Beyond the Game: Dimensions of Esports Online Spectator Demand
description: Qian, T. Y., Zhang, J. J., Wang, J. J., & Hulland, J. (2019). Beyond the Game: Dimensions of Esports Online Spectator Demand. Communication & Sport, 1-27
creator: Qian, T. Y., Zhang, J. J., Wang, J. J., & Hulland, J.
publisher: Communication & Sport
date: 2019
language: English
type: Journal Paper

Beyond the Game: Dimensions of Esports Online Spectator Demand
description: Qian, T. Y., Zhang, J. J., Wang, J. J., & Hulland, J. (2020). Beyond the Game: Dimensions of Esports Online Spectator Demand. Communication & Sport, 8(6), 825-851.
creator: Qian, T. Y., Zhang, J. J., Wang, J. J., & Hulland, J.
publisher: Communication & Sport
date: 2020
language: English
type: Journal Paper

Bildschirm-Athleten: Das Phänomen e-Sports
description: Schöber, T. (2018). Bildschirm-Athleten: Das Phänomen e-Sports. Norderstedt: Books on Demand.
creator: Schöber, T.
publisher: Books on Demand
date: 2018
language: German
type: Book

Bit by (Twitch) Bit: “Platform Capture” and the Evolution of Digital Platforms
description: Partin, W. C. (2020). Bit by (Twitch) Bit: “Platform Capture” and the Evolution of Digital Platforms. Social Media + Society, 6(3). 1-12
creator: Partin, W. C.
publisher: Socia Media + Society
date: 2020
language: English
type: Journal Paper

Bit by (Twitch) Bit: “Platform Capture” and the Evolution of Digital Platforms
description: Partin, W. C. (2020). Bit by (twitch) bit:“platform capture” and the evolution of digital platforms. Social media+ society, 6(3), 2056305120933981.
creator: Partin, W. C.
publisher: Sage
date: 2020
language: English
type: Journal Paper

Black Gamers’ Resistance
description: Gray, K. L. (2020). Black Gamers’ Resistance. Race and Media: Critical Approaches, 241.
creator: Gray, K. L.
publisher: New York University Press
date: 2020
language: English
type: Journal Paper

Blood Glucose Levels in Response to 1 Hour of eSports Training: A Pilot Study
description: Rhoden, G., Nelson, H., Valladao, S., & Andre, T. (2021). Blood Glucose Levels in Response to 1 Hour of eSports Training: A Pilot Study. International Journal of Esports, Published online 05 April 2021.
creator: Rhoden, G., Nelson, H., Valladao, S., & Andre, T.
publisher: International Journal of Esports
date: 2021
language: English
type: Journal Paper

BM’ing, Throwing, Bug Exploiting, and Other Forms of (Un)Sportsmanlike Behavior in CS:GO Esports
description: Irwin, S. V., & Naweed, A. (2018). BM’ing, Throwing, Bug Exploiting, and Other Forms of (Un)Sportsmanlike Behavior in CS:GO Esports. Games and Culture, 15(4), 411-433.
creator: Irwin, S. V., & Naweed, A.
publisher: Games and Culture
date: 2018
language: English
type: Journal Paper

Bonkalo, T., Makeeva, V., Tsygankova, M., Rybakova, A., Aralova, E., & Plekhanova, E.
description: Bonkalo, T., Makeeva, V., Tsygankova, M., Rybakova, A., Aralova, E., & Plekhanova, E. (2022). Public attitudes to esports development based on the survey of university students and sports psychologists. Revista Conrado, 18(87), 346-351.
creator: Bonkalo, T., Makeeva, V., Tsygankova, M., Rybakova, A., Aralova, E., & Plekhanova, E.
publisher: Revista Conrado
date: 2022
language: English
type: Journal Paper

Book Review: Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes
description: Jia, W. (2022). Book Review: Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes.
creator: Jia, W.
publisher: SAGE
date: 2022
language: English
type: Book Review

Boosting: Rank and Skill Deception in esports
description: Conroy, E., Kowal, M., Toth, A. J., & Campbell, M. J. (2021). Boosting: Rank and Skill Deception in esports. Entertainment Computing, 36.
creator: Conroy, E., Kowal, M., Toth, A. J., & Campbell, M. J.
publisher: Entertainment Computing
date: 2021
language: English
type: Journal Paper

Boosting: Rank and Skill Deception in Esports
description: Conroy, E., Kowal, M., Toth, A. J., & Campbell, M. (2021). Boosting: Rank and Skill Deception in Esports. Entertainment Computing 36, 100393.
creator: Conroy, E., Kowal, M., Toth, A. J., & Campbell, M.
publisher: Entertainment Computing
date: 2021
language: English
type: Journal Paper

Both Physical and Virtual: On Immediacy in Esports
description: Ekdahl, D. (2022). Both Physical and Virtual: On Immediacy in Esports. Frontiers in Sports and Active Living, 4.
creator: Ekdahl, D.
publisher: Frontiers in Sports and Active Living
date: 2022
language: English
type: Journal Paper

Brace Yourselves: Esports is Coming
description: Kemp, C., Pienaar, P. R., & Rae, D. E. (2020). Brace Yourselves: Esports is Coming. South African Journal of Sports Medicine, 32(1), 1-2.
creator: Kemp, C., Pienaar, P. R., & Rae, D. E.
publisher: South African Journal of Sports Medicine
date: 2020
language: English
type: Journal Paper

