Do the Peculiar Economics of Professional Team Sports Apply to Esports? Sequential Snowballing Literature Reviews and Implications.
description: Scelles, N., Peng, Q., & Valenti, M. (2021). Do the Peculiar Economics of Professional Team Sports Apply to Esports? Sequential Snowballing Literature Reviews and Implications. Economics, 9(31).
creator: Scelles, N., Peng, Q., & Valenti, M.
publisher: Economics
date: 2021
language: English
type: Journal Paper

Do You Love It Already or Do You Still Ignore It? The Two Faces of the Phenomenon Spectatorship in Esports.
description: Pfeiffer, A., Wernbacher, T., Denk, N., & Kriglstein, S. (2020). Do You Love It Already or Do You Still Ignore It? The Two Faces of the Phenomenon Spectatorship in Esports.
creator: Pfeiffer, A., Wernbacher, T., Denk, N., & Kriglstein, S.
date: 2020
language: English
type: Working Paper

Does eSports Industry Need State Recognition? A Brief Analysis in the Light of French Law
description: Rabu, G. (2021). Does eSports Industry Need State Recognition? A Brief Analysis in the Light of French Law. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 62-69). Norderstedt: Books on Demand.
creator: Rabu, G.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

Does Esports Spectating Influence Game Consumption?
description: Macey, J., Tyrväinen, V., Pirkkalainen, H., & Hamari. J. (2020). Does Esports Spectating Influence Game Consumption? Behaviour & Information Technology, 1-17.
creator: Macey, J., Tyrväinen, V., Pirkkalainen, H., & Hamari. J.
publisher: Behaviour & Information Technology
date: 2020
language: English
type: Journal Paper

Does esports spectating influence game consumption?
description: Macey, J., Tyrväinen, V., Pirkkalainen, H., & Hamari, J. (2020). Does esports spectating influence game consumption?. Behaviour & Information Technology, 1-17.
creator: Macey, J., Tyrväinen, V., Pirkkalainen, H., & Hamari, J.
publisher: Behaviour & Information Technology
date: 2020
language: English
type: Journal Paper

Does Streaming Esports Affect Players’ Behavior and Performance
description: Matsui, A., Sapienza, A., & Ferrera, E. (2020). Does Streaming Esports Affect Players’ Behavior and Performance. Games and Culture, 15(1), 9-31.
creator: Matsui, A., Sapienza, A., & Ferrera, E.
publisher: Games and Culture
date: 2020
language: English
type: Journal Paper

Does Video Games’ Popularity Affect Unemployment Rate? Evidence from Macro-Level Analysis
description: Parshakov, P., Paklina, S., Coates, D., & Chadov, A. (2020). Does Video Games’ Popularity Affect Unemployment Rate? Evidence from Macro-Level Analysis. Journal of Economic Studies, published online before print.
creator: Parshakov, P., Paklina, S., Coates, D., & Chadov, A.
publisher: Journal of Economic Studies
date: 2020
language: English
type: Journal Paper

Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause
description: Taylor, T. L. (2006). Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause. Games and Culture, 1(4), 318-337.
creator: Taylor, T. L.
publisher: Games and Culture
date: 2006
language: English
type: Journal Paper

Doing space in face-to-face interaction and on interactive multimodal platforms
description: Jucker, A. H., Hausendorf, H., Dürscheid, C., Frick, K., Hottiger, C., Kesselheim, W., Linke, A., Meyer, N.& Steger, A. (2018). Doing space in face-to-face interaction and on interactive multimodal platforms. Journal of Pragmatics, 134, 85-101.
creator: Jucker, A. H., Hausendorf, H., Dürscheid, C., Frick, K., Hottiger, C., Kesselheim, W., Linke, A., Meyer, N.& Steger, A.
publisher: Elsevier
date: 2018
language: English
type: Journal Paper

Doing/Undoing Gender with the Girl Gamer in High-Performance Play
description: Witkowski, E. (2018). Doing/Undoing Gender with the Girl Gamer in High-Performance Play. Feminism in Play, 185-203.
creator: Witkowski, E.
publisher: Palgrave
date: 2018
language: English
type: Book Chapter

Don't just watch, join in: Exploring information behavior and copresence on Twitch
description: Diwanji, V., Reed, A., Ferchaud, A., Seibert, J., Weinbrecht, V., & Sellers, N. (2020). Don't just watch, join. In: Exploring information behavior and copresence on Twitch. Computers in Human Behavior, 105, 106221.
creator: Diwanji, V., Reed, A., Ferchaud, A., Seibert, J., Weinbrecht, V., & Sellers, N.
publisher: Elsevier
date: 2020
language: English
type: Journal Paper

