Approaching Growth in E-Sports
description: Brauer, J. T., & Van Wambeke-Long, J. H. (2014). Approaching Growth in E-Sports. Worcester Polytechnic Institute Digital WPI
creator: Brauer, J. T., & Van Wambeke-Long, J. H.
publisher: Worcester Polytechnic Institute
date: 2014
language: English
type: Working Paper

Personality and Video Gaming: Comparing Regular Gamers, Non-Gamers, and Gaming Addicts and Differentiating between Game Genres
description: Braun, B., Stopfer, J. M., Müller, K. W., Beutel, M. E., & Egloff, B. (2016). Personality and Video Gaming: Comparing Regular Gamers, Non-Gamers, and Gaming Addicts and Differentiating between Game Genres. Computers in Human Behavior, 55, 406–412.
creator: Braun, B., Stopfer, J. M., Müller, K. W., Beutel, M. E., & Egloff, B.
publisher: Computers in Human Behavior
date: 2016
language: English
type: Journal Paper

Spectating the Rift: A Study into eSports Spectatorship
description: Brenda, H. K. S. (2017). Spectating the Rift: A Study into eSports Spectatorship. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2015/16 (pp. 9–35). Norderstedt: Books on Demand GmbH.
creator: Brenda, H. K. S.
publisher: Books on Demand GmbH
date: 2017
language: English
type: Book Chapter

E-Sport – eine Markt- und ordnungsökonomische Analyse
description: Breuer, M. (2011). E-Sport – eine Markt- und ordnungsökonomische Analyse. Boizenburg: vwh Verlag.
creator: Breuer, M.
publisher: vwh Verlag
date: 2011
language: German
type: Book

E-Sport – eine Markt- und ordnungsökonomische Analyse
description: Breuer, M. (2011). E-Sport – eine Markt- und ordnungsökonomische Analyse. Boizenburg: vwh Verlag.
creator: Breuer, M.
publisher: vwh Verlag
date: 2011
language: German
type: Book

E-Sport – Perspektiven aus Wissenschaft und Wirtschaft
description: Breuer, M. (2012). E-Sport – Perspektiven aus Wissenschaft und Wirtschaft. Glückstadt: vwh Verlag.
creator: Breuer, M.
publisher: vwh Verlag
date: 2012
language: German
type: Book

eSport: Status quo und Entwicklungspotenziale
description: Breuer, M., & Görlich, D. (Eds.). (2020). eSport: Status quo und Entwicklungspotenziale. Wiesbaden: Springer Gabler.
creator: Breuer, M., & Görlich, D.
publisher: Springer Gabler
date: 2020
language: German
type: Book

Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch
description: Brewer, J., Romine, M., & Taylor, T. L. (2020). Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch. In DIS2020, July 06-10, Eindhoven, Netherlands.
creator: Brewer, J., Romine, M., & Taylor, T. L.
publisher: DIS2020
date: 2020
language: English
type: Conference Paper

Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch
description: Brewer, J., Romine, M., & Taylor, T. L. (2020). Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (pp. 757-769).
creator: Brewer, J., Romine, M., & Taylor, T. L.
publisher: ACM Designing Interactive Systems Conference
date: 2020
language: English
type: Conference Paper

Addressing Integrity and Regulatory Risks in eSports: The Responsibility of the Whole eSports Community
description: Brickell, A. (2017). Addressing Integrity and Regulatory Risks in eSports: The Responsibility of the Whole eSports Community. Gaming Law Review, 21(8), 603-609.
creator: Brickell, A.
publisher: Gaming Law Review
date: 2017
language: English
type: Journal Paper

Roger Caillois and E-sports: On the Problems of Treating Play as Work
description: Brock, T. (2017). Roger Caillois and E-sports: On the Problems of Treating Play as Work. Games and Culture, 12(4), 321-329.
creator: Brock, T.
publisher: Games and Culture
date: 2017
language: English
type: Journal Paper

Counting clicks: Gameplay metrics, power and the body politics of competitive videogamers.
description: Brock, T. (2021). Counting clicks: Gameplay metrics, power and the body politics of competitive videogamers. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Brock, T.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

Is Computer Gaming a Craft? Prehension, Practice, and Puzzle Solving in Gaming Labour
description: Brock, T., & Fraser, E. (2018). Is Computer Gaming a Craft? Prehension, Practice, and Puzzle Solving in Gaming Labour. Information, Communication & Society, 21(9), 1219-1233.
creator: Brock, T., & Fraser, E.
publisher: Information, Communication & Society
date: 2018
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type: Journal Paper

Inferring streaming video quality from encrypted traffic: Practical models and deployment experience
description: Bronzino, F., Schmitt, P., Ayoubi, S., Martins, G., Teixeira, R., & Feamster, N. (2019). Inferring streaming video quality from encrypted traffic: Practical models and deployment experience. Proceedings of the ACM on Measurement and Analysis of Computing Systems, 3(3), 1-25.
creator: Bronzino, F., Schmitt, P., Ayoubi, S., Martins, G., Teixeira, R., & Feamster, N.
publisher: ACM on Measurement and Analysis of Computing Systems
date: 2019
language: English
type: Conference Paper