Brand identity dynamics–reinforcement or destabilisation of a sport brand identity through the introduction of esports?
description: Mühlbacher, H., Bertschy, M., & Desbordes, M. (2022). Brand identity dynamics–reinforcement or destabilisation of a sport brand identity through the introduction of esports?. Journal of Strategic Marketing, 30(4), 421-442.
creator: Mühlbacher, H., Bertschy, M., & Desbordes, M.
publisher: Journal of Strategic Marketing
date: 2022
language: English
type: Journal Paper

Brand Image in Esports Events. Differences between Players and Non-Players
description: Amor, J. S. C., Pérez-Campos, C., & Molina-García, N. (2020). Brand Image in Esports Events. Differences between Players and Non-Players. Journal of sport economics & management, 10(2), 102-113.
creator: Amor, J. S. C., Pérez-Campos, C., & Molina-García, N.
publisher: Journal of sport economics & management
date: 2021
language: Spanish
type: Journal Paper

Branding in eSports: An Empirical Analysis of the Specifics of Public Relations Compared to Traditional Sports.
description: Nufer, G., & Mariot, D. (2022). Branding in eSports: An Empirical Analysis of the Specifics of Public Relations Compared to Traditional Sports. IUP Journal of Brand Management, 19(2).
creator: Nufer, G., & Mariot, D.
publisher: IUP Journal of Brand Management
date: 2022
language: English
type: Journal Paper
identifier: <a href="https://web.s.ebscohost.com/abstract?direct=true&profile=ehost&scope=site&authtype=crawler&jrnl=09729097&AN=158321750&h=OJcvkru%2F2ZmyarpVS7i6vR4nS25aGaTc%2FR7xzi8iP2q4%2Bp7Zw95OkwbNsDOpwUNFWySKdMAYB%2Bsa0kECFprRVQ%3D%3D&crl=c&resultNs=AdminWebAuth&resultLocal=ErrCrlNotAuth&crlhashurl=login.aspx%3Fdirect%3Dtrue%26profile%3Dehost%26scope%3Dsite%26authtype%3Dcrawler%26jrnl%3D09729097%26AN%3D158321750" target="_blank" rel="noreferrer noopener">https://web.s.ebscohost.com/abstract?direct=true&profile=ehost&scope=site&authtype=crawler&jrnl=09729097&AN=158321750&h=OJcvkru%2f2ZmyarpVS7i6vR4nS25aGaTc%2fR7xzi8iP2q4%2bp7Zw95OkwbNsDOpwUNFWySKdMAYB%2bsa0kECFprRVQ%3d%3d&crl=c&resultNs=AdminWebAuth&resultLocal=ErrCrlNotAuth&crlhashurl=login.aspx%3fdirect%3dtrue%26profile%3dehost%26scope%3dsite%26authtype%3dcrawler%26jrnl%3d09729097%26AN%3d158321750

Branding Team Xfg Esport
description: Putri, F. F. S. (2022). Branding Team Xfg Esport.
creator: Putri, F. F. S.
publisher: University of Surabaya
date: 2022
language: Idonesian
type: Undergraduate Thesis

Breaking the Stereotype: the Case of Online Gaming
description: Griffiths, M. D., Davies, M. N., & Chappell, D. (2003). Breaking the Stereotype: the Case of Online Gaming. CyberPsychology & Behavior, 6, 81–91.
creator: Griffiths, M. D., Davies, M. N., & Chappell, D.
publisher: CyberPsychology & Behavior
date: 2003
language: English
type: Journal Paper

Breaking up prolonged sitting with a 6min walk improves executive function in women and men esports players: a randomised trial
description: DiFrancisco-Donoghue, J., Jenny, S. E., Douris, P. C., Ahmad, S., Yuen, K., Hassan, T., Gan, H., Abraham, K., & Sousa, A. (2021). Breaking up prolonged sitting with a 6min walk improves executive function in women and men esports players: a randomised trial. BMJ Open Sport & Exercise Medicine, 7.
creator: DiFrancisco-Donoghue, J., Jenny, S. E., Douris, P. C., Ahmad, S., Yuen, K., Hassan, T., Gan, H., Abraham, K., & Sousa, A.
publisher: BMJ Open Sport & Exercise Medicine
date: 2021
language: English
type: Journal Paper

Broadband and Circuits: the Place of Public Gaming in the History of Sport
description: Jonasson, K. (2016). Broadband and Circuits: the Place of Public Gaming in the History of Sport. Sport, Ethics and Philosophy, 10(1), 5-13.
creator: Jonasson, K.
publisher: Sport, Ethics and Philosophy
date: 2016
language: English
type: Journal Paper

Building destination identity through esports events: The case of Jönköping, the 'City of DreamHack'
description: Berndt, A., Helmefalk, M., & McCauley, B. (2022). Building destination identity through esports events: The case of Jönköping, the ‘City of DreamHack’. In 5th Advances in Destination Management, Kalmar, Sweden, June 8-10, 2022..
creator: Berndt, A., Helmefalk, M., & McCauley, B.
publisher: Advances in Destination Management
date: 2022
language: English
type: Conference Paper

Building viewer engagement through interaction rituals on Twitch. tv
description: Jodén, H., & Strandell, J. (2021). Building viewer engagement through interaction rituals on Twitch. tv. Information, Communication & Society, 1-18.
creator: Jodén, H., & Strandell, J.
publisher: Taylor & Francis
date: 2021
language: English
type: Journal Paper

