‘Seeing isn’t doing’: Examining tensions between bodies, videogames and technologies ‘beyond’the game.
description: Egliston, B. (2020). ‘Seeing isn’t doing’: Examining tensions between bodies, videogames and technologies ‘beyond’the game. New Media & Society, 22(6), 984-1003.
creator: Egliston, B.
publisher: Sagepub
date: 2020
language: English
type: Journal Paper

A Polymorphic Approach to Esports Betting
description: Kang, C. (2019). A Polymorphic Approach to Esports Betting. Brigham Young University Prelaw Review, 33 (7), 1-10.
creator: Kang, C.
publisher: Brigham Young University Prelaw Review
date: 2019
language: English
type: Journal Paper

Definitionen und Diskussion: Sport, Gaming und E-Sport
description: Schöber, T. (2021, April 30). Definitionen und Diskussion: Sport, Gaming und E-Sport. Retrieved from https://www.paidia.de/definitionen-und-diskussion-sport-gaming-und-e-sport/
creator: Schöber, T.
publisher: Paidia
date: 2021
language: German
type: Online Article

eSports: Historical Review, Current State, and Future Challenges
description: Bousquet, J., & Ertz, M. (2021). eSports: Historical Review, Current State, and Future Challenges. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 1-24 ). IGI Global.
creator: Bousquet, J., & Ertz, M.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Impact Activation Improves Rapid Button Pressing
description: Kim, S., Lee, B., & Oulasvirta, A. (2018). Impact Activation Improves Rapid Button Pressing. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Paper 571, 1–8. DOI:https://doi.org/10.1145/3173574.3174145
creator: Kim, S., Lee, B., & Oulasvirta, A.
publisher: Association for Computing Machinery
date: 2018
language: English
type: Conference Paper

La qualification juridique de l’e-sport
description: Boudot, M., & Faure-Abbad, M. (2017). La qualification juridique de l’e-sport. In Rabu, G. & Reverchon-Billot, M. (Eds.), Les enjeux juridiques de l’e-sport (23-24). Presses Universitaires d’Aix-Marseille.
creator: Boudot, M., & Faure-Abbad, M.
publisher: Presses Universitaires d’Aix-Marseille
date: 2017
language: French
type: Book Chapter

Literacies at Play: Digital-Age Literacies in High School Esports
description: Pérez Cortés, L. E. (2021). Literacies at Play: Digital-Age Literacies in High School Esports (Doctoral Dissertation). Arizona State University, Tempe.
creator: Pérez Cortés, L. E.
publisher: Arizona State University
date: 2021
language: English
type: Doctoral Dissertation

Novel Approach to Predicting Live-Stream Subscribers
description: Yang, Y. C., Lee, Y. H., Lee, S. H., & Chang, S. (2020). A Novel Approach to Predicting Live-Stream Subscribers. In Proceedings of the 7th Multidisciplinary in International Social Networks Conference and The 3rd International Conference on Economics, Management and Technology (pp. 1-4).
creator: Yang, Y. C., Lee, Y. H., Lee, S. H., & Chang, S.
publisher: Multidisciplinary in International Social Networks Conference and The 3rd International Conference on Economics, Management and Technology
date: 2020
language: English
type: Conference Paper

The examination of relationship between e-sports players’ the athlete identities and effective communication levels
description: Karakuş, K. (2022). The examination of relationship between e-sports players’ the athlete identities and effective communication levels. Mediterranean Journal of Sport Science, 5(2), 241-253. DOI: 10.38021/asbid.1117316
creator: Karakuş, K.
publisher: Mediterranean Journal of Sport Science
date: 2022
language: English
type: Journal Papers
identifier: DOI: 10.38021/asbid.1117316

The Invisible Game: Mindset of a Winning Team
description: Andrejkovics, Z. (2016). The Invisible Game: Mindset of a Winning Team. CreateSpace Independent Publishing Platform.
creator: Andrejkovics, Z.
publisher: CreateSpace Independent Publishing Platform
date: 2016
language: English
type: Book

Value Creation and Appropriation in the eSports Industry
description: Zarrabi, S. A., & Jerkrot, H. N. (2016). Value Creation and Appropriation in the eSports Industry. Master’s thesis. Chalmers University of Technology, Gothenburg.
creator: Zarrabi, S. A., & Jerkrot, H. N.
publisher: Chalmers University of Technology, Gothenburg
date: 2016
language: English
type: Dissertation

Venture Capital Financing in the Esports Industry
description: Niculaescu, C. E., Sangiorgi, I., & Bell, A. R. (2021). Venture Capital Financing in the Esports Industry. Available at SSRN: https://ssrn.com/abstract=3795142 or http://dx.doi.org/10.2139/ssrn.3795142
creator: Niculaescu, C. E., Sangiorgi, I., & Bell, A. R.
publisher: SSRN
date: 2021
language: English
type: Journal Paper

-Sports, herdeiros de uma tradição
description: Macedo, T., & Falcão, T. (2019). E-Sports, herdeiros de uma tradição. Intexto, 246-267.
creator: Macedo, T., & Falcão, T.
publisher: Intexto
date: 2019
language: Portoguise
type: Journal Paper

