Investigating Factors Influencing Game Piracy in the eSports Settings of South Korea
description: Choi, E.-Y. (2013). Investigating Factors Influencing Game Piracy in the eSports Settings of South Korea. Retrieved from
creator: Choi, E.-Y.
publisher: University of New Mexico
date: 2013
language: English
type: Dissertation

eSports Perception and Analysis of Differences among Deaf
description: Choi, K. H. (2022). eSports Perception and Analysis of Differences among Deaf. The Journal of the Convergence on Culture Technology, 8(1), 245-252.
creator: Choi, K. H.
publisher: The Journal of the Convergence on Culture Technology
date: 2022
language: Korean
type: Journal Paper

Changing the Game: Discover How Esports and Gaming are Redefining Business, Careers, Education, and the Future
description: Chow, L. (2022). Changing the Game: Discover How Esports and Gaming are Redefining Business, Careers, Education, and the Future. Greenleaf Book Group.
creator: Chow, L.
publisher: Greenleaf Book Group
date: 2022
language: English
type: Book

eSports Jobs
description: Christophers, J. (2010). eSports Jobs. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 17–22). Norderstedt: Books on Demand GmbH.
creator: Christophers, J.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

Why Cheating Is A Crime - The ESL Wire Story
description: Christophers, J. (2011). Why Cheating Is A Crime - The ESL Wire Story. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 90–96). Norderstedt: Books on Demand GmbH.
creator: Christophers, J.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

Creating an eSports product: The Go4 Cupseries
description: Christophers, J. (2012). Creating an eSports product: The Go4 Cupseries. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2011/12 (pp. 10–25). Norderstedt: Books on Demand GmbH.
creator: Christophers, J.
publisher: Books on Demand GmbH
date: 2012
language: English
type: Book Chapter

eSports Yearbook 2009
description: Christophers, J., & Scholz, T. M. (2010). eSports Yearbook 2009. Norderstedt: Books on Demand GmbH.
creator: Christophers, J., & Scholz, T. M.
publisher: Books on Demand
date: 2010
language: English
type: Book

eSports Yearbook 2010
description: Christophers, J., & Scholz, T. M. (2011). eSports Yearbook 2010. Norderstedt: Books on Demand GmbH.
creator: Christophers, J., & Scholz, T. M.
publisher: Books on Demand
date: 2011
language: English
type: Book

eSports Yearbook 2011/12
description: Christophers, J., & Scholz, T. M. (2012). eSports Yearbook 2011/12. Norderstedt: Books on Demand GmbH.
creator: Christophers, J., & Scholz, T. M.
publisher: Books on Demand
date: 2012
language: English
type: Book

eSports Yearbook 2013/14
description: Christophers, J., & Scholz, T. M. (2015). eSports Yearbook 2013/14. Norderstedt: Books on Demand GmbH.
creator: Christophers, J., & Scholz, T. M.
publisher: Books on Demand
date: 2015
language: English
type: Book

Event detection and highlight detection of broadcasted game videos
description: Chu, W. T., & Chou, Y. C. (2015). Event detection and highlight detection of broadcasted game videos. In Proceedings of the 2nd Workshop on Computational Models of Social Interactions: Human-Computer-Media Communication (pp. 1-8).
creator: Chu, W. T., & Chou, Y. C.
publisher: Workshop on Computational Models of Social Interactions: Human-Computer-Media Communication
date: 2015
language: English
type: Conference Paper

Estudio de las instalaciones dedicadas a la práctica del balonmano
description: Chueca Izquierdo, J. C. (2022). Estudio de las instalaciones dedicadas a la práctica del balonmano (Doctoral dissertation, Universitat Politècnica de València).
creator: Chueca Izquierdo, J. C.
publisher: Universitat Politècnica de València
date: 2022
language: Spanish
type: Dissertation

Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming
description: Chung, J. J. Y., Shin, H. V., Xia, H., Wei, L. Y., & Kazi, R. H. (2021). Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-14).
creator: Chung, J. J. Y., Shin, H. V., Xia, H., Wei, L. Y., & Kazi, R. H.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2021
language: English
type: Conference Paper

Investigation of Hong Kong Students’ Esports Participation Intentions Using the Theory of Planned Behavior Approach: A Structural Equation Model
description: Chung, P. K., Ou, K. L., Wong, M. Y. C., Lau, K. L., & Leung, K. M. (2022). Investigation of Hong Kong Students’ Esports Participation Intentions Using the Theory of Planned Behavior Approach: A Structural Equation Model. Human Behavior and Emerging Technologies, 2022.
creator: Chung, P. K., Ou, K. L., Wong, M. Y. C., Lau, K. L., & Leung, K. M.
publisher: Human Behavior and Emerging Technologies
date: 2022
language: English
type: Journal Paper

The modem nation: A first study on Twitch. tv social structure and player/game relationships
description: Churchill, B. C., & Xu, W. (2016). The modem nation: A first study on Twitch. tv social structure and player/game relationships. In 2016 IEEE international conferences on big data and cloud computing (BDCloud), social computing and networking (SocialCom), sustainable computing and communications (SustainCom)(BDCloud-SocialCom-SustainCom) (pp. 223-228). IEEE.
creator: Churchill, B. C., & Xu, W.
publisher: IEEE
date: 2016
language: English
type: Conference Paper