Burgeoning Growth of eCycling as an eSport
description: Savage, N., & O’Reilly, N. (2021). Burgeoning Growth of eCycling as an eSport. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 86-103). IGI Global.
creator: Savage, N., & O’Reilly, N.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Business model innovation in video-game consoles to face the threats of mobile gaming: Evidence from the case of Sony PlayStation
description: Lantano, F., Petruzzelli, A. M., & Panniello, U. (2022). Business model innovation in video-game consoles to face the threats of mobile gaming: Evidence from the case of Sony PlayStation. Technological Forecasting and Social Change, 174, 121210.
creator: Lantano, F., Petruzzelli, A. M., & Panniello, U.
publisher: Technological Forecasting and Social Change
date: 2022
language: English
type: Journal Paper

Business Models in Professional Electronic Sports Teams
description: Carvalho, J. P. B. C. (2015). Business Models in Professional Electronic Sports Teams. Master Thesis. Universidade do Minho, Escola de Economia e Gestão.
creator: Carvalho, J. P. B. C.
publisher: Universidade do Minho
date: 2015
language: English
type: Dissertation

Calibrating Play: Sociotemporality in South Korean Digital Gaming Culture
description: Rea, S. C. (2018). Calibrating Play: Sociotemporality in South Korean Digital Gaming Culture. American Anthropologist, 120(3), 500-511.
creator: Rea, S. C.
publisher: American Anthropologist
date: 2018
language: English
type: Journal Paper

Calling for information systems research on esports: An overview study
description: Ke, X., Wagner, C., & Du, H. S. (2022). Calling for information systems research on esports: An overview study. Communications of the Association for Information Systems, 50(1), 10.
creator: Ke, X., Wagner, C., & Du, H. S.
publisher: Communications of the Association for Information Systems
date: 2022
language: English
type: Journal Paper

Can a Video Game Company Tame Toxic Behaviour?
description: Maher, B. (2016). Can a Video Game Company Tame Toxic Behaviour? Nature, 531(7596), 568-571.
creator: Maher, B.
publisher: Nature
date: 2016
language: English
type: Journal Paper

Can Esports Substitute Traditional Sports? The Convergence of Sports and Video Gaming during the Pandemic and Beyond
description: Pu, H., Kim, J. & Deprano, C. (2021). Can Esports Substitute Traditional Sports? The Convergence of Sports and Video Gaming during the Pandemic and Beyond. Societies, 11, 121.
creator: Pu, H., Kim, J. & Deprano, C.
publisher: Societies
date: 2021
language: English
type: Journal Paper

Can ESports Unseat the Sports Industry? Some Preliminary Evidence from the United States
description: Candela, J., & Jakee, K. (2018). Can ESports Unseat the Sports Industry? Some Preliminary Evidence from the United States. Choregia: Sport Management Journal, 14(2), 55-71.
creator: Candela, J., & Jakee, K.
publisher: Choregia: Sport Management Journal
date: 2018
language: English
type: Journal Paper

Can Nutrients and Dietary Supplements Potentially Improve Cognitive Performance Also in Esports?
description: Szot, M., Karpęcka-Gałka, E., Dróżdż, R., & Frączek, B. (2022, January). Can Nutrients and Dietary Supplements Potentially Improve Cognitive Performance Also in Esports?. In Healthcare (Vol. 10, No. 2, p. 186). MDPI.
creator: Szot, M., Karpęcka-Gałka, E., Dróżdż, R., & Frączek, B.
publisher: Healthcare
date: 2022
language: English
type: Journal Paper

Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity
description: Skubida, D. (2016). Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity. International Journal of Gaming and Computer-Mediated Simulations, 8(4), 38-52.
creator: Skubida, D.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2016
language: English
type: Journal Paper

Características sociológicas de videojugadores online y el e-sport. El caso de Call of Duty
description: Marcano Larez, B. (2012). Características sociológicas de videojugadores online y el e-sport. El caso de Call of Duty. Pedagogía Social. Revista Interuniversitaria, (19).
creator: Marcano Larez, B.
publisher: Pedagogía Social. Revista Interuniversitaria
date: 2012
language: Spanish
type: Journal Paper

Career as a Professional Gamer: Gaming Motives as Predictors of Career Plans to Become a Professional Esport Player
description: Bányai, F., Zsila, Á., Griffiths, M. D., Demetrovics, Z., & Király, O. (2020). Career as a Professional Gamer: Gaming Motives as Predictors of Career Plans to Become a Professional Esport Player. Frontiers in Psychology, 11, 1-9.
creator: Bányai, F., Zsila, Á., Griffiths, M. D., Demetrovics, Z., & Király, O.
publisher: Frontiers in Psychology
date: 2020
language: English
type: Journal Paper

Career Opportunities and Threats in Esports
description: Kartal, M. (2023). Career Opportunities and Threats in Esports.Mediterranean Journal of Sport Science (MJSS).
creator: Kartal, M.
publisher: Mediterranean Journal of Sport Science (MJSS)
date: 2023
language: Turkish
type: Journal Papers

Career Transitions of eSports Athletes: A Proposal for a Research Framework
description: Salo, M. (2017). Career Transitions of eSports Athletes: A Proposal for a Research Framework. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 9(2), 22-32.
creator: Salo, M.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2017
language: English
type: Journal Paper