… OF ATTACHMENT INDEX (EPAI): EXPLORING PSYCHOLOGICAL CONNECTIONS OF ESPORT CONSUMERS ON BEHAVIORAL INTENTIONS TOWARD ESPORT …
description: Kim, S. J. (2022). THE ESPORT POINTS OF ATTACHMENT INDEX (EPAI): EXPLORING PSYCHOLOGICAL CONNECTIONS OF ESPORT CONSUMERS ON BEHAVIORAL INTENTIONS TOWARD ESPORT ORGANIZATIONS.
creator: Kim, S. J.
publisher: University of Massachusetts Amherst
date: 2022
language: English
type: Doctoral Dissertation

‘A Silent Team is a Dead Team‘: Communicative Norms in Team-based Halo 3 Play
description: Taylor, N. T. (2012). ‘A Silent Team is a Dead Team‘: Communicative Norms in Team-based Halo 3 Play. In G. Voorhees (Ed.), Guns, Grenades and Grunts: First Person Shooter Games. New York: Continuum.
creator: Taylor, N. T.
publisher: Continuum
date: 2012
language: English
type: Book Chapter

‘Beyond the Game’: The Olympic Ideal and Competitive e-Sports
description: Lowood, H. Forthcoming. ‘Beyond the Game’: The Olympic Ideal and Competitive e-Sports. In D. Thomas & J. Fouts (Eds.), Play and Politics: Games, Civic Engagement, and Social Activism.
creator: Lowood, H.
date: forthcoming
language: English
type: Book Chapter

‘Hello, this is Martha’: Interaction dynamics of live scambaiting on Twitch
description: Ross, A. S., & Logi, L. (2021). ‘Hello, this is Martha’: Interaction dynamics of live scambaiting on Twitch. Convergence, 27(6), 1789-1810.
creator: Ross, A. S., & Logi, L.
publisher: Convergence
date: 2021
language: English
type: Journal Paper

‘I play to win!’: Geguri as a (Post)Feminist Icon in eSports
description: Cullen, A. L. L. (2018). ‘I play to win!’: Geguri as a (Post)Feminist Icon in eSports. Feminist Media Studies, 18(5), 948-952.
creator: Cullen, A. L. L.
publisher: Feminist Media Studies
date: 2018
language: English
type: Journal Paper

‘It’s like the Gold Rush‘: The Lives and Careers of Professional Video Game Streamers on Twitch.tv
description: Johnson, M. R., & Woodcock, J. (2019). ‘It’s like the Gold Rush‘: The Lives and Careers of Professional Video Game Streamers on Twitch.tv. Information, Communication and Society, 22(3), 336-351.
creator: Johnson, M. R., & Woodcock, J.
publisher: Information, Communication & Society
date: 2019
language: English
type: Journal Paper

‘Smashing It’: How User Entrepreneurs Drive Innovation in Esports Communities
description: Koch, N., Pongratz, S., McCauley, B., & Achtenhagen, L. (2020). ‘Smashing It’: How User Entrepreneurs Drive Innovation in Esports Communities. International Journal of Esports, 1(1). Retrieved from https://ijesports.org/article/23/html
creator: Koch, N., Pongratz, S., McCauley, B., & Achtenhagen, L.
publisher: International Journal of Esports
date: 2020
language: English
type: Journal Paper

" Old-School" is now too cool!: Exploring motivations for attending a LAN from a U&G perspective
description: Bankova, K., & Nablsi, A. (2022). " Old-School" is now too cool!: Exploring motivations for attending a LAN from a U&G perspective.
creator: Bankova, K., & Nablsi, A.
publisher: Jönköping University
date: 2022
language: English
type: Master Thesis

"Hack the Planet": Or, the Political Economy of Overwatch League.
description: Partin, W. C. (2021). "Hack the Planet": Or, the Political Economy of Overwatch League. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Partin, W. C.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapters

"Just watching": A Qualitative Analysis of Non-Player's Motivations for Video Game Spectatorship.
description: Orme, S. (2021). "Just watching": A Qualitative Analysis of Non-Player's Motivations for Video Game Spectatorship. New Media & Society, 1-18.
creator: Orme, S.
publisher: New Media & Society
date: 2021
language: English
type: Journal Paper

"Mom, I Want to Be a Caster"
description: Negueruela, A. (2015). "Mom, I Want to Be a Caster". In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 29–32). Norderstedt: Books on Demand GmbH.
creator: Negueruela, A.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

"Reverse-Gamification" Analysis of the Crowding-Out Effects in eSports
description: Barie, V. (2017). "Reverse-Gamification" Analysis of the Crowding-Out Effects in eSports. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2015/16 (pp. 52–70). Norderstedt: Books on Demand GmbH.
creator: Barie, V.
publisher: Books on Demand GmbH
date: 2017
language: English
type: Book Chapter

"Will I always be not social?" Re-Conceptualizing Sociality in the Context of a Minecraft Community for Autism
description: Ringland, K. E., Wolf, C. T., Faucett, H., Dombrowski, L., & Hayes, G. R. (2016). "Will I always be not social?" Re-Conceptualizing Sociality in the Context of a Minecraft Community for Autism. In Proceedings of the 2016 CHI conference on human factors in computing systems (pp. 1256-1269).
creator: Ringland, K. E., Wolf, C. T., Faucett, H., Dombrowski, L., & Hayes, G. R.
publisher: CHI conference on human factors in computing systems
date: 2016
language: English
type: Conference Paper