Doping in esports
description: Tweedie, J. W., Rosenthal, R. R., & Holden, J. T. (2022). Doping in esports. In Social Issues in Esports (pp. 101-114). Routledge.
creator: Tweedie, J. W., Rosenthal, R. R., & Holden, J. T.
publisher: Routledge
date: 2022
language: English
type: Book Chapter
identifier: not available

Dos teclados às arenas: o consumo do e-Sport como espetáculo
description: Macedo, T. (2018). Dos teclados às arenas: o consumo do e-Sport como espetáculo. Espetáculos Culturais na Amazônia, 175-200.
creator: Macedo, T.
publisher: Communicon
date: 2018
language: Portoguise
type: Conference Paper
identifier: not available

Dota 2 and Its Trouble in South East Asia
description: Wong, T. (2012). Dota 2 and Its Trouble in South East Asia. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2011/12 (pp. 62–65). Norderstedt: Books on Demand GmbH.
creator: Wong, T.
publisher: Books on Demand GmbH
date: 2012
language: English
type: Book Chapter

DotA: An eSport Dream
description: Kasper, P. (2010). DotA: An eSport Dream. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (p. 46). Norderstedt: Books on Demand GmbH.
creator: Kasper, P.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

Du joueur de jeux vidéo à l’e-sportif: vers un professionnalisme florissant de l’élite
description: Mora, P., & Heás, S. (2003). Du joueur de jeux vidéo à l’e-sportif: vers un professionnalisme florissant de l’élite? La pratique du jeu vidéo : réalité ou virtualité, 131-146.
creator: Mora, P., & Heás, S.
publisher: La pratique du jeu vidéo : réalité ou virtualité
date: 2003
language: French
type: Journal Paper

Du monde du sport au monde du jeu vidéo, La fabrique des mondes vidéoludiques − Game Studies ? à la française!
description: Verchere, R. (2013). Du monde du sport au monde du jeu vidéo, La fabrique des mondes vidéoludiques − Game Studies ? à la française ! ENS Lyon, Lyon.
creator: Verchere, R.
publisher: ENS Lyon
date: 2013
language: French
type: Working Paper

Du streaming au mainstreaming : mécanismes de médiatisation du sport électronique
description: Besombes, N. (2015). Du streaming au mainstreaming : mécanismes de médiatisation du sport électronique. In Obœuf, A. (Ed.), Sport et médias, Essentiels d’Hermès, Paris : CNRS éditions, 179-189.
creator: Besombes, N.
publisher: CNRS
date: 2015
language: French
type: Book Chapter

Dynamic Capabilities in Professional eSports Teams
description: Völkel, L. (2021). Dynamic Capabilities in Professional eSports Teams. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 10-37). Norderstedt: Books on Demand.
creator: Völkel, L.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

E-Sport – eine Markt- und ordnungsökonomische Analyse
description: Breuer, M. (2011). E-Sport – eine Markt- und ordnungsökonomische Analyse. Boizenburg: vwh Verlag.
creator: Breuer, M.
publisher: vwh Verlag
date: 2011
language: German
type: Book

E-Sport – eine Markt- und ordnungsökonomische Analyse
description: Breuer, M. (2011). E-Sport – eine Markt- und ordnungsökonomische Analyse. Boizenburg: vwh Verlag.
creator: Breuer, M.
publisher: vwh Verlag
date: 2011
language: German
type: Book

E-Sport – La pratique compétitive du jeu vidéo
description: Salles, R., Durain, J., & Kirchner, A. (2016). E-Sport – La pratique compétitive du jeu vidéo. Rapport intermédiaire mars 2016
creator: Salles, R., Durain, J., & Kirchner, A.
date: 2016
language: French
type: Working Paper

E-Sport – Lobbyismus versus Gemeinnützigkeit und Gesundheit
description: Spitzer, M. (2019). E-Sport – Lobbyismus versus Gemeinnützigkeit und Gesundheit. Nervenheilkunde, 38(04), 157-168.
creator: Spitzer, M.
publisher: Nervenheilkunde
date: 2019
language: German
type: Journal Paper

E-Sport – Perspektiven aus Wissenschaft und Wirtschaft
description: Breuer, M. (2012). E-Sport – Perspektiven aus Wissenschaft und Wirtschaft. Glückstadt: vwh Verlag.
creator: Breuer, M.
publisher: vwh Verlag
date: 2012
language: German
type: Book

E-Sport – Skizze eines neuen Forschungsfeldes.
description: Thorhauer, Y., Jakob, A., & Ratz, M. (2018). E-Sport – Skizze eines neuen Forschungsfeldes. In Y. Torhauer & C. Kexel (Eds.), Compliance im Sport (pp. 105-126). Springer Gabler, Wiesbaden.
creator: Thorhauer, Y., Jakob, A., & Ratz, M.
publisher: Springer Gabler
date: 2018
language: German
type: Book Chapter