Case Analysis: Gradually, Not Suddenly: Judge John C. Coughenour’s Crucial Role in the Legal Standing of Esports
description: Canfield, B. (2017). Case Analysis: Gradually, Not Suddenly: Judge John C. Coughenour’s Crucial Role in the Legal Standing of Esports. Gaming Law Review-Economics Regulation Compliance and Policy, 21(8), 634-636.
creator: Canfield, B.
publisher: Gaming Law Review-Economics Regulation Compliance and Policy
date: 2017
language: English
type: Journal Paper

Catching the moment with LoL+ in Twitch-like low-latency live streaming platforms
description: Bentaleb, A., Akcay, M. N., Lim, M., Begen, A. C., & Zimmermann, R. (2021). Catching the moment with LoL+ in Twitch-like low-latency live streaming platforms. IEEE Transactions on Multimedia.
creator: Bentaleb, A., Akcay, M. N., Lim, M., Begen, A. C., & Zimmermann, R.
publisher: IEEE
date: 2021
language: English
type: Journal Paper

Causal Factors Related to Management of eSport Clubs in Thailand
description: Pumsanguan, C., & Thithathan, S. (2022). Causal Factors Related to Management of eSport Clubs in Thailand. Annals of Applied Sport Science, 0-0.
creator: Pumsanguan, C., & Thithathan, S.
publisher: Annals of Applied Sport Science
date: 2022
language: English
type: Journal Paper

Challenger: Devenez un Champion de League of Legends
description: Fnatic & Diver, M. (2017). Challenger: Devenez un Champion de League of Legends. Michel Lafon.
creator: Fnatic & Diver, M.
publisher: Michel Lafon
date: 2017
language: French
type: Book

Change, we can believe in: Examining spillover effect of content switching on live streaming platform
description: Zhao, K., Lu, Y., Hu, Y., & Hong, Y. (2018). Change, we can believe in: Examining spillover effect of content switching on live streaming platform. In 39th International Conference on Information Systems, ICIS 2018. Association for Information Systems.
creator: Zhao, K., Lu, Y., Hu, Y., & Hong, Y.
publisher: International Conference on Information Systems, ICIS 2018
date: 2018
language: English
type: Conference Paper

Changes in user experience and satisfaction as media technology evolves: The reciprocal relationship between video games and video game-related media
description: Chang, J., & Lee, D. (2022). Changes in user experience and satisfaction as media technology evolves: The reciprocal relationship between video games and video game-related media. Technological Forecasting and Social Change, 174, 121219.
creator: Chang, J., & Lee, D.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper

Changing Perspectives - An Owner's Journey through eSports
description: Fields, F. (2011). Changing Perspectives - An Owner's Journey through eSports. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 38–43). Norderstedt: Books on Demand GmbH.
creator: Fields, F.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

Changing roles in gaming: Twitch and new gaming audiences
description: Vosmeer, M., Ferri, G., Schouten, B., & Rank, S. (2016). Changing roles in gaming: Twitch and new gaming audiences. In Proceedings of 1st International Joint Conference of DiGRA and FDG, Dundee, Scotland, UK (pp. 1-2).
creator: Vosmeer, M., Ferri, G., Schouten, B., & Rank, S.
publisher: International Joint Conference of DiGRA and FDG
date: 2016
language: English
type: Conference Paper

Changing the Esport Debate: An Upstart Establishes Firm Footing in the Sports Arena
description: Billings, A. C., & Hardin, M. (2022). Changing the Esport Debate: An Upstart Establishes Firm Footing in the Sports Arena. Communication & Sport, 10(2), 171-174.
creator: Billings, A. C., & Hardin, M.
publisher: Communication & Sport
date: 2022
language: English
type: Journal Paper

Changing the Esport Debate: An Upstart Establishes Firm Footing in the Sports Arena
description: Billings, A. C., & Hardin, M. (2022). Changing the Esport Debate: An Upstart Establishes Firm Footing in the Sports Arena. Communication & Sport, 10(2), 171-174.
creator: Billings, A. C., & Hardin, M.
publisher: Communication & Sport
date: 2022
language: English
type: Journal Paper

Changing the Game: Discover How Esports and Gaming are Redefining Business, Careers, Education, and the Future
description: Chow, L. (2022). Changing the Game: Discover How Esports and Gaming are Redefining Business, Careers, Education, and the Future. Greenleaf Book Group.
creator: Chow, L.
publisher: Greenleaf Book Group
date: 2022
language: English
type: Book

Chapter 31: Corporate social (ir-)responsibility - CSR in esports: a strategic bridge to sport for development?
description: Rintämaki, J., Jane Hayday, E., & Loat, R. (2023). "Chapter 31: Corporate social (ir-)responsibility - CSR in esports: a strategic bridge to sport for development?". In Handbook of Sport and International Development. Cheltenham, UK: Edward Elgar Publishing. Retrieved Apr 18, 2024, from https://doi.org/10.4337/9781800378926.00041
creator: Rintämaki, J., Hayday, E., Loat, R.
publisher: Edward Elgar Publishing
date: 2023
language: English
type: Book Chapters

Characterizing and detecting livestreaming chatbots
description: Jain, S., Niranjan, D., Lamba, H., Shah, N., & Kumaraguru, P. (2019). Characterizing and detecting livestreaming chatbots. In Proceedings of the 2019 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (pp. 683-690).
creator: Jain, S., Niranjan, D., Lamba, H., Shah, N., & Kumaraguru, P.
publisher: IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining
date: 2019
language: English
type: Conference Paper