Bayesian adjusted plus-minus analysis for the esport Dota 2
description: Clark, N., Macdonald, B., & Kloo, I. (2020). Bayesian adjusted plus-minus analysis for the esport Dota 2. Journal of Quantitative Analysis in Sports 16(4), 325-341.
creator: Clark, N., Macdonald, B., & Kloo, I.
publisher: De Gruyter
date: 2020
language: English
type: Journal Paper

Digitale Sportwissenschaften - Schöne neue Welt!?
description: Claudia Niessner, Florian Schultz, Nina Schaffert & Peter Weigel (Hrsg.), Informationen für den sportwissenschaftlichen Nachwuchs / Digitale Sportwissenschaften - Schöne neue Welt!? dvs-Kommission Wissenschaftlicher Nachwuchs, Verein zur Förderung des sportwissenschaftlichen Nachwuchses e.V., Jahrgang 27 (2020), Heft 2
creator: Claudia Niessner, Florian Schultz, Nina Schaffert & Peter Weigel (Hrsg.)
publisher: dvs-Kommission Wissenschaftlicher Nachwuchs, Verein zur Förderung des sportwissenschaftlichen Nachwuchses e.V.
date: Jahrgang 27 (2020), Heft 2
language: German
type: Journal Paper

Measurement-based analysis of the video characteristics of Twitch. tv.
description: Claypool, M., Farrington, D., & Muesch, N. (2015). Measurement-based analysis of the video characteristics of Twitch. tv. In 2015 IEEE Games Entertainment Media Conference (GEM) (pp. 1-4). IEEE.
creator: Claypool, M., Farrington, D., & Muesch, N.
publisher: IEEE
date: 2015
language: English
type: Conference Paper

Team vs. Individual Tournaments Evidence from Prize Structure in eSports
description: Coates, D., & Parshakov, P. (2016). Team vs. Individual Tournaments Evidence from Prize Structure in eSports. Basic Research Program Working Papers.
creator: Coates, D., & Parshakov, P.
publisher: Basic Research Program Working Papers
date: 2016
language: English
type: Working Paper

Investigating the relationships between communication, performance, and mental health in esports teams
description: Collett, D. (2022). Investigating the relationships between communication, performance, and mental health in esports teams (Master Thesis).
creator: Collett, D.
publisher: Vancouver Island University
date: 2022
language: English
type: Master Thesis

Esport in the sport for development and peace sector: Innovation and spheres of change
description: Collison-Randall, H., Hayday, E. J., & Loat, R. (2022). Esport in the sport for development and peace sector: Innovation and spheres of change. In Social Innovation, Entrepreneurship, and Sport for Development and Peace (pp. 202-214). Routledge.
creator: Collison-Randall, H., Hayday, E. J., & Loat, R.
publisher: Social Innovation, Entrepreneurship, and Sport for Development and Peace
date: 2022
language: English
type: Book Chapter

Note: International Intellectual Property Rights and the Future of Global ‘e-sports’
description: Comerford, S. (2012). Note: International Intellectual Property Rights and the Future of Global ‘e-sports’. Brooklyn Journal of International Law, 37, 623-648.
creator: Comerford, S.
publisher: Brooklyn Journal of International Law
date: 2012
language: English
type: Journal Paper

Boosting: Rank and Skill Deception in Esports
description: Conroy, E., Kowal, M., Toth, A. J., & Campbell, M. (2021). Boosting: Rank and Skill Deception in Esports. Entertainment Computing 36, 100393.
creator: Conroy, E., Kowal, M., Toth, A. J., & Campbell, M.
publisher: Entertainment Computing
date: 2021
language: English
type: Journal Paper

Boosting: Rank and Skill Deception in esports
description: Conroy, E., Kowal, M., Toth, A. J., & Campbell, M. J. (2021). Boosting: Rank and Skill Deception in esports. Entertainment Computing, 36.
creator: Conroy, E., Kowal, M., Toth, A. J., & Campbell, M. J.
publisher: Entertainment Computing
date: 2021
language: English
type: Journal Paper

Cheating. Gaining Advantage in Videogames
description: Consalvo, M. (2007). Cheating. Gaining Advantage in Videogames. Cambridge, MA: MIT Press.
creator: Consalvo, M.
publisher: MIT Press
date: 2007
language: English
type: Book

Player one, playing with others virtually: What’s next in game and player studies
description: Consalvo, M. (2017). Player one, playing with others virtually: What’s next in game and player studies. Critical Studies in Media Communication, 34(1), 84-87.
creator: Consalvo, M.
publisher: Taylor & Francis
date: 2017
language: English
type: Journal Paper

Kaceytron and transgressive play on Twitch. tv
description: Consalvo, M. (2018). Kaceytron and transgressive play on Twitch. tv. Transgression in Games and Play, 83-98.
creator: Consalvo, M.
publisher: mitpress
date: 2018
language: English
type: Book Chapter

Performing game development live on Twitch
description: Consalvo, M., & Phelps, A. (2019). Performing game development live on Twitch. In Proceedings of the 52nd Hawaii International Conference on System Sciences.
creator: Consalvo, M., & Phelps, A.
publisher: Hawaii International Conference on System Sciences
date: 2019
language: English
type: Conference Paper

Game Development Live on Twitch: Observations of Practice and Educational Synergies
description: Consalvo, M., & Phelps, A. (2021). Game Development Live on Twitch: Observations of Practice and Educational Synergies. Game Production Studies, 123.
creator: Consalvo, M., & Phelps, A.
publisher: Amsterdam University Press
date: 2021
language: English
type: Book Chapter

Living on Twitch: An Ethnography of Fatigue
description: Consalvo, M., Zanescu, A., & Lajeunesse, M. (2020). Living on Twitch: An Ethnography of Fatigue.
creator: Consalvo, M., Zanescu, A., & Lajeunesse, M.
publisher: Digra
date: 2020
language: English
type: Paper

Apotheosis or Downfall: past, present, and future of sport and money through the Olympic Games and the European Super League
description: Conte, T. M. (2022). Apotheosis or Downfall: past, present, and future of sport and money through the Olympic Games and the European Super League.
creator: Conte, T. M.
publisher: UNIVERSITY OF PELOPONNESE
date: 2022
language: English
type: Master Thesis

It’s in the Game’ and Above the Game
description: Conway, S. (2010). It’s in the Game’ and Above the Game. Convergence, 16(3), 334- 354.
creator: Conway, S.
publisher: Convergence
date: 2010
language: English
type: Journal Paper

An Earthless World: the Contemporary Enframing of Sport in Digital Games
description: Conway, S. (2016). An Earthless World: the Contemporary Enframing of Sport in Digital Games. Sport, Ethics and Philosophy, 10(1), 83-96.
creator: Conway, S.
publisher: Sport, Ethics and Philosophy
date: 2016
language: English
type: Journal Paper

Étude exploratoire de l’activité décisionnelle individuelle et collective d’une équipe experte de League of Legends en séquence de regroupement
description: Cornière, C. (2018). Étude exploratoire de l’activité décisionnelle individuelle et collective d’une équipe experte de League of Legends en séquence de regroupement. Master Thesis. Université de Bretagne.
creator: Cornière, C.
publisher: Université de Bretagne
date: 2018
language: French
type: Dissertation

Gaming Sexism: Gender and Identity in the Era of Casual Video Games
description: Cote, A. C. (2020). Gaming Sexism: Gender and Identity in the Era of Casual Video Games. New York: NYU Press.
creator: Cote, A. C.
publisher: NYU Press
date: 2020
language: English
type: Book

The COVID Season: US Collegiate Esports Programs’ Material Challenges and Opportunities During the 2020–21 Pandemic
description: Cote, A. C., Can, O., Foxman, M., Harris, B. C., Hansen, J., Rahman, M. W. U., & Fickle, T. (2022). The COVID Season: US Collegiate Esports Programs’ Material Challenges and Opportunities During the 2020–21 Pandemic. Games and Culture, 15554120221088116.
creator: Cote, A. C., Can, O., Foxman, M., Harris, B. C., Hansen, J., Rahman, M. W. U., & Fickle, T.
publisher: Sage
date: 2022
language: English
type: Journal Paper

Perceptions of NCAA Division II and III Athletic directors regarding the emergence of e-sports
description: Cotrufo, R. J., MacGregor, J. F., & McGinniss, K. T. (2022). Perceptions of NCAA Division II and III Athletic directors regarding the emergence of e-sports. Journal for the Study of Sports and Athletes in Education, 1-16.
creator: Cotrufo, R. J., MacGregor, J. F., & McGinniss, K. T.
publisher: Taylor & Francis
date: 2022
language: English
type: Journal Paper

Sport Psychology in a Virtual World: Considerations for Practicioners Working in eSports
description: Cottrell, C., McMillen, N., & Harris, B. S. (2018). Sport Psychology in a Virtual World: Considerations for Practicioners Working in eSports. Journal of Sport Psychology in Action.
creator: Cottrell, C., McMillen, N., & Harris, B. S.
publisher: Journal of Sport Psychology in Action
date: 2018
language: English
type: Journal Paper

LevelUp: A thin-cloud approach to game livestreaming
description: Cox, L. P., & Ao, L. (2020). LevelUp: A thin-cloud approach to game livestreaming. In 2020 IEEE/ACM Symposium on Edge Computing (SEC) (pp. 246-256). IEEE.
creator: Cox, L. P., & Ao, L.
publisher: IEEE
date: 2020
language: English
type: Conference Paper

Esports Matrix: Structuring the Esports Research Agenda
description: Cranmer, E. E., Danny Han, D.-I., van Gisbergen, M., & Jung, T. (2021). Esports Matrix: Structuring the Esports Research Agenda. Computers in Human Behavior, 117(April 2021), 106671.
creator: Cranmer, E. E., Danny Han, D.-I., van Gisbergen, M., & Jung, T.
publisher: Computers in Human Behavior
date: 2021
language: English
type: Journal Paper

Digital Gaming, Sport, and Gender
description: Crawford, G. (2005). Digital Gaming, Sport, and Gender. Leisure Studies, 24(3), 259–270.
creator: Crawford, G.
publisher: Leisure Studies
date: 2005
language: English
type: Journal Paper

