of Sports and Video Gaming during the Pandemic and Beyond
description: Pu, H., Kim, J. & Deprano, C. (2021). Can Esports Substitute Traditional Sports? The Convergence of Sports and Video Gaming during the Pandemic and Beyond. Societies, 11, 121.
creator: Pu, H., Kim, J. & Deprano, C.
publisher: Societies
date: 2021
language: English
type: Journal Paper

Wetten auf eSport-Ereignisse in Deutschland und Österreich (Betting on eSports Events in Germany and Austria)
description: Nothelfer, N. & Petschinka, P. (2022). Wetten auf eSport-Ereignisse in Deutschland und Österreich. Sport- und E-Sportrecht in der Praxis, 20-25.
creator: Nothelfer, N. & Petschinka, P.
publisher: Hygge Verlag
date: 2022
language: German
type: Journal Paper

Weighting the Position & Skillset of Players in League of Legends Using Analytic Hierarchy Process
description: Anyi Wan Jr, J., Alif bin Kamal, A. & bin Abd Rahman, S. (2021). Weighting the Position & Skillset of Players in League of Legends Using Analytic Hierarchy Process. Journal of IT in Asia, Vol 09, 2021, 49-64.
creator: Anyi Wan Jr, J., Alif bin Kamal, A. & bin Abd Rahman, S.
publisher: Journal of IT in Asia
date: 2021
language: English
type: Journal Paper

Der sozialversicherungsrechtliche Status von E-Sportlern (The Status of Esports Players under Social Security Law)
description: Koops, C., & Nothelfer, N. (2021). Der sozialversicherungsrechtliche Status von E-Sportlern. Neue Zeitschrift für Sozialrecht, 918-922.
creator: Koops, C., & Nothelfer, N.
publisher: C. H. Beck
date: 2021
language: German
type: Journal Paper

Geografias dos Esports: mediações espaciais da prática competitiva na Amazônia (Esports Geographies: Spatial Mediations of Competitive Practice in the Amazon)
description: Macedo, T., & Fragoso, S. (2019). Geografias dos Esports: mediações espaciais da prática competitiva na Amazônia (Esports Geographies: Spatial Mediations of Competitive Practice in the Amazon). Revista Logos, 26(2), https://doi.org/10.12957/logos.2019.45603.
creator: Macedo, T., & Fragoso, S.
publisher: Revista Logos
date: 2019
language: Portuguese
type: Journal Paper

Risks in eSports and Company Stakeholder Responsibility
description: Jackson, J. (2021). Risks in eSports and Company Stakeholder Responsibility. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 115-136). Norderstedt: Books on Demand.
creator: Jackson, J.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

Revealing the eSport Athlete 3.0
description: Kocadag, M. (2021). Revealing the eSport Athlete 3.0. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 108-114). Norderstedt: Books on Demand.
creator: Kocadag, M.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

Interactivity, Ethical Behaviors, And Transmediation in eSports: An Analysis of Pokémon Through Uses and Gratifications Theory
description: Armstrong, K. (2021). Interactivity, Ethical Behaviors, And Transmediation in eSports: An Analysis of Pokémon Through Uses and Gratifications Theory. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 84-107). Norderstedt: Books on Demand.
creator: Armstrong, K.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

Assembling Intercultural Teams in eSports - Implications from the League of Legends European Championship
description: Scholz, T. M. (2021). Assembling Intercultural Teams in eSports - Implications from the League of Legends European Championship. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 70-83). Norderstedt: Books on Demand.
creator: Scholz, T. M.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

Does eSports Industry Need State Recognition? A Brief Analysis in the Light of French Law
description: Rabu, G. (2021). Does eSports Industry Need State Recognition? A Brief Analysis in the Light of French Law. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 62-69). Norderstedt: Books on Demand.
creator: Rabu, G.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

Are 'Olympic' eSports Morally Justifiable?
description: Filiz, N. (2021). Are 'Olympic' eSports Morally Justifiable?. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 54-61). Norderstedt: Books on Demand.
creator: Filiz, N.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