E-Sport and the EU: The View from the English Bridge Union
description: Abanazir, C. (2019). E-Sport and the EU: The View from the English Bridge Union. The International Sports Law Journal, 18 (3–4), 102–113.
creator: Abanazir, C.
publisher: The International Sports Law Journal
date: 2019
language: English
type: Journal Paper
coverage: elements of sport, physical element, social function

e-Sport as Leverage for Growth Strategy: The Example of League of Legends
description: Davidovici-Nora, M. (2017). e-Sport as Leverage for Growth Strategy: The Example of League of Legends. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 9(2), 33-46.
creator: Davidovici-Nora, M.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2017
language: English
type: Journal Paper

E-Sport auf Landesebene: Blaupause und Erfahrungswerte zum regionalen E-Sport
description: Schöber, T., Möglich, J., Simoneit, F., Ottowitz, A., & Junge, J. (2021). E-Sport auf Landesebene: Blaupause und Erfahrungswerte zum regionalen E-Sport. Aachen, Wien: Meyer & Meyer Verlag.
creator: Schöber, T., Möglich, J., Simoneit, F., Ottowitz, A., & Junge, J.
publisher: Meyer & Meyer Verlag
date: 2021
language: German
type: Book

E-Sport im Fernsehen-Eine Analyse der Chancen eines neuen Themenfelds bei deutschen Fernsehsendern.
description: Lange, S. M. (2022). E-Sport im Fernsehen-Eine Analyse der Chancen eines neuen Themenfelds bei deutschen Fernsehsendern.
creator: Lange, S. M.
publisher: Hochschule Bonn-Rhein-Sieg
date: 2022
language: German
type: Bachelor Thesis

E-Sport Investing Bible: What You Ought To Know To Make Serious Money By Betting Esports
description: Richards, T., & Zywiol, J. (2015). E-Sport Investing Bible: What You Ought To Know To Make Serious Money By Betting Esports. CreateSpace Independent Publishing Platform.
creator: Richards, T., & Zywiol, J.
publisher: CreateSpace Independent Publishing Platform
date: 2015
language: English
type: Book

E-sport Organization and Professional Gamers in Finland
description: Nguyen, Q. H., & Phan, H. (2016). E-sport Organization and Professional Gamers in Finland. Bachelor’s Thesis. Lahti University.
creator: Nguyen, Q. H., & Phan, H.
publisher: Lahti University
date: 2016
language: English
type: Dissertation

E-Sport Spectator Motivation
description: Shaw, A. (2013). E-Sport Spectator Motivation. Master's Thesis. George Mason University, VA.
creator: Shaw, A.
publisher: George Mason University
date: 2013
language: English
type: Dissertation

E-Sport Training: Lehrbuch für Trainerinnen und Trainer
description: Möckel, M. (2021). E-Sport Training: Lehrbuch für Trainerinnen und Trainer. Berlin: Academia.
creator: Möckel, M.
publisher: Academia
date: 2021
language: German
type: Book

E-sport, Phenomenality and Affect
description: Egliston, B. (2018). E-sport, Phenomenality and Affect. Transformations, 31, 156-176.
creator: Egliston, B.
publisher: Transformations
date: 2018
language: English
type: Journal Paper

E-sports are Not Sports
description: Parry, J. (2019). E-sports are Not Sports. Sport, Ethics and Philosophy, 13(1), 3-18.
creator: Parry, J.
publisher: Sport, Ethics and Philosophy
date: 2019
language: English
type: Journal Paper

E-Sports as a Growing Industry
description: Lee, A. J. (2005). E-Sports as a Growing Industry. Research Report. Seoul: Samsung Economic Research Institute.
creator: Lee, A. J.
publisher: Samsung Economic Research Institute
date: 2005
language: English
type: Working Paper

E-sports as a Prism for the Role of Evolving Technology in Intellectual Property
description: Rothman, J. (2013). E-sports as a Prism for the Role of Evolving Technology in Intellectual Property. University of Pennsylvania Law Review Online, 116, 317-329.
creator: Rothman, J.
publisher: University of Pennsylvania Law Review Online
date: 2013
language: English
type: Journal Paper

E-Sports Broadcasting
description: Sell, J. (2015). E-Sports Broadcasting. Master’s Thesis. MIT, Cambridge, MA
creator: Sell, J.
publisher: MIT
date: 2015
language: English
type: Dissertation

E-Sports evolución y tratamiento en los medios. El caso League of Legends
description: Trancoso Jiminéz, J. (2016). E-Sports evolución y tratamiento en los medios. El caso League of Legends. Université de Séville.
creator: Trancoso Jiminéz, J.
publisher: Université de Séville
date: 2016
language: Spanis
type: Dissertation

