Deciphering the World of eSports
description: Scholz, T. M. (2020). Deciphering the World of eSports. International Journal on Media Management, 22(1), 1-12.
creator: Scholz, T. M.
publisher: International Journal on Media Management
date: 2020
language: English
type: Journal Paper

eSports in the Working World
description: Scholz, T. M. (2010). eSports in the Working World. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 57–58). Norderstedt: Books on Demand GmbH.
creator: Scholz, T. M.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

What We Can Learn from Starcraft
description: Scholz, T. M. (2011). What We Can Learn from Starcraft. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 82–85). Norderstedt: Books on Demand GmbH.
creator: Scholz, T. M.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

New Broadcasting Ways in IPTV - The Case of the Starcraft Broadcasting Scene
description: Scholz, T. M. (2012). New Broadcasting Ways in IPTV - The Case of the Starcraft Broadcasting Scene. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2011/12 (pp. 89–102). Norderstedt: Books on Demand GmbH.
creator: Scholz, T. M.
publisher: Books on Demand GmbH
date: 2012
language: English
type: Book Chapter

Game Leadership - What can We Learn from Competitive Games?
description: Scholz, T. M. (2015). Game Leadership - What can We Learn from Competitive Games? In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 93–111). Norderstedt: Books on Demand GmbH.
creator: Scholz, T. M.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

The Business Model Network of eSports: The Convergence of Overwatch.
description: Scholz, T. M. (2021). The Business Model Network of eSports: The Convergence of Overwatch. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Scholz, T. M.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

Assembling Intercultural Teams in eSports - Implications from the League of Legends European Championship
description: Scholz, T. M. (2021). Assembling Intercultural Teams in eSports - Implications from the League of Legends European Championship. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 70-83). Norderstedt: Books on Demand.
creator: Scholz, T. M.
publisher: Books on Demand
date: 2021
language: English
type: Book Chapter

Mentoring in eSports
description: Scholz, T. M., & Feldhaus, A. (2015). Mentoring in eSports. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 66–80). Norderstedt: Books on Demand GmbH.
creator: Scholz, T. M., & Feldhaus, A.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

Juxtaposing Transduction and Transtraction: Pugging in International Virtual Teams
description: Scholz, T. M., & Stein, V. (2017). Juxtaposing Transduction and Transtraction: Pugging in International Virtual Teams. Palabra Clave, 20(3), 788-804.
creator: Scholz, T. M., & Stein, V.
publisher: Palabra Clave
date: 2017
language: English
type: Journal Paper

Going Beyond Ambidexterity in the Media Industry: Esports as Pioneer of Ultradexterity
description: Scholz, T. M., & Stein, V. (2017). Going Beyond Ambidexterity in the Media Industry: Esports as Pioneer of Ultradexterity. International Journal of Gaming and Computer-Mediated Simulations, 9(2), 47-62.
creator: Scholz, T. M., & Stein, V.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2017
language: English
type: Journal Paper

Sportification of Esports - A Systematization of Sport-teams Entering the Esports Ecosystem
description: Scholz, T. M., Völkel, L., & Uebach, C. (2021). Sportification of Esports - A Systematization of Sport-teams Entering the Esports Ecosystem. International Journal of Esports, Published online 21 April 2021.
creator: Scholz, T. M., Völkel, L., & Uebach, C.
publisher: International Journal of Esports
date: 2021
language: English
type: Journal Paper

ESport und Strafrecht – Zum Sportbegriff der §§ 265c und 265d und deren Anwendbarkeit auf kompetitives Computerspielen
description: Schörner, C. (2017). ESport und Strafrecht – Zum Sportbegriff der §§ 265c und 265d und deren Anwendbarkeit auf kompetitives Computerspielen. HRRS, 18(10), 407-413.
creator: Schörner, C.
publisher: HRRS
date: 2017
language: German
type: Journal Paper