The Power of Videogame Publishers as a Threat to eSports Sponsors
description: Freitas, B. D. A., Contreras-Espinosa, R. S., & Correia, P. Á. P. (2021). The Power of Videogame Publishers as a Threat to eSports Sponsors. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 42-53). Norderstedt: Books on Demand.
creator: Freitas, B. D. A., Contreras-Espinosa, R. S., & Correia, P. Á. P.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

eSports: Mass Sport and Its Role in Germany
description: Schöber, T. (2021). eSports: Mass Sport and Its Role in Germany. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/29 (pp. 38-41). Norderstedt: Books on Demand.
creator: Schöber, T.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

Dynamic Capabilities in Professional eSports Teams
description: Völkel, L. (2021). Dynamic Capabilities in Professional eSports Teams. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 10-37). Norderstedt: Books on Demand.
creator: Völkel, L.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

Going Back in Time and "Home"
description: Hiltscher, J., & Scholz, T. M. (2021). Going Back in Time and "Home". In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (p. 8). Norderstedt: Books on Demand.
creator: Hiltscher, J., & Scholz, T. M.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

eSports Yearbook 2019/20
description: Hiltscher, J., & Scholz, T. M. (2021). eSports Yearbook 2019/20. Norderstedt: Books on Demand GmbH.
creator: Hiltscher, J., & Scholz, T. M.
publisher: Books on Demand
date: 2021
language: English
type: Book

From electronic heroin to created in China: game reports and gaming discourse in China 1981-2017
description: Cao, S., & He, W. (2021). From electronic heroin to created in China: game reports and gaming discourse in China 1981-2017. International Communication of Chinese Culture, https://doi.org/10.1007/s40636-021-00232-2.
creator: Cao, S., & He, W.
publisher: International Communication of Chinese Culture
date: 2021
language: English
type: Journal Paper

https://papers.esportsresearch.net/items/show/1068
title: Esports, espectáculo e materialidades: reflexoes sobre a prática profissional durante a pandemia de covid-19 (Esports, Spectacle and Materiality thoughts about the professional activity during the covid-19 pandemic)
description: Macedo, T., & Fragoso, S. (2021). Esports, espectáculo e materialidades: reflexoes sobre a prática profissional durante a pandemia de covid-19 (Esports, Spectacle and Materiality thoughts about the professional activity during the covid-19 pandemic).
creator: Macedo, T., & Fragoso, S.
date: 2021
language: Portuguese
type: Conference Paper

Hotel Amenities and Hidden Costs Associated With eSports Tourism in the Ukraine: Development of eSport Hospitality Opportunities
description: Lebedeva, N. A. (2021). Hotel Amenities and Hidden Costs Associated With eSports Tourism in the Ukraine: Development of eSport Hospitality Opportunities. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 371-396). IGI Global.
creator: Lebedeva, N. A.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

The Role of Esports Events in the Tourism Industry: The Cases of Spain and Argentina
description: Becka, L., Antón, M., & Barrios, D. E. (2021). The Role of Esports Events in the Tourism Industry: The Cases of Spain and Argentina. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 348-370). IGI Global.
creator: Becka, L., Antón, M., & Barrios, D. E.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Marketing and Sponsorship of Esports Without Getting Ganked: Understanding Past Research and Future Challenges
description: Travassos Rosário, A., & Raimundo, R. G. (2021). Marketing and Sponsorship of Esports Without Getting Ganked: Understanding Past Research and Future Challenges. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 321-347). IGI Global.
creator: Travassos Rosário, A., & Raimundo, R. G.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

eSports as a News Speciality Gold Rush: Communication Ecology in the Domination of Traditional Journalism Over Lifestyle Journalism
description: Perreault, G. P., & Perreault, M. F. (2021). eSports as a News Speciality Gold Rush: Communication Ecology in the Domination of Traditional Journalism Over Lifestyle Journalism. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 303-320). IGI Global.
creator: Perreault, G. P., & Perreault, M. F.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Incorporating Key Human “High-Touch” Needs Into eSports: The Effective Game Zone
description: Polka, W. S., VanHusen, M. J., & Carlson, J. (2021). Incorporating Key Human “High-Touch” Needs Into eSports: The Effective Game Zone. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 270-302). IGI Global.
creator: Polka, W. S., VanHusen, M. J., & Carlson, J.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