Charting the Scientific Landscape of Esports
description: Charting the scientific landscape of esports, Castro, Leonardo C., 2024, idrottsforum.org
creator: Castro, Leonardo C.
publisher: idrottsforum.org
date: 2024
language: English
type: Journal Paper

Chasing Champions - An eSports Travelogue
description: Demers, M. (2015). Chasing Champions - An eSports Travelogue. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 39–50). Norderstedt: Books on Demand GmbH.
creator: Demers, M.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

Chat speed op pogchamp: Practices of coherence in massive twitch chat
description: Ford, C., Gardner, D., Horgan, L. E., Liu, C., Tsaasan, A. M., Nardi, B., & Rickman, J. (2017). Chat speed op pogchamp: Practices of coherence in massive twitch chat. In Proceedings of the 2017 CHI conference extended abstracts on human factors in computing systems (pp. 858-871).
creator: Ford, C., Gardner, D., Horgan, L. E., Liu, C., Tsaasan, A. M., Nardi, B., & Rickman, J.
publisher: CHI conference extended abstracts on human factors in computing systems
date: 2017
language: English
type: Conference Paper

Chat-based approach applied to automatic livestream highlight generation
description: Drankou, P., & Zykov, S. (2020). Chat-based approach applied to automatic livestream highlight generation. In International conference on intelligent decision technologies (pp. 437-447). Springer, Singapore.
creator: Drankou, P., & Zykov, S.
publisher: Springer
date: 2020
language: English
type: Conference Paper

Cheating in E-Sports: A Proposal to Regulate the Growing Problem of E-Doping
description: Hwang, J. (2022). Cheating in E-Sports: A Proposal to Regulate the Growing Problem of E-Doping. Northwestern University Law Review, 116(5), 1283-1318.
creator: Hwang, J.
publisher: University Law Review
date: 2022
language: English
type: Journal Paper

Cheating. Gaining Advantage in Videogames
description: Consalvo, M. (2007). Cheating. Gaining Advantage in Videogames. Cambridge, MA: MIT Press.
creator: Consalvo, M.
publisher: MIT Press
date: 2007
language: English
type: Book

Cheesers, Pullers, and Glitchers: The Rhetoric of Sportsmanship and the Discourse of Online Sports Gamers
description: Moeller, R. M., Esplin, B., & Conway, S. (2009). Cheesers, Pullers, and Glitchers: The Rhetoric of Sportsmanship and the Discourse of Online Sports Gamers. Game Studies, 9(2).
creator: Moeller, R. M., Esplin, B., & Conway, S.
publisher: Game Studies
date: 2009
language: English
type: Journal Paper

Chronotopes and Social Types in South Korean Digital Gaming
description: Rea, S. C. (2019). Chronotopes and Social Types in South Korean Digital Gaming. Signs and Society, 7(1), 115-136.
creator: Rea, S. C.
publisher: Signs and Society
date: 2019
language: English
type: Journal Paper

City Network and Industry Evolution: Case of the Esports Industry in the Yangtze River Delta, China
description: Zhu, Y., Yin, J., Yang, Z., & Cheng, Z. (2022). City Network and Industry Evolution: Case of the Esports Industry in the Yangtze River Delta, China. Journal of Urban Planning and Development, 148(3), 04022028.
creator: Zhu, Y., Yin, J., Yang, Z., & Cheng, Z.
publisher: Journal of Urban Planning and Development
date: 2022
language: 2022
type: Journal Paper

Cloud-Assisted Crowdsourced Livecast
description: Zhang, C., Liu, J., & Wang, H. (2017). Cloud-assisted crowdsourced livecast. ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), 13(3s), 1-22.
creator: Zhang, C., Liu, J., & Wang, H.
publisher: ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM)
date: 2017
language: English
type: Journal Paper

Clubs de football et e-sport: analyse croisée des influences et des repositionnements économiques et techniques
description: Besombes, N., Bodenand, X., Louchart, S., Delestage, C.A., & Alvarez, J. (2017). Clubs de football et e-sport: analyse croisée des influences et des repositionnements économiques et techniques. Congrès de l’International Society of Sport Sciences in The Arab World (I3SAW), Current State and Future Perspectives, Stirling, Écosse, 24-27 Avril 2017.
creator: Besombes, N., Bodenand, X., Louchart, S., Delestage, C.A., & Alvarez, J.
publisher: Congrès de l’International Society of Sport Sciences in The Arab World
date: 2017
language: French
type: Conference Paper

Co-Transformation of Digital Health and eSport in Metaverse: Moderating Effects of Digital Personality on Mental Health in Multiplayer Online Battle Arena (MOBA)
description: Cai, L., Huang, Z., Feng, Q., Chang, X., & Yan, K. (2022). Co-Transformation of Digital Health and eSport in Metaverse: Moderating Effects of Digital Personality on Mental Health in Multiplayer Online Battle Arena (MOBA). International Journal of Environmental Research and Public Health, 20(1), 760.
creator: Cai, L., Huang, Z., Feng, Q., Chang, X., & Yan, K.
publisher: International Journal of Environmental Research and Public Health
date: 2022
language: English
type: Journal Paper

