Seeker: Topic-Aware Viewing Pattern Prediction in Crowdsourced Interactive Live Streaming
description: Zhang, C., Liu, J., Ma, M., Sun, L., & Li, B. (2017). Seeker: Topic-aware viewing pattern prediction in crowdsourced interactive live streaming. In Proceedings of the 27th Workshop on Network and Operating Systems Support for Digital Audio and Video (pp. 25-30).
creator: Zhang, C., Liu, J., Ma, M., Sun, L., & Li, B.
publisher: Workshop on Network and Operating Systems Support for Digital Audio and Video
date: 2017
language: English
type: Conference Paper

Self-Enterprising eSports: Meritocracy, Precarity, and Disposability of eSports Players in China
description: Lin, Z., & Zhao, Y. (2020). Self-Enterprising eSports: Meritocracy, Precarity, and Disposability of eSports Players in China. International Journal of Cultural Studies, 23(4), 582-599.
creator: Lin, Z., & Zhao, Y.
publisher: International Journal of Cultural Studies
date: 2020
language: English
type: Journal Paper

Self-enterprising eSports: Meritocracy, precarity, and disposability of eSports players in China
description: Lin, Z., & Zhao, Y. (2020). Self-enterprising eSports: Meritocracy, precarity, and disposability of eSports players in China. International Journal of Cultural Studies, 23(4), 582-599.
creator: Lin, Z., & Zhao, Y.
publisher: International Journal of Cultural Studies
date: 2020
language: English
type: Journal Paper

Sense of Motion, eSports, and the Future of Entertainment
description: Derval, D. (2022). Sense of Motion, eSports, and the Future of Entertainment. In The Right Sensory Mix (pp. 159-182). Springer, Berlin, Heidelberg.
creator: Derval, D.
publisher: Springer
date: 2022
language: English
type: Book Chapter

SENSEI: An Intelligent Advisory System for the eSport Community and Casual Players
description: Janusz, A., Slezak, D., Stawicki, S., & Stencel, K. (2018). SENSEI: An Intelligent Advisory System for the eSport Community and Casual Players. 2018 IEEE/WIC/ACM International Conference on Web Intelligence (WI).
creator: Janusz, A., Slezak, D., Stawicki, S., & Stencel, K.
publisher: International Conference on Web Intelligence
date: 2018
language: English
type: Conference Paper

Sensemaking of Novelty: the Dynamic Nature of Integrating Esports within a Traditional Sport Organization
description: Pizzo, A. D., Jones, G. J., Baker, B. J., Funk, D. C., & Kunkel, T. (2021). Sensemaking of Novelty: the Dynamic Nature of Integrating Esports within a Traditional Sport Organization. Sport Management Review. Published online June 15 2021.
creator: Pizzo, A. D., Jones, G. J., Baker, B. J., Funk, D. C., & Kunkel, T.
publisher: Sport Management Review
date: 2021
language: English
type: Journal Paper

Sensors and Game Synchronization for Data Analysis in eSports
description: Stepanov, A., Lange, A., Khromov, N., Korotin, A., Burnaev, E., & Somov, A. (2019). Sensors and Game Synchronization for Data Analysis in eSports. ArXiv.
creator: Stepanov, A., Lange, A., Khromov, N., Korotin, A., Burnaev, E., & Somov, A.
publisher: ArXiv
date: 2019
language: English
type: Working Paper

Sensuous Proximity in Research Methods with Expert Teams, Media Sports, and eSports Practices
description: Witkowski, E. (2018). Sensuous Proximity in Research Methods with Expert Teams, Media Sports, and eSports Practices. MediaKultur: Journal of Media and Communication Research, 34(64), 31-51.
creator: Witkowski, E.
publisher: MediaKultur: Journal of Media and Communication Research
date: 2018
language: English
type: Journal Paper

Sentence Punctuation for Collaborative Commentary Generation in Esports Live-Streaming
description: Huang, H., Xu, J. H., Ling, X., & Paliyawan, P. (2022). Sentence Punctuation for Collaborative Commentary Generation in Esports Live-Streaming. In 2022 IEEE International Conference on Consumer Electronics (ICCE) (pp. 1-2). IEEE.
creator: Huang, H., Xu, J. H., Ling, X., & Paliyawan, P.
publisher: IEEE
date: 2022
language: English
type: Conference Paper

Serious Games in STEM: Online Collaborative Design of a Lunar Simulator
description: Hunt Estevez, C., Jones, J., Shrestha, S., & Vincenti, G. (2021). Serious Games in STEM: Online Collaborative Design of a Lunar Simulator. In International Conference on Human-Computer Interaction (pp. 223-235). Springer, Cham.
creator: Hunt Estevez, C., Jones, J., Shrestha, S., & Vincenti, G.
publisher: International Conference on Human-Computer Interaction
date: 2021
language: English
type: Conference Paper

Setting the Scientific Stage for eSports Psychology: A Systematic Review
description: Pedraza-Ramirez, I., Musculus, L., Raab., M., & Laborde S. (2020). Setting the Scientific Stage for eSports Psychology: A Systematic Review. International Review of Sport and Exercise Psychology, 13(1), 319-352
creator: Pedraza-Ramirez, I., Musculus, L., Raab., M., & Laborde S.
publisher: International Review of Sport and Exercise Psychology
date: 2020
language: English
type: Journal Paper

Sexism and misogyny in sports
description: Chihuailaf, L., Concha, R., i Türk, Y. (2022). Sexism and misogyny in sports. Revista Catalana de Pedagogia, 21, 21-35.
creator: Vera, L. C., López, R. C., & Türk, Y.
publisher: Revista Catalana de Pedagogia
date: 2022
language: English
type: Book Chapter

Shaping a Regional Offline eSports Market: Understanding How Jönköping, the ‘City of DreamHack’, Takes URL to IRL
description: McCauley, B., Tierney, K., & Tokbaeva, D. (2020). Shaping a Regional Offline eSports Market: Understanding How Jönköping, the ‘City of DreamHack’, Takes URL to IRL. International Journal on Media Management, 22(1), 30-48.
creator: McCauley, B., Tierney, K., & Tokbaeva, D.
publisher: International Journal on Media Management
date: 2020
language: English
type: Journal Paper

Shaping pro and anti-social behavior on twitch through moderation and example-setting
description: Seering, J., Kraut, R., & Dabbish, L. (2017). Shaping pro and anti-social behavior on twitch through moderation and example-setting. In Proceedings of the 2017 ACM conference on computer supported cooperative work and social computing (pp. 111-125).
creator: Seering, J., Kraut, R., & Dabbish, L.
publisher: ACM conference on computer supported cooperative work and social computing
date: 2017
language: English
type: Conference Paper

Shootmania - The Bizarre Quest of Creating an eSports Game
description: Messier, M.-A. (2015). Shootmania - The Bizarre Quest of Creating an eSports Game. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2013/14 (pp. 33–35). Norderstedt: Books on Demand GmbH.
creator: Messier, M.-A.
publisher: Books on Demand GmbH
date: 2015
language: English
type: Book Chapter

Should Esports Be a Co-Curricular Activity in School?
description: Shum, H.-L., Lee, C.-H., & Cheung, J. C.-S. (2021). Should Esports Be a Co-Curricular Activity in School? Children & Schools, 43(1), 61-63.
creator: Shum, H.-L., Lee, C.-H., & Cheung, J. C.-S.
publisher: Children & Schools
date: 2021
language: English
type: Journal Paper

Should Esports Be a Co-Curricular Activity in School?
description: Shum, H.-L., Lee, C.-H., & Cheung, J. C.-S. (2020). Should Esports Be a Co-Curricular Activity in School? Children & Schools, 43(31), 61-63.
creator: Shum, H.-L., Lee, C.-H., & Cheung, J. C.-S.
publisher: Children & Schools
date: 2020
language: English
type: Journal Paper

Signs of Meta-change in Second Modernity: The Growth of e-Sport and the World Cyber Games
description: Hutchins, B. (2008). Signs of Meta-change in Second Modernity: The Growth of e-Sport and the World Cyber Games. New Media and Society, 10(6), 851–869.
creator: Hutchins, B.
publisher: New Media and Society
date: 2008
language: English
type: Journal Paper

SISTEM INFORMASI MANAJEMEN EVENT ELETRONIC SPORT (E-SPORT) BERBASIS WEB PADA KOMUNITAS ESPORT Indonesia WILAYAH KABUPATEN …
description: Yunanri, W., & Measer, A. (2022). SISTEM INFORMASI MANAJEMEN EVENT ELETRONIC SPORT (E-SPORT) BERBASIS WEB PADA KOMUNITAS ESPORT Indonesia WILAYAH KABUPATEN SUMBAWA. Jurnal Manajemen Informatika dan Sistem Informasi, 5(2), 109-115.
creator: Yunanri, W., & Measer, A.
publisher: Jurnal Manajemen Informatika dan Sistem Informasi
date: 2022
language: Indonesian
type: Journal Paper

Skill-based Differences in Spatio-temporal Team Behavior in Defence of the Ancients 2
description: Drachen, A., Yancey, M., Maguire, J., Chu, D., Wang, I. Y., Mahlmann, T., …, & Klabjan, D. (2016). Skill-based Differences in Spatio-temporal Team Behavior in Defence of the Ancients 2. 6th IEEE Consumer Electronics Society Games, Entertainment, Media Conference.
creator: Drachen, A., Yancey, M., Maguire, J., Chu, D., Wang, I. Y., Mahlmann, T., …, & Klabjan, D.
publisher: IEEE Consumer Electronics Society Games, Entertainment, Media Conference
date: 2016
language: English
type: Conference Paper

Skin Gambling: Have We Found The Millennial Goldmine Or Imminent Trouble?
description: Martinelli, D. (2017). Skin Gambling: Have We Found The Millennial Goldmine Or Imminent Trouble? Gaming Law Review, 21(8), 557-565.
creator: Martinelli, D.
publisher: Gaming Law Review
date: 2017
language: English
type: Journal Paper

Skins in the Game: Counter-Strike, Esports, and the Shady World of Online Gambling
description: Hardenstein, T. (2017). Skins in the Game: Counter-Strike, Esports, and the Shady World of Online Gambling. Unpublished Manuscript.
creator: Hardenstein, T.
date: 2017
language: English
type: Working Paper

Sky is the Limit. Esports as Entrepreneurial Innovator for Media Management
description: Stein, V., & Scholz, T. M. (2016). Sky is the Limit. Esports as Entrepreneurial Innovator for Media Management. Interdisciplinarity in Social and Human Sciences, 5, 622-631.
creator: Stein, V., & Scholz, T. M.
publisher: Interdisciplinarity in Social and Human Sciences
date: 2016
language: English
type: Book Chapter

Sleep Characteristics and Mood of Professional Esports Athletes: A Multi-National Study
description: Lee, S., Bonnar, D., Roane, B., Gradisar, M., Dunican, I. C., Lastella, M., Maisey, G., & Suh, S. (2021). Sleep Characteristics and Mood of Professional Esports Athletes: A Multi-National Study. International Journal of Environmental Research and Public Health 18 (2).
creator: Lee, S., Bonnar, D., Roane, B., Gradisar, M., Dunican, I. C., Lastella, M., Maisey, G., & Suh, S.
publisher: International Journal of Environmental Research and Public Health
date: 2021
language: English
type: Journal Paper

Smart Kills and Worthless Deaths: eSports Analytics for League of Legends
description: Maymin, P. Z. (2020). Smart Kills and Worthless Deaths: eSports Analytics for League of Legends. Journal of Quantitative Analysis in Sports, published online before print
creator: Maymin, P. Z.
publisher: Journal of Quantitative Analysis in Sports
date: 2020
language: English
type: Journal Paper

Smartland Korea: Mobile Communication, Culture, and Society
description: Jin, D. Y. (2017). Smartland Korea: Mobile Communication, Culture, and Society. Ann Arbor, MI: The University of Michigan Press.
creator: Jin, D. Y.
publisher: University of Michigan Press
date: 2017
language: English
type: Book

Snapstream: Snapshot-based interaction in live streaming for visual art
description: Yang, S., Lee, C., Shin, H. V., & Kim, J. (2020). Snapstream: Snapshot-based interaction in live streaming for visual art. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-12).
creator: Yang, S., Lee, C., Shin, H. V., & Kim, J.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2020
language: English
type: Conference Paper

Soccer Esports in Europe: Brands, Partnerships, and Business Opportunities in Professional Football
description: Beek, R. M., Verschueren, J. F., & Derom, I. (2021). Soccer Esports in Europe: Brands, Partnerships, and Business Opportunities in Professional Football. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 104-127). IGI Global.
creator: Beek, R. M., Verschueren, J. F., & Derom, I.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Social Atmospherics, Affective Response, and Behavioral Intention Associated With Esports Events
description: Jang, W. W., Kim, K. A., & Byon, K. K. (2020). Social Atmospherics, Affective Response, and Behavioral Intention Associated With Esports Events, Frontiers in Psychology, 11, 1-11.
creator: Jang, W. W., Kim, K. A., & Byon, K. K.
publisher: Frontiers in Psychology
date: 2020
language: English
type: Journal Paper

Social Attentive Network for Live Stream Recommendation
description: Yu, D. R., Chu, C. C., Lai, H. C., & Huang, J. L. (2020). Social Attentive Network for Live Stream Recommendation. In Companion Proceedings of the Web Conference 2020 (pp. 24-25).
creator: Yu, D. R., Chu, C. C., Lai, H. C., & Huang, J. L.
publisher: Web Conference 2020
date: 2020
language: English
type: Conference Paper

Social bodies in virtual worlds: Intercorporeality in Esports
description: Ekdahl, D., & Ravn, S. (2022). Social bodies in virtual worlds: Intercorporeality in Esports. Phenomenology and the Cognitive Sciences, 21(2), 293-316.
creator: Ekdahl, D., & Ravn, S.
publisher: Phenomenology and the Cognitive Sciences
date: 2022
language: English
type: Journal Paper

Social challenge and threat predict performance and cardiovascular responses during competitive video gaming
description: Behnke, M., Kosakowski, M., & Kaczmarek, L. D. (2020). Social challenge and threat predict performance and cardiovascular responses during competitive video gaming. Psychology of Sport and Exercise 46. Published online.
creator: Behnke, M., Kosakowski, M., & Kaczmarek, L. D.
publisher: Psychology of Sport and Exercise
date: 2020
language: English
type: Journal Paper

Social Challenge and Threat Predict Performance and Cardiovascular Responses During Competitive Video Gaming.
description: Behnke, M., Kosakowski, M., & Kaczmarek, L. D. (2020). Social Challenge and Threat Predict Performance and Cardiovascular Responses During Competitive Video Gaming. Psychology of Sport and Exercise, 46, 101584.
creator: Behnke, M., Kosakowski, M., & Kaczmarek, L. D.
publisher: Psychology of Sport and Exercise
date: 2020
language: English
type: Journal Paper

Social Innovation and Virtual Sport: A Case of Esports in Norway
description: Tjonndal, A., & Skauge, M. (2021). Social Innovation and Virtual Sport: A Case of Esports in Norway. In A. Tjonndal (Ed.), Social Innovation in Sport (pp. 135-169). Cham: Springer.
creator: Tjonndal, A., & Skauge, M.
publisher: Springer
date: 2021
language: 2021
type: Book Chapter

Social Issues in Esports
description: Tjønndal, A. (Ed.). (2022). Social Issues in Esports. Taylor & Francis.
creator: Tjønndal, A.
publisher: Taylor & Francis
date: 2022
language: English
type: Book

Social issues in esports: Current and emerging trends in research
description: Tjønndal, A., Wågan, F. A., & Røsten, S. (2022). Social issues in esports: Current and emerging trends in research. Social Issues in Esports, 11-28.
creator: Tjønndal, A., Wågan, F. A., & Røsten, S.
publisher: Social Issues in Esports
date: 2022
language: English
type: Book Chapter

Social live-streaming: Twitch. TV and uses and gratification theory social network analysis
description: Dux, J., & Kim, J. (2018). Social live-streaming: Twitch. TV and uses and gratification theory social network analysis. Computer Science & Information Technology, 100, 47-61.
creator: Dux, J., & Kim, J.
publisher: Computer Science Conference
date: 2018
language: English
type: Conference Paper

Social Media Content Marketing for Millennials, Generation Z, and the Esports Target Market
description: Smeekes, W. A. C. (2022). Social Media Content Marketing for Millennials, Generation Z, and the Esports Target Market.
creator: Smeekes, W. A. C.
publisher: KAMK University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

Social Motivations of Live-streaming Viewer Engagement on Twitch
description: Hilvert-Bruce, Z., Neil, J. T., Sjoblom, M., & Hamari, J. (2018). Social Motivations of Live-streaming Viewer Engagement on Twitch. Computers in Human Behavior, 84, 58-67.
creator: Hilvert-Bruce, Z., Neil, J. T., Sjoblom, M., & Hamari, J.
publisher: Computers in Human Behavior
date: 2018
language: English
type: Journal Paper

Social Support in Esports: Building Emotional and Self-Esteem from Instrumental Support Interactions in a Highly Competitive Environment
description: Freeman, G., & Wohn, D. Y. (2017). Social Support in Esports: Building Emotional and Self-Esteem from Instrumental Support Interactions in a Highly Competitive Environment. CHI Play ’17: Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 435–447.
creator: Freeman, G., & Wohn, D. Y.
publisher: CHI Play
date: 2017
language: English
type: Conference Paper

Sowing the Seeds of Peace in the Public-Schools via Esports Gaming with Gamers For Peace
description: Shain, K. S. (2022). Sowing the Seeds of Peace in the Public-Schools via Esports Gaming with Gamers For Peace.
creator: Shain, K. S.
publisher: University of Minnesota
date: 2022
language: English
type: Master Thesis

Spain is Waking Up!
description: Quintana, Á. (2012). Spain is Waking Up!. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2011/12 (pp. 72–74). Norderstedt: Books on Demand GmbH.
creator: Quintana, Á.
publisher: Books on Demand GmbH
date: 2012
language: English
type: Book Chapter

Specifying, estimating and validating consumer eSports engagement composite model: a composite confirmatory approach
description: Abbasi, A. Z. (2022). Specifying, estimating and validating consumer eSports engagement composite model: a composite confirmatory approach. EuroMed Journal of Business, (ahead-of-print).
creator: Abbasi, A. Z.
publisher: EuroMed Journal of Business
date: 2022
language: English
type: Journal Paper

Specifying, estimating and validating consumer eSports engagement composite model: a composite confirmatory approach
description: Abbasi, A. Z. (2022). Specifying, estimating and validating consumer eSports engagement composite model: a composite confirmatory approach. EuroMed Journal of Business, (ahead-of-print).
creator: Abbasi, A. Z.
publisher: EuroMed Journal of Business
date: 2022
language: English
type: Journal Paper

Spectating the Rift: A Study into eSports Spectatorship
description: Brenda, H. K. S. (2017). Spectating the Rift: A Study into eSports Spectatorship. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2015/16 (pp. 9–35). Norderstedt: Books on Demand GmbH.
creator: Brenda, H. K. S.
publisher: Books on Demand GmbH
date: 2017
language: English
type: Book Chapter

Spectator E-sport and Well-being through Live Streaming Services
description: Kim, J., & Kim. M. (2020). Spectator E-sport and Well-being through Live Streaming Services. Technology in Society, 63.
creator: Kim, J., & Kim. M.
publisher: Technology in Society
date: 2020
language: English
type: Journal Paper

Spectator Experiences at MLG Dallas vs. Korea
description: Kelly, C. (2011). Spectator Experiences at MLG Dallas vs. Korea. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 50–53). Norderstedt: Books on Demand GmbH.
creator: Kelly, C.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

Spectatorship in the Age of Streaming: the Organization, Economics, and Technology of eSports
description: Rowe, E. W. (2022). Spectatorship in the Age of Streaming: the Organization, Economics, and Technology of eSports (Doctoral dissertation, University of Colorado at Boulder).
creator: Rowe, E. W.
publisher: University of Colorado at Boulder
date: 2022
language: English
type: Doctoral dissertation

Speedrunning: Interviews with the Quickest Gamers
description: Snyder, D. (2017). Speedrunning: Interviews with the Quickest Gamers. McFarland.
creator: Snyder, D.
publisher: McFarland
date: 2017
language: English
type: Book

Spielen im Netz – Zur Systematisierung des Phänomens “Online Games"
description: Schmidt, J., Dreyer, S., & Lampert, C. (2008). Spielen im Netz – Zur Systematisierung des Phänomens “Online Games”. Arbeitspapiere des Hans-Bredow-Instituts Nr. 19.
creator: Schmidt, J., Dreyer, S., & Lampert, C.
publisher: Hans-Bredow-Institut
date: 2008
language: English
type: Working Paper

Spillover Effect in Promotion: Evidence from Video Game Publishers and eSports Tournaments
description: Parshakov, P., Naidenova, I., & Barajas, A. (2020). Spillover Effect in Promotion: Evidence from Video Game Publishers and eSports Tournaments. Journal of Business Research, 118, 262-270.
creator: Parshakov, P., Naidenova, I., & Barajas, A.
publisher: Journal of Business Research
date: 2020
language: English
type: Journal Paper

Spine Posture, Mobility, and Stability of Top Mobile Esports Athletes: A Case Series
description: Lam, W. K., Chen, B., Liu, R. T., Cheung, J. C. W., & Wong, D. W. C. (2022). Spine Posture, Mobility, and Stability of Top Mobile Esports Athletes: A Case Series. Biology, 11(5), 737.
creator: Lam, W. K., Chen, B., Liu, R. T., Cheung, J. C. W., & Wong, D. W. C.
publisher: Biology
date: 2022
language: English
type: Journal Paper

Sponsoring im eSport am Beispiel der ESL One
description: Schwind, J. (2020). Sponsoring im eSport am Beispiel der ESL One. In M. Breuer & D. Görlich (Eds.), eSport: Status quo und Entwicklungspotenziale (pp. 85–101). Wiesbaden: Springer Gabler.
creator: Schwind, J.
publisher: Springer Gabler
date: 2020
language: German
type: Book Chapter

Sponsorship within Esports: Examining the Sponsorship Relationship Quality Constructs
description: Chalmet, X. (2017). Sponsorship within Esports: Examining the Sponsorship Relationship Quality Constructs. Masters Thesis. University of Gothenberg.
creator: Chalmet, X.
publisher: University of Gothenberg
date: 2017
language: English
type: Dissertation

Sponsorships in eSports
description: Korpimies, S. (2019). Sponsorships in eSports. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 58–73). Norderstedt: Books on Demand GmbH.
creator: Korpimies, S.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

Spontaneous, Yet Studious: Esports Commentators’ Live Performance and Self-Presentation Practices
description: Li, L., Uttarapong, J., Freeman, G., & Wohn, D. Y. (2020). Spontaneous, Yet Studious: Esports Commentators’ Live Performance and Self-Presentation Practices. Proceedings of the ACM on Human-Computer Interaction, Article 103.
creator: Li, L., Uttarapong, J., Freeman, G., & Wohn, D. Y.
publisher: ACM Human-Computer Interaction
date: 2020
language: English
type: Conference Paper

Sport 2.0 – Transforming Sports for a Digital World
description: Miah, A. (2017). Sport 2.0 – Transforming Sports for a Digital World. Massachusetts: The MIT Press.
creator: Miah, A.
publisher: MIT Press
date: 2017
language: English
type: Book

Sport and Play in a Digital World
description: Van Hilvoorde, I. (2016). Sport and Play in a Digital World. Sport, Ethics and Philosophy, 10(1), 1–4.
creator: Van Hilvoorde, I.
publisher: Sport, Ethics and Philosophy
date: 2016
language: English
type: Journal Paper

Sport and Prosumption
description: Andrews, D., & Ritzer, G. (2018). Sport and Prosumption. Journal of Consumer Culture, 18 (2), 356–373.
creator: Andrews, D., & Ritzer, G.
publisher: Journal of Consumer Culture
date: 2019
language: English
type: Journal Paper

Sport Beyond Television: The Internet, Digital Media and the Rise of Networked Media Sport
description: Hutchins, B. & Rowe, D. (2012). Sport Beyond Television: The Internet, Digital Media and the Rise of Networked Media Sport. London: Routledge.
creator: Hutchins, B. & Rowe, D.
publisher: Routledge
date: 2012
language: English
type: Book

Sport électronique, agressivité motrice et sociabilités
description: Besombes, N. (2016). Sport électronique, agressivité motrice et sociabilités (Doctoral dissertation, Université Paris Descartes, Sorbonne Paris Cité).
creator: Besombes, N.
publisher: Université Paris Descartes
date: 2016
language: French
type: Dissertation

Sport et e-sport. Une comparaison récurrente à déconstruire
description: Besombes, N. (2018). Sport et e-sport. Une comparaison récurrente à déconstruire. Jurisport, 185, 19-23.
creator: Besombes, N.
publisher: Jurisport
date: 2018
language: French
type: Journal Paper

Sport Psychology in a Virtual World: Considerations for Practicioners Working in eSports
description: Cottrell, C., McMillen, N., & Harris, B. S. (2018). Sport Psychology in a Virtual World: Considerations for Practicioners Working in eSports. Journal of Sport Psychology in Action.
creator: Cottrell, C., McMillen, N., & Harris, B. S.
publisher: Journal of Sport Psychology in Action
date: 2018
language: English
type: Journal Paper

Sport Video Gaming Verses Direct Instruction: Examining Sport Knowledge and Future Sport Intention
description: Jenny, S. E., Chung, J., & Krause, J. M. (2022). Sport Video Gaming Verses Direct Instruction: Examining Sport Knowledge and Future Sport Intention. Creative Commons.
creator: Jenny, S. E., Chung, J., & Krause, J. M.
publisher: Creative Commons
date: 2022
language: English
type: Journal Papers

Sportification of Esports - A Systematization of Sport-teams Entering the Esports Ecosystem
description: Scholz, T. M., Völkel, L., & Uebach, C. (2021). Sportification of Esports - A Systematization of Sport-teams Entering the Esports Ecosystem. International Journal of Esports, Published online 21 April 2021.
creator: Scholz, T. M., Völkel, L., & Uebach, C.
publisher: International Journal of Esports
date: 2021
language: English
type: Journal Paper

Sportification of Professional Gaming: A Study on Gender and Technology
description: Assuncao, C. (2018). Sportification of Professional Gaming: A Study on Gender and Technology. Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Leagues, University of Jyväskylä, Finland.
creator: Assuncao, C.
publisher: University of Jyväskylä
date: 2018
language: English
type: Conference Paper

Sports Digitalization: An Overview and A Research Agenda
description: Xiao, X., Chian Tan, F. T., Lim, E. T. K., Henningsson, S., Vatrapu, R., Hedman, J., Tan, C. W., Clemenson, T., Mukkamala, R. R., & Van Hillegersberg, J. (2018). Sports Digitalization: An Overview and A Research Agenda. Paper presented at 38th International Conference on Information Systems 2017, Seoul, Korea, Republic of.
creator: Xiao, X., Chian Tan, F. T., Lim, E. T. K., Henningsson, S., Vatrapu, R., Hedman, J., Tan, C. W., Clemenson, T., Mukkamala, R. R., & Van Hillegersberg, J.
publisher: International Conference on Information Systems
date: 2018
language: English
type: Conference Paper

Sports versus eSports - A Comparison of Industry Size, Viewer Friendliness, and Competitiveness.
description: Campbell, W., Goss, A., Trottier, K., & Claypool, M. (2021). Sports versus eSports - A Comparison of Industry Size, Viewer Friendliness, and Competitiveness. In D. Y. Jin (Ed.), Global esports: Transformation of Cultural Perceptions of Competitive Gaming. New York, NY: Bloomsbury Academic.
creator: Campbell, W., Goss, A., Trottier, K., & Claypool, M.
publisher: Bloomsbury Academic
date: 2021
language: English
type: Book Chapter

Sports Video Games Participation: What Can we Learn for Esports?
description: García, J., & Murillo, C. (2020). Sports Video Games Participation: What Can we Learn for Esports? Sport, Business and Management, 10(2), 169-185.
creator: García, J., & Murillo, C.
publisher: Sport, Business and Management
date: 2020
language: English
type: Journal Paper

Sports Videogames and Real-world Exercise. Sports Videogames
description: Olson, C. K. (2013). Sports Videogames and Real-world Exercise. Sports Videogames, 278-294 New York, NY: Routledge.
creator: Olson, C. K.
publisher: Routledge
date: 2013
language: English
type: Book Chapter

Sportübertragung 2.0: das Publikum von eSport-Streams im deutschsprachigen Raum
description: Arnusch, F. (2015). Sportübertragung 2.0: das Publikum von eSport-Streams im deutschsprachigen Raum (Magisterarbeit). Universität Wien, Wien.
creator: Arnusch, F.
publisher: University of Vienna
date: 2015
language: German
type: Dissertation

Stand by Your Man: An Examination of Gender Disparity in League of Legends
description: Ratan, A. R., Taylor, N., Hogan, J., Hogan, T. M. L., & Williams, D. (2015). Stand by Your Man: An Examination of Gender Disparity in League of Legends. Games and Culture, 10(5), 438–462.
creator: Ratan, A. R., Taylor, N., Hogan, J., Hogan, T. M. L., & Williams, D.
publisher: Games and Culture
date: 2015
language: English
type: Journal Paper

StarCraft from the Stands: Understanding the Game Spectator
description: Cheung, G., & Huang, J. (2011). StarCraft from the Stands: Understanding the Game Spectator. In CHI ’11 Proceedings of the 2011 annual conference on Human factors in computing systems, ACM, 763-772.
creator: Cheung, G., & Huang, J.
publisher: CHI
date: 2011
language: English
type: Conference Paper

StarCraft II in Western eSports: Is Television Needed?
description: Onofrio, M. (2011). StarCraft II in Western eSports: Is Television Needed? In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 29–33). Norderstedt: Books on Demand GmbH.
creator: Onofrio, M.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

Stermy's Life Story
description: Avallone, A. (2010). Stermy's Life Story. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 103–110). Norderstedt: Books on Demand GmbH.
creator: Avallone, A.
publisher: Books on Demand GmbH
date: 2010
language: English
type: Book Chapter

Stfu Noob! Predicting Crowdsourced Decisions on Toxic Behavior in Online Games
description: Blackburn, J., & Kwak, H. (2014, April). Stfu Noob! Predicting Crowdsourced Decisions on Toxic Behavior in Online Games. In Proceedings of the 23rd International Conference on World Wide Web (pp. 877-888). ACM.
creator: Blackburn, J., & Kwak, H.
publisher: International Conference on World Wide Web
date: 2014
language: English
type: Conference Paper

Stichwort-Kommentar zum eSport-Recht: Arbeitserlaubnis (Keyword Commentary for German Esports Law: Work Permit)
description: Nothelfer, N., & Klaus, D. (2023). Arbeitserlaubnis. Stichwort-Kommentar zum eSport-Recht, 38-39.
creator: Nothelfer, N., & Klaus, D.
publisher: Nomos Verlag
date: 2023
language: German
type: Book Chapter (Ongoing Commentary)

Stichwort-Kommentar zum eSport-Recht: Aufenthalt (Keyword Commentary for German Esports Law: Right of Residence)
description: Nothelfer, N., & Klaus, D. (2023). Aufenthalt. Stichwort-Kommentar zum eSport-Recht, 121-123.
creator: Nothelfer, N., & Klaus, D.
publisher: Nomos Verlag
date: 2023
language: German
type: Book Chapter (Ongoing Commentary)

Stichwort-Kommentar zum eSport-Recht: Einreise (Keyword Commentary for German Esports Law: Right of Entry)
description: Nothelfer, N., & Klaus, D. (2023). Einreise. Stichwort-Kommentar zum eSport-Recht, 391.
creator: Nothelfer, N., & Klaus, D
publisher: Nomos Verlag
date: 2023
language: German
type: Book Chapter (Ongoing Commentary)

Stichwort-Kommentar zum eSport-Recht: eSportler, Sozialversicherung (Keyword Commentary for German Esports Law: Player, Social Security)
description: Nothelfer, N. (2023). eSportler, Sozialversicherung. Stichwort-Kommentar zum eSport-Recht, 447-454.
creator: Nothelfer, N. & Koops, C.
publisher: Nomos Verlag
date: 2023
language: German
type: Book Chapter (Ongoing Commentary)

Stichwort-Kommentar zum eSport-Recht: Gewerkschaft (Keyword Commentary for German Esports Law: Union)
description: Nothelfer, N. (2023). Gewerkschaft. Stichwort-Kommentar zum eSport-Recht, 526-534.
creator: Nothelfer, N.
publisher: Nomos Verlag
date: 2023
language: German
type: Book Chapter (Ongoing Commentary)

Stichwort-Kommentar zum eSport-Recht: Immigration (Keyword Commentary for German Esports Law: Immigration)
description: Nothelfer, N., & Klaus, S. (2023). Immigration. Stichwort-Kommentar zum eSport-Recht, 557-575.
creator: Nothelfer, N., & Klaus, S.
publisher: Nomos Verlag
date: 2023
language: German
type: Book Chapter (Ongoing Commentary)

Stichwort-Kommentar zum eSport-Recht: Visum (Keyword Commentary for German Esports Law: Visa)
description: Nothelfer, N., & Klaus, S. (2023). Visum. Stichwort-Kommentar zum eSport-Recht, 1038-1040.
creator: Nothelfer, N., & Klaus, S.
publisher: Nomos Verlag
date: 2023
language: German
type: Book Chapter (Ongoing Commentary)

StinkyCheese: Chat-Based Model for Subscription Classification
description: Loures, T. C., Fernandes, G. L., Araújo, F. G., Martins, K. S., & de Melo, P. O. V. (2020). StinkyCheese: Chat-Based Model for Subscription Classification. In ChAT@ PKDD/ECML.
creator: Loures, T. C., Fernandes, G. L., Araújo, F. G., Martins, K. S., & de Melo, P. O. V.
publisher: ChAT@ PKDD/ECML
date: 2020
language: English
type: Journal Paper

Strategic management in eSports–a systematic review of the literature
description: Flegr, S., & Schmidt, S. L. (2022). Strategic management in eSports–a systematic review of the literature. Sport Management Review, 1-25.
creator: Flegr, S., & Schmidt, S. L.
publisher: Taylor & Francis
date: 2022
language: English
type: Journal Paper

Stream clustering of chat messages with applications to twitch streams
description: Carnein, M., Assenmacher, D., & Trautmann, H. (2017). Stream clustering of chat messages with applications to twitch streams. In International Conference on Conceptual Modeling (pp. 79-88). Springer, Cham.
creator: Carnein, M., Assenmacher, D., & Trautmann, H.
publisher: Springer
date: 2017
language: English
type: Conference Paper

Streamers: the new wave of digital entrepreneurship? Extant corpus and research agenda
description: Törhönen, M., Giertz, J., Weiger, W. H., & Hamari, J. (2021). Streamers: the new wave of digital entrepreneurship? Extant corpus and research agenda. Electronic Commerce Research and Applications, 46, 101027.
creator: Törhönen, M., Giertz, J., Weiger, W. H., & Hamari, J.
publisher: Elsevier
date: 2021
language: English
type: Journal Papers

Streaming in Esports: Lessons Learned From Student Reflection Journals
description: Karadakis, K. (2022). Streaming in Esports: Lessons Learned From Student Reflection Journals. Sport Management Education Journal, 1(aop), 1-3.
creator: Karadakis, K.
publisher: Sport Management Education Journal
date: 2022
language: English
type: Journal Paper

Streaming into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework
description: Phelps, A., Consalvo, M., & Bowman, N. (2021). Streaming into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework. In: Proceedings of the 54th Hawaii International Conference on System Sciences.
creator: Phelps, A., Consalvo, M., & Bowman, N. (
publisher: Hawaii International Conference on System Sciences
date: 2021
language: English
type: Conference Paper

Streaming on Twitch: Fostering Participatory Communities of Play within Live Mixed Media
description: Hamilton, W., Garretson, O., & Kerne, A. (2014). Streaming on Twitch: Fostering Participatory Communities of Play within Live Mixed Media. Paper Presented at CHI 2014, Toronto, Ontario, Canada.
creator: Hamilton, W., Garretson, O., & Kerne, A.
publisher: CHI
date: 2014
language: English
type: Conference Paper

Streaming your identity: Navigating the presentation of gender and sexuality through live streaming
description: Freeman, G., & Wohn, D. Y. (2020). Streaming your identity: Navigating the presentation of gender and sexuality through live streaming. Computer Supported Cooperative Work (CSCW), 29(6), 795-825.
creator: Freeman, G., & Wohn, D. Y.
publisher: Springer
date: 2020
language: English
type: Journal Paper

Stress and Coping in Esports and the Influence on Mental Toughness
description: Poulus, D., Coulter, T. J., Trotter, M. G., & Polman, R. (2020). Stress and Coping in Esports and the Influence on Mental Toughness. Frontiers in Psychology, 11, 1-11.
creator: Poulus, D., Coulter, T. J., Trotter, M. G., & Polman, R.
publisher: Frontiers in Psychology
date: 2020
language: English
type: Journal Paper

Stress, Psychophysiology, and Performance in Esports: From the Relevance of Research to Intervention Strategies
description: Leis, O. Stress (2022), Psychophysiology, and Performance in Esports: From the Relevance of Research to Intervention Strategies.
creator: Leis, O. Stress
publisher: Universität Leipzig
date: 2022
language: English
type: Doctoral Dissertation

Stressors, associated responses, and coping strategies in professional esports players: A qualitative study
description: Leis, O., Lautenbach, F., Birch, P. D., & Elbe, A. M. (2022). Stressors, associated responses, and coping strategies in professional esports players: A qualitative study. International Journal of Esports, 3(3).
creator: Leis, O., Lautenbach, F., Birch, P. D., & Elbe, A. M.
publisher: International Journal of Esports
date: 2022
language: English
type: Journal Paper

Stressors, perceived stress responses, and coping strategies in professional esports players: A qualitative study
description: Leis, O., Franziska, L., Birch, P. D., & Elbe, A. M. (2021). Stressors, perceived stress responses, and coping strategies in professional esports players: A qualitative study. International Journal of eSports.
creator: Leis, O., Franziska, L., Birch, P. D., & Elbe, A. M.
publisher: International Journal of eSports
date: 2021
language: English
type: Journal Paper

Structure and Gaps of Esport Governance and Path for its Pursuit of Legitimacy Among Traditional Sports
description: Suarez, D. (2022). Structure and Gaps of Esport Governance and Path for its Pursuit of Legitimacy Among Traditional Sports.
creator: Suarez, D.
publisher: HAMK Häme University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

Strukturen und Facilities: Infrastruktur, Stakeholder, Ausstattung und Räumlichkeiten im elektronischen Sport
description: Schöber, T., Haut, N., Stahl, D., Baulig, C., Baur, P., Felgendreher, L., Franke, A., Gower, J., Schult, J., Weichert, N. (2024). Strukturen und Facilities: Infrastruktur, Stakeholder, Ausstattung und Räumlichkeiten im elektronischen Sport. Meyer & Meyer Verlag.
creator: Schöber, T., Haut, N., Stahl, D., Baulig, C., Baur, P., Felgendreher, L., Franke, A., Gower, J., Schult, J., Weichert, N.
publisher: Meyer & Meyer Verlag
date: 2024
language: German
type: Book

Study on eSports Industry in Finland
description: Laitila, O., & Rauhansalo, T. (2018). Study on eSports Industry in Finland. In Proceedings of the Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues. University of Jyväskylä: Finland.
creator: Laitila, O., & Rauhansalo, T.
publisher: Se­mi­nar on eS­ports, Exer­ga­ming, and Fan­ta­sy Lea­gues
date: 2018
language: English
type: Conference Paper

Success Factors for E-Sport Games
description: Bornemark, O. (2013). Success Factors for E-Sport Games. In S. Bensch & F. Drewes (Eds.), Proceedings of Umea’s 16th Student Conference in Computing Science USCCS 2013 (pp. 1-12). Umea: Umea University.
creator: Bornemark, O.
publisher: Umea’s 16th Student Conference in Computing Science
date: 2013
language: English
type: Conference Paper

Success in eSports: Does Country Matter?
description: Parshakov, P., & Zavertiaeva, M. (2015). Success in eSports: Does Country Matter?
creator: Success in eSports: Does Country Matter?
date: 2015
language: English
type: Working Paper