E-Sports Explosion: The Birth of Esports Law or Merely a New Trend Driving Change in Traditional Sports Law?
description: Papaloukas, M. (2018). E-Sports Explosion: The Birth of Esports Law or Merely a New Trend Driving Change in Traditional Sports Law? In 24th IASL International Sports Law Congress.
creator: Papaloukas, M.
publisher: IASL International Sports Law Congress
date: 2018
language: English
type: Conference Paper

E-sports in Turkey within the Context of Globalization
description: Kartal, M. (2020). E-sports in Turkey within the Context of Globalization. Doctoral dissertation
creator: Kartal, M.
date: 2020
language: Turkish
type: Doctoral Dissertation

e-Sports Live: e-Sports Relay Broadcasting on Demand
description: Baek, W., Park, A., Kim, J., & Jung, K. (2007). e-Sports Live: e-Sports Relay Broadcasting on Demand. In M. J. Smith & G. Salvendy (Eds.), Human Interface and the Management of Information. Interacting in Information Environments. Human Inferace 2007. Lecture Notes in Computer Science, vol 4558. Springer, Berlin, Heidelberg, pp. 685-693.
creator: Baek, W., Park, A., Kim, J., & Jung, K.
publisher: Springer
date: 2007
language: English
type: Book Chapter

E-sports on the Rise?: Critical Considerations on the Growth and Erosion of Organized Digital Gaming Competitions
description: Witkowski, E., Hutchins, B., & Carter, M. (2013). E-sports on the Rise?: Critical Considerations on the Growth and Erosion of Organized Digital Gaming Competitions. IE ’13 Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and DeathArticle No. 43. Melbourne, Australia – September 30 – October 01, 2013.
creator: Witkowski, E., Hutchins, B., & Carter, M.
publisher: Australasian Conference on Interactive Entertainment
date: 2013
language: 2013
type: Conference Paper

E-Sports online learning module amidst COVID-19 Pandemic
description: Mariano, J. S., & Cordova, S. G. V. (2022). E-Sports online learning module amidst COVID-19 Pandemic. Interactive Learning Environments, 1-10.
creator: Mariano, J. S., & Cordova, S. G. V.
publisher: Interactive Learning Environments
date: 2022
language: English
type: Journal Paper

E-Sports, herdeiros de uma tradição (E-Sports, heirs to a tradition)
description: Macedo, T. & Falcão, T. (2019). E-Sports, herdeiros de uma tradição. Intexto, 45, 246-267.
creator: Macedo, T. & Falcão, T.
publisher: Intexto
date: 2019
language: Poruguese
type: Journal Paper

E-sports: Analysis of the Supply Chain and its Evolution.
description: Scozzafava, A. (2017). E-sports: Analysis of the Supply Chain and its Evolution. Master's Thesis. Politecnico Milano.
creator: Scozzafava, A.
publisher: Politecnico Milano
date: 2017
language: Italian
type: Dissertation

E-Sports: More Than Just a Fad
description: McTee, M. (2014). E-Sports: More Than Just a Fad. Oklahoma Journal of Law & Technology, 70, 1–27.
creator: McTee, M.
publisher: Oklahoma Journal of Law & Technology
date: 2014
language: English
type: Journal Paper

e-Sports: Playing Just for Fun or Playing to Satisfy Life Goals?
description: Matončik, M. (2015). e-Sports: Playing Just for Fun or Playing to Satisfy Life Goals? Computers in Human Behavior, 48, 208-211.
creator: Matončik, M.
publisher: Computers in Human Behavior
date: 2015
language: English
type: Journal Paper

e-Sports: Was es ist und wie es sich entwickelt
description: Nufer, G. (2020). e-Sports: Was es ist und wie es sich entwickelt. Reutlinger Diskussionsbeiträge zu Marketing & Management, Hochschule Reutlingen, ESB Business School, Reutlingen.
creator: Nufer, G.
publisher: Reutlinger Diskussionsbeiträge zu Marketing & Management
date: 2020
language: German
type: Working Paper

Early online classification of encrypted traffic streams using multi-fractal features
description: Areström, E., & Carlsson, N. (2019). Early online classification of encrypted traffic streams using multi-fractal features. In IEEE INFOCOM 2019-IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS) (pp. 84-89). IEEE.
creator: Areström, E., & Carlsson
publisher: IEEE
date: 2019
language: English
type: Conference Paper

Easy to Learn, Hard to Master
description: Versteeg, C. (2010). Easy to Learn, Hard to Master. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 63–66). Norderstedt: Books on Demand GmbH.
creator: Versteeg, C.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

Échec, frustration et induction d’émotions complexes dans les jeux en ligne multijoueur. Le cas de League of Legends
description: Macheda, N. (2015). Échec, frustration et induction d’émotions complexes dans les jeux en ligne multijoueur. Le cas de League of Legends. Master's Thesis. Université de Lorraine.
creator: Macheda, N.
publisher: Université de Lorraine
date: 2015
language: French
type: Dissertation

