Play to Win, Profit & Entertain: a Study of Double Performance as Athlete and Streamer
description: Seula, R., Amaro, M., & Fragoso, S. (2018). Play to Win, Profit & Entertain: a Study of Double Performance as Athlete and Streamer. DIGRA
creator: Seula, R., Amaro, M., & Fragoso, S.
publisher: DIGRA
date: 2018
language: English
type: Conference Paper

Play, playbour or labour? The relationships between perception of occupational activity and outcomes among streamers and YouTubers
description: Törhönen, M., Hassan, L., Sjöblom, M., & Hamari, J. (2019). Play, playbour or labour? The relationships between perception of occupational activity and outcomes among streamers and YouTubers. In: Proceedings of the 52nd Hawaii International Conference on System Sciences
creator: Törhönen, M., Hassan, L., Sjöblom, M., & Hamari, J.
publisher: Hawaii International Conference on System Sciences
date: 2019
language: English
type: Conference Paper

Play. Das Leben als Pro Gamer
description: von Au, C. (2018). Play. Das Leben als Pro Gamer. Carlsen.
creator: von Au, C.
publisher: Carlsen
date: 2018
language: German
type: Book

Player Agency, Team Responsibility, and Self-Initiated Change: An Apprentice's Learning Trajectory and Peer Mentoring in Esports
description: Rusk, F., Ståhl, M., & Silseth, K. (2021). Player Agency, Team Responsibility, and Self-Initiated Change: An Apprentice's Learning Trajectory and Peer Mentoring in Esports. In M. Harvey, & R. Marlatt (Ed.), Esports Research and Its Integration in Education (pp. 103-126). IGI Global. http://doi:10.4018/978-1-7998-7069-2.ch007
creator: Rusk, F., Ståhl, M., & Silseth, K.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

Player customization, competence and team discourse: exploring player identity (co)construction in Counter-Strike: Global Offensive.
description: Ståhl, M., Rusk, F. (2020). Player customization, competence and team discourse: exploring player identity (co)construction in Counter-Strike: Global Offensive. Game Studies 20(4).
creator: Ståhl, M., Rusk, F.
publisher: Game Studies
date: 2020
language: English
type: Journal Paper

Player one, playing with others virtually: What’s next in game and player studies
description: Consalvo, M. (2017). Player one, playing with others virtually: What’s next in game and player studies. Critical Studies in Media Communication, 34(1), 84-87.
creator: Consalvo, M.
publisher: Taylor & Francis
date: 2017
language: English
type: Journal Paper

Player Performance Evaluation in Team-Based First-Person Shooter eSport
description: Bednárek, D., Kruliš, M., Yaghob, J., & Zavoral, F. (2018). Player Performance Evaluation in Team-Based First-Person Shooter eSport. Communications in Computer and Information Science, 814, 154-175
creator: Bednárek, D., Kruliš, M., Yaghob, J., & Zavoral, F.
publisher: Communications in Computer and Information Science
date: 2018
language: English
type: Journal Paper

Player Power: Networked Careers in eSports and High Performance Game Livestreaming Practices
description: Witkowski, E., & Manning, J. (2019). Player Power: Networked Careers in eSports and High Performance Game Livestreaming Practices. Convergence The International Journal of Research into New Media Technologies, 1–17.
creator: Witkowski, E., & Manning, J.
publisher: Convergence
date: 2019
language: English
type: Journal Paper

Player Reception of Change and Stability in Character Mechanics
description: Välisalo, T., & Ruotsalainen, M. (2022). Player Reception of Change and Stability in Character Mechanics. Modes of Esports Engagement in Overwatch, 67.
creator: Välisalo, T., & Ruotsalainen, M.
publisher: Palgrave Macmillan
date: 2022
language: English
type: Book Chapter

Player Retention in League of Legends: a Study Using Survival Analysis
description: Demediuk, S., Murrin, A. Bulger, D., Hitchens, M., Drachen, A., Raffe, W. L., & Tamassia, M. (2018). Player Retention in League of Legends: a Study Using Survival Analysis. In Proceedings of the Australasian Computer Science Week Multiconference (p. 43). ACM.
creator: Demediuk, S., Murrin, A. Bulger, D., Hitchens, M., Drachen, A., Raffe, W. L., & Tamassia, M.
publisher: Australasian Computer Science Week Multiconference
date: 2018
language: English
type: Conference Paper

Player-centric Networks in League of Legends
description: Mora-Cantallops, M., & Sicilia, M. Á. (2018). Player-centric Networks in League of Legends. Social Networks, 55, 149-159.
creator: Mora-Cantallops, M., & Sicilia, M. Á.
publisher: Social Networks
date: 2018
language: English
type: Journal Paper

Playing Across Media: Transtextuality in Competitive Games and eSports
description: Egliston, B. (2015). Playing Across Media: Transtextuality in Competitive Games and eSports. In Proceedings of DiGRA 2015: Diversity of play: Games — Cultures — Identities.
creator: Egliston, B.
publisher: DIGRA
date: 2015
language: English
type: Conference Paper

Playing along and playing for on Twitch: Livestreaming from tandem play to performance
description: Scully-Blaker, R., Begy, J., Consalvo, M., & Ganzon, S. (2017). Playing along and playing for on Twitch: Livestreaming from tandem play to performance.
creator: Scully-Blaker, R., Begy, J., Consalvo, M., & Ganzon, S.
publisher: Hawaii International Conference on System Sciences
date: 2017
language: English
type: Conference Paper