Coaching and talent development in esports: a theoretical framework and suggestions for future research
description: Bubna K, Trotter MG, Watson M and Polman R (2023) Coaching and talent development in esports: a theoretical framework and suggestions for future research. Front. Psychol. 14:1191801. doi: 10.3389/fpsyg.2023.1191801
creator: Bubna K, Trotter MG, Watson M and Polman R.
publisher: Front. Psychol.
date: 2023
language: English
type: Journal Paper
identifier: doi: 10.3389/fpsyg.2023.1191801

Coaching in Esports: Promoting Well-Being and Performance
description: Cho, Y., Cohen, E. S., Freund, A. E., Yip, J., & Lee, J. H. (2022). Coaching in Esports: Promoting Well-Being and Performance. In Understanding Collegiate Esports (pp. 68-77). Routledge.
creator: Cho, Y., Cohen, E. S., Freund, A. E., Yip, J., & Lee, J. H.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

Cognitive Challenges in eSports
description: Rambusch, J., Taylor, A.-S. A., & Susi, T. (2017). Cognitive Challenges in eSports. Proceedings of the 13th Swecog Conference 2017, Uppsala.
creator: Rambusch, J., Taylor, A.-S. A., & Susi, T.
publisher: Swecog Conference
date: 2017
language: English
type: Conference Paper

Cognitive Function Analysis in e-sport on Example of DotA 2 Game
description: Gdowski, M. (2017). Cognitive Function Analysis in e-sport on Example of DotA 2 Game. Doctoral dissertation. Instytut Radioelektroniki i Technik Multimedialnych.
creator: Gdowski, M.
publisher: Instytut Radioelektroniki i Technik Multimedialnych
date: 2017
language: English
type: Dissertation

Collecting observational data about online video use in the home using open-source broadcasting software
description: Schirra, S., Holmes, D., & Rhee, A. (2018). Collecting observational data about online video use in the home using open-source broadcasting software. In Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 197-202).
creator: Schirra, S., Holmes, D., & Rhee, A.
publisher: ACM International Conference on Interactive Experiences for TV and Online Video
date: 2018
language: English
type: Conference Paper

Collective Bargaining Challenges in the Rise of Esports and Professional Video Gaming
description: Adams, M. (2020). Collective Bargaining Challenges in the Rise of Esports and Professional Video Gaming. Indiana Law Review, 53(2), 371-397.
creator: Adams, M.
publisher: Indiana Law Review
date: 2020
language: English
type: Journal Paper

Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color in Xbox Live
description: Gray, K. L. (2013). Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color in Xbox Live. Ada: A Journal of Gender, New Media, and Technology, 2.
creator: Gray, K. L.
publisher: Ada: A Journal of Gender, New Media, and Technology
date: 2013
language: English
type: Journal Paper

Collegiate E-sports as Work or Play
description: Kauweloa, S., & Winter, J. S. (2016). Collegiate E-sports as Work or Play. In Proceedings of 1st International Joint Conference of DIGRA and FDG.
creator: Kauweloa, S., & Winter, J. S.
publisher: DIGRA
date: 2016
language: English
type: Conference Paper

Collegiate Esport: Where Do We Fit In?
description: DiFrancisco-Donoghue, J., & Ballentine, J. (2018). Collegiate Esport: Where Do We Fit In? Current Sports Medicine Reports, 17(4), 117–118.
creator: DiFrancisco-Donoghue, J., & Ballentine, J.
publisher: Current Sports Medicine Reports
date: 2018
language: English
type: Journal Paper

Collegiate eSports as Learning Ecologies: Investigating Collaborative Learning and Cognition During Competitions
description: Richard, G. T., Mckinley, Z., & Ashley, R. (2018). Collegiate eSports as Learning Ecologies: Investigating Collaborative Learning and Cognition During Competitions. Proceedings of DiGRA 2018
creator: Richard, G. T., Mckinley, Z., & Ashley, R.
publisher: DIGRA
date: 2018
language: English
type: Conference Paper

Commodifiaction Of Workers On Esports Athletes In Digital Sports Industry
description: Anshari, F., Evangelina, J., & Abbabil, S. U. (2022). Commodifiaction Of Workers On Esports Athletes In Digital Sports Industry. Jurnal Komunikasi, 14(2), 277-298.
creator: Anshari, F., Evangelina, J., & Abbabil, S. U.
publisher: Jurnal Komunikasi
date: 2022
language: English
type: Journal Paper

Communication in Multiplayer Gaming: Examining Player Responses to Gender Cues.
description: Kuznekoff, J. H. & Rose, L. M. (2013). Communication in Multiplayer Gaming: Examining Player Responses to Gender Cues. New Media & Society, 15(4), 541-556.
creator: Kuznekoff, J. H. & Rose, L. M.
publisher: New Media & Society
date: 2013
language: English
type: Journal Paper

Comparative Study of the Transmedia Element in Esports: America, Europe, and Asia
description: Borges, G., Sigiliano, D., & Costa, S. (2022). Comparative Study of the Transmedia Element in Esports: America, Europe, and Asia. In Esports and the Media (pp. 69-84). Routledge.
creator: Borges, G., Sigiliano, D., & Costa, S.
publisher: Esports and the Media
date: 2022
language: English
type: Journal Paper

Comparing the Effects of Network Latency versus Local Latency on Competitive First Person Shooter Game Players
description: Liu. S., Claypool, M., Kuwahara, A., Scovell, J., & Sherman, J. (2021). Comparing the Effects of Network Latency versus Local Latency on Competitive First Person Shooter Game Players. EHPHCI '21, May 8, 2021, Virtual Conference.
creator: Liu. S., Claypool, M., Kuwahara, A., Scovell, J., & Sherman, J.
publisher: EHPHCI '21
date: 2021
language: English
type: Conference Paper

Comparing Traditional Sports and Electronic Sports
description: Karakus, E. C. (2015). Comparing Traditional Sports and Electronic Sports. Master’s Thesis. University of Illinois at Urbana-Champaign, Urbana, IL.
creator: Karakus, E. C.
publisher: University of Illinois at Urbana-Champaign
date: 2015
language: English
type: Dissertation

Comparison of eSports and Traditional Sports Consumption Motives
description: Lee, D., & Schoenstedt, L. J. (2012). Comparison of eSports and Traditional Sports Consumption Motives. Journal of Research, 6(2), 39-44.
creator: Lee, D., & Schoenstedt, L. J.
publisher: Journal of Research
date: 2012

Comparison of Multiple Object Tracking Performance Between Professional and Amateur eSport Players as Well as Traditional Sportsmen
description: Wechsler, K., Bickmann, P., Rudolf, K., Tholl, C., Froböse, I., & Grieben, C. (2021). Comparison of Multiple Object Tracking Performance Between Professional and Amateur eSport Players as Well as Traditional Sportsmen. International Journal of eSports Research (IJER), 1(1), 1-17.
creator: Wechsler, K., Bickmann, P., Rudolf, K., Tholl, C., Froböse, I., & Grieben, C.
publisher: International Journal of eSports Research
date: 2021
language: English
type: Journal Paper

Comparison of Psychological and Cognitive Characteristics between Professional Internet Game Players and Professional Baseball Players
description: Kang, J. O., Kang, K. D., Lee, J. W.,, Nam, J. J., & Han, D. H. (2020). Comparison of Psychological and Cognitive Characteristics between Professional Internet Game Players and Professional Baseball Players. International Journal of Environmental Research in Public Health, 17(13), 4797-4809.
creator: Kang, J. O., Kang, K. D., Lee, J. W.,, Nam, J. J., & Han, D. H.
publisher: International Journal of Environmental Research in Public Health
date: 2020
language: English
type: Journal Paper

Comparison of Reaction Time Between eSports Players of Different Genres and Sportsmen
description: Bickmann, P., Rudolf, K., Tholl, C., Froböse, I., & Grieben, C. (2021). Comparison of Reaction Time Between eSports Players of Different Genres and Sportsmen. International Journal of eSports Research, 1(1), 1-15.
creator: Bickmann, P., Rudolf, K., Tholl, C., Froböse, I., & Grieben, C.
publisher: International Journal of eSports Research
date: 2021
language: English
type: Journal Paper

Competing in Metagame Gamespace
description: Wagner, M. (2007). Competing in Metagame Gamespace. Metapress.
creator: Wagner, M.
publisher: Metapress
date: 2007
language: English
type: Book Chapter

Competition and Cooperation
description: Witkowski, E. (2014). Competition and Cooperation. in B. Perron and M. J. Wolf (Eds.), The Routledge Companion to Video Game Studies. New York: Routledge.
creator: Witkowski, E.
publisher: Routledge
date: 2014
language: English
type: Book Chapter

Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study
description: Faust, K., Meyer, J., & Griffiths, M. (2013). Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study. International Journal of Cyber Behavior, Psychology and Learning, 3(1), 67-77.
creator: Faust, K., Meyer, J., & Griffiths, M.
publisher: International Journal of Cyber Behavior, Psychology and Learning
date: 2013
language: English
type: Journal Paper

Competitive Gaming Between the Oceans
description: Möglich, J. (2019). Competitive Gaming Between the Oceans. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 148–156). Norderstedt: Books on Demand GmbH.
creator: Möglich, J.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

Competitive Video Game Play: An Investigation of Identification and Competition
description: Griffiths, R. P., Eastin, M. S., & Cicchirillo, V. (2016). Competitive Video Game Play: An Investigation of Identification and Competition. Communication Research, 43(4), 468-486.
creator: Griffiths, R. P., Eastin, M. S., & Cicchirillo, V.
publisher: Communication Research
date: 2016
language: English
type: Journal Paper

Computer Science Meets Digital Leisure: Multiple Perspectives on Social Media and eSports Collaborations
description: Wood, L., Hoeber, O., Snelgrove, R., & Hoeber, L. (2019). Computer Science Meets Digital Leisure: Multiple Perspectives on Social Media and eSports Collaborations. Journal of Leisure Research, 50(5), 425-437.
creator: Wood, L., Hoeber, O., Snelgrove, R., & Hoeber, L.
publisher: Journal of Leisure Research
date: 2019
language: English
type: Journal Paper

Constructing Authentic Spectatorship at an Esports Bar
description: Cumming, D. J.-J.; Gibbs, M., & Smith, Smith, W. (2021). Constructing Authentic Spectatorship at an Esports Bar. Journal of Contemporary Ethnography, 00(0), 1-32.
creator: Cumming, D. J.-J.; Gibbs, M., & Smith, Smith, W.
publisher: Journal of Contemporary Ethnography
date: 2021
language: English
type: Journal Paper

Content structure is king: An empirical study on gratifications, game genres and content type on Twitch
description: Sjöblom, M., Törhönen, M., Hamari, J., & Macey, J. (2017). Content structure is king: An empirical study on gratifications, game genres and content type on Twitch. Computers in Human Behavior, 73, 161-171.
creator: Sjöblom, M., Törhönen, M., Hamari, J., & Macey, J.
publisher: Computers in Human Behavior
date: 2017
language: English
type: Journal Paper