Explicating the Electricity of eSports: Motivations for Play and Consumption
description: Brown, K. A., Billings, A. C., Lewis, M., Bissell, K. (2018). Explicating the Electricity of eSports: Motivations for Play and Consumption. In Bowman, N. (Ed.), Video Games: A Medium that Demands our Attention (pp. 178–192). New York, NY: Routledge.
creator: Brown, K. A., Billings, A. C., Lewis, M., Bissell, K.
publisher: Routledge
date: 2018
language: English
type: Book Chapter

Intersections of Fandom in the Age of Interactive Media: eSports Fandom as a Predictor of Traditional Sport Fandom
description: Brown, K. A., Billings, A. C., Murphy, B., & Puesan, L. (2018). Intersections of Fandom in the Age of Interactive Media: eSports Fandom as a Predictor of Traditional Sport Fandom. Communication & Sport, 6(4), 418-435.
creator: Brown, K. A., Billings, A. C., Murphy, B., & Puesan, L.
publisher: Communication & Sport
date: 2018
language: English
type: Journal Paper

Designing for Disability: Evaluating the State of Accessibility Design in Video Games
description: Brown, M., & Anderson, S. L. (2021). Designing for Disability: Evaluating the State of Accessibility Design in Video Games. Games and Culture, 16(6), 702-718.
creator: Brown, M., & Anderson, S. L.
publisher: Games and Culture
date: 2021
language: English
type: Journal Papers

Twickle: Growing Twitch Streamer's Communities Through Gamification of Word-of-Mouth Referrals
description: Browne, J. T., & Batra, B. (2018). Twickle: Growing Twitch Streamer's Communities Through Gamification of Word-of-Mouth Referrals. In Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 149-154).
creator: Browne, J. T., & Batra, B.
publisher: ACM International Conference on Interactive Experiences for TV and Online Video
date: 2018
language: English
type: Conference Paper

eSport im Fadenkreuz der Sportwettensteuer – Eine Analyse des § 15 RennwLottDV-E (Esports in the Crosshairs of Sports Betting Tax Regulation - An Analysis of § 15 RennwLottDV-E)
description: Brüggemann, L., & Nothelfer, N. (2021). eSport im Fadenkreuz der Sportwettensteuer – Eine Analyse des § 15 RennwLottDV-E. Sport- und E-Sportrecht in der Praxis, 116-123.
creator: Brüggemann, L., & Nothelfer, N.
publisher: Hygge Verlag
date: 2021
language: German
type: Journal Paper

Why do users broadcast? Examining individual motives and social capital on social live streaming platforms
description: Bründl, S., & Hess, T. (2016). Why do users broadcast? Examining individual motives and social capital on social live streaming platforms. PACIS 2016 Proceedings. 332.
creator: Bründl, S., & Hess, T.
publisher: PACIS
date: 2016
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type: Conference Paper

Teambildung in Onlinespielen
description: Brünnle, T. T. (2016). Teambildung in Onlinespielen. Working Papers kultur- und techniksoziologische Studien.
creator: Brünnle, T. T.
publisher: Universität Duisburg-Essen
date: 2016
language: German
type: Working Paper

The user-led disruption: self-(re) broadcasting at Justin. tv and elsewhere
description: Bruns, A. (2009). The user-led disruption: self-(re) broadcasting at Justin. tv and elsewhere. In Proceedings of the 7th European Conference on Interactive TV and Video (pp. 87-90).
creator: Bruns, A.
publisher: European Conference on Interactive TV and Video
date: 2009
language: English
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Coaching and talent development in esports: a theoretical framework and suggestions for future research
description: Bubna K, Trotter MG, Watson M and Polman R (2023) Coaching and talent development in esports: a theoretical framework and suggestions for future research. Front. Psychol. 14:1191801. doi: 10.3389/fpsyg.2023.1191801
creator: Bubna K, Trotter MG, Watson M and Polman R.
publisher: Front. Psychol.
date: 2023
language: English
type: Journal Paper
identifier: doi: 10.3389/fpsyg.2023.1191801

Esports Coaching: Applying a Constraints-Led Approach to Develop Team Coordination and Communication
description: Bubna, Kabir & Trotter, Michael & Watson, Matthew. (2024). Esports Coaching: Applying a Constraints-Led Approach to Develop Team Coordination and Communication. Case Studies in Sport and Exercise Psychology. 8. S1-9. 10.1123/cssep.2023-0022.
creator: Bubna, K., Trotter, M. G., & Watson, M.
publisher: Case Studies in Sport and Exercise Psychology
date: 2024
language: English
type: Journal Paper

Translation is Labor, and Other Contradictions - An Interview with Gatamchun
description: Bull, I. (2021). Translation is Labor, and Other Contradictions - An Interview with Gatamchun. ROMchip, 3(1).
creator: Bull, I.
publisher: ROMchip
date: 2021
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Load Dynamics of a Multiplayer Online Battle Arena and Simulative Assessment of Edge Server Placements
description: Burger, V., Pajo, J. F., Sanchez, O. R., Seufert, M., Schwartz, C., Wamser, F., … Tran-Gia, P. (2016). Load Dynamics of a Multiplayer Online Battle Arena and Simulative Assessment of Edge Server Placements. In Proceedings of the 7th International Conference on Multimedia Systems – MMSys ’16 (pp. 1-9). ACM Press.
creator: Burger, V., Pajo, J. F., Sanchez, O. R., Seufert, M., Schwartz, C., Wamser, F., … Tran-Gia, P.
publisher: International Conference on Multimedia Systems
date: 2016
language: English
type: Conference Paper