Playing Computer Games as Electronic Sport: In Search of a Theoretical Framing for a New Research Field
description: Adamus, T. (2012). Playing Computer Games as Electronic Sport: In Search of a Theoretical Framing for a New Research Field. In J. Fromme & A. Unger (Eds.), Computer Games and New Media Cultures: A Handbook of Digital Game Studies (pp. 477–490). Berlin: Springer.
creator: Adamus, T.
publisher: Springer
date: 2012
language: English
type: Book Chapter

Playing for Real: An Exploratory Analysis of Professional Esports Athletes’ Work
description: Paravizo, E., & Luvizoto de Souza, R. R. (2018). Playing for Real: An Exploratory Analysis of Professional Esports Athletes’ Work. IEA 2018: Proceedings of the 20th Congress fo the International Ergonomics Association: 507–515.
creator: Paravizo, E., & Luvizoto de Souza, R. R.
publisher: Congress fo the International Ergonomics Association
date: 2018
language: English
type: Conference Paper

Playing for the Legend in the Age of Empires II Online Community
description: Horrigan, M. (2022). Playing for the Legend in the Age of Empires II Online Community. Press Start, 8(1), 20-40.
creator: Horrigan, M.
publisher: Press Start
date: 2022
language: English
type: Journal Paper

Playing with Strangers: Understanding Temporary Teams in League of Legends
description: Kou, Y., & Gui, X. (2014). Playing with Strangers: Understanding Temporary Teams in League of Legends. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (pp. 161-169). ACM
creator: Kou, Y., & Gui, X.
publisher: Annual Symposium on Computer-Human Interaction in Play
date: 2014
language: English
type: Conference Paper

Playstation und Fußballplatz: vom eSport-Zuschauer zum Fußballfan
description: Ehnold, P., Gohritz, A., Lichtenwimmer, D. (2018). Playstation und Fußballplatz: vom eSport-Zuschauer zum Fußballfan? Sciamus – Sport und Management, 2/2018, 1-20.
creator: Ehnold, P., Gohritz, A., Lichtenwimmer, D.
publisher: Sciamus – Sport und Management
date: 2018
language: German
type: Journal Paper

Podcespots (Podcast Seputar Esports)" Rendahnya Legalitas Hukum Esports di Indonesia"
description: Prianto, A. A. P. (2022). Podcespots (Podcast Seputar Esports)" Rendahnya Legalitas Hukum Esports di Indonesia" (Doctoral dissertation, Universitas Multimedia Nusantara).
creator: Prianto, A. A. P.
publisher: Universitas Multimedia Nusantara
date: 2022
language: Indonesian
type: Dissertation

Poggers in the Chat: En kvalitativ analys av Twitch-chattens kommunikativa ritualer
description: Svensson, T., & Bucher, R. (2022). Poggers in the Chat: En kvalitativ analys av Twitch-chattens kommunikativa ritualer.
creator: Svensson, T., & Bucher, R.
publisher: None
date: 2022
language: Indonesian
type: Book

Policy Recommendation on Esports for the European Parliament
description: Nothelfer, N., & Scholz, T. M. (2022). Policy Recommendation on Esports for the European Parliament.
creator: Nothelfer, N., & Scholz, T. M.
publisher: European Parliament
date: 2022
language: English

Positive Personal Development through eSports
description: Carbonie, A., Guo, Z., & Cahalane, M. (2018). Positive Personal Development through eSports. PACIS 2018 Proceedings. 125.
creator: Carbonie, A., Guo, Z., & Cahalane, M.
publisher: PACIS
date: 2018
language: English
type: Conference Paper

Posture as stress indicator in eSports
description: Wolbers, P. W. (2022). Posture as stress indicator in eSports (Bachelor's thesis, University of Twente).
creator: Wolbers, P. W.
publisher: University of Twente
date: 2022
language: English
type: Bachelor Thesis

Power Play: Digital Gaming Goes Pro
description: Taylor, N. T. (2009). Power Play: Digital Gaming Goes Pro. Doctoral Dissertation. York University, Toronto.
creator: Taylor, N. T.
publisher: York University
date: 2009
language: English
type: Dissertation

Practicing Work, Perfecting Play: League of Legends and the Sentimental Education of e-Sports
description: Hinnant, N. (2013). Practicing Work, Perfecting Play: League of Legends and the Sentimental Education of e-Sports. Master’s thesis. Georgia State University, Atlanta, GA.
creator: Hinnant, N
publisher: Georgia State University
date: 2013
language: English
type: Dissertation

Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming
description: Karhulahti, V.-M. (2016). Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming. In Proceedings of the First International Joint Conference of DiGRA and FDG, 1–5 August 2016. Dundee, Scotland: Digital Games Research Association and Society for the Advancement of the Science of Digital Games.
creator: Karhulahti, V.-M.
publisher: DIGRA
date: 2016
language: English
type: Conference Paper

Pre-service Teachers’ Perceptions of Motion-based Video Gaming in Physical Education
description: Jenny, S., Hushman, G., & Hushman, C. (2013). Pre-service Teachers’ Perceptions of Motion-based Video Gaming in Physical Education. International Journal of Technology in Teaching and Learning, 9(1), 96-111.
creator: Jenny, S., Hushman, G., & Hushman, C.
publisher: International Journal of Technology in Teaching and Learning
date: 2013
language: English
type: Journal Paper