"You gotta understand the context of this though": Preliminary insights on perceptions of trash talk across esport communities
description: Irwin, S., Naweed, A., & Lastella, M. (2021). "You gotta understand the context of this though": Preliminary insights on perceptions of trash talk across esport communities. Proceedings of DiGRA Australia 2021
creator: Irwin, S., Naweed, A., & Lastella, M.
publisher: DiGRA Australia
date: 2021
language: English
type: Conference Paper

“A Pure Meritocracy Blind to Identity”: Exploring the Online Responses to All-Female Teams in Reddit
description: Siutila, M. & Havaste, E. (2018). “A Pure Meritocracy Blind to Identity”: Exploring the Online Responses to All-Female Teams in Reddit, in Proceedings of the 2018 DIGRA International Conference.
creator: Siutila, M. & Havaste, E.
publisher: DIGRA
date: 2018
language: English
type: Conference Paper

“And today’s top donator is”: How live streamers on Twitch. tv monetize and gamify their broadcasts
description: Johnson, M. R., & Woodcock, J. (2019). “And today’s top donator is”: How live streamers on Twitch. tv monetize and gamify their broadcasts. Social Media+ Society, 5(4), 2056305119881694.
creator: Johnson, M. R., & Woodcock, J.
publisher: Sage
date: 2019
language: English
type: Journal Paper

“Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports
description: Postma, D. B., van Delden, R. W., & Van Hilvoorde, I. M. (2022). “Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports. Frontiers in Sports and Active Living, 4.
creator: Postma, D. B., van Delden, R. W., & Van Hilvoorde, I. M.
publisher: Frontiers in Sports and Active Living
date: 2022
language: English
type: Journal Paper

“Definitive playthrough”: Behind-the-scenes narratives in let’s plays and streaming content by video game voice actors
description: Švelch, J., & Švelch, J. (2020). “Definitive playthrough”: Behind-the-scenes narratives in let’s plays and streaming content by video game voice actors. New Media & Society, 1461444820971778.
creator: Švelch, J., & Švelch, J.
publisher: Sage
date: 2020
language: English
type: Journal Paper

“eSport”: Mehr als eine momentane Spielerei
description: Kainz, F., Haupt, T., & Werner, C. (2018). “eSport”: Mehr als eine momentane Spielerei. Causa Sport, 2/2018, 153-160.
creator: Kainz, F., Haupt, T., & Werner, C.
publisher: Causa Sport
date: 2018
language: German
type: Journal Paper

“Hot hand” in Esports: Quiet Eye Does Not Generalize to Multiple Targets in a Computerized Task.
description: Krajník, J. (2022). “Hot hand” in Esports: Quiet Eye Does Not Generalize to Multiple Targets in a Computerized Task.
creator: Krajník, J.
publisher: Lunds Universitet
date: 2022
language: English
type: Master Thesis

“I Don’t Believe Any Qualifications Are Required”: Exploring Global Stakeholders’ Perspectives Towards the Developmental Experiences of Esports Coaches
description: Watson, M., Trotter, M. G., Laborde, S., & Leeder, T. M. (2025). “I Don’t Believe Any Qualifications Are Required”: Exploring Global Stakeholders’ Perspectives Towards the Developmental Experiences of Esports Coaches. Education Sciences, 15(7), 858. https://doi.org/10.3390/educsci15070858
creator: Watson, M., Trotter, M. G., Laborde, S., & Leeder, T. M.
publisher: Education Sciences
date: 2025
language: English
type: Journal Paper

“It’s Easier to Play Alone”: A Survey Study of Gaming With Disabilities
description: Baltzar, P., Hassan, L., Turunen, M. (2023). “It’s Easier to Play Alone”: A Survey Study of Gaming With Disabilities in Journal of Electronic Gaming and Esports.
creator: Baltzar, P., Hassan, L., Turunen, M.
publisher: Journal of Electronic Gaming and Esports
date: 2023
language: English
type: Journal Papers

“Killerspiele” oder E-Sport
description: Stoll, A. (2009). “Killerspiele” oder E-Sport. vwh Verlag.
creator: Stoll, A.
publisher: vwh Verlag
date: 2009
language: German
type: Book

“Obscene, pornographic, or otherwise objectionable”: Biased definitions of sexual content in video game live streaming
description: Ruberg, B. (2021). “Obscene, pornographic, or otherwise objectionable”: Biased definitions of sexual content in video game live streaming. New media & society, 23(6), 1681-1699.
creator: Ruberg, B.
publisher: Sage
date: 2021
language: English
type: Journal Paper

“Overwatch is anime”: Exploring an alternative interpretational framework for competitive gaming
description: Ruotsalainen, M., & Välisalo, T. (2020). “Overwatch is anime”: Exploring an alternative interpretational framework for competitive gaming. In Conference of Digital Games Research Association (Vol. 2020). Digital Games Research Association.
creator: Ruotsalainen, M., & Välisalo, T.
publisher: Digital Games Research Association
date: 2020
language: English
type: Conference Paper

“Sexuality does not belong to the game”: Discourses in Overwatch Community and the Privilege of Belonging
description: Välisalo, T., & Ruotsalainen, M. (2022). “Sexuality does not belong to the game”: Discourses in Overwatch Community and the Privilege of Belonging. Game Studies: the international journal of computer game research, 22(3).
creator: Välisalo, T., & Ruotsalainen, M.
publisher: Game Studies: the international journal of computer game research
date: 2022
language: English
type: Journal Paper