Überwachen und Strafen im eSport: Eine juristische und soziologische Perspektive auf Valves Overwatch-Verfahren
description: Schrör, S., Müller, F., & Schädlich, F. (2022, October). Überwachen und Strafen im eSport: Eine juristische und soziologische Perspektive auf Valves Overwatch-Verfahren. In Entscheidungsträger im Internet (pp. 45-74). Nomos Verlagsgesellschaft mbH & Co. KG.
creator: Schrör, S., Müller, F., & Schädlich, F.
publisher: Nomos Verlagsgesellschaft mbH & Co. KG.
date: 2022
language: German
type: Book Chapter

Esports Analytics Through Encounter Detection
description: Schubert, M., Drachen, A., & Mahlmann, T. (2016). Esports Analytics Through Encounter Detection. In Proceedings of the MIT Sloan Sports Analytics Conference 2016 MIT Sloan.
creator: Schubert, M., Drachen, A., & Mahlmann, T.
publisher: MIT Sloan Sports Analytics Conference
date: 2016
language: English
type: Conference Paper

Perceptions of professional esports players on performance-enhancing substances
description: Schubert, M., Eing, F., & Könecke, T. (2022). Perceptions of professional esports players on performance-enhancing substances. Performance Enhancement & Health, 10(4), 100236.
creator: Schubert, M., Eing, F., & Könecke, T.
publisher: Performance Enhancement & Health
date: 2022
language: English
type: Journal Paper

Aufklärung, was sonst!? Das Märchen vom E-Sport
description: Schulke, H.-J., & Wendeboern, T. (2018). Aufklärung, was sonst!? Das Märchen vom E-Sport. SportZeiten: Sport in Geschichte, Kultur und Gesellschaft, 18(3), 7-32.
creator: Schulke, H.-J., & Wendeboern, T.
publisher: SportZeiten: Sport in Geschichte, Kultur und Gesellschaft
date: 2018
language: German
type: Journal Paper

http://papers.esportsresearch.net/items/show/589
title: “Wir finden für jeden das passende Paket”: Interview mit Ulrich Schulze, Vice President Pro Gaming bei der ESL, über die Entwicklung des eSports und die Möglichkeiten für Sponsoren, sich in dem jungen und zukunftsträchtigen Markt zu positionieren
description: Schulze, U. (2016). “Wir finden für jeden das passende Paket”: Interview mit Ulrich Schulze, Vice President Pro Gaming bei der ESL, über die Entwicklung des eSports und die Möglichkeiten für Sponsoren, sich in dem jungen und zukunftsträchtigen Markt zu positionieren. Stadionwelt inside, 76-77.
creator: Schulze, U.
publisher: Stationwelt inside
date: 2016
language: German
type: Journal Paper

Am Fall eSport: Wie den Sport bestimmen? Von Merkmalen und Grundideen
description: Schürmann, V. (2019). Am Fall eSport: Wie den Sport bestimmen? Von Merkmalen und Grundideen. German Journal of Exercise and Sport Research, 49, 472-481.
creator: Schürmann, V.
publisher: German Journal of Exercise and Sport Research
date: 2019
language: German
type: Journal Paper

Sponsoring im eSport am Beispiel der ESL One
description: Schwind, J. (2020). Sponsoring im eSport am Beispiel der ESL One. In M. Breuer & D. Görlich (Eds.), eSport: Status quo und Entwicklungspotenziale (pp. 85–101). Wiesbaden: Springer Gabler.
creator: Schwind, J.
publisher: Springer Gabler
date: 2020
language: German
type: Book Chapter

Foundations for Esports Curricula in Higher Education
description: Scott, M. J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., ... & Williams, J. P. (2021). Foundations for Esports Curricula in Higher Education. In Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education (pp. 27-55).
creator: Scott, M. J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., ... & Williams, J. P.
publisher: Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education
date: 2021
language: English
type: Conference Paper