Predict the victory of the Freefire Esport Master League tournament using Naïve Bayes
description: Pusponugroho, H., Setyanto, A., & Hartanto, A. D. (2022, November). Predict the victory of the Freefire Esport Master League tournament using Naïve Bayes. In AIP Conference Proceedings (Vol. 2658, No. 1, p. 090004). AIP Publishing LLC.
creator: Pusponugroho, H., Setyanto, A., & Hartanto, A. D.
publisher: AIP Conference Proceedings
date: 2022
language: English
type: English

Predicting Counter-Strike Game Outcomes with Machine Learning
description: Švec, O. (2022). Predicting Counter-Strike Game Outcomes with Machine Learning.
creator: Švec, O.
publisher: Czech Technical University in Prague
date: 2022
language: English
type: Bachelor Thesis

Predicting Outcomes of Professional DotA 2 Matches.
description: Grutzik, P., Higgins, J., & Tran, L. (2017). Predicting Outcomes of Professional DotA 2 Matches. Working Paper
creator: Grutzik, P., Higgins, J., & Tran, L.
publisher: Stanford
date: 2017
language: English
type: Working Paper

Predicting pick-ban sequence in League of Legends games
description: Inzitari, T., Lyons, B., & Al Islam, M. N. (2022). Predicting pick-ban sequence in League of Legends games.
creator: Inzitari, T., Lyons, B., & Al Islam, M. N.
publisher: ACM
date: 2022
language: English
type: Paper

Predicting Round and Game Winners in CSGO
description: Rubin, A. (2022). Predicting Round and Game Winners in CSGO.
creator: Rubin, A.
publisher: None
date: 2022
language: English
type: Paper

Prediction of mental strength from the satisfaction of basic needs in CABA and GBA esports players
description: González, P. (2022). Prediction of mental strength from the satisfaction of basic needs in CABA and GBA esports players. Interacciones, e261-e261.
creator: González, P.
publisher: Interacciones
date: 2022
language: English
type: Journal Paper

Prediction of winners in MOBA games
description: Almeida, C. E. M., Correia, R. C. M., Eler, D. M., Olivete-Jr, C., Garci, R. E., Scabora, L. C., & Spadon, G. (2017). Prediction of winners in MOBA games. In Iberian Conference on Information Systems and Technologies, CISTI.
creator: Almeida, C. E. M., Correia, R. C. M., Eler, D. M., Olivete-Jr, C., Garci, R. E., Scabora, L. C., & Spadon, G.
publisher: Iberian Conference on Information Systems and Technologies
date: 2017
language: Spanish
type: Conference Paper

Prevalence and Risk Factors of Problematic Internet Use among Hungarian Adult Recreational Esports Players
description: Kósa, G., Feher, G., Horvath, L., Zadori, I., Nemeskeri, Z., Kovacs, M., ... & Tibold, A. (2022). Prevalence and Risk Factors of Problematic Internet Use among Hungarian Adult Recreational Esports Players. International Journal of Environmental Research and Public Health, 19(6), 3204.
creator: Kósa, G., Feher, G., Horvath, L., Zadori, I., Nemeskeri, Z., Kovacs, M., Fejes, É, Meszaros, J., Bank, Z. & Tibold, A.
publisher: International Journal of Environmental Research and Public Health
date: 2022
language: English
type: Journal Paper

Prevalence and strategies of energy drink, soda, processed snack, candy and restaurant product marketing on the online streaming platform Twitch
description: Pollack, C. C., Kim, J., Emond, J. A., Brand, J., Gilbert-Diamond, D., & Masterson, T. D. (2020). Prevalence and strategies of energy drink, soda, processed snack, candy and restaurant product marketing on the online streaming platform Twitch. Public Health Nutrition, 23(15), 2793-2803.
creator: Pollack, C. C., Kim, J., Emond, J. A., Brand, J., Gilbert-Diamond, D., & Masterson, T. D.
publisher: Public Health Nutrition
date: 2020
language: English
type: Journal Paper

Price Differentiation in Video Games: A Closer Look at the Free-to-Play Segment
description: Stadtmann, G., Moritz, K.-H., & Schöber, T. (2020). Price Differentiation in Video Games: A Closer Look at the Free-to-Play Segment. IUP Journal of Business Strategy 17 (2), 34-43.
creator: Stadtmann, G., Moritz, K.-H., & Schöber, T.
publisher: IUP Journal of Business Strategy
date: 2020
language: English
type: Journal Paper

Principios Legales De Los Videojuegos De Los E-Sports
description: Rodríguez-Piñero, L. M. T. (2018). Principios Legales De Los Videojuegos De Los E-Sports. Madrid: Síntesis.
creator: Rodríguez-Piñero, L. M. T.
publisher: Síntesis
date: 2018
language: Spanish
type: Book

Privacy Preservation for eSports: A Case Study Towards Augmented Video Golf Coaching System
description: Bacic, B., Meng, Q., & Chan, K. Y. (2017). Privacy Preservation for eSports: A Case Study Towards Augmented Video Golf Coaching System. 2017 10th International Conference on Developments in eSystems Engineering (DeSE) (pp. 169-174). Paris.
creator: Bacic, B., Meng, Q., & Chan, K. Y.
publisher: International Conference on Developments in eSystems Engineering
date: 2017
language: English
type: Conference Paper