Ecologies of Friends: Boy Masters of Craft, Live-Streaming Jocks, and Pockets of Others
description: Schleiner, A. M. (2020). Ecologies of Friends: Boy Masters of Craft, Live-Streaming Jocks, and Pockets of Others. In Playful Participatory Practices (pp. 73-93). Springer VS, Wiesbaden.
creator: Schleiner, A. M.
publisher: Springer
date: 2020
language: English
type: Book Chapter

Economic Sources behind the Esports Industry
description: Zhang, Y., & Liu, R. (2022, March). Economic Sources behind the Esports Industry. In 2022 7th International Conference on Financial Innovation and Economic Development (ICFIED 2022) (pp. 643-648). Atlantis Press.
creator: Zhang, Y., & Liu, R.
publisher: International Conference on Financial Innovation and Economic Development
date: 2022
language: English
type: Conference Paper

Economics of Esports
description: Mangeloja, E. (2019). Economics of Esports. Electronic Journal of Business Ethics and Organization Studies, 24(4), 34-42.
creator: Mangeloja, E.
publisher: Electronic Journal of Business Ethics and Organization Studies
date: 2019
language: English
type: Journal Paper

Efeitos do treinamento físico-cognitivo no desempenho dos atletas de eSport: atuação do profissional de educação física
description: Gannam, B. (2022). Efeitos do treinamento físico-cognitivo no desempenho dos atletas de eSport: atuação do profissional de educação física.
creator: Gannam, B.
publisher: unesp
date: 2022
language: Portuguese
type: Paper

Effect Of Digital Sports Games Playing Motivation On Attitutes To Moral Decision-Making: A Research On The Esports Players
description: Kilci, A. K., & Yalçıner, S. (2020). Dijital Spor Oyunları Oynama Motivasyonu’nun Ahlâki Karar Alma Tutumlarına Etkisi: EsporOyuncuları Üzerine Bir Araştırma (Effect Of Digital Sports Games Playing Motivation On Attitutes To Moral Decision-Making: A Research On The Esports Players). International Social Sciences Studies Journal, 6(68), 3641-3649.
creator: Kilci, A. K., & Yalçıner, S.
publisher: International Social Sciences Studies Journal
date: 2020
language: Turkish
type: Journal Paper

Effect of esports Among Students in COVID Era
description: Bisht, A., Sharma, H. K., & Choudhury, T. (2022). Effect of esports Among Students in COVID Era. In Micro-Electronics and Telecommunication Engineering (pp. 517-524). Springer, Singapore.
creator: Bisht, A., Sharma, H. K., & Choudhury, T.
publisher: Springer
date: 2022
language: English
type: Paper

Effectively optimizing esports performance through movement science principles
description: Iwatsuki, T., Hagiwara, G., & Dugan, M. E. (2022). Effectively optimizing esports performance through movement science principles. International Journal of Sports Science & Coaching, 17(1), 202-207.
creator: Iwatsuki, T., Hagiwara, G., & Dugan, M. E.
publisher: International Journal of Sports Science & Coaching
date: 2022
language: English
type: Journal Paper

Effects of Caffeine on Performance in Esports
description: Lukkari, A. (2022). Effects of Caffeine on Performance in Esports.
creator: Lukkari, A.
publisher: KAMK University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

Effects of in-game brand congruity on esports consumers' implicit and explicit memory
description: Hwang, Y., Watanabe, N. M., & Nagel, M. (2022). Effects of in-game brand congruity on esports consumers' implicit and explicit memory. International Journal of Sports Marketing and Sponsorship, (ahead-of-print).
creator: Hwang, Y., Watanabe, N. M., & Nagel, M.
publisher: Journal Paper
date: 2022
language: English
type: International Journal of Sports Marketing and Sponsorship

Effects of Sleep on Competitive Esports Performance-Case EXEN Esports
description: Helttunen, J. (2022). Effects of Sleep on Competitive Esports Performance-Case EXEN Esports.
creator: Helttunen, J.
publisher: KAMK University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

Effects of TeaCrine®(theacrine), Dynamine™(methylliberine), and caffeine on gamer psychomotor performance in a first-person shooter video game scenario
description: La Monica, M. B., Listman, J. B., Donovan, I., Johnson, T. E., Heeger, D. J., & Mackey, W. E. (2021). Effects of TeaCrine®(theacrine), Dynamine™(methylliberine), and caffeine on gamer psychomotor performance in a first-person shooter video game scenario. Journal of Exercise and Nutrition, 4(2).
creator: La Monica, M. B., Listman, J. B., Donovan, I., Johnson, T. E., Heeger, D. J., & Mackey, W. E.
publisher: Journal of Exercise and Nutrition
date: 2021
language: English
type: Journal Paper