“Starting from scratch to looking really clean and professional”: how students’ productive labor legitimizes collegiate esports
description: This article analyzes the relationship between student productive labor, or the creation of media content like podcasts or graphic designs, and the institutionalization of collegiate esports. Through 19 semi-structured interviews with students and professionals involved in different areas around collegiate esports, we found that students’ productive labor was a key force in the institutionalization of collegiate esports that generated value for university institutions, the collegiate esports program, and themselves. Student journalists, shoutcasters, and graphic designers perform immaterial labor (Lazzarato, M., 1996 Immaterial labour. Radical thought in Italy: A potential politics, 133–47) that combines technical expertise and familiarity with esports cultural norms to produce content for their university programs. Students reported their excitement to pursue careers throughout the esports industry while acknowledging the stiff competition and precarious nature of employment, resonating with Bulut’s (2020, A precarious game: The illusion of dream jobs in the video game industry) discussion of ludopolitics to examine who can play games versus who can work in the game industry. The article thus addresses the benefits, and risks, inherent in colleges’ reliance on student labor to structure and promote their nascent esports programs.
creator: Brandon C. Harris, Jared Hansen, Onder Can, Md Waseq Ur Rahman, Maxwell Foxman, Amanda C. Cote & Tara Fickle
publisher: Critical Studies in Media Communication
date: 05 Feb 2022
language: English
type: Article

“Two Queens and a Pwn, Please.” An Ethics for Purchase, Loot, and Advantage Design in eSports
description: Karhulahti, V.-M. & Kimppa, K. (2018). “Two Queens and a Pwn, Please.” An Ethics for Purchase, Loot, and Advantage Design in eSports. In Proceedings of the 2nd International GamiFIN Conference (pp. 115-122), Pori, Finland.
creator: Karhulahti, V.-M. & Kimppa, K.
publisher: International GamiFIN Conference
date: 2018
language: ENglish
type: Conference Paper

“What's Next? Calling Beer-Drinking a Sport?!”: Virtual Resistance to Considering eSport as Sport
description: Tjønndal, A. (2020). “What's Next? Calling Beer-Drinking a Sport?!”: Virtual Resistance to Considering eSport as Sport. Sport, Business and Management, published online before print.
creator: Tjønndal, A.
publisher: Sport, Business and Management
date: 2020
language: English
type: Journal Paper

http://papers.esportsresearch.net/items/show/589
title: “Wir finden für jeden das passende Paket”: Interview mit Ulrich Schulze, Vice President Pro Gaming bei der ESL, über die Entwicklung des eSports und die Möglichkeiten für Sponsoren, sich in dem jungen und zukunftsträchtigen Markt zu positionieren
description: Schulze, U. (2016). “Wir finden für jeden das passende Paket”: Interview mit Ulrich Schulze, Vice President Pro Gaming bei der ESL, über die Entwicklung des eSports und die Möglichkeiten für Sponsoren, sich in dem jungen und zukunftsträchtigen Markt zu positionieren. Stadionwelt inside, 76-77.
creator: Schulze, U.
publisher: Stationwelt inside
date: 2016
language: German
type: Journal Paper

(Dis)Assembling eSports: Material Actors and Relational Networks in the Chinese eSports Industry
description: Lin, Z., & Zhao, Y. (2021). (Dis)Assembling eSports: Material Actors and Relational Networks in the Chinese eSports Industry. Critical Arts, published online 19 Oct. 2021, https://doi.org/10.1080/02560046.2021.1986731.
creator: Lin, Z., & Zhao, Y.
publisher: Critical Arts
date: 2021
language: English
type: Journal Paper

(Dis)Assembling eSports: Material Actors and Relational Networks in the Chinese eSports Industry
description: Lin, X., & Zhao, Y. (2021). (Dis)Assembling eSports: Material Actors and Relational Networks in the Chinese eSports Industry. Critical Arts
creator: Lin, X., & Zhao, Y.
publisher: Critical Arts
date: 2021
language: English
type: Journal Paper

http://papers.esportsresearch.net/items/show/1461
title: (E-)Sport im rechtlichen Sinne und privatrechtliche Beziehung zwischen Clan und eSportler, 2. Aufl. ((E)Sports in the Legal Sense and the Relationship between Clan and Player under Civil Law, 2nd edition)
description: Nothelfer, N., & Schlotthauer, P. (2022). (E-)Sport im rechtlichen Sinne und privatrechtliche Beziehungen zwischen Clan und E-Sportler. In E-Sport (pp. 49-80). Springer Gabler, Wiesbaden.
creator: Nothelfer, N., & Schlotthauer, P.
publisher: Springer Gabler
date: 2022
language: Deutsch
type: Book Chapter

(E) sports Medicine on Campus
description: Migliore, L. (2022). (E) sports Medicine on Campus. In Understanding Collegiate Esports (pp. 78-105). Routledge.
creator: Migliore, L.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