Probing the Sportiness of eSports
description: Witkowski, E. (2009). Probing the Sportiness of eSports. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2009 (pp. 53-56), Norderstedt, Germany: Books on Demand GmbH.
creator: Witkowski, E.
publisher: Books on Demand
date: 2009
language: English
type: Book Chapter

Proceedings on the 2019 Esports Research Conference
description: Reitman, J. G., Anderson, C. G., Deppe, M., & Steinkuehler, C. (Eds.). (2020). Esports Research Conference. Proceedings on the 2019 Esports Research Conference, Pittsburgh, USA. ETC Press.
creator: Reitman, J. G., Anderson, C. G., Deppe, M., & Steinkuehler, C.
publisher: ETC Press
date: 2020
language: English
type: Book

Product differentiation in video games: A closer look at Fortnite’s success
description: Stadtmann, G., Moritz, K.-H., & Schöber, T. (2020). Product differentiation in video games: A closer look at Fortnite’s success. Discussion Paper No. 419.
creator: Stadtmann, G., Moritz, K.-H., & Schöber, T.
publisher: European University Viadrina Frankfurt (Oder)
date: 2020
language: English
type: Working Paper

Professional Esports Players: Motivation and Physical Activity Levels
description: Giakoni-Ramírez, F., Merellano-Navarro, E., & Duclos-Bastías, D. (2022). Professional Esports Players: Motivation and Physical Activity Levels. International Journal of Environmental Research and Public Health, 19(4), 2256.
creator: Giakoni-Ramírez, F., Merellano-Navarro, E., & Duclos-Bastías, D.
publisher: International Journal of Environmental Research and Public Health
date: 2022
language: English
type: Journal Paper

Professional Players' Rights and Obligations in Counter Strike: Global Offensive
description: Ioanitiu, L. (2022). Professional Players’ Rights and Obligations in Counter Strike: Global Offensive.
creator: Ioanitiu, L.
publisher: KAMK University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

Professionalization of eSports Broadcasts The Mediatization of DreamHack Counter-Strike Tournaments
description: Verhoeff, G. (2019). Professionalization of eSports Broadcasts The Mediatization of DreamHack Counter-Strike Tournaments. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2017/18 (pp. 97–113). Norderstedt: Books on Demand GmbH.
creator: Verhoeff, G.
publisher: Books on Demand GmbH
date: 2019
language: English
type: Book Chapter

Professionalization of Online Gaming? Theoretical and Empirical Analysis for a Monopoly-Holding Platform
description: Ribeiro, V. M., & Bao, L. (2021). Professionalization of online gaming? theoretical and empirical analysis for a monopoly-holding platform. Journal of Theoretical and Applied Electronic Commerce Research, 16(4), 682-708.
creator: Ribeiro, V. M., & Bao, L.
publisher: Journal of Theoretical and Applied Electronic Commerce Research
date: 2021
language: English
type: Journal Paper

Professionalized Consumption and Identity Transformations in the Field of eSports
description: Seo, Y. (2016). Professionalized Consumption and Identity Transformations in the Field of eSports. Journal of Business Research, 69(1), 264-272.
creator: Seo, Y.
publisher: Journal of Business Research
date: 2016
language: English
type: Journal Paper

Programming as a performance: Live-streaming and its implications for computer science education
description: Haaranen, L. (2017). Programming as a performance: Live-streaming and its implications for computer science education. In Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education (pp. 353-358).
creator: Haaranen, L.
publisher: ACM Conference on Innovation and Technology in Computer Science Education
date: 2017
language: English
type: Conference Paper

Promoting Emotions with Angry Birds-like Gameplay on Rube Goldberg Machine Levels
description: Abdullah, F., Yang, C., Paliyawan, P., Thawonmas, R., Harada, T., & Bachtiar, F. A. (2019). Promoting Emotions with Angry Birds-like Gameplay on Rube Goldberg Machine Levels. In 2019 IEEE International Conference on Consumer Electronics-Asia (ICCE-Asia) (pp. 149-150). IEEE.
creator: Abdullah, F., Yang, C., Paliyawan, P., Thawonmas, R., Harada, T., & Bachtiar, F. A.
publisher: IEEE
date: 2019
language: English
type: Conference Paper

Promoting mental health in esports
description: Kegelaers J, Trotter MG, Watson M, Pedraza-Ramirez I, Bonilla I, Wylleman P, Mairesse O and Van Heel M (2024) Promoting mental health in esports. Front. Psychol. 15:1342220. doi: 10.3389/fpsyg.2024.1342220
creator: Kegelaers J, Trotter MG, Watson M, Pedraza-Ramirez I, Bonilla I, Wylleman P, Mairesse O and Van Heel M.
publisher: Front. Psychol.
date: 2024
language: English
type: Journal Paper
identifier: doi: 10.3389/fpsyg.2024.1342220