EsportsU Digital Warrior Camp: Creating an Esports-Based Culturally Relevant Computing Living Learning Camp
description: Engerman, J. A., Otto, R. F., & VanAuken, M. (2021). EsportsU Digital Warrior Camp: Creating an Esports-Based Culturally Relevant Computing Living Learning Camp. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 239-269). IGI Global.
creator: Engerman, J. A., Otto, R. F., & VanAuken, M.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Art Education in eSports: How to Incorporate Aesthetics Into the eSport Marketing Curriculum
description: Lee, J.-y. D., Chou, W.-h. W. (2021). Art Education in eSports: How to Incorporate Aesthetics Into the eSport Marketing Curriculum. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 222-238). IGI Global.
creator: Lee, J.-y. D., Chou, W.-h. W.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Game Changers: Business and Research Opportunities in K-12 eSports
description: West, C. A., Nix, J. V., & Hinerman, K. M. (2021). Game Changers: Business and Research Opportunities in K-12 eSports. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 200-221). IGI Global.
creator: West, C. A., Nix, J. V., & Hinerman, K. M.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Recruiting Faculty for Esports Programs in Academia
description: Reavis, D. (2021). Recruiting Faculty for Esports Programs in Academia. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 179-199). IGI Global.
creator: Reavis, D.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Impact of eSports Upon Higher Education From a Faculty Perspective: Transformational Pathways and Opportunities
description: Andrews, S. K., Michael, T. B., Williams, M. A., Lacher, L. L., & Crawford, C. M. (2021). Impact of eSports Upon Higher Education From a Faculty Perspective: Transformational Pathways and Opportunities. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 149-178). IGI Global.
creator: Andrews, S. K., Michael, T. B., Williams, M. A., Lacher, L. L., & Crawford, C. M.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Games, Gamification, and eSports Intersections Within Digital and Online Learning
description: Dickenson, V. L. (2021). Games, Gamification, and eSports Intersections Within Digital and Online Learning. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 128-148). IGI Global.
creator: Dickenson, V. L.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Soccer Esports in Europe: Brands, Partnerships, and Business Opportunities in Professional Football
description: Beek, R. M., Verschueren, J. F., & Derom, I. (2021). Soccer Esports in Europe: Brands, Partnerships, and Business Opportunities in Professional Football. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 104-127). IGI Global.
creator: Beek, R. M., Verschueren, J. F., & Derom, I.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Burgeoning Growth of eCycling as an eSport
description: Savage, N., & O’Reilly, N. (2021). Burgeoning Growth of eCycling as an eSport. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 86-103). IGI Global.
creator: Savage, N., & O’Reilly, N.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

What Competitive Chess Can Learn From eSports: Present and Future Prospects
description: Bart, W. M. (2021). What Competitive Chess Can Learn From eSports: Present and Future Prospects. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 67-85). IGI Global.
creator: Bart, W. M.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Pwning Noobs for Fun and Profit: eSports and Entrepreneurship
description: Michael, T. B., & Williams, M. A. (2021). Pwning Noobs for Fun and Profit: eSports and Entrepreneurship. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 47-66). IGI Global.
creator: Michael, T. B., & Williams, M. A.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Barriers, Issues, and Similarities Among Women in eSports and Similar Mixed Gender Sports: Ascertaining Common Ground
description: Andrews, S. K., & Crawford, C. M. (2021). Barriers, Issues, and Similarities Among Women in eSports and Similar Mixed Gender Sports: Ascertaining Common Ground. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 25-46). IGI Global.
creator: Andrews, S. K., & Crawford, C. M.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

eSports: Historical Review, Current State, and Future Challenges
description: Bousquet, J., & Ertz, M. (2021). eSports: Historical Review, Current State, and Future Challenges. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 1-24 ). IGI Global.
creator: Bousquet, J., & Ertz, M.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Handbook of Research on Pathways and Opportunities Into the Business of Esports
description: Andrews, S., & Crawford, C. M. (Eds.). (2021). Handbook of Research on Pathways and Opportunities Into the Business of Esports. IGI Global.
creator: Andrews, S., & Crawford, C. M.
publisher: IGI Global
date: 2021
language: English
type: Book

Literacies at Play: Digital-Age Literacies in High School Esports
description: Pérez Cortés, L. E. (2021). Literacies at Play: Digital-Age Literacies in High School Esports (Doctoral Dissertation). Arizona State University, Tempe.
creator: Pérez Cortés, L. E.
publisher: Arizona State University
date: 2021
language: English
type: Doctoral Dissertation

Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating
description: Sjöblom, M., Macey, J., & Hamari, J. (2020). Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating. Internet Research. Ahead-of-print. doi: 10.1108/INTR-07-2018-0304
creator: Sjöblom, M., Macey, J., & Hamari, J.
publisher: Internet Research
date: 2020
language: English
type: Journal Paper

Online Abuse and Age in Dota 2
description: Mattinen, T., & Macey, J. (2018, October). Online Abuse and Age in Dota 2. In Proceedings of the 22nd International Academic Mindtrek Conference (pp. 69-78).
creator: Mattinen, T., & Macey, J.
publisher: International Academic Mindtrek Conference
date: 2018
language: English
type: Conference Paper

Does esports spectating influence game consumption?
description: Macey, J., Tyrväinen, V., Pirkkalainen, H., & Hamari, J. (2020). Does esports spectating influence game consumption?. Behaviour & Information Technology, 1-17.
creator: Macey, J., Tyrväinen, V., Pirkkalainen, H., & Hamari, J.
publisher: Behaviour & Information Technology
date: 2020
language: English
type: Journal Paper

Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans
description: Macey, J., Hamari, J., Sjöblom, M., & Törhönen, M. (2021). Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans. In Proceedings of the 5th International GamiFIN Conference, GamiFIN 2021. CEUR-WS. 120-129.
creator: Macey, J., Hamari, J., Sjöblom, M., & Törhönen, M.
publisher: GamiFIN
date: 2021
language: English
type: Conference Paper

Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism
description: Cestino, J., Macey, J., & McCauley, B. (2021). Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism. In Proceedings of the 5th International GamiFIN Conference, GamiFIN 2021. CEUR-WS. 190-199.
creator: Cestino, J., Macey, J., & McCauley, B.
publisher: GamiFIN
date: 2021
language: English
type: Conference Paper

Gamers Who Gamble: Examining the Relationship Between Esports Spectatorship and Event Wagering
description: Abarbanel, B., Macey, J., Hamari, J., & Melton, R. (2020). Gamers Who Gamble: Examining the Relationship Between Esports Spectatorship and Event Wagering. Journal of Emerging Sport Studies, 3(1), 1.
creator: Abarbanel, B., Macey, J., Hamari, J., & Melton, R.
publisher: Journal of Emerging Sport Studies
date: 2020
language: English
type: Journal Paper

Of Values and Commercialisation: An Exploration of Esports’ Place within the Olympic Movement
description: Abanazir, C. (2021). Of Values and Commercialisation: An Exploration of Esports’ Place within the Olympic Movement. Sport, Ethics and Philosophy, DOI: https://doi.org/10.1080/17511321.2021.1945669
creator: Abanazir, C.
publisher: Sport, Ethics and Philosophy
date: 2021
language: English
type: Journal Paper

The Essential Guide to the Business & Law of Esports & Professional Video Gaming
description: Jacobson, J. M. (2021). The Essential Guide to the Business & Law of Esports & Professional Video Gaming. Boca Raton: CRC Press.
creator: Jacobson, J. M.
publisher: CRC Press
date: 2021
language: English
type: Book

Optimal Sensor Position for a Computer Mouse
description: Kim, S., Lee, B., van Gemert, T., & Ouslavira, A. (2020). Optimal Sensor Position for a Computer Mouse. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1–13. DOI:https://doi.org/10.1145/3313831.3376735
creator: Kim, S., Lee, B., van Gemert, T., & Ouslavira, A.
publisher: Association for Computing Machinery
date: 2020
language: English
type: Conference Paper

Modelling Error Rates in Temporal Pointing
description: Lee, B., & Oulasvirta, A. (2016). Modelling Error Rates in Temporal Pointing. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). Association for Computing Machinery, New York, NY, USA, 1857–1868. DOI:https://doi.org/10.1145/2858036.2858143
creator: Lee, B., & Oulasvirta, A.
publisher: Association for Computing Machinery
date: 2016
language: English
type: Conference Paper