(e)Sport im rechtlichen Sinne und privatrechtliche Beziehungen zwischen Clan und eSportler ((E)Sports in the Legal Sense and the Relationship between Clan and eAthlete under Civil Law)
description: Nothelfer, N., & Schlotthauer, P. (2020). (e)Sport im rechtlichen Sinne und privatrechtliche Beziehungen zwischen Clan und eSportler. eSport – Status quo und Entwicklungspotenziale, 49-78.
creator: Nothelfer, N., & Schlotthauer, P.
publisher: Springer Gabler
date: 2020
language: German
type: Book Chapter

(Re)creating the Nation Online: Nationalism in Chinese Dota 2 Fandom
description: Ismangil, M. (2018). (Re)creating the Nation Online: Nationalism in Chinese Dota 2 Fandom. Asiascape: Digital Asia, 5(3).
creator: Ismangil, M.
publisher: Asiascape: Digital Asia
date: 2018
language: English
type: Journal Paper

(Un)Doing Gender? Female Tournaments in the E-Sports Scene
description: Groen, M. (2016). (Un)Doing Gender? Female Tournaments in the E-Sports Scene. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 2537.
creator: Groen, M.
publisher: International Journal of Gaming and Computer-Mediated Simulations
date: 2016
language: English
type: Journal Paper

#GirlGamers, Soldiers, and Public Relations: Analyzing Gender Representation in U.S. Army Esports
description: Fisher, J., & Foust, J. (2022). #GirlGamers, Soldiers, and Public Relations: Analyzing Gender Representation in U.S. Army Esports. Journal of Communication.
creator: Fisher, J., & Foust, J.
publisher: Journal of Communication
date: 2022
language: English
type: Journal Paper

2013, The Year eSports Defined Their Place in Brazil
description: Fagundes Pase, A., & Schultz, H. (2015). 2013, The Year eSports Defined Their Place in Brazil. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 23–28). Norderstedt: Books on Demand GmbH.
creator: Fagundes Pase, A., & Schultz, H.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

6 How the Negative Public View of Videogames Threatens Esports Sponsors
description: Freitas, B. D. A., & Contreras-Espinosa, R. S. (2022). 6 How the Negative Public View of Videogames Threatens Esports Sponsors. Esports and the Media, 85.
creator: Freitas, B. D. A., & Contreras-Espinosa, R. S.
publisher: Routledge
date: 2022
language: English
type: Book Chapter

7 Communication Experts' Perspective on Esports
description: Torres-Toukoumidis, A., Marín-Gutiérrez, I., & Caldeiro, M. C. (2022). 7 Communication Experts’ Perspective on Esports. Esports and the Media, 104.
creator: Torres-Toukoumidis, A., Marín-Gutiérrez, I., & Caldeiro, M. C.
publisher: Esports and the Media
date: 2022
language: English
type: Journal Paper

A Bibliometric Review on Esports Participation: View from Malaysia
description: Lim, C. N., Goh, Y. N., Isa, S. M., Thurasamy, R., & Suki, N. M. (2022). A Bibliometric Review on Esports Participation: View from Malaysia. Journal of Entrepreneurship, Business and Economics, 10(2), 139-171.
creator: Lim, C. N., Goh, Y. N., Isa, S. M., Thurasamy, R., & Suki, N. M.
publisher: Journal of Entrepreneurship, Business and Economics
date: 2022
language: English
type: Journal Paper

A Bunch of Big Idiots Smack into Each Other” – A Mixed-Method Investigation of Learning Rugby through Video Gaming Compared to Traditional Instruction.
description: Jenny, S. E., & Pastore, R. (2023). A Bunch of Big Idiots Smack into Each Other” – A Mixed-Method Investigation of Learning Rugby through Video Gaming Compared to Traditional Instruction. Elsevier.
creator: Jenny, S. E., & Pastore, R.
publisher: Elsevier
date: 2023
language: English
type: Book Chapters

A CA Perspective on Kills and Deaths in Counter-Strike: Global Offensive Video Game Play
description: Rusk, F., & Ståhl, M., (2020). A CA Perspective on Kills and Deaths in Counter-Strike: Global Offensive Video Game Play. Social Interaction, 3(2).
creator: Rusk, F., & Ståhl, M.
publisher: Social Interaction
date: 2020
language: English
type: Journal Paper

A campus-level view of Netflix and Twitch: Characterization and performance implications
description: Laterman, M., Arlitt, M., & Williamson, C. (2017). A campus-level view of Netflix and Twitch: Characterization and performance implications. In 2017 International Symposium on Performance Evaluation of Computer and Telecommunication Systems (SPECTS) (pp. 1-8). IEEE.
creator: Laterman, M., Arlitt, M., & Williamson, C.
publisher: IEEE
date: 2017
language: English
type: Conference Paper

A Case Study of First Person Aiming at Low Latency for Esports
description: Spjut, J., Boudaoud, B., & Kim, J. (2021). A Case Study of First Person Aiming at Low Latency for Esports. In EHPHCI 2021: ACM CHI Workshop on Esports and High Performance Human Computer Interaction, May 08-13, 2021, Yokohama, Japan. ACM, New York, NY, USA.
creator: Spjut, J., Boudaoud, B., & Kim, J.
publisher: ACM
date: 2021
language: English
type: Conference Paper

A Cinderella Story
description: Warnholz, C. (2011). A Cinderella Story. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 76–79). Norderstedt: Books on Demand GmbH.
creator: Warnholz, C.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