Eine Einführung ins eSport-Recht - Kennzeichen der Branche und rechtliche Implikationen (An Introduction to Esports Law - Industry Characteristics and Legal Consequences)
description: Nothelfer, N., & Schlotthauer, P. (2024). Einführung ins eSport-Recht - Kennzeichen der Branche und rechtliche Implikationen. E-Sports-Management, 41-72.
creator: Nothelfer, N., & Schlotthauer, P.
publisher: Springer Gabler
date: 2024
language: German
type: Book Chapter

Einflüsse vergesellschaftender Faktoren auf posttraditionale Vergemeinschaftungsformen am Beispiel der eSport-Szene
description: Schmuck, A., & Schmuck, P. (2009). Einflüsse vergesellschaftender Faktoren auf posttraditionale Vergemeinschaftungsformen am Beispiel der eSport-Szene, Working Paper.
creator: Schmuck, A., & Schmuck, P.
date: 2009
language: German
type: Working Paper

Ejes para una investigación en deportes electrónicos
description: Kopp, J. (2017). Ejes para una investigación en deportes electrónicos. Revista Lúdicamente, 6(11).
creator: Kopp, J.
publisher: Revista Lúdicamente
date: 2017
language: Spanish
type: Journal Paper

El Gran Libro de los Esports: Las Mejores Competiciones, Récords y Jugadores
description: García-Moreno, S., & Giner, Á. (2018). El Gran Libro de los Esports: Las Mejores Competiciones, Récords y Jugadores. Barcelona: Penguin Random House.
creator: García-Moreno, S., & Giner, Á.
publisher: Penguin Random House
date: 2018
language: Spanish
type: Book

Electronic Football Participation vs. Traditional Football Engagements in Korea
description: Lim, S. H. (2018). Electronic Football Participation vs. Traditional Football Engagements in Korea. Research in Dance and Physical Education, 2(1), 1-15.
creator: Lim, S. H.
publisher: Research in Dance and Physical Education
date: 2018
language: English
type: Journal Paper

Electronic Sport and its Impact on Future Sport
description: Jonasson, K., & Thiborg, J. (2010). Electronic Sport and its Impact on Future Sport. Sport in Society, 13(2), 287–299.
creator: Jonasson, K., & Thiborg, J.
publisher: Sport in Society
date: 2010
language: English
type: Journal Paper

Electronic Sport: How Pro-Gaming Negotiates Territorial Belonging and Gender
description: Maric, J. (2011). Electronic Sport: How Pro-Gaming Negotiates Territorial Belonging and Gender. Platform: Journal of Media and Communication, ECREA Special Issue, 6–23.
creator: Maric, J.
publisher: Platform: Journal of Media and Communication
date: 2011
language: English
type: Journal Paper

Electronic Sports: A New Marketing Landscape of the Experience Economy
description: Seo, Y. (2013). Electronic Sports: A New Marketing Landscape of the Experience Economy. Journal of Marketing Management, 29(13-14), 1542-1560.
creator: Seo, Y.
publisher: Journal of Marketing Management
date: 2013
language: English
type: Journal Paper

Elektronischer Sport - Historische Entwicklung und aktuelle Fragestellungen
description: Görlich, D., & Breuer, M. (2020). Elektronischer Sport - Historische Entwicklung und aktuelle Fragestellungen. In M. Breuer & D. Görlich (Eds.), eSport: Status quo und Entwicklungspotenziale (pp. 1–20). Wiesbaden: Springer Gabler.
creator: Görlich, D., & Breuer, M.
publisher: Springer Gabler
date: 2020
language: German
type: Book Chapter

Embodied Involvement in Virtual Worlds: the Case of eSports Practitioners
description: Ekdahl, D., & Ravn, S. (2018). Embodied Involvement in Virtual Worlds: the Case of eSports Practitioners. Sport, Ethics, and Philosophy, 13(2), 132-144.
creator: Ekdahl, D., & Ravn, S.
publisher: ort, Ethics, and Philosophy
date: 2018
language: English
type: Journal Paper

Embodiment and Fundamental Motor Skills in eSports
description: Van Hilvoorde, I., & Pot, N. (2016). Embodiment and Fundamental Motor Skills in eSports. Sports, Ethics and Philosophy, 10(1), 14-27.
creator: Van Hilvoorde, I., & Pot, N.
publisher: Sports, Ethics and Philosophy
date: 2016
language: English
type: Journal Paper

Embracing the Sportification of Society: Defining e-Sports Through a Polymorphic View on Sport
description: Heere, B. (2018). Embracing the Sportification of Society: Defining e-Sports Through a Polymorphic View on Sport. Sport Management Review, 21(1), 21-24.
creator: Heere, B.
publisher: Sport Management Review
date: 2018
language: English
type: Journal Paper

Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events
description: Felczak, M. (2022). Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events. In Video Games and Comedy (pp. 233-250). Palgrave Macmillan, Cham.
creator: Felczak, M.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book Chapter

Emergence and Transformation of Global Esports: Competitive Perspectives of Korean and Canadian Esports Scenes.
description: Jin, D. Y. (2021). Emergence and Transformation of Global Esports: Competitive Perspectives of Korean and Canadian Esports Scenes. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Jin, D. Y.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

Emergent multiplayer games
description: Wodarczyk, S., & von Mammen, S. (2020). Emergent multiplayer games. In 2020 IEEE Conference on Games (CoG) (pp. 33-40). IEEE.
creator: Wodarczyk, S., & von Mammen, S.
publisher: IEEE
date: 2020
language: English
type: Conference Paper

Emerging Cyberwork Attack Vectors: Modification, Customization, Secretive Communications, and Digital Forensics in PC Video Games
description: Ebrahimi, M., & Chen, L. (2014). Emerging Cyberwork Attack Vectors: Modification, Customization, Secretive Communications, and Digital Forensics in PC Video Games. Published in 2014 International Conference on Computing, Networking (ICNC).
creator: Ebrahimi, M., & Chen, L.
publisher: International Conference on Computing, Networking
date: 2014
language: English
type: Conference Paper

Emerging Leaders of Gaming – Sports Betting Webinar: Opportunities Inside and Out of Nevada
description: Vanaskie, M., Green, W., Kutelski, D., & Shapiro, D. (2018). Emerging Leaders of Gaming – Sports Betting Webinar: Opportunities Inside and Out of Nevada. Gaming Law Review, 22(1), 40-51.
creator: Vanaskie, M., Green, W., Kutelski, D., & Shapiro, D.
publisher: Gaming Law Review
date: 2018
language: English
type: Journal Paper

Emote-Controlled: Obtaining Implicit Viewer Feedback Through Emote-Based Sentiment Analysis on Comments of Popular Twitch.tv Channels
description: Kobs, K., Zehe, A., Bernstetter, A., Chibane, J., Pfister, J., Tritscher, J., & Hotho, A. (2020). Emote-controlled: obtaining implicit viewer feedback through emote-based sentiment analysis on comments of popular twitch. tv channels. ACM transactions on social computing, 3(2), 1-34.
creator: Kobs, K., Zehe, A., Bernstetter, A., Chibane, J., Pfister, J., Tritscher, J., & Hotho, A.
publisher: ACM Transactions on Social Computing
date: 2020
language: English
type: Journal Paper

Energy Expenditure during eSports - A Case Report.
description: Haupt, S., Wolf, A., & Schmidt, W. (2021). Energy Expenditure during eSports - A Case Report. German Journal of Sports Medicine, 72, 36-40.
creator: Haupt, S., Wolf, A., & Schmidt, W.
publisher: German Journal of Sports Medicine
date: 2021
language: English
type: Journal Paper

Engagement émotionnel dans la pratique du jeu vidéo compétitif
description: Altenbach Berthod, R. (2018). Engagement émotionnel dans la pratique du jeu vidéo compétitif. Université de Lausanne.
creator: Altenbach Berthod, R.
publisher: Université de Lausanne
date: 2018
language: French

Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming
description: Friehs, M. A., Klarkowski, M., Frommel, J., Phillips, C., & Mandryk, R. L. (2022). Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming. Proceedings of the ACM on Human-Computer Interaction, 6(CHI PLAY), 1-29.
creator: Friehs, M. A., Klarkowski, M., Frommel, J., Phillips, C., & Mandryk, R. L.
publisher: Proceedings of the ACM on Human-Computer Interaction
date: 2022
language: English
type: Conference Paper

Enhancing the experience of esports spectating: a design study on competitive gaming and spectator interfaces
description: Aksun, O. (2022). Enhancing the experience of esports spectating: a design study on competitive gaming and spectator interfaces (Master's thesis, Middle East Technical University).
creator: Aksun, O.
publisher: MIDDLE EAST TECHNICAL UNIVERSITY
date: 2022
language: English
type: Master Thesis

Enhancing the experience of esports spectating: a design study on competitive gaming and spectator interfaces
description: Aksun, O. (2022). Enhancing the experience of esports spectating: a design study on competitive gaming and spectator interfaces (Master's thesis, Middle East Technical University).
creator: Aksun, O.
publisher: Middle East Technical University
date: 2022
language: English
type: Master Thesis