Towards a Framework to Support the Design of Esports Curricula in Higher Education
description: Scott, M. J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., Jenny, S., Miljanovic, M., Strange, M., Taipalus, T., & Williams, J. P. (2021). Towards a Framework to Support the Design of Esports Curricula in Higher Education. ACM Digital Library
creator: Scott, M. J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., Jenny, S., Miljanovic, M., Strange, M., Taipalus, T., & Williams, J. P.
publisher: ACM Digital Library
date: 2021
language: English
type: Conference Papers

E-sports: Analysis of the Supply Chain and its Evolution.
description: Scozzafava, A. (2017). E-sports: Analysis of the Supply Chain and its Evolution. Master's Thesis. Politecnico Milano.
creator: Scozzafava, A.
publisher: Politecnico Milano
date: 2017
language: Italian
type: Dissertation

On Becoming “Like eSports” Twitch as a Platform for the Speedrunning Community
description: Scully-Blaker, R. (2016). On Becoming “Like eSports” Twitch as a Platform for the Speedrunning Community. DiGRA/FDG ’16 – Abstract Proceedings of the First International Joint Conference of DiGRA and FDG.
creator: Scully-Blaker, R.
publisher: DIGRA
date: 2016
language: English
type: Conference Paper

Playing along and playing for on Twitch: Livestreaming from tandem play to performance
description: Scully-Blaker, R., Begy, J., Consalvo, M., & Ganzon, S. (2017). Playing along and playing for on Twitch: Livestreaming from tandem play to performance.
creator: Scully-Blaker, R., Begy, J., Consalvo, M., & Ganzon, S.
publisher: Hawaii International Conference on System Sciences
date: 2017
language: English
type: Conference Paper

The Social Roles of Bots: Situating Bots in Discussions in Online Communities
description: Seering, J., Flores, J. P., Savage, S., & Hammer, J. (2018). The social roles of bots: evaluating impact of bots on discussions in online communities. Proceedings of the ACM on Human-Computer Interaction, 2(CSCW), 1-29.
creator: Seering, J., Flores, J. P., Savage, S., & Hammer, J.
publisher: ACM on Human-Computer Interaction
date: 2018
language: English
type: Conference Paper

Proximate Social Factors in First-Time Contribution to Online Communities
description: Seering, J., Hammer, J., Kaufman, G., & Yang, D. (2020). Proximate Social Factors in First-Time Contribution to Online Communities. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-14).
creator: Seering, J., Hammer, J., Kaufman, G., & Yang, D.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2020
language: English
type: Conference Paper

Metaphors in moderation
description: Seering, J., Kaufman, G., & Chancellor, S. (2022). Metaphors in moderation. New Media & Society, 24(3), 621-640.
creator: Seering, J., Kaufman, G., & Chancellor, S.
publisher: Sage
date: 2022
language: English
type: Journal Paper

Shaping pro and anti-social behavior on twitch through moderation and example-setting
description: Seering, J., Kraut, R., & Dabbish, L. (2017). Shaping pro and anti-social behavior on twitch through moderation and example-setting. In Proceedings of the 2017 ACM conference on computer supported cooperative work and social computing (pp. 111-125).
creator: Seering, J., Kraut, R., & Dabbish, L.
publisher: ACM conference on computer supported cooperative work and social computing
date: 2017
language: English
type: Conference Paper

Beyond dyadic interactions: Considering chatbots as community members
description: Seering, J., Luria, M., Kaufman, G., & Hammer, J. (2019). Beyond dyadic interactions: Considering chatbots as community members. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-13).
creator: Seering, J., Luria, M., Kaufman, G., & Hammer, J.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2019
language: English
type: Conference Paper

It takes a village: integrating an adaptive chatbot into an online gaming community
description: Seering, J., Luria, M., Ye, C., Kaufman, G., & Hammer, J. (2020). It takes a village: integrating an adaptive chatbot into an online gaming community. In Proceedings of the 2020 chi conference on human factors in computing systems (pp. 1-13).
creator: Seering, J., Luria, M., Ye, C., Kaufman, G., & Hammer, J.
publisher: Chi conference on human factors in computing systems
date: 2020
language: English
type: Conference Paper