A Collaboration Between Health Care and Esports to Impact Youth Mental Health and Wellness: Evaluating the Presence of Mind Initiative
description: Bonnevie, E., Paczkowski, M. M., Barth, C., Janzen, T., Wartella, E., & Smyser, J. (2022). A Collaboration Between Health Care and Esports to Impact Youth Mental Health and Wellness: Evaluating the Presence of Mind Initiative. NEJM Catalyst Innovations in Care Delivery, 3(6), CAT-22.
creator: Bonnevie, E., Paczkowski, M. M., Barth, C., Janzen, T., Wartella, E., & Smyser, J.
publisher: NEJM Catalyst Innovations in Care Delivery
date: 2022
language: English
type: Journal Paper

A Comparative Analysis of the Early Institutionalization of Traditional Sports and E-Sports.
description: Summerley, R. K. (2021). A Comparative Analysis of the Early Institutionalization of Traditional Sports and E-Sports. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Summerley, R. K.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

A Decade of eSports: The Asian Perspective
description: Mah, J. (2011). A Decade of eSports: The Asian Perspective. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 8–15). Norderstedt: Books on Demand GmbH.
creator: Mah, J.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

A Deep Learning Model for Extracting Live Streaming Video Highlights using Audience Messages
description: Han, H. K., Huang, Y. C., & Chen, C. C. (2019). A Deep Learning Model for Extracting Live Streaming Video Highlights using Audience Messages. In Proceedings of the 2019 2nd Artificial Intelligence and Cloud Computing Conference (pp. 75-81).
creator: Han, H. K., Huang, Y. C., & Chen, C. C.
publisher: Artificial Intelligence and Cloud Computing Conference
date: 2019
language: English
type: Conference Paper

A Grounded Theory Construction of the eSports Endogenous Drive Model
description: Chen, Z., & Bu, X. (2022). A Grounded Theory Construction of the eSports Endogenous Drive Model. Journal of Environmental and Public Health, 2022.
creator: Chen, Z., & Bu, X.
publisher: Journal of Environmental and Public Health
date: 2022
language: English
type: Journal Paper

A History of Competitive Gaming
description: Zhouxiang, L. (2022). A History of Competitive Gaming. Routledge.
creator: Zhouxiang, L.
publisher: Routledge
date: 2022
language: English
type: Book

A History of Real-Time Strategy Gameplay From Decryption to Prediction: Introducing the Actional Statement
description: Dor, S. (2014). A History of Real-Time Strategy Gameplay From Decryption to Prediction: Introducing the Actional Statement. Kinephanos, 58-73.
creator: Dor, S.
publisher: Kinephanos
date: 2014
language: English
type: Journal Paper

A Hybrid Preference-Aware Recommendation Algorithm for Live Streaming Channels
description: Yang, T. W., Shih, W. Y., Huang, J. L., Ting, W. C., & Liu, P. C. (2013). A hybrid preference-aware recommendation algorithm for live streaming channels. In 2013 Conference on Technologies and Applications of Artificial Intelligence (pp. 188-193). IEEE.
creator: Yang, T. W., Shih, W. Y., Huang, J. L., Ting, W. C., & Liu, P. C.
publisher: Conference on Technologies and Applications of Artificial Intelligence
date: 2013
language: English
type: Conference Paper

A linguistic study of language variety used on twitch. tv: desriptive and corpus-based approaches
description: Olejniczak, J. (2015). A linguistic study of language variety used on twitch. tv: desriptive and corpus-based approaches. Redefining community in intercultural context, 4(1), 329-334.
creator: Olejniczak, J.
publisher: Redefining community in intercultural context
date: 2015
language: English
type: Conference Paper
identifier: Warning: No safe link

A Magical Moment in Katowice?
description: Horstmann, M. (2015). A Magical Moment in Katowice? In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 36–38). Norderstedt: Books on Demand GmbH.
creator: Horstmann, M.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

A milestone in the era of esports: The Olympics through the lens of virtual reality
description: Anðelić, B., Bianco, A., Maksimović, N., Todorović, N., & Drid, P. (2022). A milestone in the era of esports: The Olympics through the lens of virtual reality. Frontiers in Psychology, 13.
creator: Anðelić, B., Bianco, A., Maksimović, N., Todorović, N., & Drid, P.
publisher: Frontiers in Psychology
date: 2022
language: English
type: Journal Paper

A Motivational Model Explaining Performance in Video Games
description: Hulaj, R., Nyström, M. B. T., Sörman, D. E., Backlund, C. Röhlcke, S., & Jonsson, B. (2020). A Motivational Model Explaining Performance in Video Games, Frontiers in Psychology, 11, 1-12.
creator: Hulaj, R., Nyström, M. B. T., Sörman, D. E., Backlund, C. Röhlcke, S., & Jonsson, B.
publisher: Frontiers in Psychology
date: 2020
language: English
type: Journal Paper

A new Approach Via Level of Addiction in eSports: Investigating Participation Motives from a Marketing Perspective
description: Choi, C. et al. (2017). A new Approach Via Level of Addiction in eSports: Investigating Participation Motives from a Marketing Perspective. 2017 Sport Marketing Association Conference (SMA XV).
creator: Choi, C. et al.
publisher: Sport Marketing Association Conference
date: 2017
language: English
type: Conference Paper