Continuous monitoring of HRV in esports players
description: Bennett, M., Čironis, L., Sousa, A., Ahmad, S. L., Hassan, T., Yuen, K., ... & Koshy, A. (2022). Continuous monitoring of HRV in esports players. International Journal of Esports, 2(2).
creator: Bennett, M., Čironis, L., Sousa, A., Ahmad, S. L., Hassan, T., Yuen, K., ... & Koshy, A.
publisher: International Journal of Esports
date: 2022
language: English
type: Journal Paper

Continuous play: leisure engagement in competitive fighting games and taekwondo
description: Siutila, M., Karhulahti, V.-M., (2021) Continuous play: leisure engagement in competitive fighting games and taekwondo. Annals of Leisure Research. Published online.
creator: Siutila, M., Karhulahti, V.-M.
publisher: Annals of Leisure Research
date: 2021
language: English
type: Journal Paper

Contributions of Sport Psychology to the Competitive Gaming: An Experience Report with a Professional Team of League of Legends
description: Pereira, R., Wilwert, M. L., & Takase, E. (2016). Contributions of Sport Psychology to the Competitive Gaming: An Experience Report with a Professional Team of League of Legends. International Journal of Applied Psychology, 6(2), 27-30.
creator: Pereira, R., Wilwert, M. L., & Takase, E.
publisher: International Journal of Applied Psychology
date: 2016
language: English
type: Journal Paper

Control Freak: How an Injured eSports Athlete Got Back into the Game
description: Khan, I. (2017). Control Freak: How an Injured eSports Athlete Got Back into the Game. CUNY Academic Works, Fall 2017.
creator: Khan, I.
publisher: CUNY Academic Works
date: 2017
language: English
type: Working Paper

Conventions within eSports: Exploring Similarities in Design
description: Al Dafai, S. (2016). Conventions within eSports: Exploring Similarities in Design. Proceedings of 1st International Joint Conference of DiGRA and FDG.
creator: Al Dafai, S.
publisher: DIGRA
date: 2016
language: English
type: Conference Paper

Convergence of Gaming and Media: Music and eSports.
description: Jin, Y., & Yoon, T.-J. (2021). Convergence of Gaming and Media: Music and eSports. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Jin, Y., & Yoon, T.-J.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review
description: Toth, A. J., Ramsbottom, N., Kowal, M., & Campbell, M. J. (2020). Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review. Brain Sciences, 10(11), 859.
creator: Toth, A. J., Ramsbottom, N., Kowal, M., & Campbell, M. J.
publisher: Brain Sciences
date: 2020
language: English
type: Journal Paper

Converging experiences, converging audiences: An analysis of doctor who on Twitch
description: Jacobs, N., & Booth, P. (2021). Converging experiences, converging audiences: An analysis of doctor who on Twitch. Convergence, 27(5), 1324-1342.
creator: Jacobs, N., & Booth, P.
publisher: Sage
date: 2021
language: English
type: Journal Paper

Coordinating teamplay using named locations in a multilingual game environment - Playing esports in an educational context
description: Rusk, F., & Ståhl, M. (2022). Coordinating teamplay using named locations in a multilingual game environment-Playing esports in an educational context. Classroom Discourse, 1-24.
creator: Rusk, F., & Ståhl, M.
publisher: Classroom Discourse
date: 2022
language: English
type: Journal Paper

Coordinating teamplay using named locations in a multilingual game environment - Playing esports in an educational context
description: This study investigates the video game play of a multiplayer firstperson shooter, Counter-Strike: Global Offensive, as part of an esports programme at a vocational school. The game environment is multilingual, and the focal participants are all Finnish-Swedish bilinguals who are proficient in English. The study focuses on the action of providing callouts, which are coordinated English words that refer to specific in-game locations and, when provided, point to opponents’ locations. The aim is to investigate how participants employ callouts as part of their in-game interaction and teamplay, and what they orient to as ‘callout competence’. With a greater understanding of the social organisation of the multilingual game environment and actions, such as callouts, we can better understand the affordances for collaborative and multilingual learning that games can provide for education. Callout competence appears to align with skills and knowledge that may be transferrable into the educational setting; that is, the components that are part of callout competence require collaborative skills and multilingual competence. These skills are part of what makes the teamwork work, as well as an inherent part of activities in an esports education programme that has broadened the classroom to encompass esports game play outside of the classrooms.
creator: Fredrik Rusk & Matilda Ståhl
publisher: Classroom Discourse
date: 03 Feb 2022
language: English
type: Article

Coordination, Communication, and Competition in eSports: A Comparative Analysis of Teams in Two Action Games
description: Lipovaya, V., Lima, Y., Grillo, P., Barbosa, C. E., Souza, J. M., & Duarte, F. J. (2018). Coordination, Communication, and Competition in eSports: A Comparative Analysis of Teams in Two Action Games. In Proceedings of the 16th European Conference on Computer-Supported Cooperative Work-Exploratory Papers, Reports of the European Society for Socially Embedded Technologies.
creator: Lipovaya, V., Lima, Y., Grillo, P., Barbosa, C. E., Souza, J. M., & Duarte, F. J.
publisher: Conference on Computer-Supported Cooperative Work-Exploratory Papers, Reports of the European Society for Socially Embedded Technologies
date: 2018
language: English
type: Conference Paper