Audience participation games: Blurring the line between player and spectator
description: Seering, J., Savage, S., Eagle, M., Churchin, J., Moeller, R., Bigham, J. P., & Hammer, J. (2017). Audience participation games: Blurring the line between player and spectator. In Proceedings of the 2017 Conference on Designing Interactive Systems (pp. 429-440).
creator: Seering, J., Savage, S., Eagle, M., Churchin, J., Moeller, R., Bigham, J. P., & Hammer, J.
publisher: Conference on Designing Interactive Systems
date: 2017
language: English
type: Conference Paper

Moderator engagement and community development in the age of algorithms
description: Seering, J., Wang, T., Yoon, J., & Kaufman, G. (2019). Moderator engagement and community development in the age of algorithms. New Media & Society, 21(7), 1417-1443.
creator: Seering, J., Wang, T., Yoon, J., & Kaufman, G.
publisher: Sage
date: 2019
language: English
type: Journal Paper

E-Sports Broadcasting
description: Sell, J. (2015). E-Sports Broadcasting. Master’s Thesis. MIT, Cambridge, MA
creator: Sell, J.
publisher: MIT
date: 2015
language: English
type: Dissertation

Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends
description: Şengün, S., Santos, J. M., Salminen, J., Jung, S. G., & Jansen, B. J. (2022). Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends. Technological Forecasting and Social Change, 177, 121556.
creator: Şengün, S., Santos, J. M., Salminen, J., Jung, S. G., & Jansen, B. J.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper

What Kind of an Activity is a Virtual Game? A Postmodern Approach in Relation to Concept of Phantasm by Deleuze and the Philosophy of Huizinga
description: Şentuna, B., & Kanbur, D. (2016). What Kind of an Activity is a Virtual Game? A Postmodern Approach in Relation to Concept of Phantasm by Deleuze and the Philosophy of Huizinga. Sport, Ethics and Philosophy, 10(1), 42-50.
creator: Şentuna, B., & Kanbur, D.
publisher: Sport, Ethics and Philosophy
date: 2016
language: English
type: Journal Paper

Electronic Sports: A New Marketing Landscape of the Experience Economy
description: Seo, Y. (2013). Electronic Sports: A New Marketing Landscape of the Experience Economy. Journal of Marketing Management, 29(13-14), 1542-1560.
creator: Seo, Y.
publisher: Journal of Marketing Management
date: 2013
language: English
type: Journal Paper

Professionalized Consumption and Identity Transformations in the Field of eSports
description: Seo, Y. (2016). Professionalized Consumption and Identity Transformations in the Field of eSports. Journal of Business Research, 69(1), 264-272.
creator: Seo, Y.
publisher: Journal of Business Research
date: 2016
language: English
type: Journal Paper

Attention to Esports Advertisement: Effect of Ad Animation and In-Game Dynamics on Viewers’ Visual Attention
description: Seo, Y. N., Kim, M., Lee, D., & Jung, Y. (2018). Attention to Esports Advertisement: Effect of Ad Animation and In-Game Dynamics on Viewers’ Visual Attention. Behavior & Information Technology, 37(12), 1194–1202.
creator: Seo, Y. N., Kim, M., Lee, D., & Jung, Y.
publisher: Behavior & Information Technology
date: 2018
language: English
type: Journal Paper

Beyond Solitary Play in Computer Games: the Social Practices of eSports
description: Seo, Y., & Jung, S.-U. (2016). Beyond Solitary Play in Computer Games: the Social Practices of eSports. Journal of Consumer Culture, 16(3), 635-655.
creator: Seo, Y., & Jung, S.-U.
publisher: Journal of Consumer Culture
date: 2016
language: English
type: Journal Paper