More Than a Game: Sports-themed Video Games and Player Narratives
description: Crawford, G., & Gosling, V. K. (2009). More Than a Game: Sports-themed Video Games and Player Narratives. Sociology of Sport Journal, 26, 50–66.
creator: Crawford, G., & Gosling, V. K.
publisher: Sociology of Sport Journal
date: 2009
language: English
type: Journal Paper

Neurocognitive Capabilities and Physiological Responses to Cognitive Stress as well as General Health and Fitness Measurements in Competitive Gamers versus Non-Gamers
description: Crecelius, A. R., & Hetrick, N. (2022). Neurocognitive Capabilities and Physiological Responses to Cognitive Stress as well as General Health and Fitness Measurements in Competitive Gamers versus Non-Gamers.
creator: Crecelius, A. R., & Hetrick, N.
publisher: University of Dayton
date: 2022
language: English
type: Conference Paper

Tfue v. FaZe Clan and Newly Created Players Associations: What Has Happened and How Will it Impact the Future of Esports?
description: Cripe C. (2020). Tfue v. FaZe Clan and Newly Created Players Associations: What Has Happened and How Will it Impact the Future of Esports? Marquette Sports Law Review, 31(1), 151-173.
creator: Cripe, C.
publisher: Marquette Sports Law Review
date: 2020
language: English
type: Journal Paper

The impacts of game experience and fanwork creation on game loyalty: Mediation effect of perceived value
description: Cui, Y., Li, J., & Zhang, Y. (2022). The impacts of game experience and fanwork creation on game loyalty: Mediation effect of perceived value. Technological Forecasting and Social Change, 176, 121495.
creator: Cui, Y., Li, J., & Zhang, Y.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper

‘I play to win!’: Geguri as a (Post)Feminist Icon in eSports
description: Cullen, A. L. L. (2018). ‘I play to win!’: Geguri as a (Post)Feminist Icon in eSports. Feminist Media Studies, 18(5), 948-952.
creator: Cullen, A. L. L.
publisher: Feminist Media Studies
date: 2018
language: English
type: Journal Paper

Necklines and'naughty bits' constructing and regulating bodies in live streaming community guidelines
description: Cullen, A. L., & Ruberg, B. (2019). Necklines and'naughty bits' constructing and regulating bodies in live streaming community guidelines. In Proceedings of the 14th International Conference on the Foundations of Digital Games (pp. 1-8).
creator: Cullen, A. L., & Ruberg, B.
publisher: International Conference on the Foundations of Digital Games
date: 2019
language: English
type: Conference

Perceptions towards esports in mainstream English-language new media.
description: Cumming, D. (2021). Perceptions towards esports in mainstream English-language new media. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Cumming, D.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

Constructing Authentic Spectatorship at an Esports Bar
description: Cumming, D. J.-J.; Gibbs, M., & Smith, Smith, W. (2021). Constructing Authentic Spectatorship at an Esports Bar. Journal of Contemporary Ethnography, 00(0), 1-32.
creator: Cumming, D. J.-J.; Gibbs, M., & Smith, Smith, W.
publisher: Journal of Contemporary Ethnography
date: 2021
language: English
type: Journal Paper

Laborious Spectatorship of Esports Fans
description: Cumming, D., Gibbs, M., & Smith, W. (2021). Laborious Spectatorship of Esports Fans. In Proceedings of DiGRA Australia 2021.
creator: Cumming, D., Gibbs, M., & Smith, W.
publisher: DiGRA Australia
date: 2020
language: English
type: Conference Paper

Understanding the experience of Australian eSports spectatorship
description: Cumming, D., Gibbs, M., & Smith, W. (2018). Understanding the experience of Australian eSports spectatorship. DiGRA Conference 2018.
creator: Cumming, D., Gibbs, M., & Smith, W.
publisher: DiGRA Conference
date: 2018
language: English
type: Conference Paper

eSport management: Embracing eSport education and research opportunities
description: Cunningham, G. B., Fairley, S., Ferkins, L., Kerwin, S., Lock, D., Shaw, S., & Wicker, P. (2018). eSport management: Embracing eSport education and research opportunities. Sport Management Review, 21(1), 7-13.
creator: Cunningham, G. B., Fairley, S., Ferkins, L., Kerwin, S., Lock, D., Shaw, S., & Wicker, P.
publisher: Sport Management Review
language: English
type: Journal Paper

What Motivates Esports Fans? A Data-Driven Approach to Business and Development Strategy
description: Curley, A. J., Nausha, M., Slocum, J., & Lombardi, D. (2016). What Motivates Esports Fans? A Data-Driven Approach to Business and Development Strategy. Working Paper
creator: Curley, A. J., Nausha, M., Slocum, J., & Lombardi, D.
date: 2016
language: English
type: Working Paper

Parimutuel Betting on the eSports Duels: Evidence of the Reverse Favourite-Longshot Bias.
description: Dagaev, D., & Stoyan, E. (2020). Parimutuel Betting on the eSports Duels: Evidence of the Reverse Favourite-Longshot Bias. Journal of Economic Psychology, 81, 102305.
creator: Dagaev, D., & Stoyan, E.
publisher: Journal of Economic Psychology
date: 2020
language: English
type: Journal paper

The Rise PUBG and the Martketing Strategies behind its Success
description: Dagdee, P., & Philip, L. (2019). The Rise PUBG and the Martketing Strategies behind its Success. International Journal of Scientific Research and Review, 7(3), 1009-1021.
creator: Dagdee, P., & Philip, L.
publisher: International Journal of Scientific Research and Review
date: 2019
language: English
type: Journal Paper

e-Sport as Leverage for Growth Strategy: The Example of League of Legends
description: Davidovici-Nora, M. (2017). e-Sport as Leverage for Growth Strategy: The Example of League of Legends. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 9(2), 33-46.
creator: Davidovici-Nora, M.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2017
language: English
type: Journal Paper

Virtual athlete or ultimate nerd? A framing analysis of eSports in Flemish printed media
description: De Donder, S., Robeers, T., & Daneels, R. (2022). Virtual athlete or ultimate nerd? A framing analysis of eSports in Flemish printed media. Sport in Society, 1-17.
creator: De Donder, S., Robeers, T., & Daneels, R.
publisher: Taylor & Francis
date: 2022
language: English
type: Journal Paper

GenZ and Esports: Digitizing the Live Event Brand
description: de Freitas, R. (2021). GenZ and Esports: Digitizing the Live Event Brand. In W. Wörndl, C. Koo & J. L. Stienmetz (Eds.), Information and Communication Technologies in Tourism 2021: Proceedings of the ENTER 2021 eTourism Conference, January 19-22, 2021 (pp. 188-201). Cham: Springer.
creator: de Freitas, R.
publisher: Springer
date: 2021
language: English
type: Book Chapter

The current situation of the French professional esports industry: economic models of the clubs and regulation of the leagues
description: De Moor, W., Terrien, M., Durand, C., & Besombes, N. (2022). The current situation of the French professional esports industry: economic models of the clubs and regulation of the leagues. European Sport Management Quarterly, 1-22.
creator: De Moor, W., Terrien, M., Durand, C., & Besombes, N.
publisher: European Sport Management Quarterly
date: 2022
language: English
type: Journal Paper

The Gap Between Korean Esports and Educational Gaming
description: DeArmond, M. C., Shelton, B. E., & Hsu, Y. C. (2022). The Gap Between Korean Esports and Educational Gaming. International Journal of Game-Based Learning (IJGBL), 12(1), 1-12.
creator: DeArmond, M. C., Shelton, B. E., & Hsu, Y. C.
publisher: International Journal of Game-Based Learning
date: 2022
language: English
type: Journal Paper

The Rise of eSports: Insights Into the Perceived Benefits and Risks for College Students
description: Delello, J. A., McWhorter, R. R., Roberts, P., Dockery, H. S., De Giuseppe, T., & Corona, F. (2021). The Rise of eSports: Insights Into the Perceived Benefits and Risks for College Students. International Journal of eSports Research (IJER), 1(1), 1-19.
creator: Delello, J. A., McWhorter, R. R., Roberts, P., Dockery, H. S., De Giuseppe, T., & Corona, F.
publisher: International Journal of eSports Research
date: 2021
language: English
type: Journal Paper

Player Retention in League of Legends: a Study Using Survival Analysis
description: Demediuk, S., Murrin, A. Bulger, D., Hitchens, M., Drachen, A., Raffe, W. L., & Tamassia, M. (2018). Player Retention in League of Legends: a Study Using Survival Analysis. In Proceedings of the Australasian Computer Science Week Multiconference (p. 43). ACM.
creator: Demediuk, S., Murrin, A. Bulger, D., Hitchens, M., Drachen, A., Raffe, W. L., & Tamassia, M.
publisher: Australasian Computer Science Week Multiconference
date: 2018
language: English
type: Conference Paper

Behind the Voice: The Craft of the eSports Commentator
description: Demers, M. (2015). Behind the Voice: The Craft of the eSports Commentator. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 81–88). Norderstedt: Books on Demand GmbH.
creator: Demers, M.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

Chasing Champions - An eSports Travelogue
description: Demers, M. (2015). Chasing Champions - An eSports Travelogue. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 39–50). Norderstedt: Books on Demand GmbH.
creator: Demers, M.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

The Impact of Gaming on Fear of Missing Out: The Case of Bahcesehir University E-Sports Team.
description: Demir, A. (2022). The Impact of Gaming on Fear of Missing Out: The Case of Bahcesehir University E-Sports Team. International Education Studies, 15(2), 130-137.
creator: Demir, A.
publisher: International Education Studies
date: 2022
language: English
type: Journal Paper

Behind the game: Exploring the twitch streaming platform
description: Deng, J., Cuadrado, F., Tyson, G., & Uhlig, S. (2015). Behind the game: Exploring the twitch streaming platform. In 2015 International Workshop on Network and Systems Support for Games (NetGames) (pp. 1-6). IEEE.
creator: Deng, J., Cuadrado, F., Tyson, G., & Uhlig, S.
publisher: International Workshop on Network and Systems Support for Games
date: 2015
language: English
type: Conference Paper