A new frontier: alcohol sponsorship activation through esports
description: Kelly, S. J., & Van der Leij, D. (2021). A new frontier: alcohol sponsorship activation through esports. Marketing Intelligence & Planning, 39(4), 533-558.
creator: Kelly, S. J., & Van der Leij, D.
publisher: Marketing Intelligence & Planning
date: 2021
language: English
type: Journal Paper

A New Player has Entered the Game: Immigration Reform for eSports Players
description: Tong, B. A. (2017). A New Player has Entered the Game: Immigration Reform for eSports Players. Jeffrey S Moorad Sports Law Journal, 24, 351–386.
creator: Tong, B. A.
publisher: Jeffrey S Moorad Sports Law Journal
date: 2017
language: English
type: Journal Paper

A Newborn Business Esports: Discover the Industry Behind Professional Gaming
description: Andrejkovics, Z. (2018). A Newborn Business Esports: Discover the Industry Behind Professional Gaming. Independently published.
creator: Andrejkovics, Z.
publisher: Independently published
date: 2018
language: English
type: Book

A Parallel Approach to Performance and Sport Psychology Work in Esports Teams
description: Watson, M., Abbott, C., & Pedraza-Ramirez, I. (2021). A Parallel Approach to Performance and Sport Psychology Work in Esports Teams. International Journal of Esports, 1(1). Retrieved from https://www.ijesports.org/article/52/html
creator: Watson, M., Abbott, C., & Pedraza-Ramirez, I.
publisher: International Journal of Esports
date: 2021
language: English
type: Journal Paper

A parent-child eSports e-learning system to foster sustainable gaming for children
description: Modreanu, E. S. (2022). A parent-child eSports e-learning system to foster sustainable gaming for children (Bachelor's thesis, University of Twente).
creator: Modreanu, E. S.
publisher: University of Twente
date: 2022
language: English
type: Bachelor Thesis

A Pattern Mining Approach to Study Strategy Balance in RTS Games
description: Bosc, G., Tan, P., Boulicaut, J. F., Raïssi, C., & Kaytoue, M. (2015). A Pattern Mining Approach to Study Strategy Balance in RTS Games. IEEE Transactions on Computational Intelligence and AI in Games, 9(2), 123-132.
creator: Bosc, G., Tan, P., Boulicaut, J. F., Raïssi, C., & Kaytoue, M.
publisher: IEEE Transactions on Computational Intelligence and AI in Games
date: 2015
language: English
type: Journal Paper

A qualitative analysis of the perceived determinants of success in elite esports athletes
description: Poulus, D. R., Coulter, T. J., Trotter, M. G., & Polman, R. (2022). A qualitative analysis of the perceived determinants of success in elite esports athletes. Journal of sports sciences, 40(7), 742-753.
creator: Poulus, D. R., Coulter, T. J., Trotter, M. G., & Polman, R.
publisher: Journal of sports sciences
date: 2022
language: English
type: Journal Paper

A qualitative study on Norwegian esports students' sleep, nutritional and physical activity habits and the link to health and performance
description: Baumann, A., Mentzoni, R. A., Erevik, E., & Pallesen, S. (2022). A qualitative study on Norwegian esports students’ sleep, nutritional and physical activity habits and the link to health and performance. International Journal of Esports
creator: André Baumann, Rune Aune Mentzoni, Eilin Erevik, Ståle Pallesen
publisher: International Journal of Esports
date: 2022
language: English
type: Journal Paper

A Realm of Mere Representation? ‘Live’ e-Sports Spectacles and the Crafting of China’s Digital Gaming Image
description: Szablewicz, M. (2016). A Realm of Mere Representation? ‘Live’ e-Sports Spectacles and the Crafting of China’s Digital Gaming Image. Games and Culture, 11(3), 256-274.
creator: Szablewicz, M.
publisher: Games and Culture
date: 2016
language: English
type: Journal Paper

A Region of Contenders: Overwatch in Brazil
description: Caetano, M. (2022). A Region of Contenders: Overwatch in Brazil. In Modes of Esports Engagement in Overwatch (pp. 113-133). Cham: Springer International Publishing.
creator: Caetano, M.
publisher: Springer International Publishing
date: 2022
language: English
type: Book Chapter

A review article of the cardiovascular sequalae in esport athletes: a cause for concern?
description: Yamagata, K., Yamagata, L. M., & Abela, M. (2022). A review article of the cardiovascular sequalae in esport athletes: a cause for concern?. Hellenic Journal of Cardiology.
creator: Yamagata, K., Yamagata, L. M., & Abela, M.
publisher: Hellenic Journal of Cardiology
date: 2022
language: English
type: Journal Paper

A Russian in the Desert Country
description: Boes, K. (2010). A Russian in the Desert Country. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 91–92). Norderstedt: Books on Demand GmbH.
creator: Boes, K.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

A scoping review on physical literacy domains associated with participation in sports video games among youth and adolescence
description: Ho, W.K., Sum, K.W.R. & Tang, D. A scoping review on physical literacy domains associated with participation in sports video games among youth and adolescence. Curr Psychol (2024). https://doi.org/10.1007/s12144-024-05997-4
creator: Ho, W.K., Sum, K.W.R. & Tang, D.
publisher: Current Psychology
date: 2024
language: English
type: Journal Paper