Owning e-Sports: Proprietary Rights in Professional Computer Gam
description: Burk, D. (2013). Owning e-Sports: Proprietary Rights in Professional Computer Gaming. University of Pennsylvania Law Review, 161, 1535-1578.
creator: Burk, D.
publisher: University of Pennsylvania Law Review
date: 2013
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The eSports Trojan Horse: Twitch and Streaming Futures
description: Burroughs, B., & Rama, P. (2015). The eSports Trojan Horse: Twitch and Streaming Futures. Journal For Virtual Worlds Research, 8(2).
creator: Burroughs, B., & Rama, P.
publisher: Journal For Virtual Worlds Research
date: 2015
language: English
type: Journal Paper

Using eSports Efficiently to Enhance and Extend Brand Perceptions
description: Burton, R., & Gawrysiak, J. (2017). Using eSports Efficiently to Enhance and Extend Brand Perceptions. 2017 Sport Marketing Association Conference (SMA XV)
creator: Burton, R., & Gawrysiak, J.
publisher: Sport Marketing Association Conference
date: 2017
language: English
type: Conference Paper

Using Esports to Teach Bystanders Leadership and Collaboration for Students in STEM
description: Byrne, A. M. (2020). Using Esports to Teach Bystanders Leadership and Collaboration for Students in STEM. About Campus, March-April 2020, 24-27.
creator: Byrne, A. M.
publisher: About Campus
date: 2020
language: English
type: Journal Paper

Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities
description: Cabeza-Ramírez, L. J., Muñoz-Fernández, G. A., & Santos-Roldán, L. (2021). Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities. In Healthcare (Vol. 9, No. 2, p. 192). Multidisciplinary Digital Publishing Institute.
creator: Cabeza-Ramírez, L. J., Muñoz-Fernández, G. A., & Santos-Roldán, L.
publisher: Multidisciplinary Digital Publishing Institute
date: 2021
language: English
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Motivations for the use of video game streaming platforms: The moderating effect of sex, age and self-perception of level as a player
description: Cabeza-Ramírez, L. J., Sánchez-Cañizares, S. M., & Fuentes-García, F. J. (2020). Motivations for the use of video game streaming platforms: The moderating effect of sex, age and self-perception of level as a player. International journal of environmental research and public health, 17(19), 7019.
creator: Cabeza-Ramírez, L. J., Sánchez-Cañizares, S. M., & Fuentes-García, F. J.
publisher: International journal of environmental research and public health
date: 2020
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type: Journal Paper

A Region of Contenders: Overwatch in Brazil
description: Caetano, M. (2022). A Region of Contenders: Overwatch in Brazil. In Modes of Esports Engagement in Overwatch (pp. 113-133). Cham: Springer International Publishing.
creator: Caetano, M.
publisher: Springer International Publishing
date: 2022
language: English
type: Book Chapter

Live streaming commerce: Uses and gratifications approach to understanding consumers’ motivations
description: Cai, J., & Wohn, D. Y. (2019). Live streaming commerce: Uses and gratifications approach to understanding consumers’ motivations. In Proceedings of the 52nd Hawaii International Conference on System Sciences.
creator: Cai, J., & Wohn, D. Y.
publisher: Hawaii International Conference on System Sciences
date: 2019
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What are Effective Strategies of Handling Harassment on Twitch? Users' Perspectives
description: Cai, J., & Wohn, D. Y. (2019). What are Effective Strategies of Handling Harassment on Twitch? Users' Perspectives. In Conference companion publication of the 2019 on computer supported cooperative work and social computing (pp. 166-170).
creator: Cai, J., & Wohn, D. Y.
publisher: Conference companion publication of the 2019 on computer supported cooperative work and social computing
date: 2019
language: English
type: Conference Paper

Understanding rules in live streaming micro communities on twitch
description: Cai, J., Guanlao, C., & Wohn, D. Y. (2021). Understanding rules in live streaming micro communities on twitch. In ACM International Conference on Interactive Media Experiences (pp. 290-295).
creator: Cai, J., Guanlao, C., & Wohn, D. Y.
publisher: International Conference on Interactive Media Experiences
date: 2021
language: English
type: Conference Paper

Moderation visibility: Mapping the strategies of volunteer moderators in live streaming micro communities.
description: Cai, J., Wohn, D. Y., & Almoqbel, M. (2021). Moderation visibility: Mapping the strategies of volunteer moderators in live streaming micro communities. In ACM International Conference on Interactive Media Experiences (pp. 61-72).
creator: Cai, J., Wohn, D. Y., & Almoqbel, M.
publisher: International Conference on Interactive Media Experiences
date: 2021
language: English
type: Conference Paper

Utilitarian and hedonic motivations for live streaming shopping
description: Cai, J., Wohn, D. Y., Mittal, A., & Sureshbabu, D. (2018). Utilitarian and hedonic motivations for live streaming shopping. In Proceedings of the 2018 ACM international conference on interactive experiences for TV and online video (pp. 81-88).
creator: Cai, J., Wohn, D. Y., Mittal, A., & Sureshbabu, D.
publisher: ACM international conference on interactive experiences for TV and online video
date: 2018
language: English
type: Conference Paper

Co-Transformation of Digital Health and eSport in Metaverse: Moderating Effects of Digital Personality on Mental Health in Multiplayer Online Battle Arena (MOBA)
description: Cai, L., Huang, Z., Feng, Q., Chang, X., & Yan, K. (2022). Co-Transformation of Digital Health and eSport in Metaverse: Moderating Effects of Digital Personality on Mental Health in Multiplayer Online Battle Arena (MOBA). International Journal of Environmental Research and Public Health, 20(1), 760.
creator: Cai, L., Huang, Z., Feng, Q., Chang, X., & Yan, K.
publisher: International Journal of Environmental Research and Public Health
date: 2022
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type: Journal Paper

Future design of accessibility in games: A design vocabulary
description: Cairns, P., Power, C., Barlet, M., Haynes, G. (2019). Future design of accessibility in games: A design vocabulary. International Journal of Human-Computer Studies.
creator: Cairns, P., Power, C., Barlet, M., Haynes, G.
publisher: International Journal of Human-Computer Studies
date: 2019
language: English
type: Journal Papers

Esports: A New Frontier for Inclusion Through Competitive Game Engagement
description: Camilleri, P. (2022). Esports: A New Frontier for Inclusion Through Competitive Game Engagement. In Inclusive Digital Education (pp. 293-309). Cham: Springer International Publishing.
creator: Camilleri, P.
publisher: Springer International Publishing
date: 2022
language: English
type: Book Chapter

Esports: A New Window on Neurocognitive Expertise?
description: Campbell, M., Toth, A., Moran, A., Kowal, M., & Exton, C. (2018). Esports: A New Window on Neurocognitive Expertise? Progress in Brain Research, 240, 161–174.
creator: Campbell, M., Toth, A., Moran, A., Kowal, M., & Exton, C.
publisher: Progress in Brain Research
date: 2018
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type: Journal Paper

Sports versus eSports - A Comparison of Industry Size, Viewer Friendliness, and Competitiveness.
description: Campbell, W., Goss, A., Trottier, K., & Claypool, M. (2021). Sports versus eSports - A Comparison of Industry Size, Viewer Friendliness, and Competitiveness. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Campbell, W., Goss, A., Trottier, K., & Claypool, M.
publisher: Bloomsbury Academic
date: 2021
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Out of the Cafe and into the Arena - Esports Spaces and Neoliberalization in Turkey
description: Can, O., & Foxman, M. (2021). Out of the Cafe and into the Arena - Esports Spaces and Neoliberalization in Turkey. ROMchip, 3(1).
creator: Can, O., & Foxman, M.
publisher: ROMchip
date: 2021
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type: Journal Paper

Can ESports Unseat the Sports Industry? Some Preliminary Evidence from the United States
description: Candela, J., & Jakee, K. (2018). Can ESports Unseat the Sports Industry? Some Preliminary Evidence from the United States. Choregia: Sport Management Journal, 14(2), 55-71.
creator: Candela, J., & Jakee, K.
publisher: Choregia: Sport Management Journal
date: 2018
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type: Journal Paper

Case Analysis: Gradually, Not Suddenly: Judge John C. Coughenour’s Crucial Role in the Legal Standing of Esports
description: Canfield, B. (2017). Case Analysis: Gradually, Not Suddenly: Judge John C. Coughenour’s Crucial Role in the Legal Standing of Esports. Gaming Law Review-Economics Regulation Compliance and Policy, 21(8), 634-636.
creator: Canfield, B.
publisher: Gaming Law Review-Economics Regulation Compliance and Policy
date: 2017
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type: Journal Paper

The Culture of Deep Learning in ESports: An Insider’s Perspective
description: Canning, S., & Betrus, A. (2017). The Culture of Deep Learning in ESports: An Insider’s Perspective. Educational Technology, 57(2), 65–69.
creator: Canning, S., & Betrus, A.
publisher: Educational Technology
date: 2017
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Over-Lenient and Over-Aggressive Behaviors: Gender Play in League of Legends
description: Canossa, A., Witkowski, E., & Ozkaynak, D. (2015). Over-Lenient and Over-Aggressive Behaviors: Gender Play in League of Legends. Working Paper
creator: Canossa, A., Witkowski, E., & Ozkaynak, D.
date: 2015
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type: Working Paper

From electronic heroin to created in China: game reports and gaming discourse in China 1981-2017
description: Cao, S., & He, W. (2021). From electronic heroin to created in China: game reports and gaming discourse in China 1981-2017. International Communication of Chinese Culture, https://doi.org/10.1007/s40636-021-00232-2.
creator: Cao, S., & He, W.
publisher: International Communication of Chinese Culture
date: 2021
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Positive Personal Development through eSports
description: Carbonie, A., Guo, Z., & Cahalane, M. (2018). Positive Personal Development through eSports. PACIS 2018 Proceedings. 125.
creator: Carbonie, A., Guo, Z., & Cahalane, M.
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The Virtual Meets the Real in Sports World: Is There a Circular Effect Between Traditional Sports and eSports Fan Identification?
description: Cardoso, A., & Almeida, V. (2022). The Virtual Meets the Real in Sports World: Is There a Circular Effect Between Traditional Sports and eSports Fan Identification?. Brazilian Business Review.
creator: Cardoso, A., & Almeida, V.
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Designing Spectator Interfaces for Competitive Video Games
description: Carlsson, C., & Pelling, A. (2015). Designing Spectator Interfaces for Competitive Video Games. Master’s thesis. Chalmers University of Technology, Gothenburg.
creator: Carlsson, C., & Pelling, A.
publisher: Chalmers University of Technology
date: 2015
language: English
type: Dissertation

Stream clustering of chat messages with applications to twitch streams
description: Carnein, M., Assenmacher, D., & Trautmann, H. (2017). Stream clustering of chat messages with applications to twitch streams. In International Conference on Conceptual Modeling (pp. 79-88). Springer, Cham.
creator: Carnein, M., Assenmacher, D., & Trautmann, H.
publisher: Springer
date: 2017
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Digital Assets & License Protections in an Age that Denies Class Actions and Mandates Arbitration
description: Carr, K. (2021). Digital Assets & License Protections in an Age that Denies Class Actions and Mandates Arbitration. JOURNAL OF DISPUTE RESOLUTION, 335.
creator: Carr, K.
publisher: JOURNAL OF DISPUTE RESOLUTION
date: 2021
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Are eSports players comparable to traditional athletes? A cross-sectional study
description: Carrani, L. M., Riera, A. B., Altarriba-Bartés, A., Gil-Puga, B., Gonzalez, A. P., Piniés-Penadés, G., ... & Peña, J. (2022). Are eSports players comparable to traditional athletes? A cross-sectional study. Aloma: Revista de Psicologia, Ciències de l'Educació i de l'Esport, 40(2), 83-92.
creator: Carrani, L. M., Riera, A. B., Altarriba-Bartés, A., Gil-Puga, B., Gonzalez, A. P., Piniés-Penadés, G., ... & Peña, J.
publisher: Aloma: Revista de Psicologia, Ciències de l'Educació i de l'Esport
date: 2022
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type: Journal Paper

La dimensión social de los videojuegos ‘online’ de las comunidades de jugadores a los ‘e-sports’
description: Carrillo-Vera, J. A. (2015). La dimensión social de los videojuegos ‘online’ de las comunidades de jugadores a los ‘e-sports’. Index. comunicación, 5(1), 39-51.
creator: Carrillo-Vera, J. A.
publisher: Index. comunicación
date: 2015
language: Spanish
type: Journal Paper

From Players to Viewers: the Construction of the Media Spectacle in the E-sports Context
description: Carrillo-Vera, J. A. (2016). From Players to Viewers: the Construction of the Media Spectacle in the E-sports Context. Juego digital II: Anàlisi. Quaderns de Comunicació i Cultura, 55, 1-16.
creator: Carrillo-Vera, J. A.
publisher: Juego digital II: Anàlisi. Quaderns de Comunicació i Cultura
date: 2016
language: English
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The eSports Ecosystem: Stakeholders and Trends in a New Show Business
description: Carrillo-Vera, J. A., & Aguado-Terrón, J. M. (2019). The eSports Ecosystem: Stakeholders and Trends in a New Show Business. Catalan Journal of Communication & Cultural Studies, 11 (1), 3-22.
creator: Carrillo-Vera, J. A., & Aguado-Terrón, J. M.
publisher: Catalan Journal of Communication & Cultural Studies
date: 2019
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Formas publicitarias adaptadas al nuevo escenario de los e-sports
description: Carrillo-Vera, J. A., & Aguado-Terrón, J. M. (2016). Formas publicitarias adaptadas al nuevo escenario de los e-sports. In Libro de Actas del I Congreso Iberoamericano de Investigadores en Publicidad (126).
creator: Carrillo-Vera, J. A., & Aguado-Terrón, J. M.
publisher: Libro de Actas del I Congreso Iberoamericano de Investigadores en Publicidad
date: 2016
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type: Conference Paper

Following the Trail of eSports: The Multidisciplinary Boom of Research on the Competitive Practice of Video Games
description: Carrillo-Vera, J. A., Aguado-Terrón, J. M., & Gómez-García, S. (2018). Following the Trail of eSports: The Multidisciplinary Boom of Research on the Competitive Practice of Video Games. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 10(4), 42-61.
creator: Carrillo-Vera, J. A., Aguado-Terrón, J. M., & Gómez-García, S.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2018
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eSports in EVE Online: Skullduggery, Fair Play and Acceptability in an Unbounded Competition
description: Carter, M., & Gibbs, M. (2013). eSports in EVE Online: Skullduggery, Fair Play and Acceptability in an Unbounded Competition. Foundations of Digital Games Conference, 14-17 May, Chania, Greece.
creator: Carter, M., & Gibbs, M.
publisher: Foundations of Digital Games Conference
date: 2013
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type: Conference Paper

eSports Futures in Australia
description: Carter, M., Fordyce, R., Gibbs, M., & Witkowski, E. (2017). eSports Futures in Australia. DIGRA 2017.
creator: Carter, M., Fordyce, R., Gibbs, M., & Witkowski, E.
publisher: DIGRA
date: 2017
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The Demarcation Problem in Multiplayer Games: Boundary-work in EVE Online’s eSport
description: Carter, M., Gibbs, M., & Arnold, M. (2015). The Demarcation Problem in Multiplayer Games: Boundary-work in EVE Online’s eSport. Game Studies, 15(1).
creator: Carter, M., Gibbs, M., & Arnold, M.
publisher: Game Studies
date: 2015
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How DotA is Getting Deeper
description: Carton, S. (2019). How DotA is Getting Deeper. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 141–147). Norderstedt: Books on Demand GmbH.
creator: Carton, S.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

Business Models in Professional Electronic Sports Teams
description: Carvalho, J. P. B. C. (2015). Business Models in Professional Electronic Sports Teams. Master Thesis. Universidade do Minho, Escola de Economia e Gestão.
creator: Carvalho, J. P. B. C.
publisher: Universidade do Minho
date: 2015
language: English
type: Dissertation

Twitch for higher education marketing and communications: Creating a presence in the gaming world
description: Cassel, A. (2021). Twitch for higher education marketing and communications: Creating a presence in the gaming world. Journal of Education Advancement & Marketing, 5(4), 323-334.
creator: Cassel, A.
publisher: Henry Stewart Publications LLP
date: 2021
language: English
type: Journal Paper
identifier: not available

Esport bar in Finland: a feasibility study
description: Castellin, C. (2022). Esport bar in Finland: a feasibility study.
creator: Castellin, C.
publisher: TURKU UNIVERSITY OF APPLIED SCIENCES
date: 2022
language: English
type: Bachelor Thesis

Charting the Scientific Landscape of Esports
description: Charting the scientific landscape of esports, Castro, Leonardo C., 2024, idrottsforum.org
creator: Castro, Leonardo C.
publisher: idrottsforum.org
date: 2024
language: English
type: Journal Paper

Game on: A cross-sectional study on gamers’ mental health, Game patterns, physical activity, eating and sleeping habits
description: Catarina N. Matias, Joana Cardoso, Margarida L. Cavaca, Sofia Cardoso, Rita Giro, João Vaz, Pedro A. Couto, Artemisa Rocha Dores, Tiago B. Ferreira, G.M. Tinsley, Filipe J. Teixeira (2023). Game on: A cross-sectional study on gamers’ mental health, Game patterns, physical activity, eating and sleeping habits. Elsevier.
creator: Catarina N. Matias, Joana Cardoso, Margarida L. Cavaca, Sofia Cardoso, Rita Giro, João Vaz, Pedro A. Couto, Artemisa Rocha Dores, Tiago B. Ferreira, G.M. Tinsley, Filipe J. Teixeira
publisher: Elsevier
date: 2023
language: English
type: Journal Papers

When Cyberathletes Conceal Their Game: Clustering Confusion Matrices to Identify Avatar Aliases
description: Cavadenti, O., Codocedo, V., Boulicaut, J. F., & Kaytoue, M. (2015). When Cyberathletes Conceal Their Game: Clustering Confusion Matrices to Identify Avatar Aliases. In Proceedings of the 2015 IEEE International Conference on Data Science and Advanced Analytics, DSAA 2015.
creator: Cavadenti, O., Codocedo, V., Boulicaut, J. F., & Kaytoue, M.
publisher: IEEE International Conference on Data Science and Advanced Analytics
date: 2015
language: English
type: Conference Paper

Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism
description: Cestino, J., Macey, J., & McCauley, B. (2021). Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism. In Proceedings of the 5th International GamiFIN Conference, GamiFIN 2021. CEUR-WS. 190-199.
creator: Cestino, J., Macey, J., & McCauley, B.
publisher: GamiFIN
date: 2021
language: English
type: Conference Paper

오버워치 캐릭터의 성격과 체형이 게이머에 따라 다르게 인식될까 (Can the biopsychological feature of Overwatch characters be perceived differently depending on the gamers?)
description: Chae, H., & Lee, SJ. (2021). 오버워치 캐릭터의 성격과 체형이 게이머에 따라 다르게 인식될까. e스포츠연구, 3(1), 1-14
creator: Chae, H., & Lee, SJ.
publisher: The International Society for eSports Studies
date: 2021
language: Korean
type: Journal Paper

Sponsorship within Esports: Examining the Sponsorship Relationship Quality Constructs
description: Chalmet, X. (2017). Sponsorship within Esports: Examining the Sponsorship Relationship Quality Constructs. Masters Thesis. University of Gothenberg.
creator: Chalmet, X.
publisher: University of Gothenberg
date: 2017
language: English
type: Dissertation

This is esports (and How to Spell it): An Insider's Guide to the World of Pro Gaming.
description: Chaloner, P. (2020). This is esports (and How to Spell it): An Insider's Guide to the World of Pro Gaming. Bloomsbury Sport.
creator: Chaloner, P.
publisher: Bloomsbury Sport
date: 2020
language: English
type: Book

Talking Esports: A guide to becoming a world-class esports broadcaster
description: Chaloner, P. (2015). Talking Esports: A guide to becoming a world-class esports broadcaster.
creator: Chaloner, P.
date: 2015
language: English
type: Book

Alcohol Sponsoring and Esports: Reinforcing the Need for Legislative Restrictions on Alcohol Sponsorship
description: Chambers, T. (2020). Alcohol Sponsoring and Esports: Reinforcing the Need for Legislative Restrictions on Alcohol Sponsorship. Alcohol and Alcoholism, 1-3.
creator: Chambers, T.
publisher: Alcohol and Alcoholism
date: 2020
language: English
type: Journal Paper

Microstreaming, Microcelebrity, and Marginalized Masculinity: Pathways to Visibility and Self-Definition for Black Men in Gaming
description: Chan, B., & Gray, K. (2020). Microstreaming, microcelebrity, and marginalized masculinity: Pathways to visibility and self-definition for black men in gaming. Women's Studies in Communication, 43(4), 354-362.
creator: Chan, B., & Gray, K.
publisher: Taylor & Francis
date: 2020
language: English
type: Journal Paper

Locating Play
description: Chan, D. (2012). Locating Play. In J. E. Lent & L. Fitzsimmons (Eds.), Asian Popular Culture (pp. 17-34). Lanham, MD: Lexington.
creator: Chan, D.
publisher: Lexington
date: 2012
language: English
type: Book Chapter

The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review
description: Chan, G., Huo, Y., Kelly, S., Leung, J., Tisdale, C., & Gullo, M. (2022). The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review. Computers in Human Behavior, 126, 106974.
creator: Chan, G., Huo, Y., Kelly, S., Leung, J., Tisdale, C., & Gullo, M.
publisher: Computers in Human Behavior
date: 2022
language: English
type: Journal Paper

The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review
description: Chan, G., Hupo, Y., Kelly, S., Leung, J., & Tisdale, C. (2021). The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review. Computers in Human Behavior, in press.
creator: Chan, G., Hupo, Y., Kelly, S., Leung, J., & Tisdale, C.
publisher: Computers in Human Behavior
date: 2021
language: English
type: Journal Paper

Changes in user experience and satisfaction as media technology evolves: The reciprocal relationship between video games and video game-related media
description: Chang, J., & Lee, D. (2022). Changes in user experience and satisfaction as media technology evolves: The reciprocal relationship between video games and video game-related media. Technological Forecasting and Social Change, 174, 121219.
creator: Chang, J., & Lee, D.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper

Le guide de l’esport
description: Chanson, R. (2017). Le guide de l’esport . Hors Collection, 174-183.
creator: Chanson, R.
publisher: Hors Collection
date: 2017
language: French
type: Journal paper

You Must Construct Additional Pylons. Building a Better Framework for Esports Governance
description: Chao, L. L. (2017). You Must Construct Additional Pylons. Building a Better Framework for Esports Governance. Fordham Law Review, 86(2), 737-765.
creator: Chao, L. L.
publisher: Fordham Law Review
date: 2017
language: English
type: Journal Paper

Real-Time Dashboards to Support eSports Spectating
description: Charleer, S., Gerling, K. ... Verbert, K. (2018). Real-Time Dashboards to Support eSports Spectating. CHI PLAY ’18 Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, 59–71
creator: Charleer, S., Gerling, K. ... Verbert, K.
publisher: CHI PLAY
date: 2018
language: English
type: Conference Paper

The Ethical and Political Contours of Institutional Promotion in Esports: From Precariat Models to Sustainable Practices
description: Chee, F. M., & Karhulahti, V.-M. (2020). The Ethical and Political Contours of Institutional Promotion in Esports: From Precariat Models to Sustainable Practices. Human Technology, 16(2), 200-226.
creator: Chee, F. M., & Karhulahti, V.-M.
publisher: Human Technology
date: 2020
language: English
type: Journal Paper

Online Gamers and the Ambiguity of Community: Korean Definitions of Togetherness for a New Generation
description: Chee, F., & Smith, R. K. (2005). Online Gamers and the Ambiguity of Community: Korean Definitions of Togetherness for a New Generation. Internet Research Annual, 4. New York: Peter Lang.
creator: Chee, F., & Smith, R. K.
publisher: Peter Lang
date: 2005
language: English
type: Book Chapter

Geeks at Play: Doing Masculinity in an Online Gaming Site
description: Chen Christensen, N. (2006). Geeks at Play: Doing Masculinity in an Online Gaming Site. Reconstruction, 6.1 (Winter).
creator: Chen Christensen, N.
publisher: Reconstruction
date: 2006
language: English
type: Journal Paper

Moderating effects of information-oriented versus escapism-oriented motivations on the relationship between psychological well-being and problematic use of video game live-streaming services
description: Chen, C. Y., & Chang, S. L. (2019). Moderating effects of information-oriented versus escapism-oriented motivations on the relationship between psychological well-being and problematic use of video game live-streaming services. Journal of Behavioral Addictions, 8(3), 564-573.
creator: Chen, C. Y., & Chang, S. L.
publisher: Journal of Behavioral Addictions
date: 2019
language: English
type: Journal Paper

Livesense: Contextual advertising in live streaming videos
description: Chen, X., Nguyen, T. V., Shen, Z., & Kankanhalli, M. (2019). Livesense: Contextual advertising in live streaming videos. In Proceedings of the 27th ACM international conference on multimedia (pp. 392-400).
creator: Chen, X., Nguyen, T. V., Shen, Z., & Kankanhalli, M.
publisher: ACM international conference on multimedia
date: 2019
language: English
type: Conference Paper

Talent Retention in E-sports Industry~ What Really Matters
description: Chen, Y. M. (2022). Talent Retention in E-sports Industry~ What Really Matters.
creator: Chen, Y. M.
publisher: National Sun Yat-sen University
date: 2022
language: Chinese
type: Master Thesis

Towards supporting programming education at scale via live streaming
description: Chen, Y., Lasecki, W. S., & Dong, T. (2021). Towards supporting programming education at scale via live streaming. Proceedings of the ACM on Human-Computer Interaction, 4(CSCW3), 1-19.
creator: Chen, Y., Lasecki, W. S., & Dong, T.
publisher: ACM on Human-Computer Interaction
date: 2021
language: English
type: Conference Paper

A Grounded Theory Construction of the eSports Endogenous Drive Model
description: Chen, Z., & Bu, X. (2022). A Grounded Theory Construction of the eSports Endogenous Drive Model. Journal of Environmental and Public Health, 2022.
creator: Chen, Z., & Bu, X.
publisher: Journal of Environmental and Public Health
date: 2022
language: English
type: Journal Paper

Exploring the use of technology among newly arrived children in Hong Kong: from an e-sports and cultural capital perspective
description: Cheng, M., Chen, L., & Yuen, A. H. (2022). Exploring the use of technology among newly arrived children in Hong Kong: from an e-sports and cultural capital perspective. Educational technology research and development, 70(5), 1931-1949.
creator: Cheng, M., Chen, L., & Yuen, A. H.
publisher: Educational technology research and development
date: 2022
language: English
type: Journal Paper

Video Games and Its Economy Impact in Southeast Asia Country
description: Cheong, H. Y., Choo, W. L., Lim, C. W., & Tin, T. (2017). Video Games and Its Economy Impact in Southeast Asia Country. International Journal of Advanced Scientific Research and Management, 2(1).
creator: Cheong, H. Y., Choo, W. L., Lim, C. W., & Tin, T.
publisher: International Journal of Advanced Scientific Research and Management
date: 2017
language: English
type: Journal Paper

ESports: a Review of Foreign and Russian Media Resources
description: Chernyavskaya, A. G. (2021). ESports: a Review of Foreign and Russian Media Resources. RUDN Journal of Studies in Literature and Journalism, 26(2), 325-330.
creator: Chernyavskaya, A. G.
publisher: RUDN Journal of Studies in Literature and Journalism
date: 2021
language: English
type: Journal Paper

StarCraft from the Stands: Understanding the Game Spectator
description: Cheung, G., & Huang, J. (2011). StarCraft from the Stands: Understanding the Game Spectator. In CHI ’11 Proceedings of the 2011 annual conference on Human factors in computing systems, ACM, 763-772.
creator: Cheung, G., & Huang, J.
publisher: CHI
date: 2011
language: English
type: Conference Paper

Extemporaneous Coordination in Specialist Teams: the Familiarity Complementarity
description: Ching, K., Forti, E., & Rawley, E. (2021). Extemporaneous Coordination in Specialist Teams: the Familiarity Complementarity. Organization Science, 32(1), 1-17.
creator: Ching, K., Forti, E., & Rawley, E.
publisher: Organization Science
date: 2021
language: English
type: Journal Paper

Coaching in Esports: Promoting Well-Being and Performance
description: Cho, Y., Cohen, E. S., Freund, A. E., Yip, J., & Lee, J. H. (2022). Coaching in Esports: Promoting Well-Being and Performance. In Understanding Collegiate Esports (pp. 68-77). Routledge.
creator: Cho, Y., Cohen, E. S., Freund, A. E., Yip, J., & Lee, J. H.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

A new Approach Via Level of Addiction in eSports: Investigating Participation Motives from a Marketing Perspective
description: Choi, C. et al. (2017). A new Approach Via Level of Addiction in eSports: Investigating Participation Motives from a Marketing Perspective. 2017 Sport Marketing Association Conference (SMA XV).
creator: Choi, C. et al.
publisher: Sport Marketing Association Conference
date: 2017
language: English
type: Conference Paper

Impact of the Family Environment on Juvenile Mental Health: eSports Online Game Addiction and Delinquency
description: Choi, C., Hums, M., & Bum, C. H. (2018). Impact of the Family Environment on Juvenile Mental Health: eSports Online Game Addiction and Delinquency. International Journal of Environmental Research and Public Health, 15(12), 2850.
creator: Choi, C., Hums, M., & Bum, C. H.
publisher: International Journal of Environmental Research and Public Health
date: 2018
language: English
type: Journal Paper