Internet scale user-generated live video streaming: The Twitch case
description: Deng, J., Tyson, G., Cuadrado, F., & Uhlig, S. (2017). Internet scale user-generated live video streaming: The Twitch case. In International Conference on Passive and Active Network Measurement (pp. 60-71). Springer, Cham.
creator: Deng, J., Tyson, G., Cuadrado, F., & Uhlig, S.
publisher: Springer
date: 2017
language: English
type: Conference Paper

Why do people bet on esports? Constructing monetary and skin gambling motivation through Means-End Chain Theory
description: Denoo, M., Bibert, N., & Zaman, B. (2021). Why do people bet on esports? Constructing monetary and skin gambling motivation through Means-End Chain Theory. Etmaal van de Communicatiewetenschap, 2021/02/04-2021/02/05.
creator: Denoo, M., Bibert, N., & Zaman, B.
publisher: Etmaal van de Communicatiewetenschap
date: 2021
language: English
type: Conference Paper

Sense of Motion, eSports, and the Future of Entertainment
description: Derval, D. (2022). Sense of Motion, eSports, and the Future of Entertainment. In The Right Sensory Mix (pp. 159-182). Springer, Berlin, Heidelberg.
creator: Derval, D.
publisher: Springer
date: 2022
language: English
type: Book Chapter

International Sport Marketing: Issues and Practice
description: Desbordes, M., & Richelieu, A. (2019). International Sport Marketing: Issues and Practice. Abingdon, England: Routledge.
creator: Desbordes, M., & Richelieu, A.
publisher: Routledge
date: 2019
language: English
type: Book

Analisis Seksisme dalam Pemberitaan Esport di Media INDOSPORT. com
description: Deva Asmara Kusuma, M. (2022). Analisis Seksisme dalam Pemberitaan Esport di Media INDOSPORT. com (Doctoral dissertation, Universitas Multimedia Nusantara).
creator: Deva Asmara Kusuma, M.
publisher: none
date: 2022
language: Indonesian
type: Dissertation

Promoting Within Sport: An Exploration of Creativity in Traditional, Extreme and Esports Contexts
description: Devereux, L., Raggiotto, F., Scarpi, D. and Moretti, A. (2021). Promoting Within Sport: An Exploration of Creativity in Traditional, Extreme and Esports Contexts. In: Pantano, E. (Ed.), Creativity and Marketing: The Fuel for Success (pp. 19-32). Bingley, Emerald.
creator: Devereux, L., Raggiotto, F., Scarpi, D., Moretti, A.
publisher: Emerald Publishing Limited
date: 2021
language: English
type: Book Chapter

Implementasi Algoritma K-Means untuk Menganalisa Pemain Video Game Mobile Legend untuk Mengetahui Tipe Hero dan Role yang Sering Digunakan pada Setiap Kalangan
description: Devila, L. E., Cholil, S. R., Athallah, R. D., & Irawan, A. A. (2022). Implementasi Algoritma K-Means untuk Menganalisa Pemain Video Game Mobile Legend untuk Mengetahui Tipe Hero dan Role yang Sering Digunakan pada Setiap Kalangan. STRING (Satuan Tulisan Riset dan Inovasi Teknologi), 6(3), 261-268.
creator: Devila, L. E., Cholil, S. R., Athallah, R. D., & Irawan, A. A.
publisher: STRING
date: 2022
language: Indonesian
type: Journal Paper

Analysing Users' Engagement with eSports Team: Does Covid-19 Matter?
description: Di Virgilio, F., Soliman, M., Anwar ul Haq, M., & Fantini, S. (2022). Analysing Users’ Engagement with eSports Team: Does Covid-19 Matter?. In HR Analytics and Digital HR Practices (pp. 243-271). Palgrave Macmillan, Singapore.
creator: Di Virgilio, F., Soliman, M., Anwar ul Haq, M., & Fantini, S.
publisher: Analytics and Digital HR Practices
date: 2022
language: English
type: Journal Paper

Games, Gamification, and eSports Intersections Within Digital and Online Learning
description: Dickenson, V. L. (2021). Games, Gamification, and eSports Intersections Within Digital and Online Learning. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 128-148). IGI Global.
creator: Dickenson, V. L.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Relevanz von Markenerweiterungsstrategien für Vereine im eSport
description: Diegel, M. (2021). Relevanz von Markenerweiterungsstrategien für Vereine im eSport. In M. Diegel (Ed.) Markenerweiterungsstrategien professioneller Sportvereine im eSport: Innovatives Markenmanagement (pp. 3-24), Wiesbaden: Springer Gabler. https://doi.org/10.1007/978-3-658-33100-9_1
creator: Diegel, M.
publisher: Springer
date: 2021
language: German
type: Book Chapter

Collegiate Esport: Where Do We Fit In?
description: DiFrancisco-Donoghue, J., & Ballentine, J. (2018). Collegiate Esport: Where Do We Fit In? Current Sports Medicine Reports, 17(4), 117–118.
creator: DiFrancisco-Donoghue, J., & Ballentine, J.
publisher: Current Sports Medicine Reports
date: 2018
language: English
type: Journal Paper