Promoting Within Sport: An Exploration of Creativity in Traditional, Extreme and Esports Contexts
description: Devereux, L., Raggiotto, F., Scarpi, D. and Moretti, A. (2021). Promoting Within Sport: An Exploration of Creativity in Traditional, Extreme and Esports Contexts. In: Pantano, E. (Ed.), Creativity and Marketing: The Fuel for Success (pp. 19-32). Bingley, Emerald.
creator: Devereux, L., Raggiotto, F., Scarpi, D., Moretti, A.
publisher: Emerald Publishing Limited
date: 2021
language: English
type: Book Chapter

Promotion of Esports University
description: Avgeropoulos, I. (2022). Promotion of Esports University.
creator: Avgeropoulos, I.
publisher: KAMK - University of Applied Sciences
date: 2022
language: English
type: Bachelor Thesis

Proximate Social Factors in First-Time Contribution to Online Communities
description: Seering, J., Hammer, J., Kaufman, G., & Yang, D. (2020). Proximate Social Factors in First-Time Contribution to Online Communities. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-14).
creator: Seering, J., Hammer, J., Kaufman, G., & Yang, D.
publisher: CHI Conference on Human Factors in Computing Systems
date: 2020
language: English
type: Conference Paper

Psychological Affect of e-Sports in e-Marketing via Computational Methods
description: Skouroliakos, L., Halkiopoulos, C., Gkintoni, E., & Antonopoulo, H. (2017). Psychological Affect of e-Sports in e-Marketing via Computational Methods. In 5 th International Conference on Contemporary Marketing Issues ICCMI June 21-23, 2017 Thessaloniki, Greece (p. 327).
creator: Skouroliakos, L., Halkiopoulos, C., Gkintoni, E., & Antonopoulo, H.
publisher: International Conference on Contemporary Marketing Issues
date: 2017
language: English
type: Conference Paper

Psychological and Physiological Stress in Non-Competitive and Competitive Esports Settings: A Systematic Review
description: Leis, O., & Lautenbach, F. (2020). Psychological and Physiological Stress in Non-Competitive and Competitive Esports Settings: A Systematic Review. Psychology of Sport & Exercise, 51, 1-14.
creator: Leis, O., & Lautenbach, F.
publisher: Psychology of Sport & Exercise
date: 2020
language: English
type: Journal Paper

Psychological Predictors of Long-term Esports Success: A Registered Report
description: Martončik, M., Karhulahti, V., Jin, Y., Adamkovič, M. Psychological Predictors of Long-term Esports Success: A Registered Report. Collabra: Psychology 16 January 2024; 10 (1): 117677. doi: https://doi.org/10.1525/collabra.117677
creator: Martončik, M., Karhulahti, V., Jin, Y., Adamkovič, M.
publisher: Collabra: Psychology
date: 2024
language: English
type: Journal Paper

Psychometric Validation of the Turkish Nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF)
description: Evren, C., Dalbudak E., Topcu, M., Kutlu, N., Evren, B., & Pontes, H. M. (2018). Psychometric Validation of the Turkish Nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF). Psychiatry Research, 265, 349-354
creator: Evren, C., Dalbudak E., Topcu, M., Kutlu, N., Evren, B., & Pontes, H. M.
publisher: Psychiatry Research
date: 2018
language: English
type: Journal Paper

Psychosocial Factors Affecting Intention to Play Esports
description: Park, S. (2022). Psychosocial Factors Affecting Intention to Play Esports (Doctoral dissertation, Marshall University).
creator: Park, S.
publisher: Marshall University
date: 2022
language: English
type: Doctoral Dissertation

Public attitudes to esports development based on the survey of university students and sports psychologists
description: Bonkalo, T., Makeeva, V., Tsygankova, M., Rybakova, A., Aralova, E., & Plekhanova, E. (2022). Public attitudes to esports development based on the survey of university students and sports psychologists. Revista Conrado, 18(87), 346-351.
creator: Bonkalo, T., Makeeva, V., Tsygankova, M., Rybakova, A., Aralova, E., & Plekhanova, E.
publisher: Revista Conrado
date: 2022
language: English
type: Journal Paper

Public Displays of Play: Studying Online Games in Physical Settings
description: Taylor, N., Jenson, J., de Castell, S., & Dilouya, B. (2014). Public Displays of Play: Studying Online Games in Physical Settings. Journal of Computer-Mediated Communication, 19(4), 763-779.
creator: Taylor, N., Jenson, J., de Castell, S., & Dilouya, B.
publisher: Journal of Computer-Mediated Communication
date: 2014
language: English
type: Journal Paper

Public Health Perspective on eSports
description: Wattanapisit, A., Wattanapisit, S., & Wongsiri, S. (2020). Public Health Perspective on eSports. Public Health Reports, 135(3), 295-298.
creator: Wattanapisit, A., Wattanapisit, S., & Wongsiri, S.
publisher: Public Health Reports
date: 2020
language: English
type: Journal Paper

Public Outlook on E-sports in China: A Content and Sentiment Analysis of Social Media
description: Wang, Y., Zheng, X., & Fan, T. (2022, August). Public Outlook on E-sports in China: A Content and Sentiment Analysis of Social Media. In 2022 IEEE 23rd International Conference on Information Reuse and Integration for Data Science (IRI) (pp. 270-277). IEEE.
creator: Wang, Y., Zheng, X., & Fan, T.
publisher: International Conference on Information Reuse and Integration for Data Science
date: 2022
language: English
type: Conference Paper

Public relations: the missing element in the eSport governance
description: Kim, S., & Manoli, A. E. (2022). Public relations: the missing element in the eSport governance. Managing Sport and Leisure, 1-5.
creator: Kim, S., & Manoli, A. E.
publisher: Managing Sport and Leisure
date: 2022
language: English
type: Journal Paper

Public Stigma Across Addictive Behaviors: Casino Gambling, eSports Gambling, and Internet Gaming
description: Peter, S. C., Li, Q., Pfund, R. A., Whelan, J. P., & Meyers, A. W. (2018). Public Stigma Across Addictive Behaviors: Casino Gambling, eSports Gambling, and Internet Gaming. Journal of Gambling Studies, 35, 247-259.
creator: Peter, S. C., Li, Q., Pfund, R. A., Whelan, J. P., & Meyers, A. W.
publisher: Journal of Gambling Studies
date: 2018
language: English
type: Journal Paper

Pwning Noobs for Fun and Profit: eSports and Entrepreneurship
description: Michael, T. B., & Williams, M. A. (2021). Pwning Noobs for Fun and Profit: eSports and Entrepreneurship. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 47-66). IGI Global.
creator: Michael, T. B., & Williams, M. A.
publisher: IGI Global
date: 2021
language: English
type: Book Chapter

QoE-aware distributed cloud-based live streaming of multisourced multiview videos
description: Bilal, K., Erbad, A., & Hefeeda, M. (2018). QoE-aware distributed cloud-based live streaming of multisourced multiview videos. Journal of Network and Computer Applications, 120, 130-144.
creator: Bilal, K., Erbad, A., & Hefeeda, M.
publisher: Elsevier
date: 2018
language: English
type: Journal Paper

Quantifying Physical Activity and Self-Determination towards Exercise among Esports Players
description: M. Nicholson, C. McNulty, T. Pavey, D. Poulus, C. Thompson, R. Robergs, V. Kelly (2023). Quantifying Physical Activity and Self-Determination towards Exercise among Esports Players. Journal of Science and Medicine in Sport.
creator: M. Nicholson, C. McNulty, T. Pavey, D. Poulus, C. Thompson, R. Robergs, V. Kelly
publisher: Journal of Science and Medicine in Sport
date: 2023
language: English
type: Journal Paper

Quel droit pour l'eSport? [Which Legal Regime for Esports]
description: Rabu, G. (2018). Quel droit pour l'eSport? [Which Legal Regime for Esports]. Jurisport, 185, 26- 29.
creator: Rabu, G.
publisher: Jurisport
date: 2018
language: French
type: Journal Paper

Racing with the industry: an interview on motorsports, esports, livestreaming and the COVID-19 pandemic
description: Witkowski, E., Midgley, G., Stein, Abe, Miller, G, & Diamond, J. (2021). Racing with the industry: an interview on motorsports, esports, livestreaming and the COVID-19 pandemic. Sport in Society
creator: Witkowski, E., Midgley, G., Stein, Abe, Miller, G, & Diamond, J.
publisher: Sport in Society
date: 2021
language: English
type: Journal Paper

Raising the Stakes: The Professionalization of Computer Gaming
description: Taylor, T. L. (2012). Raising the Stakes: The Professionalization of Computer Gaming. Cambridge, MA: MIT Press.
creator: Taylor, T. L.
publisher: MIT Press
date: 2012
language: English
type: Book

Real-Time Dashboards to Support eSports Spectating
description: Charleer, S., Gerling, K. ... Verbert, K. (2018). Real-Time Dashboards to Support eSports Spectating. CHI PLAY ’18 Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, 59–71
creator: Charleer, S., Gerling, K. ... Verbert, K.
publisher: CHI PLAY
date: 2018
language: English
type: Conference Paper

Real-time eSports Match Result Prediction
description: Yang, Y., Qin, T., & Lei, Y.-H. (2016). Real-time eSports Match Result Prediction. NIPS 2016: Neural Information Processing Systems, Barcelona, Spain.
creator: Yang, Y., Qin, T., & Lei, Y.-H.
publisher: NIPS 2016: Neural Information Processing Systems
date: 2016
language: English
type: Conference paper

Real-Time Video Highlights for Yahoo Esports
description: Song, Y. (2016). Real-Time Video Highlights for Yahoo Esports. 1st NIPS Workshop on Large Scale Computer Vision Systems (LSCVS 2016), Barcelona, Spain.
creator: Song, Y.
publisher: Workshop on Large Scale Computer Vision Systems
date: 2016
language: English
type: Conference Paper

Rebooting Content: Broadcasting Sport and Esports to Homes During COVID-19
description: Goldman, M. M., & Hedlund, D. P. (2020). Rebooting Content: Broadcasting Sport and Esports to Homes During COVID-19. International Journal of Sport Communication, 13(3), 370-380.
creator: Goldman, M. M., & Hedlund, D. P.
publisher: International Journal of Sport Communication
date: 2020
language: English
type: Journal Paper

Rechtlicher Handlungsbedarf im eSport
description: Körber, T., & Schuchmann, J. (2016). Rechtlicher Handlungsbedarf im eSport. Stadionwelt inside.
creator: Körber, T., & Schuchmann, J.
publisher: Stadionwelt inside
date: 2016
language: English
type: Journal Paper

Reciprocal effects of esport participation and mental fatigue among Chinese undergraduate students using dynamic structural equation modeling
description: Luo, Y., Hutchinson, J., O’Connell, C., & Sha, Y. (2022). Reciprocal effects of esport participation and mental fatigue among Chinese undergraduate students using dynamic structural equation modeling.
creator: Luo, Y., Hutchinson, J., O’Connell, C., & Sha, Y.
publisher: Sport Rxiv
date: 2022
language: English
type: Journal Paper

Recognizing Esports as a Sport
description: Kane, D., & Spradley, B. D. (2017). Recognizing Esports as a Sport. The Sport Journal, published online 11 May.
creator: Kane, D., & Spradley, B. D.
publisher: The Sport Journal
date: 2017
language: English
type: Journal Paper

Recognizing Esports as a Sport from an Academic Perspective
description: V. Thiruchelvam and W. Bee Suan, "Recognizing Esports as a Sport from an Academic Perspective," 2022 IEEE International Conference on Distributed Computing and Electrical Circuits and Electronics (ICDCECE), Ballari, India, 2022, pp. 1-4, doi: 10.1109/ICDCECE53908.2022.9792788.
creator: V. Thiruchelvam, W. Bee Suan
publisher: IEEE
date: 2022
language: English
type: Conference Paper
identifier: doi: 10.1109/ICDCECE53908.2022.9792788.

Reconsidering Esport: Economics and Executive Ownership
description: Karhulahti, V.-M. (2017). Reconsidering Esport: Economics and Executive Ownership. Physical Culture and Sport. Studies and Research, Volume LXXIV, 43-53.
creator: Karhulahti, V.-M.
publisher: Physical Culture and Sport. Studies and Research
date: 2017
language: English
type: Journal Paper

Recruiting Faculty for Esports Programs in Academia
description: Reavis, D. (2021). Recruiting Faculty for Esports Programs in Academia. In S. Andrews & C. M. Crawford (Eds.), Handbook of Research on Pathways and Opportunities Into the Business of Esports (pp. 179-199). IGI Global.
creator: Reavis, D.
publisher: IGI Global
date: 2021
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Redefining Sports: Esports, Environments, Signals and Functions
description: Białecki, A., Białecki, R., & Gajewski, J. (2022). Redefining Sports: Esports, Environments, Signals and Functions. International Journal of Electronics and Telecommunications, 68(3).
creator: Białecki, A., Białecki, R., & Gajewski, J.
publisher: International Journal of Electronics and Telecommunications
date: 2022
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type: Journal Paper

Regulating Anti-social behavior on the Internet: The Example of League of Legends
description: Kou, Y., & Nardi, B. (2013). Regulating Anti-social behavior on the Internet: The Example of League of Legends. iConference 2013.
creator: Kou, Y., & Nardi, B.
publisher: iConference
date: 2013
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type: Conference Paper

Relationship Between Physical Fitness Variables and Reaction Time in eSports Gamers
description: Dykstra, R., Koutakis, P., & Hanson, N. (2021). Relationship Between Physical Fitness Variables and Reaction Time in eSports Gamers. International Journal of eSports Research (IJER), 1(1), 1-14.
creator: Dykstra, R., Koutakis, P., & Hanson, N.
publisher: International Journal of eSports Research
date: 2021
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type: Journal Paper

Relationship of Internet Addiction Severity with Probable ADHD and Difficulties in Emotion Regulation Among Young Adults
description: Evren, B., Evren, C., Dalbudak, E., Topcu, M., & Kutlu, N. (2018). Relationship of Internet Addiction Severity with Probable ADHD and Difficulties in Emotion Regulation Among Young Adults. Psychiatry Research, 269, 494-500.
creator: Evren, B., Evren, C., Dalbudak, E., Topcu, M., & Kutlu, N.
publisher: Psychatry Research
date: 2018
language: English
type: Journal Paper

Relationships between Dota 2 expertise and decision-making ability
description: Sörman, D. E., Dahl, K. E., Lindmark, D., Hansson, P., Vega-Mendoza, M., & Körning-Ljungberg, J. (2022). Relationships between Dota 2 expertise and decision-making ability. Plos one, 17(3), e0264350.
creator: Sörman, D. E., Dahl, K. E., Lindmark, D., Hansson, P., Vega-Mendoza, M., & Körning-Ljungberg, J.
publisher: Plos one
date: 2022
language: English
type: Journal Paper

Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans
description: Macey, J., Hamari, J., Sjöblom, M., & Törhönen, M. (2021). Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans. In Proceedings of the 5th International GamiFIN Conference, GamiFIN 2021. CEUR-WS. 120-129.
creator: Macey, J., Hamari, J., Sjöblom, M., & Törhönen, M.
publisher: GamiFIN
date: 2021
language: English
type: Conference Paper

Relevanz von Markenerweiterungsstrategien für Vereine im eSport
description: Diegel, M. (2021). Relevanz von Markenerweiterungsstrategien für Vereine im eSport. In M. Diegel (Ed.) Markenerweiterungsstrategien professioneller Sportvereine im eSport: Innovatives Markenmanagement (pp. 3-24), Wiesbaden: Springer Gabler. https://doi.org/10.1007/978-3-658-33100-9_1
creator: Diegel, M.
publisher: Springer
date: 2021
language: German
type: Book Chapter

Rencontre avec les champions : les goodgame,
description: Moisy, M., & Mora, P. (2007). Rencontre avec les champions : les goodgame, in F. Beau (Ed.), avec la collaboration de D. Kaplan et L. Gille, Culture d’Univers. Jeux en réseaux, mondes virtuels, le nouvel âge de la société numérique, Limoges, FYP Éditions, 141-147.
creator: Moisy, M., & Mora, P.
publisher: FYP Éditions
date: 2007
language: French
type: Book Chapter

Repeating the Digital Dividend? Sport Marketing's Move into Esports: Insights from Germany.
description: Kramer, K., Wagner, D., & Scheck, B. (2021). Repeating the Digital Dividend? Sport Marketing's Move into Esports: Insights from Germany. European Journal of International Management, 15(2/3), 339-366.
creator: Kramer, K., Wagner, D., & Scheck, B.
publisher: European Journal of International Management
date: 2021
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Research on Essential Difference of E-sport and Online Game
description: Ma, H., Wu, Y., & Wu, X. (2013). Research on Essential Difference of E-sport and Online Game. Informatics and Management Science V, Lecture Notes in Electrical Engineering 208.
creator: Ma, H., Wu, Y., & Wu, X.
publisher: Informatics and Management Science V, Lecture Notes in Electrical Engineering
date: 2013
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Responsabilité civile–esport et acceptation des risques: renouveau ou statu quo?
description: Petitprez, E. (2022). Responsabilité civile–esport et acceptation des risques: renouveau ou statu quo?. Jurisport: Revue juridique et économique du sport, (228), 41-45.
creator: Petitprez, E.
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date: 2022
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Revealing the eSport Athlete 3.0
description: Kocadag, M. (2021). Revealing the eSport Athlete 3.0. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 108-114). Norderstedt: Books on Demand.
creator: Kocadag, M.
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date: 2021
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Rising to the Challenge
description: Webster, C. (2011). Rising to the Challenge. In J. Christophers & T. M. Scholz (Eds.), eSports Yearbook 2010 (pp. 44–49). Norderstedt: Books on Demand GmbH.
creator: Webster, C.
publisher: Books on Demand GmbH
date: 2011
language: English
type: Book Chapter

Risks in eSports and Company Stakeholder Responsibility
description: Jackson, J. (2021). Risks in eSports and Company Stakeholder Responsibility. In J. Hiltscher & T. M. Scholz (Eds.), eSports Yearbook 2019/20 (pp. 115-136). Norderstedt: Books on Demand.
creator: Jackson, J.
publisher: Books on Demand
date: 2021
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type: Book Chapter

Roger Caillois and E-sports: On the Problems of Treating Play as Work
description: Brock, T. (2017). Roger Caillois and E-sports: On the Problems of Treating Play as Work. Games and Culture, 12(4), 321-329.
creator: Brock, T.
publisher: Games and Culture
date: 2017
language: English
type: Journal Paper

SC2EGSet: StarCraft II Esport Replay and Game-state Dataset
description: Białecki, A., Jakubowska, N., Dobrowolski, P., Białecki, P., Krupiński, L., Szczap, A., ... & Gajewski, J. (2022). SC2EGSet: StarCraft II Esport Replay and Game-state Dataset. arXiv preprint arXiv:2207.03428.
creator: Białecki, A., Jakubowska, N., Dobrowolski, P., Białecki, P., Krupiński, L., Szczap, A., ... & Gajewski, J.
publisher: arXiv:2207.03428v2 [cs.LG] 20 Sep 2022
date: 2022
language: English
type: Conference Paper

Scambaiting as a Form of Online Video Entertainment: An Exploratory Study
description: Laato, S., & Rauti, S. (2020). Scambaiting as a Form of Online Video Entertainment: An Exploratory Study. In International Conference on Soft Computing and Pattern Recognition (pp. 738-748). Springer, Cham.
creator: Laato, S., & Rauti, S.
publisher: Conference on Soft Computing and Pattern Recognition
date: 2020
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type: Conference Paper

Scientometric Analysis of Research on eSports from 2007 to 2017
description: Vanegas, J. C., Ochoa, G. V., & Gutierrez, J. C. (2018). Scientometric Analysis of Research on eSports from 2007 to 2017. Contemporary Engineering Sciences, 11(70), 3463-3471.
creator: Vanegas, J. C., Ochoa, G. V., & Gutierrez, J. C.
publisher: Contemporary Engineering Sciences
date: 2018
language: English
type: Journal Paper

Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters
description: Park, E., Lee, S., Ham, A., Choi, M., Kim, S., & Lee, B. (2021). Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Article 331, 1–14. DOI:https://doi.org/10.1145
creator: Park, E., Lee, S., Ham, A., Choi, M., Kim, S., & Lee, B.
publisher: Association for Computing Machinery
date: 2021
language: English
type: Conference Paper

See No Evil, Hear No Evil, Speak No Evil: How Collegiate Esports Players Define, Experience and Cope with Toxicity
description: Türkay, S., Formosa, J. Adinolf, S., Cuthbert, R., & Altizer, R. (2020). See No Evil, Hear No Evil, Speak No Evil: How Collegiate Esports Players Define, Experience and Cope with Toxicity. In CHI ’20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, Honululu, USA.
creator: Türkay, S., Formosa, J. Adinolf, S., Cuthbert, R., & Altizer, R.
publisher: CHI
date: 2020
language: English
type: Conference Paper