Play to Win, Profit & Entertain: a Study of Double Performance as Athlete and Streamer
description: Seula, R., Amaro, M., & Fragoso, S. (2018). Play to Win, Profit & Entertain: a Study of Double Performance as Athlete and Streamer. DIGRA
creator: Seula, R., Amaro, M., & Fragoso, S.
publisher: DIGRA
date: 2018
language: English
type: Conference Paper

eSport und der blinde Fleck: Ein Diskussionsbeitrag vor dem Hintergrund von Manfred Franz’ und Detlef Köpkes Neuen Denkwegen im Sport (2017)
description: Seven, A. (2018). eSport und der blinde Fleck: Ein Diskussionsbeitrag vor dem Hintergrund von Manfred Franz’und Detlef Köpkes Neuen Denkwegen im Sport (2017). German Journal of Exercise and Sport Research, 48(4), 582-586.
creator: Seven, A.
publisher: German Journal of Exercise and Sport Research
date: 2018
language: German
type: Journal Paper

Esports: The Complete Guide 17/18: A guide for gamers, teams, organisations and other entities in, or looking to get into the space
description: Shabir, N. (2017). Esports: The Complete Guide 17/18: A guide for gamers, teams, organisations and other entities in, or looking to get into the space. Independently published.
creator: Shabir, N.
publisher: Independently published
date: 2017
language: English
type: Book

Sowing the Seeds of Peace in the Public-Schools via Esports Gaming with Gamers For Peace
description: Shain, K. S. (2022). Sowing the Seeds of Peace in the Public-Schools via Esports Gaming with Gamers For Peace.
creator: Shain, K. S.
publisher: University of Minnesota
date: 2022
language: English
type: Master Thesis

Indexing Esport Performance
description: Sharpe, B. T., Besombes, N., Welsh, M. R., & Birch, P. D. (2022). Indexing Esport Performance. Journal of Electronic Gaming and Esports, 1(aop), 1-13.
creator: Sharpe, B. T., Besombes, N., Welsh, M. R., & Birch, P. D.
publisher: Journal of Electronic Gaming and Esports
date: 2022
language: English
type: Journal Paper

E-Sport Spectator Motivation
description: Shaw, A. (2013). E-Sport Spectator Motivation. Master's Thesis. George Mason University, VA.
creator: Shaw, A.
publisher: George Mason University
date: 2013
language: English
type: Dissertation

From virtual strangers to irl friends: relationship development in livestreaming communities on twitch
description: Sheng, J. T., & Kairam, S. R. (2020). From virtual strangers to irl friends: relationship development in livestreaming communities on twitch. Proceedings of the ACM on Human-Computer Interaction, 4(CSCW2), 1-34.
creator: Sheng, J. T., & Kairam, S. R.
publisher: ACM on Human-Computer Interaction
date: 2020
language: English
type: Conference Paper

Team vs. individual tournament: An organizer's dilemma
description: Shenkman, E., Coates, D., Chadov, A., & Parshakov, P. (2022). Team vs. individual tournament: An organizer's dilemma. Journal of Economic Behavior & Organization, 198, 476-492.
creator: Shenkman, E., Coates, D., Chadov, A., & Parshakov, P.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper

Team vs. individual tournament: An organizer's dilemma
description: Shenkman, E., Coates, D., Chadov, A., & Parshakov, P. (2022). Team vs. individual tournament: An organizer's dilemma. Journal of Economic Behavior & Organization, 198, 476-492.
creator: Shenkman, E., Coates, D., Chadov, A., & Parshakov, P.
publisher: Elsevier
language: English
type: Journal Paper

Esports Agents with a Theory of Mind: Towards Better Engagement, Education, and Engineering
description: Shergadwala, M. N., & El-Nasr, M. S. (2021). Esports Agents with a Theory of Mind: Towards Better Engagement, Education, and Engineering. CHI 2021, May 08-13, 2021, Yokohama, Japan.
creator: Shergadwala, M. N., & El-Nasr, M. S.
publisher: CHI 2021
date: 2021
language: English
type: Conference Paper

Passion in eSports - A Flame that Never Goes Out
description: Shields, D. (2011). Passion in eSports - A Flame that Never Goes Out. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 16–23). Norderstedt: Books on Demand GmbH.
creator: Shields, D.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