Moving Target Selection: A Cue Integration Model
description: Lee, B., Kim, S., Oulasvirta, A., Lee, J.-I., & Park, E. (2018). Moving Target Selection: A Cue Integration Model. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Paper 230, 1–12. DOI:https://doi.org/10.1145/3173574.3173804
creator: Lee, B., Kim, S., Oulasvirta, A., Lee, J.-I., & Park, E.
publisher: Association for Computing Machinery
date: 2018
language: English
type: Conference Paper

Impact Activation Improves Rapid Button Pressing
description: Kim, S., Lee, B., & Oulasvirta, A. (2018). Impact Activation Improves Rapid Button Pressing. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Paper 571, 1–8. DOI:https://doi.org/10.1145/3173574.3174145
creator: Kim, S., Lee, B., & Oulasvirta, A.
publisher: Association for Computing Machinery
date: 2018
language: English
type: Conference Paper

Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games
description: Lee, I., Kim, S., & Lee, B. (2019). Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Paper 560, 1–12. DOI:https://doi.org/10.1145/3290605.3300790
creator: Lee, I., Kim, S., & Lee, B.
publisher: Association for Computing Machinery
date: 2019
language: English
type: Conference Paper

AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization
description: Lee, B., Nancel, M., Kim, S., & Oulasvirta, A. (2020). AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1–12. DOI:https://doi.org/10.1145/3313831.3376244
creator: Lee, B., Nancel, M., Kim, S., & Oulasvirta, A.
publisher: Association for Computing Machinery
date: 2020
language: English
type: Conference Paper

An Intermittent Click Planning Model
description: Park, E., & Lee, B. (2020). An Intermittent Click Planning Model. CHI 2020, April 25-30, 1-13. 10.1145/3313831.3376725.
creator: Park, E., & Lee, B.
publisher: CHI 2020
date: 2020
language: English
type: Conference Paper

Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters
description: Park, E., Lee, S., Ham, A., Choi, M., Kim, S., & Lee, B. (2021). Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Article 331, 1–14. DOI:https://doi.org/10.1145
creator: Park, E., Lee, S., Ham, A., Choi, M., Kim, S., & Lee, B.
publisher: Association for Computing Machinery
date: 2021
language: English
type: Conference Paper

A Simulation Model of Intermittently Controlled Point-and-Click Behaviour
description: Do, S., Chang, M., & Lee, B. (2021). A Simulation Model of Intermittently Controlled Point-and-Click Behaviour. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Article 286, 1-17. https://doi.org/10.1145/3411764.3445514
creator: Do, S., Chang, M., & Lee, B.
publisher: Association for Computing Machinery
date: 2021
language: English
type: Conference Paper

(Dis)Assembling eSports: Material Actors and Relational Networks in the Chinese eSports Industry
description: Lin, Z., & Zhao, Y. (2021). (Dis)Assembling eSports: Material Actors and Relational Networks in the Chinese eSports Industry. Critical Arts, published online 19 Oct. 2021, https://doi.org/10.1080/02560046.2021.1986731.
creator: Lin, Z., & Zhao, Y.
publisher: Critical Arts
date: 2021
language: English
type: Journal Paper

Extemporaneous Coordination in Specialist Teams: the Familiarity Complementarity
description: Ching, K., Forti, E., & Rawley, E. (2021). Extemporaneous Coordination in Specialist Teams: the Familiarity Complementarity. Organization Science, 32(1), 1-17.
creator: Ching, K., Forti, E., & Rawley, E.
publisher: Organization Science
date: 2021
language: English
type: Journal Paper

Relevanz von Markenerweiterungsstrategien für Vereine im eSport
description: Diegel, M. (2021). Relevanz von Markenerweiterungsstrategien für Vereine im eSport. In M. Diegel (Ed.) Markenerweiterungsstrategien professioneller Sportvereine im eSport: Innovatives Markenmanagement (pp. 3-24), Wiesbaden: Springer Gabler. https://doi.org/10.1007/978-3-658-33100-9_1
creator: Diegel, M.
publisher: Springer
date: 2021
language: German
type: Book Chapter

Definitionen und Diskussion: Sport, Gaming und E-Sport
description: Schöber, T. (2021, April 30). Definitionen und Diskussion: Sport, Gaming und E-Sport. Retrieved from https://www.paidia.de/definitionen-und-diskussion-sport-gaming-und-e-sport/
creator: Schöber, T.
publisher: Paidia
date: 2021
language: German
type: Online Article

Analyzing the changes in the psychological profile of professional League of Legends players during competition
description: Mateo-Orcajada, A., Abenza-Cano, L., & Vaquero-Cristóbal, R. (2022). Analyzing the changes in the psychological profile of professional League of Legends players during competition. Computers in Human Behavior, 126, 107030.
creator: Mateo-Orcajada, A., Abenza-Cano, L., & Vaquero-Cristóbal, R.
publisher: Computers in Human Behavior
date: 2022
language: English
type: Journal Paper

A new frontier: alcohol sponsorship activation through esports
description: Kelly, S. J., & Van der Leij, D. (2021). A new frontier: alcohol sponsorship activation through esports. Marketing Intelligence & Planning, 39(4), 533-558.
creator: Kelly, S. J., & Van der Leij, D.
publisher: Marketing Intelligence & Planning
date: 2021
language: English
type: Journal Paper

Legitimizing and institutionalizing eSports in the NBA 2K League
description: Stauff, M., & Vogan, T. (2021). Legitimizing and institutionalizing eSports in the NBA 2K League. In M. L. Butterworth (Ed.), Communication and Sport (pp. 387-402). Berlin: de Gruyter.
creator: Stauff, M., & Vogan, T.
publisher: de Gruyter
date: 2021
language: English
type: Book Chapter

eSports: Historical Review, Current Stte, and Future Challenges
description: Bousquet, J., & Ertz, M. (2021). eSports: Historical Review, Current Stte, and Future Challenges. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunitites Into the Business of Esports (pp. 1-14). IGI Global.
creator: Bousquet, J., & Ertz, M.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

The Ergonomics of Esports
description: McGee, C. (2021). The Ergonomics of Esports. In L. Migliore, C. McGee & M. N. Moore (Eds.), Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming (pp. 151-165). Cham: Springer.
creator: McGee, C.
publisher: Springer
date: 2021
language: English
type: Book Chapter

Lower Extremity Disorders in Esports
description: McGee, C. (2021). Lower Extremity Disorders in Esports. In L. Migliore, C. McGee & M. N. Moore (Eds.), Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming (pp. 119-150). Cham: Springer.
creator: McGee, C.
publisher: Springer
date: 2021
language: English
type: Book Chapter

Neck and Back Disorders in Esports
description: Migliore, L., & McGee, C. (2021). Neck and Back Disorders in Esports. In L. Migliore, C. McGee & M. N. Moore (Eds.), Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming (pp. 71-118). Cham: Springer.
creator: Migliore, L., & McGee, C.
publisher: Springer
date: 2021
language: English
type: Book Chapter

Upper Extremity Disorders in Esports
description: Migliore, L., & Beckman, K. (2021). Upper Extremity Disorders in Esports. In L. Migliore, C. McGee & M. N. Moore (Eds.), Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming (pp. 17-70). Cham: Springer.
creator: Migliore, L., & Beckman, K.
publisher: Springer
date: 2021
language: English
type: Book Chapter

What Is Esports? The Past, Present, and Future of Competitive Gaming
description: Migliore, L. (2021). What Is Esports? The Past, Present, and Future of Competitive Gaming. In L. Migliore, C. McGee & M. N. Moore (Eds.), Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming (pp. 1-16). Cham: Springer.
creator: Migliore, L.
publisher: Springer
date: 2021
language: English
type: Book Chapter

Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming
description: Migliore, L., McGee, C., & Moore, M. N. (Eds.). (2021). Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming. Cham: Springer.
creator: Migliore, L., McGee, C., & Moore, M. N.
publisher: Springer
date: 2021
language: English
type: Book

E-Sport Training: Lehrbuch für Trainerinnen und Trainer
description: Möckel, M. (2021). E-Sport Training: Lehrbuch für Trainerinnen und Trainer. Berlin: Academia.
creator: Möckel, M.
publisher: Academia
date: 2021
language: German
type: Book

eSports – 'It's in the Game': The Naissance of a new Field of International Arbitration
description: Shmatenko, L. (April 29, 2021). eSports – 'It's in the Game': The Naissance of a new Field of International Arbitration. In C. González-Bueno (Ed.), 40 under 40 International Arbitration 2021 (pp. 393-410). Available at SSRN: https://ssrn.com/abstract=3836741
creator: Shmatenko, L.
publisher: SSRN
date: April 29, 2021
language: English
type: book chapter

