Offensive language detection on video live streaming chat
description: Gao, Z., Yada, S., Wakamiya, S., & Aramaki, E. (2020). Offensive language detection on video live streaming chat. In Proceedings of the 28th International Conference on Computational Linguistics (pp. 1936-1940).
creator: Gao, Z., Yada, S., Wakamiya, S., & Aramaki, E.
publisher: International Conference on Computational Linguistics
date: 2020
language: English
type: Conference Paper

Digital Governmentality: Toxicity in Gaming Streams
description: Groen, M. (2020). Digital Governmentality: Toxicity in Gaming Streams. In Games and Ethics (pp. 97-111). Springer VS, Wiesbaden.
creator: Groen, M.
publisher: Springer
date: 2020
language: English
type: Journal Paper

Novel Approach to Predicting Live-Stream Subscribers
description: Yang, Y. C., Lee, Y. H., Lee, S. H., & Chang, S. (2020). A Novel Approach to Predicting Live-Stream Subscribers. In Proceedings of the 7th Multidisciplinary in International Social Networks Conference and The 3rd International Conference on Economics, Management and Technology (pp. 1-4).
creator: Yang, Y. C., Lee, Y. H., Lee, S. H., & Chang, S.
publisher: Multidisciplinary in International Social Networks Conference and The 3rd International Conference on Economics, Management and Technology
date: 2020
language: English
type: Conference Paper

Life-world oriented education in the times of the Covid-19 lockdown. Twitch. tv as pedagogical tool
description: Pfeiffer, A., Bezzina, S., Denk, N., Kriglstein, S., Wimmer, S., & Thielen, C. (2020). Life-world oriented education in the times of the Covid-19 lockdown. Twitch. tv as pedagogical tool.
creator: Pfeiffer, A., Bezzina, S., Denk, N., Kriglstein, S., Wimmer, S., & Thielen, C. In: ICERI2020 Proceedings.
publisher: ICERI2020 Proceedings
date: 2020
language: English
type: Conference Paper

Livestreaming from the bedroom: Performing intimacy through domestic space on Twitch
description: Ruberg, B. B., & Lark, D. (2021). Livestreaming from the bedroom: Performing intimacy through domestic space on Twitch. Convergence, 27(3), 679-695.
creator: Ruberg, B. B., & Lark, D.
publisher: Sage
date: 2021
language: English
type: English

Microstreaming, Microcelebrity, and Marginalized Masculinity: Pathways to Visibility and Self-Definition for Black Men in Gaming
description: Chan, B., & Gray, K. (2020). Microstreaming, microcelebrity, and marginalized masculinity: Pathways to visibility and self-definition for black men in gaming. Women's Studies in Communication, 43(4), 354-362.
creator: Chan, B., & Gray, K.
publisher: Taylor & Francis
date: 2020
language: English
type: Journal Paper

Navigating ambiguous negativity: A case study of Twitch. tv live chats
description: Mihailova, T. (2020). Navigating ambiguous negativity: A case study of Twitch. tv live chats. New Media & Society, 1461444820978999.
creator: Mihailova, T.
publisher: Sage
date: 2020
language: English
type: Journal Paper

Streamers: the new wave of digital entrepreneurship? Extant corpus and research agenda
description: Törhönen, M., Giertz, J., Weiger, W. H., & Hamari, J. (2021). Streamers: the new wave of digital entrepreneurship? Extant corpus and research agenda. Electronic Commerce Research and Applications, 46, 101027.
creator: Törhönen, M., Giertz, J., Weiger, W. H., & Hamari, J.
publisher: Elsevier
date: 2021
language: English
type: Journal Papers

Streaming into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework
description: Phelps, A., Consalvo, M., & Bowman, N. (2021). Streaming into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework. In: Proceedings of the 54th Hawaii International Conference on System Sciences.
creator: Phelps, A., Consalvo, M., & Bowman, N. (
publisher: Hawaii International Conference on System Sciences
date: 2021
language: English
type: Conference Paper

Network traffic classification using wifi sensing
description: Li, J., Mishra, D., & Seneviratne, A. (2020). Network traffic classification using wifi sensing. In Symposium on Modelling, Analysis, and Simulation of Computer and Telecommunication Systems (pp. 48-61). Springer, Cham.
creator: Li, J., Mishra, D., & Seneviratne, A.
publisher: Symposium on Modelling, Analysis, and Simulation of Computer and Telecommunication Systems
date: 2020
language: English
type: Conference Paper

NACVGM 2020 Retrospective: Thoughts on Organizing a Digital Conference
description: Thompson, R. (2021). NACVGM 2020 Retrospective: Thoughts on Organizing a Digital Conference. In: Journal of Sound and Music in Games 2 (1): 70–76.
creator: Thompson, R.
publisher: Journal of Sound and Music in Games
date: 2021
language: English
type: Journal Paper

Professionalization of Online Gaming? Theoretical and Empirical Analysis for a Monopoly-Holding Platform
description: Ribeiro, V. M., & Bao, L. (2021). Professionalization of online gaming? theoretical and empirical analysis for a monopoly-holding platform. Journal of Theoretical and Applied Electronic Commerce Research, 16(4), 682-708.
creator: Ribeiro, V. M., & Bao, L.
publisher: Journal of Theoretical and Applied Electronic Commerce Research
date: 2021
language: English
type: Journal Paper