Breaking up prolonged sitting with a 6min walk improves executive function in women and men esports players: a randomised trial
description: DiFrancisco-Donoghue, J., Jenny, S. E., Douris, P. C., Ahmad, S., Yuen, K., Hassan, T., Gan, H., Abraham, K., & Sousa, A. (2021). Breaking up prolonged sitting with a 6min walk improves executive function in women and men esports players: a randomised trial. BMJ Open Sport & Exercise Medicine, 7.
creator: DiFrancisco-Donoghue, J., Jenny, S. E., Douris, P. C., Ahmad, S., Yuen, K., Hassan, T., Gan, H., Abraham, K., & Sousa, A.
publisher: BMJ Open Sport & Exercise Medicine
date: 2021
language: English
type: Journal Paper

Esports Players, Got Muscle? Competitive Video Game Players’ Physical Activity, Body Fat, Bone Mineral Content, and Muscle Mass in Comparison to Matched Controls
description: DiFrancisco-Donoghue, J., Werner, W. G., Douris, P. C., & Zwibel, H. (2020). Esports Players, Got Muscle? Competitive Video Game Players’ Physical Activity, Body Fat, Bone Mineral Content, and Muscle Mass in Comparison to Matched Controls. Journal of Sport and Health Science, published online before print.
creator: DiFrancisco-Donoghue, J., Werner, W. G., Douris, P. C., & Zwibel, H.
publisher: Journal of Sport and Health Science
date: 2020
language: English
type: Journal Paper

Esports Players, Got Muscle? Competitive Video Game Players’ Physical Activity, Body Fat, Bone Mineral Content, and Muscle Mass in Comparison to Matched Controls
description: DiFrancisco-Donoghue, J., Werner, W. G., Douris, P., & Zwibel, H. (2020). Esports Players, Got Muscle? Competitive Video Game Players’ Physical Activity, Body Fat, Bone Mineral Content, and Muscle Mass in Comparison to Matched Controls. Journal of Sport Health and Science, 1-6.
creator: DiFrancisco-Donoghue, J., Werner, W. G., Douris, P., & Zwibel, H.
publisher: Journal of Sport and Health Science
date: 2020
language: English
type: Journal Paper

The Role of Esports Organisations in Accessibility for Disability Players
description: Dinansyah, F., Tjokrodinata, C., & Bangun, C. R. A. (2022). The Role of Esports Organisations in Accessibility for Disability Players. Ultimacomm: Jurnal Ilmu Komunikasi, 14(1), 67-79.
creator: Dinansyah, F., Tjokrodinata, C., & Bangun, C. R. A.
publisher: Ultimacomm: Jurnal Ilmu Komunikasi
date: 2022
language: English
type: Journal Paper

Esport Ecosystem, Financial Behavior, and Carbon Emissions in Indonesian Urban Area
description: Dipa Kalyani Sujata, P., Bianca Sardjono, S., & Putri Hendratno, S. (2022). Esport Ecosystem, Financial Behavior, and Carbon Emissions in Indonesian Urban Area. In 2022 4th Asia Pacific Information Technology Conference (pp. 123-130).
creator: Dipa Kalyani Sujata, P., Bianca Sardjono, S., & Putri Hendratno, S.
publisher: Asia Pacific Information Technology Conference
date: 2022
language: English
type: Conference Paper

Don't just watch, join in: Exploring information behavior and copresence on Twitch
description: Diwanji, V., Reed, A., Ferchaud, A., Seibert, J., Weinbrecht, V., & Sellers, N. (2020). Don't just watch, join. In: Exploring information behavior and copresence on Twitch. Computers in Human Behavior, 105, 106221.
creator: Diwanji, V., Reed, A., Ferchaud, A., Seibert, J., Weinbrecht, V., & Sellers, N.
publisher: Elsevier
date: 2020
language: English
type: Journal Paper

Esports as Entertainment: A Comparison to Traditional Sports
description: Dixon, P. (2022). Esports as Entertainment: A Comparison to Traditional Sports.
creator: Dixon, P.
publisher: Princeton University
date: 2022
language: English
type: Senior Theses

A Simulation Model of Intermittently Controlled Point-and-Click Behaviour
description: Do, S., Chang, M., & Lee, B. (2021). A Simulation Model of Intermittently Controlled Point-and-Click Behaviour. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Article 286, 1-17. https://doi.org/10.1145/3411764.3445514
creator: Do, S., Chang, M., & Lee, B.
publisher: Association for Computing Machinery
date: 2021
language: English
type: Conference Paper

Leveling (up) the Playing Field: A Policy-Based Case for Legalizing and Regulating Esports Gambling
description: Dobill, M. (2017). Leveling (up) the Playing Field: A Policy-Based Case for Legalizing and Regulating Esports Gambling. Loyola of Los Angeles Entertainment Law Review, 37(2), 139-179.
creator: Dobill, M.
publisher: Loyola of Los Angeles Entertainment Law Review
date: 2017
language: English
type: Journal Paper

eSport im deutschen Profifußball
description: Dombrowski, M., Wendeborn, T., Wohlfahrt, O., & Hodeck, A. (2020). eSport im deutschen Profifußball. In M. Breuer & D. Görlich (Eds.), eSport: Status quo und Entwicklungspotenziale (pp. 193–214). Wiesbaden: Springer Gabler.
creator: Dombrowski, M., Wendeborn, T., Wohlfahrt, O., & Hodeck, A.
publisher: Springer Gabler
date: 2020
language: German
type: Book Chapter

Mechanics and Metagame: Exploring Binary Expertise in League of Legends
description: Donaldson, S. (2017). Mechanics and Metagame: Exploring Binary Expertise in League of Legends. Games and Culture, 12(5), 426-444.
creator: Donaldson, S.
publisher: Games and Culture
date: 2017
language: English
type: Journal Paper

Metagaming and Subversive Play in League of Legends
description: Donaldson, S. (2016). Metagaming and Subversive Play in League of Legends. Proceedings of the First International Joint Conference of DiGRA and FDG Dundee, Scotland: Digital Games Research Association and Society for the Advancement of the Science of Digital Games, 2(13).
creator: Donaldson, S.
publisher: International Joint Conference of DiGRA and FDG
date: 2016
language: English
type: Conference Paper

The Present Situation and Development Trend of E-sports Games in China
description: Dongsheng, Y., Xiaohang, Y., & Daofeng, K. (2011). The Present Situation and Development Trend of E-sports Games in China. In IEEE Future Computer Science and Education Proceedings (pp. 384–386). Piscataway, NJ: IEEE.
creator: Dongsheng, Y., Xiaohang, Y., & Daofeng, K.
publisher: IEEE Future Computer Science and Education
date: 2011
language: English
type: Conference Paper

Managing the Health of the eSport Athlete: An Integrated Health Management Model
description: Donoghue, J., Schmidt, G. J., Balentine, J. R., & Zwibel. H. (2019). Managing the Health of the eSport Athlete: An Integrated Health Management Model. BMJ Open Sport & Exercise Medicine, 5, 1-6.
creator: Donoghue, J., Schmidt, G. J., Balentine, J. R., & Zwibel. H.
publisher: BMJ Open Sport & Exercise Medicine
date: 2019
language: English
type: Journal Paper

The End of the ESWC and How to Move On
description: Donschen, D. (2010). The End of the ESWC and How to Move On. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 23–27). Norderstedt: Books on Demand GmbH.
creator: Donschen, D.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

The Heuristic Circle of Real-time Strategy Process A StarCraft Brood War Case Study
description: Dor, S. (2014). The Heuristic Circle of Real-time Strategy Process A StarCraft Brood War Case Study. Game Studies, 14(1).
creator: Dor, S.
publisher: Game Studies
date: 2014
language: English
type: Journal Paper

Identité(s) du joueur et du personnage. Au-delà de l’analyse mimétique des jeux vidéo
description: Dor, S. (2015). Identité(s) du joueur et du personnage. Au-delà de l’analyse mimétique des jeux vidéo. In C. Perraton & M. Bonenfant (eds.), Identité et multiplicité en ligne (p. 67-86). Presses de l’Université du Québec.
creator: Dor, S.
publisher: Presses de l’Université du Québec
date: 2015
language: French
type: Book Chapter

The Heuristic Circle of Real-Time Strategy Process: A StarCraft: Brood War Case Study
description: Dor, S. (2014). The Heuristic Circle of Real-Time Strategy Process: A StarCraft: Brood War Case Study. Game Studies, 14(1).
creator: Dor, S.
publisher: Game Studies
date: 2014
language: English
type: Journal Paper

A History of Real-Time Strategy Gameplay From Decryption to Prediction: Introducing the Actional Statement
description: Dor, S. (2014). A History of Real-Time Strategy Gameplay From Decryption to Prediction: Introducing the Actional Statement. Kinephanos, 58-73.
creator: Dor, S.
publisher: Kinephanos
date: 2014
language: English
type: Journal Paper

De la stratégie et de la tactique. La ruse dans les jeux de stratégie en temps réel
description: Dor, S. (2011). De la stratégie et de la tactique. La ruse dans les jeux de stratégie en temps réel. In C. Perraton & M. Bonenfant (Éds.), La ruse. Entre la règle et la triche (p. 113-130). Presses de l’Université du Québec.
creator: Dor, S.
publisher: Presses de l’Université du Québec.
date: 2011
language: French
type: Book Chapter

La stratégie comme processus cognitif dans le jeu vidéo StarCraft
description: Dor, S. (2010). La stratégie comme processus cognitif dans le jeu vidéo StarCraft. Master Thesis. Université de Montréal.
creator: Dor, S.
publisher: Université de Montréal
date: 2010
language: French
type: Dissertation

Addressing the Preservation of Gameplaying: Archiving Actional Modalities (Execution, Resolution, and Strategy)
description: Dor, S., & Perron, B. (2014). Addressing the Preservation of Gameplaying: Archiving Actional Modalities (Execution, Resolution, and Strategy). In F. Giordano & B. Perron (eds.), The Archives​: Post-Cinema And Video Game Between Memory And The Image Of The Present (p. 177‐200). Mimesis Edizioni.
creator: Dor, S., & Perron, B.
publisher: Mimesis Edizioni
date: 2014
language: English
type: Book Chapter

Governance in Sport: Analysis and Application
description: Dowling, M. (2021). Governance in Sport: Analysis and Application. Sport Management Education Journal.
creator: Dowling, M.
publisher: Sport Management Education Journal
date: 2021
language: English
type: Journal Paper