A Short History of eSports
description: Hiltscher, J. (2015). A Short History of eSports. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 9–14). Norderstedt: Books on Demand GmbH.
creator: Hiltscher, J.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

A Short Treatise On Esports and the Law: How America Regulates Its Next National Pastime
description: Holden, J. T., Edelman, M., & Baker, T. A. (2020). A Short Treatise On Esports and the Law: How America Regulates Its Next National Pastime. University of Illinois Law Review, 2, 509-581.
creator: Holden, J. T., Edelman, M., & Baker, T. A.
publisher: University of Illinois Law Review
date: 2020
language: English
type: Journal Paper

A Simple Solution to the Normative Practices of Copyright Infringement in the Video Game Streaming Community
description: Maiorano, T. (2020). A Simple Solution to the Normative Practices of Copyright Infringement in the Video Game Streaming Community. U. Dayton L. Rev., 46, 325.
creator: Maiorano, T.
publisher: University of Dayton Law Review
date: 2020
language: English
type: Journal Paper

A Simulation Model of Intermittently Controlled Point-and-Click Behaviour
description: Do, S., Chang, M., & Lee, B. (2021). A Simulation Model of Intermittently Controlled Point-and-Click Behaviour. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Article 286, 1-17. https://doi.org/10.1145/3411764.3445514
creator: Do, S., Chang, M., & Lee, B.
publisher: Association for Computing Machinery
date: 2021
language: English
type: Conference Paper

A Stage Theory Model of Professional Video Game Players in South Korea: The Socio-cultural Dimensions of the Development of Expertise
description: Kim, S. H., & Thomas, M. K. (2015). A Stage Theory Model of Professional Video Game Players in South Korea: The Socio-cultural Dimensions of the Development of Expertise. Asian Journal of Information Technology, 14(5), 176–186.
creator: Kim, S. H., & Thomas, M. K.
publisher: Asian Journal of Information Technology
date: 2015
language: English
type: Journal Paper

A Study of Leadership Behaviors in Esports Contexts
description: Tucker, J. C. (2022). A Study of Leadership Behaviors in Esports Contexts (Doctoral dissertation, Utah State University).
creator: Tucker, J. C.
publisher: Utah State University
date: 2022
language: English
type: Doctoral Dissertation

A Study of Wellness Core Technology and E-Sports
description: Kim, Y. (2013). A Study of Wellness Core Technology and E-Sports. In IT Convergence and Security Proceedings. Piscataway, NJ: IEEE.
creator: Kim, Y.
publisher: IT Convergence and Security Proceedings
date: 2013
language: English
type: Conference Paper

A study on psychological training of eSports using digital games: Focusing on rhythm game
description: Hagiwara, G., Akiyama, D., Furukado, R. & Takeshita, S. (2020). A study on psychological training of eSports using digital games: Focusing on rhythm game. Journal of Human Sport and Exercise 15 (3proc), 495-503.
creator: Hagiwara, G., Akiyama, D., Furukado, R. & Takeshita, S.
publisher: Journal of Human Sport and Exercise
date: 2020
language: English
type: Conference Proceedings

A Study on the Impact of E-sports Participation by Students with Mental Retardation on Their Self-Confidence and Social Skills
description: Kim, Y. J., Choi, M. J., & Cha, Y. S. (2012). A Study on the Impact of E-sports Participation by Students with Mental Retardation on Their Self-Confidence and Social Skills. In Ubiquitous and Future Networks Conference Proceedings (pp. 471–475). Piscataway, NJ: IEEE.
creator: Kim, Y. J., Choi, M. J., & Cha, Y. S.
publisher: Ubiquitous and Future Networks Conference
date: 2012
language: English
type: Conference Paper

A Study on the Impact of High Refresh-Rate Displays on Scores of eSports
description: Murakami, K., & Miyachi, H. (2022). A Study on the Impact of High Refresh-Rate Displays on Scores of eSports. In International Conference on Network-Based Information Systems (pp. 283-288). Springer, Cham.
creator: Murakami, K., & Miyachi, H.
publisher: International Conference on Network-Based Information Systems
date: 2022
language: English
type: Conference Paper

A study on the popularization of eSports: Focusing on the Awareness of Korean eSports Users and Policy
description: Kim, J., & Hwang, O. C. (2022). A study on the popularization of eSports: Focusing on the Awareness of Korean eSports Users and Policy. e 스포츠 연구: 한국 e 스포츠학회지, 4(2), 93-105.
creator: Kim, J., & Hwang, O. C.
publisher: 스포츠학회지
date: 2022
language: English
type: Journal Paper

A Turning Point for FPS Games
description: Messier, M.-A. (2017). A Turning Point for FPS Games. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2015/16 (pp. 49–51). Norderstedt: Books on Demand GmbH.
creator: Messier, M.-A.
publisher: Books on Demand GmbH
date: 2017
language: English
type: Book Chapter

A Typology of Esport Players
description: Hedlung, D. P. (2021). A Typology of Esport Players. Journal of Global Sport Management.
creator: Hedlung, D. P.
publisher: Journal of Global Sport Management
date: 2021
language: English
type: Journal Paper

A Year in which Business and eSports Games Learned to Co-exist
description: O'Beirne, M. (2011). A Year in which Business and eSports Games Learned to Co-exist. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 24–28). Norderstedt: Books on Demand GmbH.
creator: O'Beirne, M.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter