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Branding in eSports: An Empirical Analysis of the Specifics of Public Relations Compared to Traditional Sports.
Nufer, G., & Mariot, D. (2022). Branding in eSports: An Empirical Analysis of the Specifics of Public Relations Compared to Traditional Sports. IUP Journal of Brand Management, 19(2).
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Prediction of mental strength from the satisfaction of basic needs in CABA and GBA esports players
González, P. (2022). Prediction of mental strength from the satisfaction of basic needs in CABA and GBA esports players. Interacciones, e261-e261.
Heart Rate Variability Indices May Change Accompanying Cognitive Skills Improvement in eSports Tasks
Hisatsune, K., Otsuki, T., Hagiwara, G., Isogai, H., & Yamakawa, T. (2022). Heart Rate Variability Indices May Change Accompanying Cognitive Skills Improvement in eSports Tasks. Journal of Digital Life, 2.
Hisatsune, K., Otsuki, T., Hagiwara, G., Isogai, H., & Yamakawa, T.
https://www.jstage.jst.go.jp/article/jdl/2/0/2_2022.2.4/_pdf
Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies
Stringfield, J. (2022). Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies.
https://books.google.de/books?hl=de&lr=&id=5mB6EAAAQBAJ&oi=fnd&pg=PR9&dq=esport&ots=bEY2WVkgL8&sig=9YLfrDmQNVbxWRv19JSxq9CHQPA#v=onepage&q=esport&f=false
Esports Fans as Players and Their Motivations to Spectate Esports: Case of League of Legends
Zyza, J. (2022). Esports Fans as Players and Their Motivations to Spectate Esports: Case of League of Legends.
https://www.diva-portal.org/smash/get/diva2:1694981/FULLTEXT02
Virtual identities and women's empowerment: the implication of the rise of female esports fans in China
Li, M., & Xiong, H. (2022). Virtual identities and women’s empowerment: the implication of the rise of female esports fans in China. Sport in Society, 1-23.
Social issues in esports: Current and emerging trends in research
Tjønndal, A., Wågan, F. A., & Røsten, S. (2022). Social issues in esports: Current and emerging trends in research. Social Issues in Esports, 11-28.
Tjønndal, A., Wågan, F. A., & Røsten, S.
The Virtual Meets the Real in Sports World: Is There a Circular Effect Between Traditional Sports and eSports Fan Identification?
Cardoso, A., & Almeida, V. (2022). The Virtual Meets the Real in Sports World: Is There a Circular Effect Between Traditional Sports and eSports Fan Identification?. Brazilian Business Review.
https://www.bbronline.com.br/index.php/bbr/article/view/739
“Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports
Postma, D. B., van Delden, R. W., & Van Hilvoorde, I. M. (2022). “Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports. Frontiers in Sports and Active Living, 4.
Postma, D. B., van Delden, R. W., & Van Hilvoorde, I. M.
Esports Penetration in the Global Market-Insertion in education sector
Sousa, B. A. M. (2022). Esports Penetration in the Global Market-Insertion in education sector.
Esports Business and Cyberbullying: Risks and Precautions
Polat, V., & Şenbiçer, Ş. (2022). Esports Business and Cyberbullying: Risks and Precautions. In Handbook of Research on Digital Citizenship and Management During Crises (pp. 94-115). IGI Global.
Anodal Transcranial Direct Current Stimulation Reduces Competitive Anxiety and Modulates Heart Rate Variability in an eSports Player
Machado, S., Sant’Ana, L. D. O., Travassos, B., & Monteiro, D. (2022). Anodal Transcranial Direct Current Stimulation Reduces Competitive Anxiety and Modulates Heart Rate Variability in an eSports Player. Clinical Practice and Epidemiology in Mental Health, 18(1).
Machado, S., Sant’Ana, L. D. O., Travassos, B., & Monteiro, D.
Clinical Practice and Epidemiology in Mental Health
Traditional sports organizations' expansion to eSports
Gargallo Serrano, E. (2022). Traditional sports organizations’ expansion to eSports.
Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events
Felczak, M. (2022). Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events. In Video Games and Comedy (pp. 233-250). Palgrave Macmillan, Cham.
APRU 2021 Competition-2nd Prize for Health and Wellness in Esports
Wong, J. A. (2022). APRU 2021 Competition-2nd Prize for Health and Wellness in Esports. International Journal of Esports, 2(2).
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Health and psychological factors associated with in-game rank, and positive youth development in esports
Trotter, M. G. (2022). Health and psychological factors associated with in-game rank, and positive youth development in esports (Doctoral dissertation, Queensland University of Technology).
The electric brain: new intelligent agents in esports
Wang, Z. (2022). The electric brain: new intelligent agents in esports.
Women in Esports: A Qualitative Study on Shared Experiences of Women in the Esports Industry
Wolf, C., & Krämer, F. (2022). Women in Esports: A Qualitative Study on Shared Experiences of Women in the Esports Industry.
https://www.diva-portal.org/smash/get/diva2:1673912/FULLTEXT02
Esports Industry, Video Game Industry and Economic Growth: An Empirical Research in China
Bai, D., Chen, L., Wang, Y., & Guan, G. (2022). Esports Industry, Video Game Industry and Economic Growth: An Empirical Research in China. Video Game Industry and Economic Growth: An Empirical Research in China (April 3, 2022).
https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4074000
EXPLORING IMPULSIVE BUYING OF ESPORT PLAYER AMONG SAM RATULANGI UNIVERSITY STUDENTS
Wongkar, M., Kindangen, P., & Gunawan, E. (2022). EXPLORING IMPULSIVE BUYING OF ESPORT PLAYER AMONG SAM RATULANGI UNIVERSITY STUDENTS. Jurnal EMBA: Jurnal Riset Ekonomi, Manajemen, Bisnis dan Akuntansi, 10(4), 705-716.
Wongkar, M., Kindangen, P., & Gunawan, E.
https://ejournal.unsrat.ac.id/v3/index.php/emba/article/download/43509/40101