Fighting Corruption in Esports. Towards Good Governance in Light of Integrity, Transparency and Neutrality
description: Shinohara, T. (2023). Fighting Corruption in Esports. Towards Good Governance in Light of Integrity, Transparency and Neutrality. In: Gilardi, F., Martin, P. (eds) Esports in the Asia-Pacific. Palgrave Series in Asia and Pacific Studies. Palgrave Macmillan, Singapore. https://doi.org/10.1007/978-981-99-3796-7_4
creator: Shinohara, T.
publisher: Palgrave Macmillan, Singapore
date: 2023
language: English
type: Book Chapters

Fairness, Copyright, and Video Games: Hate the Game, Not the Player
description: Shisha, S. (2020). Fairness, Copyright, and Video Games: Hate the Game, Not the Player. Fordham Intell. Prop. Media & Ent. LJ, 31, 694.
creator: Shisha, S.
publisher: Fordham Intell. Prop. Media & Ent. L.J.
date: 2020
language: English
type: Journal Paper

eSports – 'It's in the Game': The Naissance of a new Field of International Arbitration
description: Shmatenko, L. (April 29, 2021). eSports – 'It's in the Game': The Naissance of a new Field of International Arbitration. In C. González-Bueno (Ed.), 40 under 40 International Arbitration 2021 (pp. 393-410). Available at SSRN: https://ssrn.com/abstract=3836741
creator: Shmatenko, L.
publisher: SSRN
date: April 29, 2021
language: English
type: book chapter

Should Esports Be a Co-Curricular Activity in School?
description: Shum, H.-L., Lee, C.-H., & Cheung, J. C.-S. (2021). Should Esports Be a Co-Curricular Activity in School? Children & Schools, 43(1), 61-63.
creator: Shum, H.-L., Lee, C.-H., & Cheung, J. C.-S.
publisher: Children & Schools
date: 2021
language: English
type: Journal Paper

Should Esports Be a Co-Curricular Activity in School?
description: Shum, H.-L., Lee, C.-H., & Cheung, J. C.-S. (2020). Should Esports Be a Co-Curricular Activity in School? Children & Schools, 43(31), 61-63.
creator: Shum, H.-L., Lee, C.-H., & Cheung, J. C.-S.
publisher: Children & Schools
date: 2020
language: English
type: Journal Paper

Archetypal Analysis Based Anomaly Detection for Improved Storytelling in Multiplayer Online Battle Arena Games
description: Sifa, R., Drachen, A., Block, F., Moon, S., Dubhashi, A., Xiao, H., (...) Demediuk, S. (2021). Archetypal Analysis Based Anomaly Detection for Improved Storytelling in Multiplayer Online Battle Arena Games. ACSW '21: 2021 Australasian Computer Science Week Multiconference, February 2021, 1-8.
creator: Sifa, R., Drachen, A., Block, F., Moon, S., Dubhashi, A., Xiao, H., (...) Demediuk, S.
publisher: ACSW '21: 2021 Australasian Computer Science Week Multiconference
date: 2021
language: English
type: Conference Paper

eSports and Regulation
description: Sihvonen, T. (2018). eSports and Regulation. Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues, University of Jyväskylä, Finland.
creator: Sihvonen, T.
publisher: Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues
date: 2018
language: English
type: Conference Paper

KKona where’s your sense of patriotism?”: Positioning Nationality in the Spectatorship of Competitive Overwatch Play
description: Siitonen, M., & Ruotsalainen, M. (2022) “KKona where’s your sense of patriotism?”: Positioning Nationality in the Spectatorship of Competitive Overwatch Play. Modes of Esports Engagement in Overwatch, 89.
creator: Siitonen, M., & Ruotsalainen, M.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book Chapter

The rise of digital advertising in eSports: A case study on Twitch
description: Singh, A. (2022). The rise of digital advertising in eSports: A case study on Twitch (Doctoral dissertation, The IIE).
creator: Singh, A.
publisher: Independent Institute of Education: Vega School for Research
date: 2022
language: English
type: Bachelor Thesis

FIFA 2022 game analysis using machine learning & computer vision.
description: Singh, S. (2022). FIFA 2022 game analysis using machine learning & computer vision (Master's thesis, University of Twente).
creator: Singh, S.
publisher: University of Twente
date: 2022
language: English
type: Master Thesis

The Gamification of Gaming Streams
description: Siutila, M. (2018). The Gamification of Gaming Streams. Proceeding of the 2nd GamiFIN Conference, Pori, Finland, 131-140.
creator: Siutila, M.
publisher: GamiFIN Conference
date: 2018
language: English
type: Conference Paper

European Esports: a Peek into National Scenes
description: Siutila, M. (2018). European Esports: a Peek into National Scenes. Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues, University of Jyväskylä, Finland.
creator: Siutila, M.
publisher: Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues
date: 2018
language: English
type: Conference Paper

“A Pure Meritocracy Blind to Identity”: Exploring the Online Responses to All-Female Teams in Reddit
description: Siutila, M. & Havaste, E. (2018). “A Pure Meritocracy Blind to Identity”: Exploring the Online Responses to All-Female Teams in Reddit, in Proceedings of the 2018 DIGRA International Conference.
creator: Siutila, M. & Havaste, E.
publisher: DIGRA
date: 2018
language: English
type: Conference Paper

Continuous play: leisure engagement in competitive fighting games and taekwondo
description: Siutila, M., Karhulahti, V.-M., (2021) Continuous play: leisure engagement in competitive fighting games and taekwondo. Annals of Leisure Research. Published online.
creator: Siutila, M., Karhulahti, V.-M.
publisher: Annals of Leisure Research
date: 2021
language: English
type: Journal Paper

The representation of women in Hearthstone esports
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date: 2022
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Why do People Watch Others Play Video Games? An Empirical Study on the Motivations of Twitch Users
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Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?
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Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating
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Content structure is king: An empirical study on gratifications, game genres and content type on Twitch
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The ingredients of Twitch streaming: Affordances of game streams
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Good Game, Well Played: A Ethnographic Study of Collegiate Esport in Southern California
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Psychological Affect of e-Sports in e-Marketing via Computational Methods
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Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity
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Inside the Mind of the Machine: an Exploratory Study of Street Fighter IV Players
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Social Media Content Marketing for Millennials, Generation Z, and the Esports Target Market
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eSports Pro-Players Behavior During the Game Events: Statistical Analysis of Data Obtained Using the Smart Chair
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Why Intel Is Betting on eSports and Virtual Reality
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Identifying Stressors and Coping Strategies of Elite eSports Competitors
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Examining the Predictors of Mental Ill Health in Esport Competitors
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Live-Streaming Changes the (Video) Game
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Life After Esports: A Grand Field Challenge
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History and Analysis of eSport Systems
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Speedrunning: Interviews with the Quickest Gamers
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Mental health and social connectedness during the COVID-19 pandemic: an analysis of sports and e-sports players
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Feature Development for eSports Broadcasts With a Focus on the Intermission Between Matches
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Using EEG and Gamified Neurofeedback Environments to Improve eSports Performance: Project Neuroprotrainer
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Real-Time Video Highlights for Yahoo Esports
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Hjernen Bag Astralis
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Relationships between Dota 2 expertise and decision-making ability
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The Rising World of e-Sports: The Revelation of the Unknown World of e-Sports and its Influences on the Western Society
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Physiological and Cognitive Functions Following a Discrete Session of Competitive Esports Gaming
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Esports Penetration in the Global Market-Insertion in education sector
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eSport Mastery: Mental Tactics
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E-Sport – Lobbyismus versus Gemeinnützigkeit und Gesundheit
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A Case Study of First Person Aiming at Low Latency for Esports
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Der adjustierte Big-Mac-Index
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Product differentiation in video games: A closer look at Fortnite’s success
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Price Differentiation in Video Games: A Closer Look at the Free-to-Play Segment
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The LoP Game: BigMac versus Fortnite
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Fortnite: The Business Model Pattern Behind the Scene
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