Enhancing the Experience of Virtual Conferences in Social Virtual Environments
description: Le, D. A., Maclntyre, B., & Outlaw, J. (2020). Enhancing the experience of virtual conferences in social virtual environments. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 485-494). IEEE.
creator: Le, D. A., Maclntyre, B., & Outlaw, J.
publisher: IEEE
date: 2020
language: English
type: Conference Paper

Entering Cheat Codes or to Play True: Where is Anti-Doping going within Esports?
description: Richardson, A. (2024). Entering Cheat Codes or to Play True: Where is Anti-Doping going within Esports? . International Journal of Esports, 1(1). Retrieved from https://www.ijesports.org/article/144/html
creator: Richardson, A.
publisher: International Journal of Esports
date: 2024
language: English
type: Journal Papers

Ergonomics and Videogames: Habits, Diseases and Health Perception of Gamers
description: Luján, C. E. M. (2017). Ergonomics and Videogames: Habits, Diseases and Health Perception of Gamers. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2015/16 (pp. 95–116). Norderstedt: Books on Demand GmbH.
creator: Luján, C. E. M.
publisher: Books on Demand GmbH
date: 2017
language: English
type: Book Chapter

Esport
description: Edgar, A. (2019). Esport. Sports, Ethics, and Philosophy, 13(1), 1-2.
creator: Edgar, A.
publisher: Sports, Ethics, and Philosophy
date: 2019
language: English
type: Journal Paper

Esport
description: Werder, K. (2022). Esport. Business & Information Systems Engineering, 1-7.
creator: Werder, K.
publisher: Business & Information Systems Engineering
date: 2022
language: English
type: Journal Paper

eSport - A New Word
description: Arnaud, J.-C. (2010). eSport - A New Word. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 9–10). Norderstedt: Books on Demand GmbH.
creator: Arnaud, J.-C.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

eSport - My Passion
description: Exner, C. (2010). eSport - My Passion. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 83–84). Norderstedt: Books on Demand GmbH.
creator: Exner, C.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

eSport – Eine Analyse von kompetitiven digitalen Spielen
description: Pfeiffer, A., & Wochenalt, A. (2011). eSport – Eine Analyse von kompetitiven digitalen Spielen. novum eco Verlag.
creator: Pfeiffer, A., & Wochenalt, A.
publisher: novum eco Verlag
date: 2011
language: German
type: Book

eSport „ist“ nicht Sport–eSport und Sport haben Bedeutungen
description: Willimczik, K. (2019). eSport „ist“ nicht Sport–eSport und Sport haben Bedeutungen. German Journal of Exercise and Sport Research, 78-90.
creator: Willimczik, K.
publisher: German Journal of Exercise and Sport Research
date: 2019
language: German
type: Journal Paper

eSport and Governing Bodies
description: Thiborg, J. (2009). eSport and Governing Bodies. Paper to be presented at the conference Kultur-Natur, Norrköping 16 June.
creator: Thiborg, J.
publisher: Kultur-Natur
date: 2009
language: English
type: Conference Paper

eSport and Philosophy Behind: A Literature Review
description: Widyaningsih, R., Budi, D. R., Listiandi, A. D., Wildan, Q., Rusdiyanto, R. M., Yudha, B. A. R., & Irawan, R. (2021). eSport and Philosophy Behind: A Literature Review. Annals of Tropical Medicine & Public Health, 24(S03): SP24348.
creator: Widyaningsih, R., Budi, D. R., Listiandi, A. D., Wildan, Q., Rusdiyanto, R. M., Yudha, B. A. R., & Irawan, R.
publisher: Annals of Tropical Medicine & Public Health
date: 2021
language: English
type: Journal Paper

Esport and simracing markets–The effects of COVID-19, difficulties and opportunities
description: Kovács, J. M., & Szabó, Á. (2022). Esport and simracing markets–The effects of COVID-19, difficulties and opportunities. Society and Economy, 1-17.
creator: Kovács, J. M., & Szabó, Á.
publisher: Society and Economy
date: 2022
language: English
type: Journal Paper

Esport and the Human Body: Foundations for a Popular Aesthetics
description: Ferrari, S. (2013). Esport and the Human Body: Foundations for a Popular Aesthetics. In Proceedings of DIGRA 2013: Defragging Game Studies, Atlanta, GA.
creator: Ferrari, S.
publisher: DIGRA
date: 2013
language: English
type: 2013

eSport aus verbandlicher Perspektive: Rechtsbegriff, Regulierungspraxis und aktuelle rechtliche Herausforderungen
description: Jagnow, H., & Baumann, A. (2018). eSport aus verbandlicher Perspektive: Rechtsbegriff, Regulierungspraxis und aktuelle rechtliche Herausforderungen. MultiMedia und Recht, 8/2018, 12-15.
creator: Jagnow, H., & Baumann, A.
publisher: MultiMedia und Recht
date: 2018
language: German
type: Journal Paper