Representation & Toxicity
Title
Representation & Toxicity
Description
A list concerning the Representation & Toxicity topics in esports
Collection Items
Female Fighters: Perceptions of Femininity in the Super Smash Bros Community
Adams, J. L. (2016). Female Fighters: Perceptions of Femininity in the Super Smash Bros Community. Press Start, 3 (1), 99-114.
Toxic Behaviors in Esports Games: Player Perceptions and Coping Strategies
Adinolf, S., & Turkay, S. (2018). Toxic Behaviors in Esports Games: Player Perceptions and Coping Strategies. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 365-372). ACM.
Sportification of Professional Gaming: A Study on Gender and Technology
Assuncao, C. (2018). Sportification of Professional Gaming: A Study on Gender and Technology. Proceedings of the Seminar on eSports, Exergaming, and Fantasy Leagues, University of Jyväskylä, Finland.
Stfu Noob! Predicting Crowdsourced Decisions on Toxic Behavior in Online Games
Blackburn, J., & Kwak, H. (2014, April). Stfu Noob! Predicting Crowdsourced Decisions on Toxic Behavior in Online Games. In Proceedings of the 23rd International Conference on World Wide Web (pp. 877-888). ACM.
Masculinity’s New Battle Arena in International E-Sports: The Games Begin
Zhu, L. (2018). Masculinity’s New Battle Arena in International E-Sports: The Games Begin. In N. Taylor & G. Vorhees (Eds.), Masculinities in Play (pp. 229-247). New York, NY: Palgrave Macmillan.
Lipstick Bullets: Labour and Gender in Professional Gamer Self-Branding
Zolides, A. (2015). Lipstick Bullets: Labour and Gender in Professional Gamer Self-Branding. Persona Studies, 1(2), 42-53.
Gendered Design Bias: Gender Differences of In-game Character Choice and Playing Style in League of Legends
Gao, G., Min, A. & Shih, P. C. (2017). Gendered Design Bias: Gender Differences of In-game Character Choice and Playing Style in League of Legends. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (pp. 307-317), ACM.
Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color in Xbox Live
Gray, K. L. (2013). Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color in Xbox Live. Ada: A Journal of Gender, New Media, and Technology, 2.
They’re Just Too Urban’: Black Gamers Streaming on Twitch
Gray, K. L. (2017). They’re Just Too Urban’: Black Gamers Streaming on Twitch. Digital Sociologies, 1, 355-368.
Exclusion and Inclusion of Women in E-sport and the Example of StarCraft: Wings of Liberty
Groen, M. (2013). Exclusion and Inclusion of Women in E-sport and the Example of StarCraft: Wings of Liberty. In K. Mitgutsch, S. Huber, J. Wimmer, M. Wagner & H. Rosenstingl (Eds.), Context Matters (pp. 235–240). Vienna: New Academic Press.
(Un)Doing Gender? Female Tournaments in the E-Sports Scene
Groen, M. (2016). (Un)Doing Gender? Female Tournaments in the E-Sports Scene. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 2537.
Habitus in Cyberspace: Gendered Dynamics in e-Sports Culture
Groen, M. (2018). Habitus in Cyberspace: Gendered Dynamics in e-Sports Culture. Proceedings of the Seminar on eSports, Exergaming, and Fantasy Leagues, University of Jyväskylä, Finland.
Over-Lenient and Over-Aggressive Behaviors: Gender Play in League of Legends
Canossa, A., Witkowski, E., & Ozkaynak, D. (2015). Over-Lenient and Over-Aggressive Behaviors: Gender Play in League of Legends. Working Paper
Geeks at Play: Doing Masculinity in an Online Gaming Site
Chen Christensen, N. (2006). Geeks at Play: Doing Masculinity in an Online Gaming Site. Reconstruction, 6.1 (Winter).
Digital Gaming, Sport, and Gender
Crawford, G. (2005). Digital Gaming, Sport, and Gender. Leisure Studies, 24(3), 259–270.
Gaming at a LAN Event: The Social Context of Playing Video Games
Jansz, J., & Martens, L. (2005). Gaming at a LAN Event: The Social Context of Playing Video Games. New Media & Society, 7, 333–355.
What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
Paaßen, B., Morgenroth, T., & Stratemeyer, M. (2017). What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture. Sex Roles, 76(7-8), 421-435.
Where the Women are(n’t): Gender and a North American ‘Pro-gaming’ Scene
Taylor, N. T. (2009). Where the Women are(n’t): Gender and a North American ‘Pro-gaming’ Scene. In B. Atkins, H. Kennedy, & T. Krzywinska (Eds.), Breaking New Ground: Innovation in Games, Play, Practice and Theory: Proceedings of the 2009 Digital…
Play Globally, Act Locally: The Standardization of Pro Halo 3 Gaming
Taylor, N. T. (2011). Play Globally, Act Locally: The Standardization of Pro Halo 3 Gaming. International Journal of Gender, Science and Technology, 3(1).
Gaming Expertise Doing Gender and Maintaining Social Relationships in the Context of Gamers’ Daily Lives
Toft-Nielsen, C. (2016). Gaming Expertise Doing Gender and Maintaining Social Relationships in the Context of Gamers’ Daily Lives. Nordicom Review, 37, 71-83.
See No Evil, Hear No Evil, Speak No Evil: How Collegiate Esports Players Define, Experience and Cope with Toxicity
Türkay, S., Formosa, J. Adinolf, S., Cuthbert, R., & Altizer, R. (2020). See No Evil, Hear No Evil, Speak No Evil: How Collegiate Esports Players Define, Experience and Cope with Toxicity. In CHI ’20: Proceedings of the 2020 CHI Conference on Human…
Stand by Your Man: An Examination of Gender Disparity in League of Legends
Ratan, A. R., Taylor, N., Hogan, J., Hogan, T. M. L., & Williams, D. (2015). Stand by Your Man: An Examination of Gender Disparity in League of Legends. Games and Culture, 10(5), 438–462.
Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play
Ruvalcaba, O., Shulze, J., Kim, A., Berzenski, S. R., & Otten, M. P. (2018). Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play. Journal of Sport and Social Issues, 42(4), 295–311.
Doing/Undoing Gender with the Girl Gamer in High-Performance Play
Witkowski, E. (2018). Doing/Undoing Gender with the Girl Gamer in High-Performance Play. Feminism in Play, 185-203.
Digital Poison – Approaching a Theory of Toxic Behavior in MOBA Games
Kordyaka, B. (2018). Digital Poison – Approaching a Theory of Toxic Behavior in MOBA Games. In Proceedings of the 39th International Conference on Information Systems (ICIS2018). San Francisco, CA.
Perpetrators in League of Legends: Scale Development and Validation of Toxic Behavior
Kordyaka, B., Klesel, M., & Jahn, K. (2019). Perpetrators in League of Legends: Scale Development and Validation of Toxic Behavior. In Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS-52). Maui, HI.
Communication in Multiplayer Gaming: Examining Player Responses to Gender Cues.
Kuznekoff, J. H. & Rose, L. M. (2013). Communication in Multiplayer Gaming: Examining Player Responses to Gender Cues. New Media & Society, 15(4), 541-556.
Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games
Kwak, H., Blackburn, J., & Han, S. (2015). Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games. Seoul: CHI.
Can a Video Game Company Tame Toxic Behaviour?
Maher, B. (2016). Can a Video Game Company Tame Toxic Behaviour? Nature, 531(7596), 568-571.
Electronic Sport: How Pro-Gaming Negotiates Territorial Belonging and Gender
Maric, J. (2011). Electronic Sport: How Pro-Gaming Negotiates Territorial Belonging and Gender. Platform: Journal of Media and Communication, ECREA Special Issue, 6–23.
Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
Hayday, E. J., & Collison, H. (2020). Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces. Social Inclusion, 8(3), 197-208.
Landscapes of Tension, Tribalism and Toxicity: Configuring a Spatial Politics of Esport Communities
Hayday E. J., Collison, H., & Kohe, G. Z. (2020). Landscapes of Tension, Tribalism and Toxicity: Configuring a Spatial Politics of Esport Communities, Leisure Studies, published online before print.
Gaming Sexism: Gender and Identity in the Era of Casual Video Games
Cote, A. C. (2020). Gaming Sexism: Gender and Identity in the Era of Casual Video Games. New York: NYU Press.
Esports and its Reinforcement of Gender Divides
Kruthika, N. S. (2020). Esports and its Reinforcement of Gender Divides. Marquette Sports Law Review, 30(2), 347-369.
Gender and the Two-Tiered System of Collegiate Esports
Taylor, N., & Stout, B. (2020). Gender and the Two-Tiered System of Collegiate Esports. Critical Studies in Media Communication, published online before print.
Male Dominant Sport: The Challenges of Esports Female Athletes.
Yusoff, N. H., & Yunus, Y. H. M. (2021). Male Dominant Sport: The Challenges of Esports Female Athletes. Social Sciences & Humanities, 29(2), 1415-1429.
Digitale Sportwissenschaften - Schöne neue Welt!?
Claudia Niessner, Florian Schultz, Nina Schaffert & Peter Weigel (Hrsg.), Informationen für den sportwissenschaftlichen Nachwuchs / Digitale Sportwissenschaften - Schöne neue Welt!? dvs-Kommission Wissenschaftlicher Nachwuchs,
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Online Abuse and Age in Dota 2
Mattinen, T., & Macey, J. (2018, October). Online Abuse and Age in Dota 2. In Proceedings of the 22nd International Academic Mindtrek Conference (pp. 69-78).
Gender in esports research: a literature review
Rogstad, E. T.
#GirlGamers, Soldiers, and Public Relations: Analyzing Gender Representation in U.S. Army Esports
Fisher, J., & Foust, J. (2022). #GirlGamers, Soldiers, and Public Relations: Analyzing Gender Representation in U.S. Army Esports. Journal of Communication.