Parasocial cues: The ubiquity of parasocial relationships on Twitch
description: Leith, A. P. (2021). Parasocial cues: The ubiquity of parasocial relationships on Twitch. Communication monographs, 88(1), 111-129.
creator: Leith, A. P.
publisher: Taylor & Francis
date: 2021
language: English
type: Journal Paper

Exploring viewers' experiences of parasocial interactions with videogame streamers on twitch
description: Wulf, T., Schneider, F. M., & Queck, J. (2021). Exploring viewers' experiences of parasocial interactions with videogame streamers on twitch. Cyberpsychology, Behavior, and Social Networking, 24(10), 648-653.
creator: Wulf, T., Schneider, F. M., & Queck, J.
publisher: Cyberpsychology, Behavior, and Social Networking
date: 2021
language: English
type: Journal Paper

The Costs of Squadding Up: Determining the Employment Status of High-Profile Esports Streamers
description: Martin, C. (2020). The Costs of Squadding Up: Determining the Employment Status of High-Profile Esports Streamers. San Diego Int'l LJ, 22, 151.
creator: Martin, C.
publisher: San Diego Int'l LJ
date: 2020
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type: Journal Paper

Field Trial of Multi-Layer Slicing Over Disaggregated Optical Networks Enabling End-to-End Crowdsourced Video Streaming
description: Muqaddas, A. S., Stange Tessinari, R., De Dios, O. G., Hugues Salas, E., Casellas, R., Luque, L., Channegowda, M., Giorgetti, A., Sgambelluri, A., Cugini, F., Moreno-Muro, F-J., Garrich, M., Pavón Mariño , P., Morro, R., Farrow, K., Lord, A., Nejabati, R., & Simeonidou, D.(2020). Field trial of multi-layer slicing over disaggregated optical networks enabling end-to-end crowdsourced video streaming. In 2020 European Conference on Optical Communications (ECOC) (pp. 1-4). IEEE.
creator: Muqaddas, A. S., Stange Tessinari, R., De Dios, O. G., Hugues Salas, E., Casellas, R., Luque, L., Channegowda, M., Giorgetti, A., Sgambelluri, A., Cugini, F., Moreno-Muro, F-J., Garrich, M., Pavón Mariño , P., Morro, R., Farrow, K., Lord, A., Nejabati, R., & Simeonidou, D.
publisher: European Conference on Optical Communications
date: 2020
language: English
type: Conference Paper

Understanding Analytics Needs of Video Game Streamers
description: Mallari, K., Williams, S., & Hsieh, G. (2021). Understanding Analytics Needs of Video Game Streamers. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-12).
creator: Mallari, K., Williams, S., & Hsieh, G.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2021
language: English
type: Conference Paper

Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities
description: Cabeza-Ramírez, L. J., Muñoz-Fernández, G. A., & Santos-Roldán, L. (2021). Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities. In Healthcare (Vol. 9, No. 2, p. 192). Multidisciplinary Digital Publishing Institute.
creator: Cabeza-Ramírez, L. J., Muñoz-Fernández, G. A., & Santos-Roldán, L.
publisher: Multidisciplinary Digital Publishing Institute
date: 2021
language: English
type: Journal Paper

Game Development Live on Twitch: Observations of Practice and Educational Synergies
description: Consalvo, M., & Phelps, A. (2021). Game Development Live on Twitch: Observations of Practice and Educational Synergies. Game Production Studies, 123.
creator: Consalvo, M., & Phelps, A.
publisher: Amsterdam University Press
date: 2021
language: English
type: Book Chapter

Is It Thursday yet?. Roleplaying Games in the Digital Age
description: Friedman, E. C. (2021). Is It Thursday yet?. Roleplaying Games in the Digital Age: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom, 187.
creator: Friedman, E. C.
publisher: Studies in Gaming
date: 2021
language: English
type: Book Chapter

Twitch for higher education marketing and communications: Creating a presence in the gaming world
description: Cassel, A. (2021). Twitch for higher education marketing and communications: Creating a presence in the gaming world. Journal of Education Advancement & Marketing, 5(4), 323-334.
creator: Cassel, A.
publisher: Henry Stewart Publications LLP
date: 2021
language: English
type: Journal Paper
identifier: not available

Personalized live streaming channel recommendation based on most similar neighbors
description: Lin, C. Y., Chen, T. S., Chen, J., & Chen, C. Y. (2021). Personalized live streaming channel recommendation based on most similar neighbors. Multimedia Tools and Applications, 80(13), 19867-19883.
creator: Lin, C. Y., Chen, T. S., Chen, J., & Chen, C. Y.
publisher: Springer
date: 2021
language: English
type: Journal Paper

Personalized live streaming channel recommendation based on most similar neighbors
description: Lin, C. Y., Chen, T. S., Chen, J., & Chen, C. Y. (2021). Personalized live streaming channel recommendation based on most similar neighbors. Multimedia Tools and Applications, 80(13), 19867-19883.
creator: Lin, C. Y., Chen, T. S., Chen, J., & Chen, C. Y.
publisher: Springer
date: 2021
language: English
type: Journal Paper

Freedom and giving in game streams: A Foucauldian exploration of tips and donations on Twitch
description: Yoganathan, V., Osburg, V. S., & Stevens, C. J. (2021). Freedom and giving in game streams: A Foucauldian exploration of tips and donations on Twitch. Psychology & Marketing, 38(6), 1001-1013.
creator: Yoganathan, V., Osburg, V. S., & Stevens, C. J.
publisher: Wiley
date: 2021
language: English
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Fairness, Copyright, and Video Games: Hate the Game, Not the Player
description: Shisha, S. (2020). Fairness, Copyright, and Video Games: Hate the Game, Not the Player. Fordham Intell. Prop. Media & Ent. LJ, 31, 694.
creator: Shisha, S.
publisher: Fordham Intell. Prop. Media & Ent. L.J.
date: 2020
language: English
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Gamer identities of video game live streamers with disabilities
description: Anderson, S. L., & Johnson, M. R. (2021). Gamer identities of video game live streamers with disabilities. Information, Communication & Society, 1-16.
creator: Anderson, S. L., & Johnson, M. R.
publisher: Taylor & Francis
date: 2021
language: English
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Assessment of spontaneous eye blink rate in online livestream video game players
description: Andoh, J., & DeBroff, B. (2021). Assessment of spontaneous eye blink rate in online livestream video game players. Adv Ophthalmol Vis Syst, 11(1), 11-14.
creator: Andoh, J., & DeBroff, B.
publisher: Advances in Ophthalmology & Visual System
date: 2021
language: English
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Behind the Streams: The Off-Camera Labour of Game Live Streaming
description: Johnson, M. R. (2021). Behind the Streams: The Off-Camera Labour of Game Live Streaming. Games and Culture, 16(8), 1001-1020.
creator: Johnson, M. R.
publisher: Sage
date: 2021
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Beyond Gaming: The Potential of Twitch for Online Learning and Teaching
description: Pirker, J., Steinmaurer, A., & Karakas, A. (2021). Beyond Gaming: The Potential of Twitch for Online Learning and Teaching. In Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1 (pp. 74-80).
creator: Pirker, J., Steinmaurer, A., & Karakas, A.
publisher: ACM Conference on Innovation and Technology in Computer Science Education
date: 2021
language: English
type: Conference Paper

Building viewer engagement through interaction rituals on Twitch. tv
description: Jodén, H., & Strandell, J. (2021). Building viewer engagement through interaction rituals on Twitch. tv. Information, Communication & Society, 1-18.
creator: Jodén, H., & Strandell, J.
publisher: Taylor & Francis
date: 2021
language: English
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Scambaiting as a Form of Online Video Entertainment: An Exploratory Study
description: Laato, S., & Rauti, S. (2020). Scambaiting as a Form of Online Video Entertainment: An Exploratory Study. In International Conference on Soft Computing and Pattern Recognition (pp. 738-748). Springer, Cham.
creator: Laato, S., & Rauti, S.
publisher: Conference on Soft Computing and Pattern Recognition
date: 2020
language: English
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Harassment Experiences of Women and LGBTQ Live Streamers and How They Handled Negativity
description: Uttarapong, J., Cai, J., & Wohn, D. Y. (2021). Harassment Experiences of Women and LGBTQ Live Streamers and How They Handled Negativity. In ACM International Conference on Interactive Media Experiences (pp. 7-19).
creator: Uttarapong, J., Cai, J., & Wohn, D. Y.
publisher: ACM International Conference on Interactive Media Experiences
date: 2021
language: English
type: Conference Paper

Moderation visibility: Mapping the strategies of volunteer moderators in live streaming micro communities.
description: Cai, J., Wohn, D. Y., & Almoqbel, M. (2021). Moderation visibility: Mapping the strategies of volunteer moderators in live streaming micro communities. In ACM International Conference on Interactive Media Experiences (pp. 61-72).
creator: Cai, J., Wohn, D. Y., & Almoqbel, M.
publisher: International Conference on Interactive Media Experiences
date: 2021
language: English
type: Conference Paper

Twitch user perceptions, attitudes and behaviours in relation to food and beverage marketing on Twitch compared with YouTube
description: Pollack, C. C., Gilbert-Diamond, D., Emond, J. A., Eschholz, A., Evans, R. K., Boyland, E. J., & Masterson, T. D. (2021). Twitch user perceptions, attitudes and behaviours in relation to food and beverage marketing on Twitch compared with YouTube. Journal of nutritional science, 10.
creator: Pollack, C. C., Gilbert-Diamond, D., Emond, J. A., Eschholz, A., Evans, R. K., Boyland, E. J., & Masterson, T. D.
publisher: Cambridge
date: 2021
language: English
type: Journal Paper

Game streamers’ practices on Twitch and management of well-being
description: Yu, V., Paola, K., Alvarez, B., & Chen, V. H. H. (2021). Game streamers’ practices on Twitch and management of well-being. Journal of Communication Technology, Association for Education in Journalism and Mass Communication, 54-77.
creator: Yu, V., Paola, K., Alvarez, B., & Chen, V. H. H.
publisher: Association for Education in Journalism and Mass Communication
date: 2021
language: English
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What drives people's intention toward live stream broadcasting
description: Lin, G. Y., Wang, Y. S., Wang, Y. M., & Lee, M. H. (2021). What drives people's intention toward live stream broadcasting. Online Information Review.
creator: Lin, G. Y., Wang, Y. S., Wang, Y. M., & Lee, M. H.
publisher: Emerald
date: 2021
language: English
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Knowledge Sharing Live Streams: Real-time and On-demand Engagement
description: Fonseca, L. M. G., & Barbosa, S. D. J. (2021). Knowledge Sharing Live Streams: Real-time and On-demand Engagement. In: Proceedings of the 23rd International Conference on Enterprise Information Systems - Volume 2
creator: Fonseca, L. M. G., & Barbosa, S. D. J.
publisher: Scitepress
date: 2021
language: English
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Mapping Design Spaces for Audience Participation in Game Live Streaming
description: Striner, A., Webb, A. M., Hammer, J., & Cook, A. (2021). Mapping Design Spaces for Audience Participation in Game Live Streaming. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-15).
creator: Striner, A., Webb, A. M., Hammer, J., & Cook, A.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2021
language: English
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Towards Examining The Effects of Live Streaming an Educational Game
description: Hammad, N., Harpstead, E., & Hammer, J. (2021). Towards Examining The Effects of Live Streaming an Educational Game. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-6).
creator: Hammad, N., Harpstead, E., & Hammer, J.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2021
language: English
type: Conference Paper

Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming
description: Chung, J. J. Y., Shin, H. V., Xia, H., Wei, L. Y., & Kazi, R. H. (2021). Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-14).
creator: Chung, J. J. Y., Shin, H. V., Xia, H., Wei, L. Y., & Kazi, R. H.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2021
language: English
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Catching the moment with LoL+ in Twitch-like low-latency live streaming platforms
description: Bentaleb, A., Akcay, M. N., Lim, M., Begen, A. C., & Zimmermann, R. (2021). Catching the moment with LoL+ in Twitch-like low-latency live streaming platforms. IEEE Transactions on Multimedia.
creator: Bentaleb, A., Akcay, M. N., Lim, M., Begen, A. C., & Zimmermann, R.
publisher: IEEE
date: 2021
language: English
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Understanding rules in live streaming micro communities on twitch
description: Cai, J., Guanlao, C., & Wohn, D. Y. (2021). Understanding rules in live streaming micro communities on twitch. In ACM International Conference on Interactive Media Experiences (pp. 290-295).
creator: Cai, J., Guanlao, C., & Wohn, D. Y.
publisher: International Conference on Interactive Media Experiences
date: 2021
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COVID-19 and the changes in daily streaming behavior of consumers in the United States
description: Boyce, W. S., Morris, J., & Tracy, P. M. (2021). COVID-19 and the changes in daily streaming behavior of consumers in the United States. International Journal of Business Analytics (IJBAN), 8(3), 26-39.
creator: Boyce, W. S., Morris, J., & Tracy, P. M.
publisher: International Journal of Business Analytics
date: 2021
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‘Hello, this is Martha’: Interaction dynamics of live scambaiting on Twitch
description: Ross, A. S., & Logi, L. (2021). ‘Hello, this is Martha’: Interaction dynamics of live scambaiting on Twitch. Convergence, 27(6), 1789-1810.
creator: Ross, A. S., & Logi, L.
publisher: Convergence
date: 2021
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Forensic analysis of Twitch video streaming activities on Android
description: AlZahrani, A., Wani, M. A., & Bhat, W. A. (2021). Forensic analysis of Twitch video streaming activities on Android. Journal of Forensic Sciences, 66(5), 1721-1741.
creator: AlZahrani, A., Wani, M. A., & Bhat, W. A.
publisher: Journal of Forensic Sciences
date: 2021
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Watching sports on Twitch? A study of factors influencing continuance intentions to watch Thursday Night Football co-streaming
description: Qian, T. Y. (2021). Watching sports on Twitch? A study of factors influencing continuance intentions to watch Thursday Night Football co-streaming. Sport Management Review, 1-22.
creator: Qian, T. Y.
publisher: Taylor & Francis
date: 2021
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Teaching the Masses on Twitch: An Initial Exploration of Educational Live-Streaming
description: Steinbeck, H., Teusner, R., & Meinel, C. (2021). Teaching the Masses on Twitch: An Initial Exploration of Educational Live-Streaming. In Proceedings of the Eighth ACM Conference on Learning@ Scale (pp. 275-278).
creator: Steinbeck, H., Teusner, R., & Meinel, C.
publisher: ACM Conference on Learning@ Scale
date: 2021
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Toward a multidimensional streaming: A thematic case study of two Twitch channels
description: Obreja, D. M. (2021). Toward a multidimensional streaming: A thematic case study of two Twitch channels. New Media & Society, 14614448211020692.
creator: Obreja, D. M.
publisher: Sage
date: 2021
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Digital Assets & License Protections in an Age that Denies Class Actions and Mandates Arbitration
description: Carr, K. (2021). Digital Assets & License Protections in an Age that Denies Class Actions and Mandates Arbitration. JOURNAL OF DISPUTE RESOLUTION, 335.
creator: Carr, K.
publisher: JOURNAL OF DISPUTE RESOLUTION
date: 2021
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Designing to Stop Live Streaming Cyberbullying: A case study of Twitch Live Streaming Platform
description: Zhou, Y., & Farzan, R. (2021). Designing to Stop Live Streaming Cyberbullying: A case study of Twitch Live Streaming Platform. In C&T'21: Proceedings of the 10th International Conference on Communities & Technologies-Wicked Problems in the Age of Tech (pp. 138-150).
creator: Zhou, Y., & Farzan, R.
publisher: International Conference on Communities & Technologies-Wicked Problems in the Age of Tech
date: 2021
language: English
type: Conference paper

Exploring the learning potential of online gaming communities: An application of the Game Communities of Inquiry Scale
description: Gandolfi, E., Ferdig, R. E., & Soyturk, I. (2021). Exploring the learning potential of online gaming communities: An application of the Game Communities of Inquiry Scale. New Media & Society, 14614448211027171.
creator: Gandolfi, E., Ferdig, R. E., & Soyturk, I.
publisher: New Media & Society
date: 2021
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Leveraging the Twitch Platform and Gamification to Generate Home Audio Datasets
description: Martelaro, N., Lakdawala, T., Chen, J., & Hammer, J. (2021). Leveraging the Twitch Platform and Gamification to Generate Home Audio Datasets. In Designing Interactive Systems Conference 2021 (pp. 1765-1782).
creator: Martelaro, N., Lakdawala, T., Chen, J., & Hammer, J.
publisher: Designing Interactive Systems Conference
date: 2021
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A Simple Solution to the Normative Practices of Copyright Infringement in the Video Game Streaming Community
description: Maiorano, T. (2020). A Simple Solution to the Normative Practices of Copyright Infringement in the Video Game Streaming Community. U. Dayton L. Rev., 46, 325.
creator: Maiorano, T.
publisher: University of Dayton Law Review
date: 2020
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Integrating Real-World and Virtual Experiences Through eSports-Type ‘Cheering'
description: Kunigita, H., & Kohda, Y. (2021). Integrating Real-World and Virtual Experiences Through eSports-Type ‘Cheering’. In International Conference on Applied Human Factors and Ergonomics (pp. 478-484). Springer, Cham.
creator: Kunigita, H., & Kohda, Y.
publisher: International Conference on Applied Human Factors and Ergonomics
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Serious Games in STEM: Online Collaborative Design of a Lunar Simulator
description: Hunt Estevez, C., Jones, J., Shrestha, S., & Vincenti, G. (2021). Serious Games in STEM: Online Collaborative Design of a Lunar Simulator. In International Conference on Human-Computer Interaction (pp. 223-235). Springer, Cham.
creator: Hunt Estevez, C., Jones, J., Shrestha, S., & Vincenti, G.
publisher: International Conference on Human-Computer Interaction
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The Rise of Video-Game Live Streaming: Motivations and Forms of Viewer Engagement
description: El Afi, F., & Ouiddad, S. (2021). The Rise of Video-Game Live Streaming: Motivations and Forms of Viewer Engagement. In International Conference on Human-Computer Interaction (pp. 156-163). Springer, Cham.
creator: El Afi, F., & Ouiddad, S.
publisher: International Conference on Human-Computer Interaction
date: 2021
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Business model innovation in video-game consoles to face the threats of mobile gaming: Evidence from the case of Sony PlayStation
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creator: Lantano, F., Petruzzelli, A. M., & Panniello, U.
publisher: Technological Forecasting and Social Change
date: 2022
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Changes in user experience and satisfaction as media technology evolves: The reciprocal relationship between video games and video game-related media
description: Chang, J., & Lee, D. (2022). Changes in user experience and satisfaction as media technology evolves: The reciprocal relationship between video games and video game-related media. Technological Forecasting and Social Change, 174, 121219.
creator: Chang, J., & Lee, D.
publisher: Elsevier
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The show must go on: Why Korea lost its first-mover advantage in Esports and how it can become a major player again
description: Kim, H. M., & Kim, S. (2022). The show must go on: Why Korea lost its first-mover advantage in Esports and how it can become a major player again. Technological Forecasting and Social Change, 179, 121649.
creator: Kim, H. M., & Kim, S.
publisher: Elsevier
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Team vs. individual tournament: An organizer's dilemma
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creator: Shenkman, E., Coates, D., Chadov, A., & Parshakov, P.
publisher: Elsevier
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My video game console is so cool! A coolness theory-based model for intention to use video game consoles
description: Nan, D., Lee, H., Kim, Y., & Kim, J. H. (2022). My video game console is so cool! A coolness theory-based model for intention to use video game consoles. Technological Forecasting and Social Change, 176, 121451.
creator: Nan, D., Lee, H., Kim, Y., & Kim, J. H.
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The impacts of game experience and fanwork creation on game loyalty: Mediation effect of perceived value
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Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends
description: Şengün, S., Santos, J. M., Salminen, J., Jung, S. G., & Jansen, B. J. (2022). Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends. Technological Forecasting and Social Change, 177, 121556.
creator: Şengün, S., Santos, J. M., Salminen, J., Jung, S. G., & Jansen, B. J.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper

Factors influencing technological innovation efficiency in the Chinese video game industry: Applying the meta-frontier approach
description: Xi, X., Xi, B., Miao, C., Yu, R., Xie, J., Xiang, R., & Hu, F. (2022). Factors influencing technological innovation efficiency in the Chinese video game industry: Applying the meta-frontier approach. Technological Forecasting and Social Change, 178, 121574.
creator: Xi, X., Xi, B., Miao, C., Yu, R., Xie, J., Xiang, R., & Hu, F.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper

Esports diplomacy–China’s soft power building in the digital era
description: Wong, D., & Meng-Lewis, Y. (2022). Esports diplomacy–China’s soft power building in the digital era. Managing Sport and Leisure, 1-23.
creator: Wong, D., & Meng-Lewis, Y.
publisher: Taylor & Francis
date: 2022
language: English
type: Journal Paper

Growing Pains in Esports Associationalism: Four Modes of National Esports Associational Development
description: Witkowski, E. (2022). Growing Pains in Esports Associationalism: Four Modes of National Esports Associational Development. Games and Culture, 15554120221084449.
creator: Witkowski, E.
publisher: Sage
date: 2022
language: English
type: Journal Paper

The COVID Season: US Collegiate Esports Programs’ Material Challenges and Opportunities During the 2020–21 Pandemic
description: Cote, A. C., Can, O., Foxman, M., Harris, B. C., Hansen, J., Rahman, M. W. U., & Fickle, T. (2022). The COVID Season: US Collegiate Esports Programs’ Material Challenges and Opportunities During the 2020–21 Pandemic. Games and Culture, 15554120221088116.
creator: Cote, A. C., Can, O., Foxman, M., Harris, B. C., Hansen, J., Rahman, M. W. U., & Fickle, T.
publisher: Sage
date: 2022
language: English
type: Journal Paper

Aktuelle Methoden und Tools für Planung und Forecast
description: Günther, C., Eiselmayer, S., Lehmann, G., Fröhlich, S., Biel, A. (2022). Aktuelle Methoden und Tools für Planung und Forecast. Controller Magazin, 2/22, p. 60-66. Haufe.
creator: Günther, C., Eiselmayer, S., Lehmann, G., Fröhlich, S., Biel, A.
publisher: Haufe
date: 2022
language: German
type: Journal
identifier: not available

Evaluation of a Brief Sleep Intervention Designed to Improve the Sleep, Mood, and Cognitive Performance of Esports Athletes
description: Bonnar, D., Lee, S., Roane, B. M., Blum, D. J., Kahn, M., Jang, E., Dunican, I.C., Gradisar, M. & Suh, S. (2022). Evaluation of a Brief Sleep Intervention Designed to Improve the Sleep, Mood, and Cognitive Performance of Esports Athletes. International journal of environmental research and public health, 19(7), 4146.
creator: Bonnar, D., Lee, S., Roane, B. M., Blum, D. J., Kahn, M., Jang, E., Dunican, I.C., Gradisar, M. & Suh, S.
publisher: MDPI
date: 2022
language: English
type: Journal Paper

Effects of TeaCrine®(theacrine), Dynamine™(methylliberine), and caffeine on gamer psychomotor performance in a first-person shooter video game scenario
description: La Monica, M. B., Listman, J. B., Donovan, I., Johnson, T. E., Heeger, D. J., & Mackey, W. E. (2021). Effects of TeaCrine®(theacrine), Dynamine™(methylliberine), and caffeine on gamer psychomotor performance in a first-person shooter video game scenario. Journal of Exercise and Nutrition, 4(2).
creator: La Monica, M. B., Listman, J. B., Donovan, I., Johnson, T. E., Heeger, D. J., & Mackey, W. E.
publisher: Journal of Exercise and Nutrition
date: 2021
language: English
type: Journal Paper

Gender influence on brand recommendation at an esports event
description: Amor, J. S. C., Alguacil, M., & Gómez-Tafalla, A. M. (2022). Gender influence on brand recommendation at an esports event. Journal of Physical Education and Sport, 22(1), 231-238.
creator: Amor, J. S. C., Alguacil, M., & Gómez-Tafalla, A. M.
publisher: Journal of Physical Education and Sport
date: 2022
language: English
type: Journal Paper

Determinants of Victory in Esports - StarCraft II
description: Białecki, A., Gajewski, J., Białecki, P., Phatak, A., & Memmert. (2020). Determinants of Victory in Esports - StarCraft II. Zenodo
creator: Białecki, A., Gajewski, J., Białecki, P., Phatak, A., & Memmert.
publisher: Zenodo
date: 2020
language: English
type: Journal Paper

Comparison of Multiple Object Tracking Performance Between Professional and Amateur eSport Players as Well as Traditional Sportsmen
description: Wechsler, K., Bickmann, P., Rudolf, K., Tholl, C., Froböse, I., & Grieben, C. (2021). Comparison of Multiple Object Tracking Performance Between Professional and Amateur eSport Players as Well as Traditional Sportsmen. International Journal of eSports Research (IJER), 1(1), 1-17.
creator: Wechsler, K., Bickmann, P., Rudolf, K., Tholl, C., Froböse, I., & Grieben, C.
publisher: International Journal of eSports Research
date: 2021
language: English
type: Journal Paper

The Rise of eSports: Insights Into the Perceived Benefits and Risks for College Students
description: Delello, J. A., McWhorter, R. R., Roberts, P., Dockery, H. S., De Giuseppe, T., & Corona, F. (2021). The Rise of eSports: Insights Into the Perceived Benefits and Risks for College Students. International Journal of eSports Research (IJER), 1(1), 1-19.
creator: Delello, J. A., McWhorter, R. R., Roberts, P., Dockery, H. S., De Giuseppe, T., & Corona, F.
publisher: International Journal of eSports Research
date: 2021
language: English
type: Journal Paper