Brand Image in Esports Events. Differences between Players and Non-Players
description: Amor, J. S. C., Pérez-Campos, C., & Molina-García, N. (2020). Brand Image in Esports Events. Differences between Players and Non-Players. Journal of sport economics & management, 10(2), 102-113.
creator: Amor, J. S. C., Pérez-Campos, C., & Molina-García, N.
publisher: Journal of sport economics & management
date: 2021
language: Spanish
type: Journal Paper

The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review
description: Chan, G., Hupo, Y., Kelly, S., Leung, J., & Tisdale, C. (2021). The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review. Computers in Human Behavior, in press.
creator: Chan, G., Hupo, Y., Kelly, S., Leung, J., & Tisdale, C.
publisher: Computers in Human Behavior
date: 2021
language: English
type: Journal Paper

Player Agency, Team Responsibility, and Self-Initiated Change: An Apprentice's Learning Trajectory and Peer Mentoring in Esports
description: Rusk, F., Ståhl, M., & Silseth, K. (2021). Player Agency, Team Responsibility, and Self-Initiated Change: An Apprentice's Learning Trajectory and Peer Mentoring in Esports. In M. Harvey, & R. Marlatt (Ed.), Esports Research and Its Integration in Education (pp. 103-126). IGI Global. http://doi:10.4018/978-1-7998-7069-2.ch007
creator: Rusk, F., Ståhl, M., & Silseth, K.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

The Origins of Esports Scholarship - A Group Interview
description: Partin, W. C., & Howard, M. J. (2021). The Origins of Esports Scholarship - A Group Interview. ROMchip, 3(1).
creator: Partin, W. C., & Howard, M. J.
publisher: ROMchip
date: 2021
language: English
type: Journal Paper

Translation is Labor, and Other Contradictions - An Interview with Gatamchun
description: Bull, I. (2021). Translation is Labor, and Other Contradictions - An Interview with Gatamchun. ROMchip, 3(1).
creator: Bull, I.
publisher: ROMchip
date: 2021
language: English
type: Journal Paper

Made in China - Gold Farming as Alternative History of Esports
description: Fickle, T. (2021). Made in China - Gold Farming as Alternative History of Esports. ROMchip, 3(1).
creator: Fickle, T.
publisher: ROMchip
date: 2021
language: English
type: Journal Paper

Kinaesthetic Masculinity and the Prehistory of Esports
description: Taylor, N. (2021). Kinaesthetic Masculinity and the Prehistory of Esports. ROMchip, 3(1).
creator: Taylor, N.
publisher: ROMchip
date: 2021
language: English
type: Journal Paper

Out of the Cafe and into the Arena - Esports Spaces and Neoliberalization in Turkey
description: Can, O., & Foxman, M. (2021). Out of the Cafe and into the Arena - Esports Spaces and Neoliberalization in Turkey. ROMchip, 3(1).
creator: Can, O., & Foxman, M.
publisher: ROMchip
date: 2021
language: English
type: Journal Paper

Golden Ticket - Money Games at the Dota 2 International Championship in China
description: Boluk, S., & LeMieux, P. (2021). Golden Ticket - Money Games at the Dota 2 International Championship in China. ROMchip, 3(1).
creator: Boluk, S., & LeMieux, P.
publisher: ROMchip
date: 2021
language: English
type: Journal Paper

What is Esports History a History Of?
description: Partin, W. C., & Bull, I. (2021). What is Esports History a History Of? ROMchip, 3(1).
creator: Partin, W. C., & Bull, I.
publisher: ROMchip
date: 2021
language: English
type: Journal Paper

An Exploration of Esports' Place within the Olympic Movement
description: Abanazir, C. (2021). Of Values and Commercialisation: An Exploration of Esports' Place within the Olympic Movement. Sport, Ethics and Philosophy.
creator: Abanazir, C.
publisher: Sport, Ethics and Philosophy
date: 2021
language: English
type: Journal Paper
identifier: Sport, Ethics and Philosophy

Where Do Online Games Fit into the Health Behavior Ecology of Emerging Adults: A Scoping Review
description: Micallef, D., Brennan, L., Parker, L., Schivinski, B., & Jackson, M. (2021). Where Do Online Games Fit into the Health Behavior Ecology of Emerging Adults: A Scoping Review. Nutrients, 13, 2895.
creator: Micallef, D., Brennan, L., Parker, L., Schivinski, B., & Jackson, M.
publisher: Nutrients
date: 2021
language: English
type: Journal Paper

Gendered Esports: Predicting Why Men and Women Play and Watch Esports Games
description: Tang, T., Cooper, R., & Kucek, J. (2021). Gendered Esports: Predicting Why Men and Women Play and Watch Esports Games. Journal of Broadcasting & Electronic Media, https://doi.org/10.1080/08838151.2021.1958815.
creator: Tang, T., Cooper, R., & Kucek, J.
publisher: Journal of Broadcasting & Electronic Media
date: 2021
language: English
type: Journal Paper

Understanding the experience of Australian eSports spectatorship
description: Cumming, D., Gibbs, M., & Smith, W. (2018). Understanding the experience of Australian eSports spectatorship. DiGRA Conference 2018.
creator: Cumming, D., Gibbs, M., & Smith, W.
publisher: DiGRA Conference
date: 2018
language: English
type: Conference Paper

Esports and Harassment: Analyzing Player Protections in a Hostile Work Environment
description: Weinreb, B. I. (2021). Esports and Harassment: Analyzing Player Protections in a Hostile Work Environment. California Western Law Review, 57(2), 473-504.
creator: Weinreb, B. I.
publisher: California Western Law Review
date: 2021
language: English
type: Journal Paper

Breaking up prolonged sitting with a 6min walk improves executive function in women and men esports players: a randomised trial
description: DiFrancisco-Donoghue, J., Jenny, S. E., Douris, P. C., Ahmad, S., Yuen, K., Hassan, T., Gan, H., Abraham, K., & Sousa, A. (2021). Breaking up prolonged sitting with a 6min walk improves executive function in women and men esports players: a randomised trial. BMJ Open Sport & Exercise Medicine, 7.
creator: DiFrancisco-Donoghue, J., Jenny, S. E., Douris, P. C., Ahmad, S., Yuen, K., Hassan, T., Gan, H., Abraham, K., & Sousa, A.
publisher: BMJ Open Sport & Exercise Medicine
date: 2021
language: English
type: Journal Paper

Beyond action video games: Differences in gameplay and ability preferences among gaming genres
description: Toth, A. J., Conroy, E., & Campbell, M. J. (2021). Beyond action video games: Differences in gameplay and ability preferences among gaming genres. Entertainment Computing, 38, 100408.
creator: Toth, A. J., Conroy, E., & Campbell, M. J.
publisher: Entertainment Computing
date: 2021
language: English
type: Journal Paper

Constructing Authentic Spectatorship at an Esports Bar
description: Cumming, D. J.-J.; Gibbs, M., & Smith, Smith, W. (2021). Constructing Authentic Spectatorship at an Esports Bar. Journal of Contemporary Ethnography, 00(0), 1-32.
creator: Cumming, D. J.-J.; Gibbs, M., & Smith, Smith, W.
publisher: Journal of Contemporary Ethnography
date: 2021
language: English
type: Journal Paper

Digital Arenas: The regulatory framework and other relevant issues on eSports online betting
description: Sykas, S. (2021). Digital Arenas: The regulatory framework and other relevant issues on eSports online betting. Homo Virtualis, 4(1). 10-16.
creator: Sykas, S.
publisher: Homo Virtualis
date: 2021
language: Greek
type: Journal Paper

ESports: a Review of Foreign and Russian Media Resources
description: Chernyavskaya, A. G. (2021). ESports: a Review of Foreign and Russian Media Resources. RUDN Journal of Studies in Literature and Journalism, 26(2), 325-330.
creator: Chernyavskaya, A. G.
publisher: RUDN Journal of Studies in Literature and Journalism
date: 2021
language: English
type: Journal Paper

Actually, Esports is Sport: A REsponse to Parry's (2019) Misguided View
description: Naraine, M. L. (2021). Actually, Esports is Sport: A REsponse to Parry's (2019) Misguided View. Sports Innovation Journal, 2, 33-44.
creator: Naraine, M. L.
publisher: Sports Innovation Journal
date: 2021
language: English
type: Journal Paper