Relationship Between Physical Fitness Variables and Reaction Time in eSports Gamers
description: Dykstra, R., Koutakis, P., & Hanson, N. (2021). Relationship Between Physical Fitness Variables and Reaction Time in eSports Gamers. International Journal of eSports Research (IJER), 1(1), 1-14.
creator: Dykstra, R., Koutakis, P., & Hanson, N.
publisher: International Journal of eSports Research
date: 2021
language: English
type: Journal Paper

Esports scholarship review: Synthesis, contributions, and future research
description: Pizzo, A. D., Su, Y., Scholz, T., Baker, B. J., Hamari, J., & Ndanga, L. (2022). Esports scholarship review: Synthesis, contributions, and future research. Journal of Sport Management, 1(aop), 1-12.
creator: Pizzo, A. D., Su, Y., Scholz, T., Baker, B. J., Hamari, J., & Ndanga, L.
publisher: Journal of Sport Management
date: 2022
language: English
type: Journal Paper

Strategic management in eSports–a systematic review of the literature
description: Flegr, S., & Schmidt, S. L. (2022). Strategic management in eSports–a systematic review of the literature. Sport Management Review, 1-25.
creator: Flegr, S., & Schmidt, S. L.
publisher: Taylor & Francis
date: 2022
language: English
type: Journal Paper

Virtual athlete or ultimate nerd? A framing analysis of eSports in Flemish printed media
description: De Donder, S., Robeers, T., & Daneels, R. (2022). Virtual athlete or ultimate nerd? A framing analysis of eSports in Flemish printed media. Sport in Society, 1-17.
creator: De Donder, S., Robeers, T., & Daneels, R.
publisher: Taylor & Francis
date: 2022
language: English
type: Journal Paper

Esports, Spectacle and Materiality thoughts about the professional activity during the covid-19 pandemic
description: Esports, espetáculo e materialidades: reflexões sobre a prática profissional durante a pandemia de covid-19 (Esports, Spectacle and Materiality thoughts about the professional activity during the covid-19 pandemic) (2021) Macedo, M., Fragoso, S. Compós (proceedings), portuguese, esport, materiality, spectacle, covid-19.
creator: Macedo, M., Fragoso, S.
publisher: -
date: 2021
language: portuguese
type: Conference Paper
identifier: not available

At the Edge of Utopia. Esports, Neoliberalism and the Gamer Culture’s Descent into Madness
description: Falcão, T., Marques, D., Mussa, I., & Macedo, T. (2020). At the Edge of Utopia. Esports, Neoliberalism and the Gamer Culture’s Descent into Madness. gamevironments, (13), 38-38.
creator: Falcão, T., Marques, D., Mussa, I., & Macedo, T.
publisher: gamevironments
date: 2020
language: English
type: Journal Paper

Esports Geographies: Spatial Mediations of Competitive Practice in the Amazon
description: Macedo, T., & Fragoso, S. (2019). Geografias dos Esports: mediações espaciais da prática competitiva na Amazônia//Esports Geographies: Spatial Mediations of Competitive Practice in the Amazon. Logos, 26(2), 106-123.
creator: Macedo, T., & Fragoso, S.
publisher: Logos
date: 2019
language: Portuguese
type: Journal Paper

Like a pro: Communication, camaraderie and group cohesion in the Amazonian esports scenario
description: Macedoa T., Falcãob T. (2019). Like a pro: Communication, camaraderie and group cohesion in the Amazonian esports scenario. Entertainment Computing (34). Elsevier.
creator: Macedoa T., Falcãob T.
publisher: Elsevier
date: 2019
language: Portoguise
type: Journal Paper

-Sports, herdeiros de uma tradição
description: Macedo, T., & Falcão, T. (2019). E-Sports, herdeiros de uma tradição. Intexto, 246-267.
creator: Macedo, T., & Falcão, T.
publisher: Intexto
date: 2019
language: Portoguise
type: Journal Paper

Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario
description: Macedo, T., & Falcão, T. (2019). Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario. In International Conference on Videogame Sciences and Arts (pp. 150-165). Springer, Cham.
creator: Macedo, T., & Falcão, T.
publisher: Springer
date: 2019
language: English
type: Conference Paper

Like a Pro: Dinâmicas Sociais do e-Sport na Amazônia
description: Macedo, T. (2019). Like a Pro: Dinâmicas Sociais do e-Sport na Amazônia. Programa de Pós-Graduação em Comunicação
creator: Macedo, T.
publisher: XIIRAM
date: 2019
language: Portoguise
type: Conference Paper
identifier: not available

Dos teclados às arenas: o consumo do e-Sport como espetáculo
description: Macedo, T. (2018). Dos teclados às arenas: o consumo do e-Sport como espetáculo. Espetáculos Culturais na Amazônia, 175-200.
creator: Macedo, T.
publisher: Communicon
date: 2018
language: Portoguise
type: Conference Paper
identifier: not available

Developing esport tourism through fandom experience at in-person events
description: Thompson, J., Taheri, B., & Scheuring, F. (2022). Developing esport tourism through fandom experience at in-person events. Tourism Management, 91, 104531.
creator: Thompson, J., Taheri, B., & Scheuring, F.
publisher: Elsevier
date: 2022
language: English
type: Journal Paper

Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning
description: Kleinman, E., Shergadwala, M. N., & Seif El-Nasr, M. (2022). Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning. In CHI Conference on Human Factors in Computing Systems (pp. 1-13).
creator: Kleinman, E., Shergadwala, M. N., & Seif El-Nasr, M. (
publisher: CHI Conference on Human Factors in Computing Systems
date: 2022
language: English
type: Conference Paper

Examining the Predictors of Mental Ill Health in Esport Competitors
description: Smith, M., Sharpe, B., Arumuham, A., & Birch, P. (2022). Examining the Predictors of Mental Ill Health in Esport Competitors. In Healthcare (Vol. 10, No. 4, p. 626). MDPI.
creator: Smith, M., Sharpe, B., Arumuham, A., & Birch, P.
publisher: MDPI
date: 2022
language: English
type: Journal Paper

Interpretable Real-Time Win Prediction for Honor of Kings--a Popular Mobile MOBA Esport
description: Yang, Z., Pan, Z., Wang, Y., Cai, D., Shi, S., Huang, S. L., ... & Liu, X. (2022). Interpretable Real-Time Win Prediction for Honor of Kings--a Popular Mobile MOBA Esport. IEEE Transactions on Games.
creator: Yang, Z., Pan, Z., Wang, Y., Cai, D., Shi, S., Huang, S. L., ... & Liu, X.
publisher: IEEE Transactions on Games
date: 2022
language: English
type: Conference Paper

Where Esport Law Does not Exist
description: Kim, H. E. (2022). Where Esport Law Does not Exist. Available at SSRN 4047288.
creator: Kim, H. E.
publisher: SSRN
date: 2022
language: English
type: Paper

Sexism and misogyny in sports
description: Chihuailaf, L., Concha, R., i Türk, Y. (2022). Sexism and misogyny in sports. Revista Catalana de Pedagogia, 21, 21-35.
creator: Vera, L. C., López, R. C., & Türk, Y.
publisher: Revista Catalana de Pedagogia
date: 2022
language: English
type: Book Chapter

Causal Factors Related to Management of eSport Clubs in Thailand
description: Pumsanguan, C., & Thithathan, S. (2022). Causal Factors Related to Management of eSport Clubs in Thailand. Annals of Applied Sport Science, 0-0.
creator: Pumsanguan, C., & Thithathan, S.
publisher: Annals of Applied Sport Science
date: 2022
language: English
type: Journal Paper

Esport co-streaming and spectator motivations
description: Williamson, M. (2022). Esport co-streaming and spectator motivations.
creator: Williamson, M.
publisher: digraa
date: 2022
language: English
type: Paper

Analisis Seksisme dalam Pemberitaan Esport di Media INDOSPORT. com
description: Deva Asmara Kusuma, M. (2022). Analisis Seksisme dalam Pemberitaan Esport di Media INDOSPORT. com (Doctoral dissertation, Universitas Multimedia Nusantara).
creator: Deva Asmara Kusuma, M.
publisher: none
date: 2022
language: Indonesian
type: Dissertation

Esport Ecosystem, Financial Behavior, and Carbon Emissions in Indonesian Urban Area
description: Dipa Kalyani Sujata, P., Bianca Sardjono, S., & Putri Hendratno, S. (2022). Esport Ecosystem, Financial Behavior, and Carbon Emissions in Indonesian Urban Area. In 2022 4th Asia Pacific Information Technology Conference (pp. 123-130).
creator: Dipa Kalyani Sujata, P., Bianca Sardjono, S., & Putri Hendratno, S.
publisher: Asia Pacific Information Technology Conference
date: 2022
language: English
type: Conference Paper

Reciprocal effects of esport participation and mental fatigue among Chinese undergraduate students using dynamic structural equation modeling
description: Luo, Y., Hutchinson, J., O’Connell, C., & Sha, Y. (2022). Reciprocal effects of esport participation and mental fatigue among Chinese undergraduate students using dynamic structural equation modeling.
creator: Luo, Y., Hutchinson, J., O’Connell, C., & Sha, Y.
publisher: Sport Rxiv
date: 2022
language: English
type: Journal Paper

Esport Knowledge, Skills, and Abilities: Perspectives from Subject Matter Experts
description: Karadakis, K., & Painchaud, M. M. (2022). Esport Knowledge, Skills, and Abilities: Perspectives from Subject Matter Experts. Athens Journal of Sports 2022, 9: 1-22
creator: Karadakis, K., & Painchaud, M. M.
publisher: Athens Journal of Sports
date: 2022
language: English
type: Journal Paper

Health Risks and Musculoskeletal Problems of Smartphone-game Elite eSport Players: a Cross-sectional Descriptive Study
description: Lam, W. K., Liu, R. T., Chen, B., Huang, X. Z., Yi, J., & Wong, D. W. C. (2022). Health Risks and Musculoskeletal Problems of Smartphone-game Elite eSport Players: a Cross-sectional Descriptive Study.
creator: Lam, W. K., Liu, R. T., Chen, B., Huang, X. Z., Yi, J., & Wong, D. W. C.
publisher: Research Square
date: 2022
language: English
type: Journal Paper

Responsabilité civile–esport et acceptation des risques: renouveau ou statu quo?
description: Petitprez, E. (2022). Responsabilité civile–esport et acceptation des risques: renouveau ou statu quo?. Jurisport: Revue juridique et économique du sport, (228), 41-45.
creator: Petitprez, E.
publisher: Dialnet
date: 2022
language: French
type: Journal Paper